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Demo For All Animal Lovers - 🐘 Zoo Simulator and 🐎 My Horse: Bonded Spirits

Important information for lovers of Animal games! 🤩



[h3]We are pleased to announce that our beloved friends from My Horse: Bonded Spirits and Zoo Simulator have just released their long-awaited demo! If you love animal-themed games, these productions will definitely interest you. 😍[/h3]


[h2]🐎 My Horse: Bonded Spirits - Demo[/h2]
My Horse: Bonded Spirits takes you to a charmingly presented world where bonding with horses is the key to amazing adventures. This game combines exciting adventures, an extensive story and beautiful horses with which you will develop a unique bond. Don't wait until you start your adventure with them!

https://store.steampowered.com/app/2376970/My_Horse_Bonded_Spirits/

[previewyoutube][/previewyoutube]

[h2]🐘 Zoo Simulator - Demo[/h2]
Zoo Simulator is a game in which you will be able to create and manage your own zoo. This is a great opportunity to immerse yourself in the fascinating world of animals and turn your zoo into a real paradise for animals and a tourist attraction.

https://store.steampowered.com/app/2129220/Zoo_Simulator/

[previewyoutube][/previewyoutube]
[h3]If you love animals and exciting adventures, these games are perfect for you. Let's support our creative friends and their amazing productions together. 🤝[/h3]

[h2]Play the demo and let them know how you like it! 😊[/h2]

Have fun!
Animal Shelter Team

Patch 1.3.11

Changes and additions:
- Infectious diseases will now transmit less aggressively between animals so there should be more time to cure or isolate sick animals.
- Improved visualization of the litterbox hologram during placement and adjusted its position in the player's hand (so the litterbox doesn't obstruct the view as much).
- To avoid save errors that may occur, we've added a very short block on the ability to save the game while an animal is being given up for adoption (from the moment of interaction with the van/carrier until the adoption summary screen is closed).
- The ability to interact with a carrier that is not empty (that is bringing an animal to the shelter) has been disabled while holding another animal that is intended to be adopted out to a new owner. In the case of a mixed queue of cars to the shelter (meaning one or more cars are coming to pick up an animal, and one or more cars are bringing a new animal to the shelter), there was a possibility of bugs in the not-empty carrier in the van when interacting with it while holding an animal that you wanted to adopt out. This would break the carrier with the animal inside and make it impossible to take it out from the transporter.

Bug fixes:
- Fixed a bug that could cause an animal to remain locked as 'Promised for adoption' even when the person it was promised to no longer exists in the database.
- Helpers with the "Caretaker" function have been retrained and should no longer break water and food containers (bowls and troughs). A bug has been removed that sometimes prevented animals from using these containers after they were filled by a helper.

Patch 1.3.10

Changes and additions:
- We've heard your feedback regarding the difficulty of collecting stool samples. While we still don't plan on adding laxatives we've simplified the process while still maintaining a somewhat realistic approach to veterinary care. From now on, all animals that require stool examination will only defecate in this manner (they won't pee at all, but will poop every time). Additionally, sick cats and kittens that need a stool sample will not use a litter box (even if one is available near by), ensuring the valuable sample isn't lost in cat litter.
- We've toned down the effect of the "Lack of Appetite" symptom. Animals with this symptom will still be less eager to eat than usual, but the difference will be less drastic than originally.
- The horse placed on the treatment platform was overly curious and sometimes its head movements made it difficult to conduct a proper examination (especially auscultation). We've reduced the mobility of horses standing on the platform to prevent them from interfering too much in examinations with their sudden movements.
- We've marked some perks as mutually exclusive, ensuring they cannot be present on the same animal simultaneously (e.g., Aggressive and Calm/Quiet/Relaxed/Polite, etc.).

Bug fixes:
- Overzealous assistants with "cleaner" function will no longer remove the hay bedding in horse stalls.
- Medical cabinets are now also available for purchase in the horse shelter.
- Fixed a bug that occasionally caused the game to improperly save certain statuses of animals, leading to issues like the health stat dropping to zero and the overall stat value displaying as NaN.
- Fixed a bug that caused slim horses to occasionally load with the 'heavy' body type.

Patch 1.3.9

Changes and additions:
- We've heard your feedback - you need more space for medical items, so we're providing more space for medical items! We've doubled the storage capacity in the medical cabinet (from 15 to 30 slots).
- We've updated the encyclopedia entry explaining the use of the microscope to make it more descriptive and less confusing. For now, the updated text is available in English and Polish. The remaining languages will be updated once we receive the translations.

Bug fixes:
- New veterinary clinic buildings were not counting towards the progress of missions requiring the construction of clinics - now it should correctly recognize the new buildings and progress accordingly.
- Fixed a bug that sometimes caused animals to become inactive after being picked up from the medical table and placed elsewhere (e.g., in a cage or an enclosure), requiring them to be picked up and set down again to resume activity.
- Fixed a bug where the medical card wasn't properly cleared when a disease that doesn't require diagnostics (like a wounds or fleas) was added to an animal that was previously cured of another disease. As a result, sometimes the medical card displayed information about the old, already cured disease.
- We've fixed an issue that sometimes caused the medical chart not to refresh correctly (unnecessarily performed tests were not removed) if the test was done using a microscope or analyzer, rather than samples sent via the mail box.

Patch 1.3.8

Changes and additions: - The default bowls located in the medical isolation cages were not working as intended, so they've been completely removed from these cages. Now, players will need to purchase the appropriate bowls for the isolation cages, but this ensures they will work correctly with the save system.
- For diseases requiring a stool sample examination, we've reduced the amount of health points that animals lose due to the illness, giving players more time to collect and analyze the sample.
- We've added an additional safeguard to the save system, which manifests as a block on the ability to save the game while a helper is attempting to carry out their assigned task (e.g., cleaning up something, which means removing an object from the shelter, or filling water/food containers).
- We've appropriately seasoned the veterinary food, so sick animals should be more keen to eat it. We've adjusted the hunger statistic level at which animals will be inclined to eat it, too. The animal still needs to be a bit hungry, thought. But now it should crave veterinary food even more than regular one (but only when it's needed to cure a disease!).

Bug fixes: - We believe we've successfully fixed the glitch that occasionally made pets turn invisible in certain scenarios. No more ghost hunting needed!
- Few items - such as the biopsy needle, hoof file, and claw scissors - lacked an outline - now they have one.
- Fixed an issue where the notification indicated that water containers were filled when in reality, the helper filled the food containers.