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Animal Shelter News

Patch 1.1.11

- Fixed issues with animals in shelter list not showing all animals
- Fixed issues where the list of people looking for animals is empty

- Fixed duplicating objects laying on a party table
- Fixes to animals' skin textures

End of the event

Dear players!

[h3]Our game's International Homeless Animal Day event is officially over.[/h3]

Thank you all for participating in our event ❗



We got a lot of positive feedback from you, which made us very happy.
We hope you liked all the limited items in our Animal Shelter game, and everyone who wanted to own them has already bought them! 🥰

[h3]Additionally, some improvements have been made to the gameplay:[/h3]

  • International Homeless Animal Day event has ended - but you will still have the things you bought!
  • The game can now run in the background (experimental, but should not cause any issues)
  • Optimized world space and overlay UI elements
  • Optimizations for refreshing animals' colliders (especially during patting, washing and healing)
  • Optimized moving buildings in build mode
  • Optimized building collision detection (detecting other buildings and furniture)
  • Optimized computer panel lists spawning and updating
  • Optimized (fixed) disabling and enabling water hose when not in use (so it does not impact performance when it's not being used)
  • Optimized non-movable environment decorations
  • Optimized textures for small items and decorations
  • Fixed errors with level of detail controller for kittens
  • Fixed initializing collider manager in placeable game objects
  • Fixed disabling building's entrance arrow after exiting build mode
  • Fixed refreshing dirtiness
  • Fixed incorrect cleanliness value if no cage is present
  • Added more debug log information (missions and in-game emails) and removed some unneeded (in furniture)
  • Fixed disconnecting furniture from building after dragging them into an incorrect place
  • Fixed party table issue that occurred when placing it at incorrect place
  • Disabling build mode buy button for a building/furniture if the associated DLC is not present
  • Added wall monitor (which shows camera view) to unfurnished photography buildings as well
  • Fixed wall monitor's initialization
  • No-savable objects will now gracefully be handled in old save files (to prevent spawning objects which had been saved in old saves files but have been changed to no-savable)


See You soon!
Animal Shelter Team

We are extending the International Homeless Animals Day event!

Hello Animal Lovers! 🥰


[h3]It's been almost a week since we published additional content for our game, on the occasion of International Homeless Animals Day. 🐶 [/h3]

If you missed the previous post about this event and are wondering what it is about then you can go HERE and read about it!

We have received many positive comments and e-mails from you. We are very grateful to you for this 🙌
Because you enjoyed the extra content in the game so much, and a game update was needed during the event, we decided to EXTEND the period of availability of the limited series of items in our game Animal Shelter❗

Objects in our game will be available until MONDAY August 29
We sincerely hope that this will allow you to enjoy the items a little longer, or decide to buy them so that they can stay with you forever! ♾️





[h3]As always, we invite you to our Discord where you can talk to us about our Animal Shelter game[/h3]



[h3]And we remind you to add our game to your Steam Wishlist!
[/h3]
https://store.steampowered.com/app/1239320/Animal_Shelter/

See You soon,
Animal Shelter Team

Patch 1.1.09

- Fixed event boards names
- Fixed issues with event decorations when placed on furniture and with event table
- Updated translations for event items
- Corrected Puppy and Kitty skin texture
- Re-added missing disease (that caused issues with some sick animals)
- Fixed drawing and assigning a disease for an animal

Patch 1.1.08

- Changed default gameplay settings: turned off the infinite money and max reputation, turned back on missions and pop-ups
- Changed the way in which items are attached to each other then put down on one another - this should fix some issues with them
- Fixed event boards that were swapped
- Fixed distributor that wasn’t working in some instances