1. 1428: Shadows over Silesia
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1428: Shadows over Silesia News

Changelog v1.0.24

  • Added version number to in-game menu
  • Some machines will experience a brief lag when loading dub files
  • Counterattack power doubled
  • Minor corrections in the texts
  • Fixed sound for torch lighting and reduced distance of burning sound
  • Updated outdated task list images in help
  • Camera shake effect can get stuck in some situations
  • Chapter 4
    • Player can activate search corpse action before exploring it
    • Added navigation arrow after exploring a bergfried
  • Chapter 5 - Elevator exploration cannot be activated with the mouse
  • Chapter 7
    • Roworked the area around Prokop's tent to prevent the player from passing into forbidden areas
    • Near Prokop's tent is a miniature horse
  • Chapter 8 - If the monastery door is closed, the Hussites start gathering at it
  • Chapter 11 - The arrow to Lothar's wagon is deformed
  • Chapter 13
    • After picking up the Stone and saving and loading the game, a second Stone appears in the scene
    • One of the walls in the area by the throne is passable

Changelog v1.0.23

  • Minor change to improve recognition of the connected gamepad in some situations
  • If all save slots are occupied and the player tries to replace the save, the interface disappears and the game offers to delete the position
  • In the save and load dialog, the player can now use the keyboard or gamepad to move to delete button
  • Accessibility - Some numbered navigation points do not have a number
  • Chapter 2 - In some situations, the game will crash when horses leave the commandery

Changelog 1.0.22

  • Minor UI fixes
  • Gamepad
    • Can't get to the social network icons in the main menu
    • Support for saving the game without having to enter a name
    • Changing Default Steam Control Profile
  • Chapter 4 - Unable to get achievement My House, my Castle
  • Chapter 5 - When Lothar is killed, his entire inventory falls out of his pockets
  • Chapter 6 - By moving the slab, the player can block the way to the chapel with a horse
  • Chapter 10 - Anna's quest will no longer be marked as failed, but will remain active until the end of the chapter
  • Accessibility
    • Added a message when turning on and off the sonar of NPC characters
    • When the sonar of NPC characters is turned off, enemies in sight and NPC deaths are no longer reported
    • If the last of a group of numbered quests remains active, it will always remain number 2
    • Chapter 1 - Navigation does not automatically switch to the next quest point after going through Janesdorf
    • Chapter 4 - Numbered interactions for exploring the corpses in the castle corridor
    • Chapter 5 - Navigation to one of the parts of the mine, necessary to find the key, is missing
    • Chapter 6 - Navigation for leading the horse to the chapel could cause the horse to get stuck
    • Chapter 6 - Numbered tomb exploration interactions, same as in Chapter 2
    • Chapter 7 - After leaving the yard sometimes the environment description does not change

Changelog v1.0.21

Warning: the changelog contains spoilers!
  • After disconnecting the gamepad, the game now opens the menu and pauses
  • Game may crash in some horse-related situations
  • Minor optimizations
  • In some situations, NPC characters will nonsensically teleport elsewhere
  • Chapter 7 - added one carriage as an extra barrier so that the player cannot pass into the castle without monks
  • Chapter 8
    • Hynek sometimes doesn't fight in the crypt and hangs around
    • If the player saves the game while the skeletons are being revived, they are not revived after loading
  • Chapter 11
    • After speaking to Kolda, Lothar's carriage is now marked with an arrow
    • If the player uncovers the tarp while the wagon is moving, Hynek remains standing and talks to Lothar at a great distance
    • Lothar's head twists back and forth during the cutscene
  • Chapter 12 - Slightly modified final fight and improved Hynek's AI

Changelog v1.0.20

Warning: the changelog contains spoilers!

  • Added option to turn off HDR to settings
  • Some NPCs will have a slight change in voice pitch every time they are reloaded
  • Key insertion and door unlock merged into a single action
  • Chapter 4 - if player destroys privy before exploring, the exploration action will remain active
  • Chapter 7
    • Shortened the interval during which Ambrose addresses the player that he is thirsty
    • If the player is carrying a waterskin, an arrow appears above the wine barrel
  • Chapter 9 - In the final cutscene, Straw is not holding the torch
  • Chapter 10
    • Reduced health for locks on bars
    • Some doors don't work highlighting for key insertion, or highlighting other doors
    • Fixed sound when using the knocker
  • Chapter 11 - removed one crate from the fortress
  • Chapter 12
    • Hynek doesn't run into the hell gate after Lothar but stays standing in front of
    • Added new torches to the corridor before the final battle