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Knights of the Chalice 2 News

Knights of the Chalice 2 Version 1.70

Axes High! Version 1.70 of Knights of the Chalice 2 celebrates our worthy friends, the Mighty Dwarves! Join the party, everyone's invited! ^_^

  • New Feats: Added two new feats for Dwarves: 'Giant Hunter' and 'Shieldbearer'.
  • Graphics: Added modular Dwarf sprites, complete with a selection of beards, Dwarven armour, and Dwarven shields and weapons, including magical ones! Potentially, you could also use the Dwarf sprites for a Half-Giant character, by setting the character's height above 100%.
  • User Interface: Reworked the Character-Creation Interface so that the first choice you make is the character's race, and selecting a race/subrace/gender will automatically set the character's physical appearance to something appropriate for that race. That way, you no longer have to spend time configuring the appearance of a character if you just want to create a new character without worrying about what he or she looks like.
  • Enemy AI: Enemy archers won't use 'Rapid Shot' when they don't have enough arrows left to benefit from it.
  • Bug Fix: Fixed a bug when changing the name of a weapon or armour in the inventory screen. The item would disappear after changing the name.
  • Bug Fix: Psychic Healers of level 1 that have the feat Healing Focus will now be able to activate the power Cell Division. The game wasn't taking into account your feats when checking the caster level of a psionic power. Thank you so much Kyle for the bug report!
  • Bug Fix: When launching a new module starting on a map containing no activable zones at all, there was still a source of crashes. This is now fixed. Thank you Kyle for the heads-up!
  • Bug Fix: Fixed an issue with ambient sound sources associated with a hidden activable zone.
  • Bug Fix: Fixed a source of crashes when an enemy character with multiple ranged attacks only has one arrow left in his ammunition slot and starts his round using a full attack to shoot. The game would crash after processing the first shooting attack, due to an empty ammunition slot. Thank you so much Steve for letting me know about this bug!
  • Bug Fix: Fixed a bug concerning the energy damage reductions of characters when swapping items in the inventory screen. This was a potential source of crashes and memory corruption.
  • Pregen Chars: The Dwarf pre-generated characters, Griswack and Belissaria, now have a Dwarf sprite, and the Drake pre-generated characters, Haphel and Cromwall, now have a wing sprite.
  • Augury of Chaos: Changed the sprite of the Blackfire Shield from 'acid' to 'flaming'.
  • Help Files: In the Help Entries for the conditions 'Enlarged' and 'Reduced', added a line indicating that the change in damage rolls does not apply to your Natural Weapons (claws, bite, etc). Also improved the formatting for the Help Entries of the Feats Oversized Two-Weapon Fighting and Overrun.

Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.

Thank You For Your Support, Loyal Mages and Warriors of the Realm!! Rejoice :-)

Knights of the Chalice 2 Version 1.69

Hello everyone! Here's version 1.69 of Knights of the Chalice 2. It's a small update:

  • Bug Fix: Fixed a bug that could occur when changing the name of a character, especially the name of the party leader. This could result in scripted sequences not getting launched after the change.
  • Bug Fix: Fixed a player-character movement bug that could occur out of combat after certain dialogue sequences, with a character entering a walking loop.
  • Bug Fix: Fixed a display bug introduced in version 1.68 due to the new sprites, which could result in some enemy sprites disappearing intermittently.
  • Module Augury of Chaos: Tweaked a dialogue script in the Low Sewers (when you find something strange about a stone pillar).
  • Editor: In the Script Editor, added an option to turn on and off a map's Rain Sound Effect.
  • Editor: In the Script Editor, added an option to play OGG voice files using the Play Sound script command. The OGG files should be placed in the 'Sounds' folder of the module's folder.
  • User Interface: In various character-creation screens, right clicking on the Character Skills box will now open the help screen.
Feel free to check out the latest Kickstarter update if you haven't done so already: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts/4054208


Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.

Thank You So Much For Your Support, Brave Knights!! Enjoy :-)

Knights of the Chalice 2 Version 1.68

Greetings, Brave Knights of the Realm! I hope you're well. Here's version 1.68 of Knights of the Chalice 2.

Here's the list of changes:

  • Graphics: Added new sprites for the Hydra, Male Centaur, and Female Centaur. In the module Augury of Chaos, the Hydra will now use the new sprite. The pre-generated character 'Khellendros' will now use the Centaur sprite.
  • Graphics: Characters with wings will now have their wings displayed below the character when Prone (previously, the wings wouldn't be displayed when Prone).
  • User Inteface: The game will now only offer to activate the Barbarian's 'Spirit Animal Scorpion' if your character can take a full-round action, or a standard action with the feat Wade In, or if your character is conducting a full attack.
  • User Interface: In the tooltip information of the Combat-Actions menu, the game was incorrectly displaying 'Standard Action' for the Feint combat manoeuvre when a character doesn't have the feats Improved Feint or Greater Feint. It will now correctly display 'Move Action'.
  • User Interface: Modified the Character-Creation interface so that the new Centaur sprites are selected automatically when you select Centaur as the race of a new character.
  • User Interface: When pushing Control + Left Arrow in a text box, the cursor will now move to the previous word. Pushing Control + Right Arrow will skip to the next word.
  • Bug Fix: Fixed a bug in the AI leading the enemy to use the spell 'Gust of Wind' against a Solid Fog or Acid Fog. Only 'Greater Gust of Wind' works against these effects.
  • Bug Fix: Fixed a bug when a creature was Pinned then Swallowed Whole. This would result in the game freezing.
  • Bug Fix: Fixed a display bug with the colour of a movement arrow not being correctly updated from blue to green in some cases.
  • Bug Fix: Fixed a display bug when failing a concentration check for a spell or power. For some spells, the game would keep displaying the expected amount of the effect.
  • Bug Fix: Fixed a source of crashes and other errors when playing with certain pre-generated characters, or any character that has an incorrect line in its intelligence settings (e.g. 'Use Blinding Strike' when the character doesn't have that ability. For some reason, the pre-generated character 'Conan' had that line in the character's intelligence settings, which was resulting in a possible crash when the character was Dominated).
  • Bug Fix: In the Module Editor, fixed the non-combat setting 'Prone' for characters using modular sprites.
  • Bug Fix: Fixed a display bug in the Script Editor when searching for variables. The list of results wasn't updated correctly.
  • Soundtracks: Edited the music track 'Angevin' to reduce the volume and improve quality.
  • Engine/Editor: Added support for Polygonal Activable Zones. Please see this Kickstarter update for details: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts/4015685.
  • Help Files: Added some links to the feat 'Melee Touch Magic' and the help for 'Caster Levels' in the help files of certain Cleric Domains. Improved formatting in some pages.

Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.

Thank You So Much For Your Support, Valiant Heroes!! Enjoy :-)

Knights of the Chalice 2 Version 1.67

Hello everyone! Here's version 1.67 of Knights of the Chalice 2. My apologies for the bug when loading very simple maps, that should be fixed now.

Here's the list of changes:

  • Added a speed optimisation in the script command used to show or hide a creature. Hopefully this won't have any unexpected effects with character movement during combat. If you find any, please email me about it. :-)
  • Fixed a source of crashes introduced in version 1.66 when loading a map that hasn't got any activable zone in it. This would also generate a crash when using the spell-animation previewer in the Module Editor because the previewer uses a very simple map.
  • Activable zones can now use jpg images (not just PNG images).
  • The script command that sets the altitude of a square can now set negative altitudes.
  • The script command 'Expend spell slots' now allows negative values, allowing you to have a character regain spell slots of a given spell level (up to the character's maximum number of spell slots of that level). Likewise, the script command 'Expend power points' now allows negative values, allowing you to have a character regain power points.
  • Fixed a display bug with the environmental fog not appearing progressively after loading a game.
  • Fixed the position of prone sprites for humanoid creatures that do not use the modular sprite model.
  • Added a new spell sound (Magic holy bells.wav), a new item image (reishi-mushrooms.png), a new spell that can't be learnt (Second Chance), and in the file 'Data/BaseItems.iml' a new item (Reishi) associated with the new spell.

Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.

I posted a new Kickstarter Update yesterday.

Thank You For Your Steadfast Support, Fearless Mages And Warriors Of The Realm!! Happy New Year :-)

Knights of the Chalice 2 Version 1.66

Hi everyone! Here's version 1.66 of Knights of the Chalice 2. Here's the list of changes:

  • Fixed a source of crashes when transitioning to a different map and the mouse cursor is positioned over an inter-square door.
  • Fixed a display bug when casting spells out of combat, which also prevented the casting of the single-effect version of Dispel Magic out of combat.
  • Mousing over the class name in the character sheet of Bishops will also display the character's domain names.
  • In the module Hearkenwold, the Mysticism Cleric Domain will correctly grant its bonus to the spells Bless and Bane.
  • When mousing over both a character and an activable object that can be clicked, the game will now focus on the object.
  • In the Creature Editor and Template Editor, clicking the button labelled 'Recalculate Slots' will now remove all of the spell slots of the character if the character has the class Warrior, Aristocrat or Commoner.
  • In the Module Editor, in the 'Equipped Items' page of the Creature Editor, the tooltip information will now be correctly updated when you change the torso (armour) item or one of the weapons of the creature. Also fixed the tooltips when switching the position of two items.

Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.

I'll post a Kickstarter update soon.

Thank You So Much For Your Support, Valiant Knights and Wise Wizards! Enjoy :-)