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1428: Shadows over Silesia News

Changelog v1.1.25

Tourney at the Bear Rock DLC

  • Spectators on the tourney grounds could appear under the stage
  • Sun state was not transferred to the tournament round scene
  • Reduced and adjusted reverb in outdoor scenes
  • Some knights in jousting might have their lances turned upside down
  • Reduced archery and jousting abilities for the first two opponents in a tourney
  • Fixed a few lines in the Czech voiceover
  • Improved navigation at staircases leading to the castle walls
  • Day 5
    • During the talk with Catherine, the torch will be hidden if the player had it in their hand
    • After talking to Catherine, Hynek could appear at the window twice
  • Day 7 - While exploring the board, Hynek said a line belonging to the previous day

Changelog v1.1.24

The just-released DLC takes you to medieval Moravia!

Hear ye, hear ye!

The day has finally arrived! I'm thrilled to announce that the Tourney at Bear Rock DLC for 1428: Shadows over Silesia is officially out! Get ready to dive into the intense medieval adventure that awaits you.

[previewyoutube][/previewyoutube]
In this expansion, you’ll journey back to 1409, where knights have gathered at Pernstein Castle to compete in honor of the fair Lady Madeleine. But you won’t just be an ordinary competitor—step into the boots of young Hynek, a wannabe knight with a secret mission and personal motives driving him beyond mere victory. Hynek must navigate not only the dangers of the tournament but also the hidden conspiracies woven around him, testing his resolve, skills, and courage.

Expect a gripping new story with fresh faces, challenging puzzles, and intense battles that will push Hynek’s abilities to their limits. If you loved the base game, this expansion is packed with everything you enjoyed and more. And for those who are new, Tourney at the Bear Rock serves as a fantastic entry point to the world of 1428: Shadows over Silesia.

https://store.steampowered.com/app/2843010/1428_Shadows_over_Silesia__Tourney_at_the_Bear_Rock/

Thank you all for your support!

Changelog v1.1.23

  • Increased movement speed of all characters by 15 percent
  • Chapter 2 - Minor adjustments to the gate and city battle
  • Chapter 4 - Fixed a missing word in localizations
  • Accessibility - Cannot play enemy attacking sound in help screen
  • Bug fixes for upcoming DLC

Changelog v1.1.21

  • Modified coniferous tree model
  • Added controller vibration when sword is drawn
  • Health and stamina indicators now signal low levels
  • Reduced alcohol effect length by half
  • A message now appears on the right side of the screen after using a coin
  • Changes to health and other enemy attributes
  • Potion can now be drunk while moving
  • Weapon can now be drawn and sheathed while moving
  • Unlocking a door or chest with the key now opens it directly
  • Shields now take significantly less stamina and are more usable
  • Enemy AI improvements and fixes
  • Removed some enemies from chapters, rebalanced difficulty
  • Performance optimization and improvements
  • It is now possible to load a position during a cutscene or conversation
  • Bloom setting has been removed from the settings and is always mandatory on
  • Reduced range of door interaction sound when sneaking
  • Looking around while sneaking was done even when inventory was open
  • Journal entry was sometimes written in the wrong chapter
  • When skipping the intro, the camera went where it wasn't supposed to
  • Fixed some animation issues
  • Sometimes an enemy could attack while performing another action and animation at the same time
  • Character animations sometimes didn't have the correct speed when talking
  • Some cutscenes had unwanted artifacts on camera
  • Objects would fall through the ground at certain locations
  • Sometimes the player could appear in the wrong place after a scene change
  • If the player was carrying a large object and started talking, it would trigger a bad animation and start swinging the object
  • Repeated Farkle play could result in a situation where it was impossible to interact with all the dice on the table
  • Chapter 1
    • Added directional signs
    • In the opening scene, Straw's horse could have been left standing without a rider
    • The shield could be retrieved from the dead soldier, but the optional quest was not completed
  • Chapter 2
    • Added directional signs
    • Increased Ruprecht's health
    • Added a gentle light over the player in battle
    • Enemies could sometimes attack during the final conversation at the gate
  • Chapter 3
    • The camera is now locked in the oubliette to prevent it from rotating around
    • When the player is spotted, it's now game over
    • If the player escaped over the walls and didn't explore the drain beforehand, the quest was not completed
    • At the end of a horse chase, the horse was not properly slowed down
  • Chapter 4
    • Crates by the cellar now have direct places to place them on the ground
    • Removed some crates that were blocking the cellar door
    • Lothar was levitating after entering the cellar
    • Focus kept jumping to the door when removing the crates in the cellar
    • Cook could block the player in the corner of the room
  • Chapter 5 - Adjusting the Koschei's room, the position of levers and other elements
  • Chapter 10
    • The knocker now has a higher priority than the door and no longer needs to be switched to on the gamepad
    • Obsidian pyramids had the wrong place to interact and could not be picked up in certain situations
    • Burning gate has no sound when opening and closing
  • Accessibility
    • Modified navigation and sonar sounds
    • Added new sound to indicate low stamina
    • Interactions in range are now sorted by priority, name and distance
    • More prominent sound on attacking enemies
    • TTS now also reads the name of the quest, not just the task
    • Beginning of the scene navigation point sometimes might not be in the right place
    • Distance reporting on the world map did not work correctly if the map zoom changed