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Rising Star 2 News

Custom Soundtrack Support and More!

The custom soundtrack feature supports WAV and OGG files only.
Create a folder somewhere on your computer, then copy all the songs you want in the soundtrack into that folder. Subfolders are also supported.

Then in the game settings, choose that folder, and those songs will become part of the soundtrack while driving around.

https://youtu.be/G4lGUBWbcME

CD Cover Designer is here! (and more)

Finally, now people can directly see where the Business skill is making a difference. Look for the handshake icon on various screens.

A little balancing for the buy low/repair/sell high strategy, so that you can't profit quite as much on each item.

And finally a few minor bug fixes and QOL enhancements, some too small to list here.

Here is the full list of changes:
  • CD cover designer added. Improved banner designer.
  • Show benefits of business skill on various screens.
  • Increased effectiveness of business skill when booking gigs directly in a venue.
  • Used equipment prices will bottom out at 20% of it's full value, regardless of being less than 20% condition.
  • Added hint to number dialog.
  • Fixed bug where the small minimap would get stuck as 3x3 blocks after visiting a city with only 3x3 blocks.
  • Refresh discography list when returning to mode just in case a gig sell price changed.
  • Fixed label overlap issue on T-shirt sales box in merch screen if the numbers were too large.

CD Cover Designer Coming Soon

By popular demand, you'll now be able to use those band photos for more than just decorating your home. The banner designer has been enhanced, and a CD cover designer has been added. Coming real soon!

https://youtu.be/fW7WllyrKmc

Proper fix for memory issues in Windows

In an embarrassing turn of events, I discovered that the Windows version of Rising Star 2 has been using the 32-bit build option all along, resulting in many of the memory issues that people have been experiencing (resulting in hard crashes).

Rising Star 2 is my first game for Windows since 2007's Shady O'Grady's™ Rising Star, and my first Windows game using Unity as the engine. I had been working on mobile and web platforms most of the time in between, so technically this is a rookie mistake when it comes to making a Windows game in 2020.

Optimizations to avoid memory issues.

Many people have reported that the game crashes when trying to start a new game. I was able to reproduce this issue on a friend's laptop that only has about 2 GB of video memory, and proceeded to do many memory optimizations.

In addition to general memory optimizations, the "Medium" quality level will use much less texture memory, and will be the maximum quality option on computers with less than 4 GB video memory and 8 GB system memory.