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Chained Echoes News

Patch notes v. 1.05

Hi, everyone. I wish you all a Happy New Year! A new patch is available for Steam. Other platforms will follow soon.

v. 1.05
  • Fixed a bug regarding saving between boss fights in Phyon Oasis
  • Fixed amount of crystals displayed in the craft menu
  • Fixed a bug that prevented some crystals from dropping
  • Fixed Terror Terrier Amok skill
  • Fixed an AI bug on the Titan Elemental
  • Fixed a bug allowing to teleport out of Raphael’s cave
  • Fixed two Raphaels appearing in a certain cutscene
  • Fixed certain ultra move buff effects to appear in wrong color
  • Fixed Recruit Tehlla not appearing on Hermit’s Isle
  • Fixed being able to open Reward Board during credits
  • Fixed a progression bug after gathering info about Daimbert
  • Fixed a bug regarding the Tadeye in the middle of Ograne Grottos
  • Fixed other minor bugs
  • Changed: Crit Up crystals now have the same chance to drop as other stat crystals


Cheers
Matthias

Why'd nobody tell me about the heavy metal turtle racing scene in this JRPG?




It's nearly the end of the year and I'd like to take you all to absolute task for not telling me that there's an indie JRPG called Chained Echoes which is apparently not only quite good, but has a 15-second turtle race set to explosive, shouting hardcore metal. (If you also did not know I invite you to echo shame session here.)..
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Retro JRPG Chained Echoes is getting a New Game Plus mode

Chained Echoes is a retro Japanese-inspired RPG set in a world of dragons and mech suits. It seemingly already has the scope of the 16-bit games that inspired it, but that doesn't mean there aren't post-release updates to come. Its developer is now working on a New Game Plus mode.


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Infos & Patches

Greetings everyone,

First of all, once again, thank you. Chained Echoes has crushed all our expectations already. With great success comes also a great amount of feedback. Here on Steam. On the Discord. On Twitter. On Facebook. Reddit. Even TikTok. We are overwhelmed. Thank you so much.

That also means we just can't answer every thread, every question, every tweet. We wish we could but that's just impossible right now. That's why we're writing this post, to let you know what we are currently working on.

[h2]Patches & Updates[/h2]
While we had an extensive beta phase with the Kickstarter Backers, some issues we didn't find. In most cases the savegame and crash issues result from edgecases. We're reading all the steam threads and the messages on other platforms and we're currently fixing one issue after the other. Keep in mind that due to certification processes on consoles, console patches require some time to be released.

[h2]Additional Languages[/h2]
We'll unlock Japanese probably next week on PC. Further languages are not planned at this moment. We know that there are quite a few of you requesting it in Chinese and Spanish. And while we would love to have these languages in the game, we need to make decisions based on numbers. Yes, both languages are the two most spoken languages on the planet, yet sales wise the territories are, especially for indie games, not doing too well. If Chained Echoes had less words, that'd be not a big deal but with more than 200.000 words, the situation is a different one.

[h2]Future Content Plans[/h2]
Matthias is currently working on NG+ and some smaller Quality of Life improvements. Anything else, may it be a DLC or a Sequel... honestly, we haven't really thought about that just yet. Once we're finished with patching the critical issues you've found, we'll sit together and discuss possible options.

Once again. Thank you.

Patch Notes v. 1.04

Hello, patch v. 1.04 is live on Steam. Other platforms will follow soon.

  • Fixed a bug that prevented Glenn from learning a certain skill leaving him with 1 GS at the end of the game
  • Fixed getting the item reward for avoiding optional battles in Phyon Oasis
  • Fixed a bug where enemies were unable to take a turn once a character reached a certain speed
  • Fixed a bug in the boss battle in Raminas Tower
  • Fixed a display bug in the crystal inventory when throwing away crystals
  • Fixed inventory not showing all crystals
  • Fixed Mikah’s Ultra Move killing an enemy over and over
  • Fixed a bug regarding HP on level up (characters now have a bit more HP)
  • Fixed some strings missing a translation
  • Fixed a save load position issue in the quest Into The Maelstrom
  • Fixed Crit Damage Up
  • Fixed other minor issues
  • Changed: Agility stat raised by equipment and passive now clamps at 50 (raising agi in battle can get past this limit. This change needs more testing but this should fix a few problems for the moment)
  • Changed: Agi Up stats
  • Changed: Agi Up crystals have the same chance to drop like other stat up crystals
  • Changed: Glenn now learns TP Cost Down instead of Chemistry


Cheers
Matthias