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Isles of Sea and Sky News

Beta Testing New Fixes and Features

Periodically we will share beta builds on Steam for testing before release. If you are interested in checking out the new features and providing feedback and / or bug hunting, please join the Discord where we accumulate feedback: https://discord.com/invite/gvPcDv2

Otherwise, this is what's in the works:


Bugs
  • Fixed several issues with air elementals that caused them to ruthlessly murder the player and vandalize boxes for no good reason.
  • Fixed a bug where entering a god room portal and then hitting undo and exiting the game could get the player stuck.
  • River loops should trigger infinite loop prevention now.


System
  • The save file health check system has been improved to handle some more issues.


Gameplay
  • The god portals back to ancient island no longer instantly teleport the player. The player must stand on the portal for a few moments before being teleported.
  • Frozen Spire E2: NE path changed to require only the Air Rune (as opposed to unlocking with air elementals. Buttons swapped (the star and the NE key puzzles have been swapped).


Art
  • Elementals no longer show the wrong sprite when being pushed by a fireball.

Patch - v1.0e

Bugs
  • Fixed a crash that could occur on Serpent Stacks when a Shadow Twin entered a water filled pit.
  • Fix for save files with damaged Big Bell cutscenes: If the game did not properly register your bells and breaking the stone, the save file should repair itself and have a proper count of the big bells that you've rung / ability to pass through the stone if enough bells have been rung.
System
  • Steam Screenshots (F12) are now working.

Explore some excellent open-world puzzling in Isles of Sea and Sky




Lovers of exploration-based puzzlers and clever twists on old game styles should do themselves a favor and check out the recently-released Isles of Sea and Sky. In it, you explore an oceanic world of magical islands, all of which are jam-packed with classic sokoban (block-pushing) puzzles to solve...
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Hotfix

Bugs
  • Fixed an issue that could cause the turtle docking sequence to be interrupted.

Patch - v1.0d

Bugs
  • Fixed a soft lock that occurred when pushing a water block into an air elemental at the end of a river.
  • Fixed some issues with the star display after the end credits.
Art
  • The color of the borders of the Frozen Spire map have been changed in an attempt to make them more apparent.