1. 1428: Shadows over Silesia
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1428: Shadows over Silesia News

Changelog v1.0.19

Warning: the changelog contains spoilers!

  • Clicking on Reload checkpoint in Arena should just restart Arena
  • Accessibility
    • TTS will read an inventory item even when the player cannot open it
    • Removed option to turn off camera
  • Chapter 4 - If a player quickly escapes Cook, he stays in the cellar and doesn't move
  • Chapter 5 - Fixed room darkening bug near the wall in the cage scene
  • Chapter 11
    • Mouse interaction for Kolda and Prokop on horseback does not work
    • Basilisk gets 10 percent extra health
    • After destroying the barrier on the fortress, it still appears among the possible interactions around
    • The player character sometimes doesn't want to climb the stairs very much
    • Lothar is still visible even though he is on a different floor
    • Lothar didn't make it to Anna's door and was left standing in the hallway
  • Chapter 12 - When Hynek falls through the trap in the cave, the trap doesn't open
  • Chapter 13
    • If the player kills the Demon, the Hell knight will now die as well, so as not to beat the player up during the transition to the next scene
    • Sometimes it happens that the Stone flies through the ground and disappears

Changelog v1.0.18

Warning: the changelog contains spoilers!

  • Destructible obstacles are now highlighted in the same way as interactions
  • Chapter 2
    • Some Hussites are stuck in an inaccessible area during battle
    • Rupert stops and does not continue on to his destination
  • Chapter 5 - Some Skulls lack flames
  • Chapter 6 - Achievement Do it the hard way is also unlocked when the player decrypts the letter
  • Chapter 7 - Still can't interact at the beginning of the chapter
  • Accessibility
    • If the player is equipped with a torch, guards will detect him even when Accessible stealth is on
    • If the camera is disabled, it does not move and thus is not near the player

Changelog v1.0.17

[List]
During some cutscenes, a bug occurs that breaks the camera and sound

Changelog v1.0.16

Warning: the changelog contains spoilers!

  • Newly playable character does not freeze when dealing a shield blow
  • Reduced freeze time of playable character after receiving a hit
  • If the player blocks with a shield and the cutscene starts, the character holds the shield in a defensive position the whole time
  • Fixed a bug that caused enemies to freeze in some situations
  • Chapter 3
    [List]
  • If the player escapes from the castle using the rope, Hynek still has it in his hand in the next scene
  • After lighting a fire, the horse in the courtyard disappears
Chapter 6 - exploring dead bodies becomes inactive after using the new
Chapter 7
  • In certain situations, it could occur that the player cannot interact with the environment
  • Removed the ladder near kennel at the Monsterberg castle so as not to confuse
  • There are boxes in the Monsterberg castle courtyard that can be walked through
  • The entrance to the Duke's chambers can be reached undetected
Chapter 8
  • When escaping from the Hussites, an invisible wall prevents progress
  • Joachim runs in the opposite direction after the conversation
Chapter 13 - After loading during the conversation, Lilith may not throw the stone

Changelog v1.0.15

Warning: the changelog contains spoilers!

  • Shield energy consumption has been unified and reduced on average
  • Playable characters are now not subject to extra fatigue when hitting outside
  • Damage slightly increased for playable characters (+-5%)
  • Darkened background behind dialog boxes (better readability in help)
  • Accessibility - when camera is off, compass rotation does not work
  • Proofreading and text corrections
  • Sample videos sometimes flicker unpleasantly when navigating between help pages
  • Lothar's cape sometimes gets stuck and goes through the character
  • Chapter 2
    • Removed one wave of enemies from Rupert's path
    • Puota of Czastolowitz gets tangled up on arrival at the gate
    • Puota of Czastolowitz drives away from the conversation (CZ dub only)
    • After loading the game in the church at the beginning of the chapter, the roof is covered and you can't see inside
    • The knights in the player's retinue do not fight, or only partially
  • Chapter 4
    • Reduced time before Lothar starts talking about the secret passageway
    • The patrol groups move strangely
    • Added initial marker for hiding behind bushes
    • Reduced the number of crates blocking the door
    • Light shines through the wall in the palace dungeon
    • Now only three crates can be stacked from the floor
  • Chapter 5 - Added one extra health potion
  • Chapter 7 - The ability to ask Straw for help is now always active when the player has a waterskin
  • Chapter 8 - Reduced the first wave of enemies and added two extra smaller ones
  • Chapter 12 - Turned off battle shouts during battle
  • Chapter 13
    • At a certain resolution, the opening subtitle will split into two lines
    • Slightly reduced fog effect
    • Item highlight shows platforms that are not supposed to be seen