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Halo Infinite News

Sandbox Overview | CU32

Our preview of Halo Infinite’s next content update continues with a closer look at the sandbox tunings, mode and playlist updates, and additional gameplay improvements ahead of Operation: Banished Honor’s arrival on April 30.



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[h2]Sandbox Updates[/h2]

Halo Infinite’s sandbox is getting some tuning updates based on community feedback and overall player usage, so let’s kick things off with some exciting news that’ll make your Plasma Pistol hum!

[h3]Plasma Pistol[/h3]

The return of the king! We’ve heard your feedback, desiring the Plasma Pistol’s ability to temporarily EMP (“Oh, you mean an emp!”) vehicles with its overcharged bolt, and we are giving you just that.
  • Restored EMP functionality on vehicles




[h3]Mk50 Sidekick[/h3]

We know the rapid-fire functionality feels great and is core to the identity of the weapon, but we wanted to address player feedback on the time-to-kill when on the receiving end of a Sidekick encounter.
  • Rounds per second decreased 6.6 >> 5.6

[h3]S7 Sniper Rifle[/h3]

A common theme in feedback from the community has been that the sniper’s ready-up time after being picked up felt a tad too lengthy. To help the sniper feel snappier, we wanted to address this by decreasing its ready-up time. We hope this will allow for more sniper highlights that we can’t wait to watch.
  • Ready initial playback speed scale 1 >> 1.2 (shorter ready-up time)

[h3]Cindershot[/h3]

The Cindershot is a fun and powerful weapon to use, but we acknowledge it can be frustrating to be redirected by the impulse of the explosion. To eliminate that frustration and address player feedback, we eliminated the gravity effect that would pull players around and slightly reduced the rate of fire. We hope this will improve both sides of the combat experience while still maintaining the Cindershot’s effectiveness as a power weapon.
  • Remove inverted impulse effect
  • Rounds per second decreased 1.33 >> 1.1

[h3]Gravity Hammer[/h3]

We felt the range in which the Gravity Hammer can fully eliminate an enemy was too far, so we wanted to address this in the slightest of ways.
  • Slight decrease of elimination range
  • Radius low 1.25 >> 1.75
  • Radius high 2 >> 2.5

[h3]Spike Grenade[/h3]

Spike Grenades have been underperforming in the core gameplay loop, and we felt a change in detonation behavior may improve its viability. The first step we took was to ensure the Spike Grenade reached its intended target by preventing its detonation midair. Additionally, once the Spike Grenade does reach its intended target it will detonate more quickly—similar to other grenades in the sandbox.
  • Detonation timer starts changed from immediately >> when at rest
  • Timer decreased (low & high) 1.8 >> 1.2 seconds

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[h2]Modes[/h2]



In addition to the above, further adjustments have been made to Firefight, Ranked, Custom Games, and more.

[h3]Firefight[/h3]

Folks have been loving Firefight: King of the Hill and we have been looking to identify places to continue improving that experience as we review player feedback. A particular area we focused on for this update centers around Personal Score—if you’re driving a Warthog while your gunner mows down enemies, or you’ve been putting in the work to bring down an enemy’s health bar but don’t necessarily get the final shot, your contributions should be honored.

As a result, we have made the following additions to Personal Score and Medals:
  • Regular assists on all AI units = 5 points
  • Driver assists on AI units = 10 points
  • Adding higher priority to Land Stand announcer voice over lines to make the feedback more reliable
  • More Medal support when playing against AI Units

Added medals include: Blind Fire, Bomber, Boxer, Breacher, Grenadier, Gunner, Gunslinger, Heavy, Marksman, Mounted and Loaded, Pilot, Rifleman, Scattergun, Sharpshooter, Tanker, Wheelman.

[h3]Ranked[/h3]

Along with the launch of Banished Honor, Ranks will be reset as we enter a new ranked season.

Additionally, with this update, we’ll be implementing a new feature to improve the Ranked experience. Starting on April 30, if you load into a match and the server detects that there are uneven teams at the start of the match, the game will automatically end and send everybody straight back into matchmaking so players can get a back into a quality match.

Neither team is rewarded nor punished for matches that automatically end as a result of this, your CSR will remain the same—you will jump straight into the matchmaking menu so you can queue for a new, fair match and keep the good times rolling!

[h3]Custom Games[/h3]

Match Score Override is a new feature where, in the event of a game crash or disconnect during—for example—a tournament event, the match can be restarted and its previous state recreated with a set score and timer.

Also, if you’re jumping into some customs and want to give your friends an advantage, you can simply give them whatever number of points you want rather than having to suffer the timely indignity of having to find each other on the map to get killed multiple times over.



[h3]Respawn Cameras[/h3]

After our latest update to respawn cameras, we saw feedback around how we could improve them even more. Now, when you swap between your teammates while waiting to respawn, the camera will always start pointed at where they are looking. When you fall in battle after the update, you will also be able to rotate around your own body. Additionally, the speed that you can rotate your camera has also been increased to help provide even more control over what you’re able to see as well.

[h3]Weapon Drills[/h3]

Added the Bandit EVO to the standard Bandit weapon drills, which should help players who want to warm up using the weapon.

[h3]Deadlock Pelican Drops[/h3]

Players gave us feedback that the Pelican vehicle drops on Deadlock did not feel good when dropping off Scorpions and Wraiths. We liked the focus on tanks, but agreed that the power of the Scorpion was too much and noticed it could dominate matches. To help address this, we’ve updated to vehicle drops on Deadlock to only bring in Wraiths, while the rest of the vehicle pads still spawn in their normal vehicles.

[h3]Bug Fixes[/h3]

The following bugs across networks, modes, and Forge have been addressed in this update:
  • Weapon Dropping is faster than swapping to secondary weapon
  • Skewer should feel more responsive during online gameplay
  • Vehicles are able to play ‘Doom State’ audio without being in ‘Doom State’

You’ll be able to check out the full list of bug fixes and updates when the patch notes drop alongside the Operation launch.

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[h2]BTB Heavies Refresh[/h2]



Back in February, the Big Team Battle playlist was refreshed with some amazing new community maps. After that update, many asked to see those maps expand to other BTB offerings, and we’re pleased to confirm that the next time you see BTB Heavies (later this Operation), the map pool will have increased as we’re adding all the BTB refresh maps! You’ll be able to experience:

Expect more chaos thanks to increased vehicular carnage and heavy weapon spawns.

Additionally, the fan-favorite One Flag CTF mode has been added to Heavies so you’ll be able to play tug of war while you try to capture the flag.

The fun will arrive during Operation: Banished Honor so get those reflexes primed and ready to jump into the fray!

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That wraps up our look at the gameplay sandbox, playlists, bug fixes, and additions coming with the arrival of Operation: Banished Honor on April 30!

To learn more about what’s coming in this update, be sure to check out these other blogs:
  • UPDATE OVERVIEW: Catch up on our latest community livestream for an overview of what’s coming when Operation: Banished Honor arrives
  • THE EXCHANGE: Take a deep dive into the new shop where customization items from the past return and can be purchased with free Spartan Points
  • FORGE OVERVIEW: Explore the new Flood and Alien World-themed object palettes coming to Forge, alongside additional updates
  • CUSTOMIZATION: Feast your eyes on the Banished-themed armor coming with a free new Operation Pass and further customization updates

The Exchange | CU32

Customizing your personal Spartan has long been a core component of Halo Infinite, and as we look ahead to our next update, we’re excited to share details of a brand-new system that will give players more agency over earned customization content.



Over the years since launch, we’ve heard feedback around wanting additional avenues to earn customization content and a desire for ways to acquire older content that is no longer actively available in the game. With next week’s update, Halo Infinite will be adding two new features to directly address this player feedback: “Spartan Points” and “The Exchange.”

Players of Halo: The Master Chief Collection probably recognize both of these terms for good reason—they are both based on what’s currently available in MCC today. “The Exchange” is a new feature that you’ll find within Halo Infinite’s Shop that offers customization content in exchange for “Spartan Points.”

The primary focus of The Exchange is offering access to previously released free content that players may have originally missed out on. For example, rewards that were originally tied to Halo Infinite’s free Event tracks or a special limited time login bonus, or even a past Twitch drop or partner promotional item are all fair game for The Exchange.



However, it’s not all legacy favorites as some never-before-released items will also join the mix. Premium content—such as items sold in the Shop or included in a premium Battle Pass reward track—will not be offered in The Exchange. The available inventory of items in the Exchange is expected to rotate approximately every 4-to-6 weeks (generally timed to Halo Infinite’s Operation cadence).

When The Exchange refreshes, items will not be “going away,” removing the chance to get them—they will still be available to purchase with Spartan Points through the customization menus (much like bundles once they have rotated out of the Shop).

Here’s a quick summary of what will initially be available in the Exchange when it launches next week (item name, type, and origin):
  • “Xandadu Falu” – Armor Coating – NEW
  • “Needle Minder” – Helmet Attachment – NEW
  • “Crowd Pleaser” – Hip Gear – NEW
  • “Yap Pack” – Emblem – NEW
  • “Yap Splat” – Emblem – NEW
  • “Platinum Anniversary” – Vehicle Coating – 20th Anniversary
  • “Platinum Anniversary” – Weapon Coating – 20th Anniversary
  • “Platinum Anniversary” – Armor Coating – 20th Anniversary
  • “Blue Team” – Weapon Charm – 20th Anniversary
  • “I Love Bees” – Emblem – 20th Anniversary
  • “Margaret’s Honey” – Backdrop – 20th Anniversary
  • “Fire in Your Heart” – Emblem – 20th Anniversary
  • “Assembled” – Emblem – 20th Anniversary
  • “Citron White” – Armor Coating – Yappening
  • “Platinum Marigold” – Weapon Coating – Yappening
  • “The Entropy of Spring” – Death FX – Yappening
  • “A Banana” – Weapon Charm – Yappening
  • “Free Hugs” – Visor – Yappening
  • “Erde Tyrene” – AI Color – Yappening
  • “Slippery When Wet” – Backdrop – Yappening
  • “Tac/Holodyne Mispec” – Wrist Gear – Ultimate Reward




Spartan Points (or “SP” for short) is the “currency” players will earn and redeem in The Exchange for a desired customization item. With this update, several existing progression systems will be evolving in order to directly support the addition of Spartan Points. There will be three primary ways to earn SP in Halo Infinite when the “Banished Honor” Operation and “CU32” arrives next week:
  • Completing your first Daily Challenge will award 250 SP (rather than XP)
  • Completing the weekly Ultimate Reward will award 1,000 SP (instead of a misc. customization item)
  • Operations Reward tracks will offer up to 15,000 SP (replacing misc. other rewards)

We’re eager to get this new feature into your hands and offer another path for players to access content to customize their Spartan and identity in Halo Infinite. We’ll be keeping a close eye on community feedback and in-game metrics so please share your thoughts once you have a chance to try out the Exchange!



For more on Halo Infinite’s upcoming update, check out our other blogs:
  • UPDATE OVERVIEW: Catch up on our latest community livestream for an overview of what’s coming when Operation: Banished Honor arrives
  • SANDBOX OVERVIEW: Get the full debrief on the latest sandbox balance changes and mode updates coming in Operation: Banished Honor
  • FORGE OVERVIEW: Explore the new Flood and Alien World-themed object palettes coming to Forge, alongside additional updates
  • CUSTOMIZATION: Feast your eyes on the Banished-themed armor coming with a free new Operation Pass and further customization updates

Community Livestream Recap | CU32

In our latest Community Livestream, we revealed what’s on the horizon for Halo Infinite’s next content update—titled “Banished Honor”—ahead of its release on April 30.



Missed the stream? Check it out below to get up to speed on what you can expect in the next update, including new and highly requested features from the community.
  • THE EXCHANGE: Customization items from the past return in Halo Infinite’s new Exchange store, purchased with free Spartan Points which can be earned by completing matches and your weekly Ultimate Reward
  • OPERATION PASS: A free new 20-tier Operation Pass themed around the might of the Banished
  • SANDBOX TUNING: Halo Infinite’s sandbox is getting some tuning updates based on community feedback, including EMPowering players with the return of the Plasma Pistol’s ability to stun vehicles
  • FORGE UPDATES: Two new Forge palettes are on the way, including Flood-infected objects
  • BTB HEAVIES REFRESH: New maps coming to this existing playlist the week after Banished Honor launches

...and more!

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Catch up on the stream to get a walkthrough of the new additions and keep your eyes on Halo Waypoint and our social channels for further information about the upcoming update. We've got more blogs coming your way over the course of the next week in the lead-up to launch.

We’ll see you soon!

Earth Day

🌍🌿 Happy Earth Day 🌿🌍



"Then they must love the smell of green."

By logging in this month, you will unlock the Earth Day nameplate and emblem!

Forge Features

Another month, another batch of great Forge content.



This issue’s offerings span the gamut from nostalgia, to 1v1, to large-scale games. Let’s check it out!  

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[h2]Boulevard[/h2]
Author: UneeQ TV, Mr Greencastle, ArtN00b, MikRips, WookieCookies1
Map Download




These broken dreams have been restored with this remake of my personal all-time favorite map: Turf! There’s something about this map that I absolutely love—from the Warthog, to the downed Scarab, to the med tent... the routes are ingrained in my mind, and it feels like just yesterday my teammates and I were careening through the doors, hoping to splatter someone. 

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[h2]Habitat 17[/h2]
Author: bullet2thehead9
Map Download




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[h2]Fling-Yaps[/h2]
Author: ArturBloodshot, Starkey213036, DanZama22
Map | Mode



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[h2]Multi-Range 1v1 Octagon[/h2]
Author: ArturBloodshot
Map Download




Octagon 1v1s are common warmups for many players, but sometimes you want some variety in your octagons. Rather than saving a bunch of different size versions, this unique creation allows you to play at a variety of ranges and you can add/remove platforms around the maps—both at will. 

If you look up, you’ll notice some dice and a soccer ball. You start out on 1, the smallest map. You can increase the size by shooting the incrementally larger numbers. Shoot the soccer ball to add/remove the platforms as you desire.   

Regrettably, there is no switch to improve your K/D or aim—you gotta do that one on your own through good ol’ fashioned practice. 

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[h2]Aimlabs[/h2]
Author: milkwayfps Map Download



If you want to practice the aforementioned aiming, Aimlabs is for you. This has been a popular “game” on PC for people on mouse and keyboard, but now there’s a version built into Halo Infinite itself. You can work on your aim in a variety of rooms and scenarios with every weapon in the arsenal. From my time with it, I can confirm that my Shock Rifle skills are still subpar. 

If you want to do a combo of Aimlabs and an Octagon, you can do that too simply by interacting with the Octagon on the ground.

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[h2]Temperance[/h2]
Author: DISTORTED JAKAL, C0mmnder, bullet3thehead9, JAKEV10, p1ss3doffcat, xLoud Mary Jane
Map | Mode




Suit up and drop in like it’s hot with this battle royale created entirely in Halo Infinite’s Forge. You have your choice of drop pods that will have you land somewhere on this giant, beautiful vista. Beat the circle, and other Spartans, to emerge victorious. 

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That’s a wrap for now, we’ll see you again next month for even more fantastic Forge Features!