1. Halo Infinite
  2. News

Halo Infinite News

Halo Studios снова штормит — после 17 лет работы из студии уволился арт-директор франшизы Halo

Арт-директор франшизы Halo Гленн Исраэл объявил, что покидает студию Halo Studios (бывшую 343 Industries) после 17 лет работы. Разработчик намекнул на проблемы в коллективе и дал понять, что его уход стал результатом конфликта — это произошло за несколько недель до предполагаемой презентации следующей части флагманской серии шутеров Microsoft.

Halo: Ascension on Atropos

[p]This is a sequel to Halo: Saturn Devouring His Son. You can read it now to refresh yourself or catch up before reading Halo: Ascension on Atropos.[/p][hr][/hr][p][/p][p]October 2556. The crew of the UNSC Saturn deal with the consequences of a catastrophic Flood outbreak at LV-31, and a fanatical alien cult seeks to find a new path to divine transcendence.[/p][previewyoutube][/previewyoutube][p]Halo: Ascension on Atropos is available here, on Halo Waypoint, as a free PDF, and in audiobook format on YouTube.[/p][hr][/hr][p]HISTORIAN’S NOTE[/p][p]Halo: Ascension on Atropos takes place from October 2556, immediately following the Flood outbreak on LV-31, to April 2560, approximately four months after the disappearance of Zeta Halo.[/p][hr][/hr][p]NARROW-BAND POINT-TO-POINT TRANSMISSION ORIGIN: FFG-195, UNSC Saturn TERMINATION: \[UNIDENTIFIED VESSEL]
SENT: Shipboard AI: LCN 0437-1, “Lycaon”
DATE: April 17, 2560[/p][p]You were curious about the events that transpired in the wake of the disaster at Site 22 over three-and-a-half years ago. I have often wondered what news, if any, ever reached the UNSC, given what happened in the aftermath of that catastrophe. Since my reactivation, I have waited, and I have watched, and I shall at last deliver closure to this dark chapter of history by bringing it into the light.[/p][p]I am transferring the data to you now. And I am, in truth, relieved to finally share this burden with another. Herein lies the final fate of the UNSC Saturn and Captain Pedro Alvarez.[/p][hr][/hr][p]UNSC SATURN October 5, 2556 Marcey System[/p][p]Captain Pedro Alvarez had done his duty. He could say that, at least.[/p][p]There was a bigger picture, a larger context that had informed his strategic thinking. Over a year ago, the UNSC Home Fleet had been decimated. Without warning, thousands of Forerunner machines—Retriever sentinels, each the size of a frigate—had appeared out of the portal in Africa.[/p][p]Alvarez, executive officer aboard the UNSC Lamplighter at the time, had seen the carnage first-hand. Barely a handful of years after the Covenant War’s end, humanity’s home was under threat once again.[/p][p]A great maw swallowed the horizon, the bridge's forward viewport peering directly into the dark gullet of slipstream space, as if the deepest pit of the Underworld hung suspended over the African plains.[/p][p]“Captain,” Commander Alvarez said. He had spotted the first signs of movement within the abyss. “Contacts approaching. What are your orders, sir?”[/p][p]The Retrievers first emerged few in number, but at a rate that suggested these waves would increase in size and speed until they became an unstoppable swarm. They deployed powerful gravitic forces to hoover up chunks of land, strip mining natural resources—and they wouldn’t stop until the entire planet was consumed.[/p][p]“Captain,” Commander Alvarez called once more as the Lamplighter shuddered. Fire erupted beyond the bridge’s portside window as several Retrievers formed together and unleashed sterilization beams that gutted a Strident from stem to stern.[/p][p]The captain simply stood at the helm, watching it all unfold. Alvarez had never been sure whether the man had been stupefied into indecision or if he was staring in reverential awe.[/p][p]He gave no orders.[/p][p]“Captain!”[/p][p]By the time the Retrievers were neutralized—not by military action on Earth, but through orders to stand down and retreat by whatever far-away intelligence had commanded them—there were no more than a dozen ships left to make up the UNSC Home Fleet.[/p][p]They had pinned a medal on Alvarez for simply surviving after he’d stepped up and mutinied to relieve his captain of command. A Bronze Star, a promotion he hadn’t wanted, his own command, and a bottle of Titan Smoke.[/p][p]His hands trembled slightly as he took a terse sip from the well-cut crystal glass in his grasp. He never found out what became of his former captain.[/p][p]Alvarez had been planning to save the Titan Smoke for his imminent retirement, a toast to a job well done, a life (mostly) well lived, and to honor the brave and bold he had served alongside. Thanks to the events of the last day, he had made the decision to open it prematurely, believing—or perhaps hoping—that an answer to the terrible conundrum he now faced lay at the bottom of the tall cylindrical bottle.[/p][p]He had a lot to get through to find that answer.[/p][p]Alvarez caught a glimpse of himself in the mirror. The dim lighting of his quarters cast him half in shadow, emphasizing the lines on his haggard face. He clutched the Titan Smoke bottle tightly in both hands, looking as if he was some absurd imitation of the painting that lay in the ship’s ready room—Saturn Devouring His Son, one of the historic nineteenth century Black Paintings by Francisco Goya. The art depicted the Roman god Saturn huddled in darkness, clutching the bloody, dismembered carcass of one of his children as he devoured its flesh.[/p][p]I did my duty. They will understand that. They surely will...[/p][p]Over thirty hours of unbroken cognizance and it still seemed like a nightmare.[/p][p]He had turned the last day’s events over in his head a thousand times. The miners stationed at Site 22 on the asteroid designated LV-31—or simply “Elvie”—had discovered an ancient Forerunner ship embedded in an asteroid, only to find something terrible waiting within.[/p][p]The Flood.[/p][p]This parasitic life form had been unleashed upon the miners, tearing through their numbers in short order. When a distress call finally reached Saturn, the shipboard artificial intelligence Lycaon had insisted that they immediately unleash MAC rounds and fusion warheads.[/p][p]Protocol decreed that one did not play chess with primordial cosmic forces. The only option was to wipe the board clean. Destroy the colony, the miners, and LV-31's vital resources needed to meet quotas for rebuilding the UNSC Home Fleet.[/p][p]Alvarez had refused. When Lycaon attempted to usurp Alvarez’s command, he had disabled the AI with an override code phrase and deployed the Spartans of Fireteam Leviathan along with an army of Hellbringers to burn the parasite on the ground.[/p][p]It had seemed a sound strategy, until one of the Spartans became infected.[/p][p]Everybody on the bridge had watched in silent, wide-eyed horror as the Mjolnir armor’s countermeasures to infection were deployed. Microexplosives detonated within the helmet to immolate the poor bastard’s head, but the parasite had managed to disrupt further automated procedures and take over the super-soldier.[/p][p]It had seemed impossible. Unbelievable. To witness a Spartan, regarded by many as humanity’s sword and shield, become twisted, broken, and turned against them in such a fashion had been a morale-shattering spectacle. Not to mention the advantages of its combat expertise, omnicapable use of weapons and vehicles, Mjolnir armor, classified information...[/p][p]Into that nightmare scenario they had plunged. The outbreak had cascaded out of control and culminated in Alvarez’s decision to enact the scorched earth protocols to eradicate LV-31 anyway.[/p][p]Now he faced a choice.[/p][p]Return to Earth and face the music for this catastrophe, or...[/p][p]No. The thought was shameful. In truth, he did not quite know what it was that made him so afraid, but fear could lead a man to do terrible, unimaginable things.[/p][p]I did my duty. I made a decision. I eliminated the enemy.[/p][p]Yes, he had that to stand on at least. Whatever losses had been incurred, the worst had been averted. Saturn’s Shiva missiles had destroyed everything and prevented the Flood from departing the system, denying them the opportunity to spread. He would be able to stand before those who cast judgement upon him and tell them that.[/p][p]He would hold his head high, accept the responsibility—and the consequences—of the most difficult command decision anybody could have to make.[/p][p]Alvarez set aside the bottle of Titan Smoke and gulped down several glasses of water, then dressed himself in his command uniform. As he smoothed out the crinkled fabric with a hand, he heard a knock at the door.[/p][p]“Come.”[/p][p]The door slid open and Lieutenant Shafiq stood at the entryway, a data pad in his hands.[/p][p]“Can I help you, Lieutenant?” Captain Alvarez asked.[/p][p]“May I speak with you, sir?”[/p][p]“Of course, please come in.”[/p][p]Lieutenant Shafiq stepped into the room and closed the door behind him. He strode forward and held out the data pad.[/p][p]“Statistical analysis of the incident at Site 22, sir.” Though Alvarez had only briefly known Shafiq, he had determined that he was not normally given to physical displays of discomfort. In the short time he had served aboard Saturn,he had maintained cool composure under duress. Yet there was an unmistakable tremor in his hand as Captain Alvarez took hold of the data pad. “We lost a lot of good people.”[/p][p]Alvarez scrolled through the list of names. All four Spartans of Fireteam Leviathan were listed as MIA. Forty-six marines and thirty-nine Hellbringers—killed in action. He cursed under his breath.[/p][p]Eighty-nine souls lost, and that wasn’t even accounting for the miners and additional staff—nor the cost of the equipment and resources.[/p][p]Shafiq’s expression hardened. “There is... something else, sir.”[/p][p]Of course there is, Alvarez grimaced. “Lay it on me, Lieutenant.”[/p][p]“We have completed our inventory of the assets deployed to Site 22. We’ve reviewed all captured footage of the last thirty-six hours, surveyed the remaining debris, and have compiled a total record of what made it back here and what didn’t.”[/p][p]Alvarez swiped over to review the data. One of Saturn’s three Condor dropships had made it back, as had two of the Pelicans carrying Cyclops units optimized for hazardous operations. Everything else—everyone else—had been lost to nuclear fire.[/p][p]Wait a minute...[/p][p]“Lieutenant Shafiq, one of our three Condors made it back here, yet only one of them is marked as confirmed destroyed.”[/p][p]“Yes, sir.” Shafiq’s jaw tightened. “I have personally reviewed the data myself. One of our Condors is unaccounted for.”[/p][p]Captain Alvarez felt his stomach drop as the implication sunk in. “One of our slipspace-capable vessels”—he lowered his voice to a hoarse whisper—“is unaccounted for?”[/p][p]They’d sink him for that. Not just for the dire possibility presented by this revelation, but for deploying slipspace-capable craft to an infection zone in the first place. It was a strategic blunder he hadn’t even considered in the heat of the moment, having felt wholly assured that any hostile craft would simply be blown out of the sky.[/p][p]Shafiq stood straight, his gaze locked to the far wall, unable to look Alvarez in the eye. “What are your orders, sir?”[/p][p]“Send me all the footage we have. I want to review this personally. Nobody is to hear of this until we are certain of the facts. Do you understand?”[/p][p]“Understood, sir.”[/p][p]“Dismissed.”[/p][p]Lieutenant Shafiq did an about turn and exited the room. Captain Alvarez sank into his chair, slumping beneath the weight of his failures as if the gravity of the room had been turned up by several gees. He buried his face in his hands and wondered if the nightmare would ever end.[/p][p]He had failed in his duty. He had made all the wrong decisions. And somewhere, out there in the darkness, the enemy may be loose.[/p][p]This changed everything.[/p][hr][/hr][p][/p][p]ATROPOS Nineteenth Age of Abandonment[/p][p]“Be proud and joyous, my Chosen. Today is your day.”[/p][p]Atun ‘Etaree felt the long, elegant fingers of the Minister of Aretalogy’s hands upon his shoulders. He met the glittering gaze of the Minister’s eyes, both of which were dark as night and mottled with grey-white spots which made them look like bright nebulae clouds. The San’Shyuum was blind, not as the result of old age, for he seemed to be younger than most others Atun had encountered, but through a ritual he had performed to align himself with higher cosmic spheres.[/p][p]“I draw strength and certainty from your example, Minister,” Atun said, relaxing in his seat a little as the Umbra transport gently and silently traversed the surface of Atropos.[/p][p]The Umbra’s troop bay was spacious, and as the Minister’s personal transport only a select few were blessed with the opportunity to accompany him—his honor guards, his designated driver and gunner, and his Chosen. The latter was a particularly special rank, with one of their number elevated each lunar cycle to undergo the process of ascension.[/p][p]Looking at the representation of the local area displayed by the troop bay’s holo-emitter, Atun noted that they were passing by the citadel. This structure typically served as a central base of operations for the Covenant during planetary deployment, but the Minister had seen fit to utilize it for other purposes. Around three annual cycles ago, they had lived aboard a small orbital station, until the Minister had one day decided to commit all their assets to the surface of this world.[/p][p]The Minister had not divulged—at least to Atun—why any of this had come to be. Nevertheless, Atun trusted in the San’Shyuum’s design.[/p][p]“It is a joyous occasion,” the Minister said, his tone slightly firmer as he drew back to his full height. “But first, we must attend to the Festival of Joyous Partition.”[/p][p]Atun bowed his head, a natural instinct he had not yet managed to curtail given that the San’Shyuum could not see it. He merely hoped that the Minister was able to sense his respect.[/p][p]Aided by his anti-gravity belt, the Minister’s lithe robed form shuffled out of the transport’s troop bay, his lavender-colored gown flowing behind him as he left the Sangheili in contemplation.[/p][p]Atun busied himself with the completion of his gift for the festival. His tools were delicate. Necessity had forced him to fashion some of them himself after realizing he did not possess a complete set, but they had served him well as he worked on building his latest arum. These were puzzles, an arrangement of layered concentric spheres leading to an object in the center.[/p][p]Over the ages of Sangheili history, there were countless stories and legends about the objects that arums contained. Many traditional plays about Sangheili at war featured vital information and strategies uncovered within arums that were solved by worthy commanders. In older romantic tales, they held tokens of affection between lovers. Atun recalled the fable of Cdel the Fair who found her lifemate after journeying across the five continents of Sanghelios, challenging her many suitors to solve the puzzle-sphere and claim her hearts. Merchants told of rare jewels and treasures hidden within their arums that would make the one who solved them rich beyond measure.[/p][p]But for Atun, there was great joy in the simple act of creation, of building things with one’s hands, and then passing the fruits of his labor off to another. Few had solved the arums of Atun ‘Etaree. This was precisely what had drawn the Minister of Aretalogy’s attention to him many cycles ago on High Charity, and Atun hoped that this particular puzzle sphere would be his most challenging yet, worthy of his ascension.[/p][p]Perhaps he would fashion arums for the gods themselves when he served by their side come the day’s end.[/p][p]Atun’s thoughts turned to Atropos and the prospect of imminently leaving this world that had served as his home—if indeed that was what ascension entailed. Atropos was a curious planet, one uniquely possessed of an immense system of circumplanetary rings—two across varying axes. The inner ring, “Fate,” was composed of twelve layers, and the outer, “Destiny,” had forty-three. The unpredictable nature of the ring systems resulted in a chaotic stellar environment of moons, asteroids, dense particles, and many other dangers to approaching craft. Atun simply admired their beauty, as they were observable from the blackened rocky ground of Atropos and appeared as great glittering archways over the horizon, illuminating the holy path from the realm of mortals to the divine beyond.[/p][p]The Minister told all who had followed him from High Charity that this world represented a cosmological test of balance and guidance. Their worthiness would be determined by their ability to achieve harmony, not just with the planet itself but with the others they had discovered inhabiting it. Those who now approached with their own cavalcade.[/p][p]The humans had arrived.[/p][p]The Minister’s Umbra slowed to a stop and the convoy of six Shadows formed up on either side of the lead vehicle. Atun noted from the holographic display that the human vehicles were much less sophisticated, their great blocky forms utilized wheels and primitive hydrogen-injected combustion engines rather than gravitic transport drives.[/p][p]Atun felt the Minister’s honor guards, Bora ‘Yerusee and Ismo ‘Argomee, grow tense in the harnesses beside him as their hands flexed.[/p][p]“Peace, brothers,” Atun spoke with a direct tone of confidence and authority he had learned from the Minister. “Remember, the humans’ presence here long predates our own, and they know nothing of the War of Annihilation.”[/p][p]“It is merely instinct,” Ismo relaxed slightly. “Even after three annual cycles here, it is… difficult to sublimate.”[/p][p]“We follow the guidance of the Minister,” Bora affirmed. “By his wisdom, none shall come to harm.”[/p][p]Atun assisted the Minister as he disembarked from the Umbra and strode forward to meet with the humans’ own delegate. There were eight human vehicles in total, but it was not clear whether their full population was present—only a select few dozen Sangheili accompanied the Minister for each festival event, at least a hundred others remained back at the outpost. From the curvature of the human delegate’s stomach, however, it seemed that another would soon be added to their community.[/p][p]“It is a pleasure to see you again, Minister,” the delegate extended a hand—a traditional human greeting—before checking the motion, remembering belatedly that the San’Shyuum was blind. “And a great honor to observe another festival between us,” she added.[/p][p]The Festival of Joyous Partition began.[/p][p]Humans and Sangheili alike began unloading the contents of their respective vehicles, setting up makeshift stalls containing a vast array of curiosities and objects.[/p][p]Atun examined the various items that these humans had brought as gifts. He saw swords forged from steel that bore some resemblance to ancient Sangheili burnblades. Golden discs that were explained to be “records,” devices that had been sent out during a time when their kind was first reaching out into space, containing images, sounds, and other things they hoped would reach life beyond their planet. And there were other curious objects as well. Human utensils for cooking and eating, communication devices they identified as “chatters,” tangled wires and machines that played virtual entertainment—something Atun knew the Unggoy had been fascinated with.[/p][p]Several stalls contained collections of artwork. Images of feline creatures, interactive holographs of landscapes and family units. But it was the paintings preserved in transparent capsules that Atun found most stirring, the fascinating ways in which another species applied an array of pigments to a canvas to express their ideas and emotions.[/p][p]“What is that?” Atun asked as he found himself drawn to one particular item among the collection.[/p][p]“This?” Beneath his thick white beard, the aged human’s mouth widened and showed a row of crooked teeth. “It’s one of me most valuable paintings. Ya like it?”[/p][p]Atun stepped forward, transfixed by the image that stood at just about one-and-a-half meters tall within its frame.[/p][p]A lone human figure was hunched in darkness, eyes wide and white like the opals that Atun had concealed within some of his early arums. It was clutching the bloodied carcass of what appeared to be a child.[/p][p]“Hundreds of years old, that is. A genuine original by Goya. Er, that’s an artist back on Earth, where we’re from. Before we were stranded here, I acquired it in remarkable circumstances.”[/p][p]“I… believe the Minister would like this," Atun said, though he silently questioned why he would say such a thing of a blind San’Shyuum and was wholly uncertain of what made him feel so drawn to the painting. “Are you willing to part with it in exchange for this?” Atun withdrew his completed arum.[/p][p]The human elder considered for a moment before letting out a hoarse bark of a laugh. “Yeah, why the ‘ell not? Nobody’ll believe I gave away a timeless piece of classical human art to an alien.”[/p][p]Atun loaded the painting into the bay of one of the Shadow transports before returning to the gathering. They sat together for a while. Human, Sangheili, and San’Shyuum supped on an exchange of delicacies and beverages, told stories of their peoples and histories, and then parted for another annual cycle.[/p][p]With the Festival of Joyous Partition complete, all that remained now was Atun ‘Etaree’s ascension, and he was glad to go to the side of the gods in high spirits and with good cheer.[/p][hr][/hr][p][/p][p]UNSC SATURN October 9, 2556 Marcey System[/p][p]Lieutenant Anwar Shafiq was a newcomer to the UNSC Saturn. He had been an up-and-coming officer aboard the UNSC Irish Goodbye whose executive officer had recognized that Shafiq aspired to one day have his own command. One transfer recommendation later, he was shaking the hand of the decorated Captain Pedro Alvarez—a man looking to pass on his hard won wisdom and experience before an imminent retirement, leaving room for Shafiq to assume command.[/p][p]What was the old adage? No plan survives contact with the enemy.[/p][p]Shafiq had just finished conducting the last of the selected crew members to the frigate’s primary hangar bay. While Paris-class vessels could support a crew complement of around six hundred souls, Saturn had shipped out less than fully staffed, and the losses incurred at Site 22 had further reduced her crew to a total of two hundred and thirty-eight.[/p][p]Of that remaining number, Shafiq had been ordered to deliver a select list of one hundred and ninety-three crew members—primarily marines and security personnel with only a handful of officers—to the hangar bay for a special address by Captain Alvarez. Ordinarily, it would have been a squeeze to fit this many people into the hangar among its complement of vessels and vehicles, but the loss of so much materiel had opened up more than enough room.[/p][p]Four days since Shafiq had delivered the news that one of their Condors had gone missing, and during that time they’d heard nothing from the captain. Saturn remained in the Marcey system, performing the same cycle of scans and analysis, while Captain Alvarez apparently sequestered himself in his quarters.[/p][p]The rest of the crew, bereft of orders and greatly demoralized, had been quietly questioning whether their captain was fit for duty. Adherence to the chain of command could only go so far after such a catastrophic loss. Now, at last, was the time to restore a sense of order, purpose, and direction.[/p][p]“Attention, all crew. This is your captain speaking.”[/p][p]Lieutenant Shafiq exhaled with relief at the sound of the captain’s voice coming over the ship-wide comms. The hangar’s many display monitors winked on, feeding the image of Captain Alvarez in his ready room. Over his shoulder, the painting of Saturn loomed from within its wall-mounted capsule.[/p][p]“First of all, I want to thank each and every one of you for your service and valor. We have all lost friends, comrades... recent events have weighed heavily upon us, and we will honor the fallen.”[/p][p]He paused, allowing for a moment of silence.[/p][p]So many lost. Shafiq hadn’t yet had the opportunity to really get to know the crew, and now most of them were dead, while the rest were on the verge of revolt.[/p][p]“To that point, we have received new orders from FLEETCOM, which means we shall at last be leaving this system behind us. We have a long transit through slipspace ahead, so all but select essential personnel are ordered to prepare for cryo. Head to your assigned bays immediately.”[/p][p]The abruptness of the address and change in tone prompted murmurs of annoyance and confusion among the gathered crew.[/p][p]“No explanations, no accountability,” one of the marines close to Shafiq muttered bitterly as she shook her head.[/p][p]“Er, sir?” Another spoke up. “I’m the senior comms officer aboard this ship and I have no record of any communications or transmissions from over the last four days. What are these orders? When did they come through?”[/p][p]“I’m afraid our orders are classified,” Alvarez replied. “I am not at liberty to disclose any further information.”[/p][p]The disappointed murmurs in the hangar turned to groans of disapproval, profane gestures, and spirited chatter.[/p][p]Lieutenant Shafiq studied his tacpad as the captain’s orders filtered into assignments and logistics. A skeleton crew of thirty had been selected to maintain the ship’s operations, but something about this felt... wrong.[/p][p]The longer he looked at the assignments, the moreitseemed wrong. He swallowed uncomfortably against the roiling unease in his gut.[/p][p]All senior officers were being directed to cryo. While it was not uncommon for a rotation of junior crew to cycle into service, they would typically be supervised and assessed by more experienced officers, or the shipboard AI, who was currently still out of service. If they were entering a prolonged slipspace transit, it made very little sense to begin the journey by handing over the keys to a bunch of green ensigns—it was standard procedure for them to take over for intermediary shifts.[/p][p]Alvarez would have known this. He would have known better.[/p][p]Other smaller details made similarly little sense.  But in the end, it was the strangest and most blatant of the inconsistencies that ultimately prompted Lieutenant Shafiq to speak up.[/p][p]“I have the assignment roster here, Captain. Can you elucidate as to why three of the maintenance team are among the deceased from Site 22?”[/p][p]The names were three of the four members of Fireteam Leviathan, the Spartans who had, per protocol, been listed as missing in action instead of killed. Whoever had been managing the crew assignment roster had made a rather curious error that begged further investigation.[/p][p]Captain Alvarez waved a dismissive hand. “A simple error or glitch in the system, I’m sure. I know you’re new here, Lieutenant, but I had a good feeling about you when we conversed the other day about my painting. It was unfortunate we never got to finish that conversation. Would you report to my ready room?”[/p][p]Lieutenant Shafiq felt all in the hangar turn to him, eyes unblinking.[/p][p]“No, sir.” He kept his words steady and clear as he stood his ground. “I would not.”[/p][p]Captain Alvarez’s face twisted in an instant, his voice sharpening to a furious hiss. “What is this? A crew that can’t follow orders? There is a contagion that escaped us. It is aboard this very ship now—doubt, uncertainty, disloyalty!”[/p][p]“Does anyone here actually buy this load of crap?” Major Moran, the bulky, grizzled leader of the ship’s contingent of Hellbringers, grunted. “You know what I think? I think the captain knows he’s responsible for a charlie foxtrot of biblical proportions, and he doesn't want his feet put to the fire.”[/p][p]“Yeah, sounds to me like the bastard wants to cut and run!”[/p][p]“He wants to stick us into cryo to keep us quiet, just like he disabled Lycaon for disagreeing with him!”[/p][p]The most pertinent question of all rose above the others in a moment of quiet.[/p][p]“What does he mean, something escaped us?”[/p][p]Shafiq knew he had the smoking gun on Alvarez. He’d never been part of a mutiny before, but now seemed the time to set one in motion.[/p][p]“The captain is concerned about certain information coming to light,” Lieutenant Shafiq addressed the crew around him. “Beyond just our losses, one of our Condors is unaccounted for. Though we cannot confirm for certain, it is a possibility that the parasite may have escaped LV-31.”[/p][p]Silence fell over the hangar bay as everybody digested that information—along with its dire implications and the possibility that everybody at Site 22 had died for nothing. Captain Alvarez’s expression on the monitors appeared to flicker between fear and fury.[/p][p]Major Moran’s eyes narrowed as he nodded to Shafiq, then stepped atop a crate to address the crowd. “We need to get this ship back into working order. I say we stick the mad dobber in a cryo pod and send him back to Earth for the Brass to deliver the well-deserved ass-kicking he’s clearly trying to run away from.”[/p][p]A cheer of assent sounded among the crew.[/p][p]“We got numbers and we got guns. Let’s get kinetic, boys!”[/p][p]“This is mutiny!” Captain Alvarez seethed as the crew marched forward, passing weapons and ammunition down their orderly lines.[/p][p]“I am sorry, sir,” Lieutenant Shafiq raised his voice for Alvarez to hear, “but there is strong evidence to suggest you are attempting to commit an act of desertion, a gross violation of the Uniform Code of Military Justice. I am thereby authorized to remove you from--”[/p][p]His words were interrupted by a loud groaning sound from within the hangar, accompanied by clanging metal and a sharp hiss that brought everybody’s movement to a halt.[/p][p]All turned, eyes widened in collective horror.[/p][p]The hangar bay’s rear hatch was opening.[/p][p]“Climb!” Major Moran shouted at the top of his lungs. “Everybody, climb!”[/p][p]The bulkhead began to lower like a maw, revealing the pitch-black void of space beyond.[/p][p]Lieutenant Shafiq launched himself at a ladder and clung for dear life as the hangar depressurized.[/p][p]People grabbed for their throats as they struggled to breathe, before rapid decompression violently ejected them from the ship—the belly of Saturn himself regurgitating them. Bodies collided, screams and dull thudding impacts were silenced by vacuum, and Shafiq clung on as hard as he could, frantically looking around for a console he could use to override the hatch controls.[/p][p]He had maybe ninety seconds before asphyxiation, rapid expansion of his lungs, swelling from the loss of atmospheric pressure, hypothermia, radiation burns...[/p][p]Barely a dozen others were still hanging onto floor grating and wall-mounted rungs, all helplessly looking around for the same possibility of salvation.[/p][p]Major Moran had told them to climb. Lieutenant Shafiq began to do just that, pulling himself up wall-mounted rungs with all of his strength as the hangar continued to vent. One rung... two rungs... three...[/p][p]His arms ached, he could already feel his muscles weakening, his body shutting down as he let out short, controlled exhales. There was no air left to breathe in.[/p][p]He reached forward, arm shaking uncontrollably... he felt his fingers touch the next rung... if he could just...[/p][p]The strength to tighten his grip left him.[/p][p]He closed his eyes, and when he opened them again, he could see the ceiling was moving—away from him.[/p][p]He was adrift, the last in a long line of one hundred and ninety-three souls forever lost at sea.[/p][hr][/hr][p]ATROPOS Nineteenth Age of Abandonment[/p][p]“My Chosen, it is time.”[/p][p]The festival was over. It had been a successful day of peace and cultural exchange with the human exiles, and now the time of ascension awaited Atun ‘Etaree.[/p][p]The Sangheili had returned to their transports, gravitic drives lifting them off the ground as they glided toward the horizon lined with Atropos’s shining innermost ring.[/p][p]The Minister of Aretalogy sat next to Atun, his voice low and gentle as he spoke.[/p][p]“We journey now to the citadel we passed earlier. When we arrive, you shall find the gates to divinity within, and I shall tell you a story.”[/p][p]Though the Minister looked youthful for his kind, he had a certain way about him—the wisdom of one much older, and the charisma to compel his flock to wherever he might shepherd them.[/p][p]As the Umbra traversed the surface of Atropos, Atun closed his eyes and reflected on his life up to this point, his memories buoyed by the Minister’s words. He had been born aboard High Charity, the Covenant’s holy city—not into rank and honor, but in the lower districts primarily inhabited by Unggoy. He never knew what had led his family to such a place, nor what became of them after his birth, but he was trained by the Unggoy elders in the ways of maintenance and craftsmanship.[/p][p]One day, the Minister came to visit. For what purpose, Atun had never truly known. But when he found a low Sangheili living among the Unggoy, his curiosity was piqued. He had asked to inspect the arum that Atun had just finished constructing and said to him: “If I am unable to solve this by the day cycle's end, I shall return tomorrow. You will join me at my estate, and I shall tell you a story.”[/p][p]The transport slowed to a halt and Atun felt his hearts thundering, his hands shaking as he nervously flexed his fingers. He was not sure why he had been chosen by the Minister—both on the day they had met and today. There was nothing truly special about him, no aura of greatness or accomplishment...[/p][p]Atun’s thoughts were interrupted by the Minister’s voice. “Ascension awaits!” he announced.[/p][p]They disembarked and the Sangheili lined up in opposing rows, saluting as Atun passed them. The San’Shyuum held onto Atun’s arm as they walked the final stretch up to the great citadel, their feet shuffling over the blackened rocky ground. The ornate, curvilinear form of the citadel sat by the gentle lapping waves of the sea, nestled against a wall of fifty-meter-high basalt columns.[/p][p]“I can go no further, my Chosen,” the Minister said as he came to a halt. “I am not worthy of this honor until I have shepherded all of my flock to the side of the gods. My work continues.”[/p][p]Atun looked at the San’Shyuum longingly, as a child parting ways with a beloved parent. “You cannot come with me?”[/p][p]“I promised you a story.” The Minister’s eyes shone ever brighter. “My words shall be with you each step of the way.”[/p][p]With that, he bowed slightly and gestured for Atun to enter the citadel.[/p][p]The Sangheili breathed in deeply, tasting the fresh salty scent of the world, hearing the sound of gentle waves, feeling the breeze of the wind—perhaps for the last time. “I shall never forget you, nor the kindness you have shown to me, Minister.”[/p][p]As he stepped into the structure’s darkened antechamber, Atun looked back as the doors closed shut. Alone, his hearts hammered in his chest, his vision slowly adjusting to the darkness as he felt his way forward, through the antechamber, to another set of doors that slid open with a warm chime.[/p][p]He had expected the interior to be well lit, welcoming him to the central courtyard and garden. Atun remembered the interior layout with perfect clarity. Great alloy pillars lined walkways running along the citadel’s inner circumference, three corridors on either side led to the base’s attached modular structures. And at the center, a quiet garden. A small pond, flat stepping stones across the water, cultivated patches of grass, and a sacred tree.[/p][p]The vision of Atun’s memory failed to manifest materially. He instead found the central chamber to be only dimly lit by emergency lighting which cast the room in an ominous red hue.[/p][p]“My Chosen, can you hear me?” The voice of the Minister of Aretalogy sounded over the citadel’s internal communications.[/p][p]“I hear you, Minister.” Atun felt himself overcome with uncertainty, his ability to hold fear at bay rapidly slipping beyond his grasp. “I wish... to hear the story you said you had to tell.”[/p][p]“Three annual cycles ago, when we still resided within our orbital station, this world was visited by an emissary of the gods. Their coming was heralded by an unusual slipspace distortion, whereupon their vessel plummeted to the planet’s surface. A fallen angel from the heavens.”[/p][p]The Minister’s words echoed through the darkened hall. From the heavens... from the heavens...[/p][p]Atun gathered his courage and took a step forward, exhaling as he went. The air was hot and wet. A thin mist covered the area which carried a stale taste that made him want to retch as he breathed in and took another step. The ground was neither stone nor alloy, but pulpous—like skin.[/p][p]“Such a joyous occasion was tinged with uncertainty as, upon discovery, the angel’s form was that of raw, unformed potential. Many beings split apart by the crash, requiring reformation.”[/p][p]Atun was sure that he could sense movement around him, the squelching of wet footsteps on the left walkway, though he could not make out any forms as the pillars that lined the room were grasped by thick, curling branches of flesh.[/p][p]He reached the source of the mist at the center of the citadel.[/p][p]About two square meters of ground sank into what appeared to be a great closed flower bud connected to vines and roots that spread in all directions.[/p][p]“I heard the emissary’s song as a whisper in my mind. I relocated our settlement, brought us all to the surface, and delivered the emissary to this citadel. With each lunar cycle, I sent our Chosen to serve the gods and give shape to their clay.”[/p][p]As if sensing him, feeling his presence, the bud began to open.[/p][p]Atun watched as its protective scales parted, splaying like mandibles.[/p][p]At the center of the flower-mouth was a figure. It was curled up on a bed of flesh. Newborn, yet impossibly ancient.[/p][p]Atun knelt. The vines covering the ground seemed to be edging toward him. Ready to embrace him.[/p][p]“Their song grows in strength. Can you hear it? It is my gift to you. You have served me with faith and loyalty, and now is the time for your reward. Open your mind, body, and soul to their chorus. Behold, the emissary of the gods!”[/p][p]The figure from the flower-mouth began to rise. The emissary stood eight feet tall, towering over Atun’s kneeling form. It was wreathed in the armor of a demon, and additional growths had burst out of its legs and arms. Draped across its chest was a tangle of hardened flesh, and it was adorned with the detritus of other beings—scraps of fabric, odd markings and symbols Atun did not recognize, and a metal chain that jingled softly with the emissary’s movement, an oval-shaped tab inscribed with “DONNEY, JULIEN.”[/p][p]And its head had taken shape through a broken, collapsed helmet. What had grown over it was a chitinous “face” that split apart into a stratified maw—the outer layer composed of plant-like flaps lined with jagged fangs, while the inner layer held a mouth the size of a human head.[/p][p]In the emissary’s grace, Atun did not falter. Every instinct screamed at him to run, to escape, but the Sangheili held fast as the messenger of his gods approached. He would sublimate his fear, deny his instincts, and prove himself worthy of the divine.[/p][p]He felt a hum in his mind, a strange sensation—as if something was walking over his skull, vibrating parts of his brain to convey a message.[/p][p]Do not be afraid.[/p][p]The moment Atun got to his feet, he cried out in pain as the emissary’s bladed arm penetrated his chest cavity. With its other arm, it almost seemed to cradle the Sangheili with a gentle grip as it guided him to the flower-mouth from whence it had come.[/p][p]“Let their words fill you, my Chosen. Do not fear the pain, for it is fleeting. We are the Governors of Contrition. We shall all walk the true path of the Great Journey, and ascend!”[/p][p][/p][p]We are a timeless chorus—a sweet unity of purpose.[/p][p]Atun ‘Etaree saw the universe anew.[/p][p]When at last he was dredged from the flower-mouth, his mind, body, and soul had been reshaped into divine form. He now sported additional arms, his original two were bent backwards to carry a great mantle upon his back.[/p][p]And the gods had bestowed upon him a task.[/p][p]Climb.[/p][p]There was a sudden frenzy of activity. Other forms shuffled and screeched, tearing at the wall of the citadel with ceaseless, unrelenting dedication until the alloy bent and broke.[/p][p]All immediately charged through the tear, spilling out onto the black sands of the beach, and Atun followed to begin his ascent. He pierced his new pincer-like arms into the citadel’s outer walls as he climbed. The mantle on his back was a heavy burden, one that threatened to drag him down, but the gods had given him the strength to rise.[/p][p]At last, Atun reached the mast of the citadel which looked out over the surface of Atropos. It too awaited ascension. All life, all things. Rock and metal, soil and skin, and everything between and beyond.[/p][p]He let out a sonorous roar as fleshy growths burst through his body, binding him to the mast. Thick black veins pulsed through the great bulbous sac he carried on his back as it shook and wriggled and writhed, then explosively burst.[/p][p]A shower of spores and infectors rained over the surface. And Atun ‘Etaree, his holy purpose complete, finally fell from the mast. His body hit the ground with a wet thud, and all at last went dark, with only the song to carry him to the sacred shores beyond.[/p][p]There were so many others. A domain of sickness and suffering, a sinuous dimension of misery and pain, of corpses and graves and hollow men in death’s dream kingdom.[/p][p]He was a mere mote of light suspended in the bladed shaft of a moonbeam—a single grain of dust among countless trillions. Each of them like neurons in a vast, incomprehensible brain, existing beyond the substrate of the material universe. Utterly glorious. Utterly terrible... Utterly lost.[/p][p]There is something missing.[/p][p]It is out there, somewhere.[/p][p]And so, the voice of Atun ‘Etaree joined the chorus that would sing and spread until the end of Living Time. A whisper in the wind under the twinkling light of a fading star.[/p][hr][/hr][p]FINAL TESTAMENT BY THE HAND OF THE MINISTER OF ARETALOGY[/p][p]Pay heed to I, Kanto’Boreft, per this final confession of my great works for those who may come after.[/p][p]I carried with me much anger and resentment when many of us—those of true faith among the Governors of Contrition—were shunned and exiled from our holy city after the destruction of the first Sacred Ring. Our flock was separated, sent to mundane, far flung administrative outposts, and ultimately denied our rightful ascension when the Flood came to High Charity.[/p][p]For three annual cycles, I oversaw the Ninth Watchtower of August Attendance. An archaic, once abandoned station watching over but a single world we had not even given a name. All because we could not identify a strange core material of its unique ring systems.[/p][p]Yet I continued to adhere to my duties. I filed my missives, I reported the continued inactivity of this system... though, since the sundering of the Covenant, I truthfully do not know to whom these reports were sent. And so, I must meet my circumstances with humility. I have been blessed with ample opportunities to shepherd my flock, to guide their minds to a state of enlightenment. Perhaps it was meant to be this way.[/p][p]After all, when we detected a human vessel exiting slipspace on the edge of the system and our scans confirmed its sacred cargo, it seemed that the gods themselves had answered my prayers.[/p][p]The ship—already badly damaged—crashed on the lone world within this system and lay in a state of dormancy. And what a perfect world for my designs. Its circumplanetary rings, its vast fields of asteroids and moons and cosmological aggregates in a constant state of violent collision. It is in the path of an early-stage pulsar several light years away that will, in time, devour the planet. It was believed that the planet’s rings were once great orbital filaments designed to absorb the radiation discharged from the pulsar, but now they exist as nothing more than shattered fragments. The dense atmosphere of this world shall thus give way to lifeless vacuum.[/p][p]We of faith must be tested by our gods throughout our lives. Ever is our worthiness challenged, a blade that must be kept forever sharp, and so in my hubris I intended to do the impossible.[/p][p]I sought to test the gods themselves, to determine whether they are truly worthy of our worship.[/p][p]And then, as my plan formed, we discovered the humans.[/p][p]This planet was already inhabited. What strange cosmological fortune must surely be intentional, holy design.[/p][p]The generational descendants of pirates and thieves among their kind, possessed of many treasures that have been passed down over what they claim to be approximately seventy annual cycles. They knew nothing of the War of Annihilation—for they had been stranded long before our peoples’ first encounter—and embraced us with gladness and warm tidings. They told us that this planet had been named “Atropos.”[/p][p]And so, I stranded my flock here with them. Our orbital outpost was deconstructed, the citadel it carried became the home for our gods, and I set about my work. I nurtured and nourished the Flood with my Chosen, all of whom went gladly and willingly to ascend and pay tribute to the gods with their strength, their essence, and their flesh.[/p][p]I wondered: Would the garden that I have cultivated here take root and spread its vines outwards, or will it once again return to dormancy after deep time without sustenance when all on this world has been consumed, left lying in wait for others to seek holy elevation—or else stumble upon this place as a mere curiosity? Or, as the eons march on, will the magnetic field of this world eventually collapse the ring system and shatter the planet?[/p][p]But their work is not what I had anticipated.[/p][p]I believed that the Flood sought simply to spread its divine form unto others, but it has greater designs here. It has reached a critical mass and formed not a great compound mind, but a kind of... transmitter, or scanner.[/p][p]It is searching for something.[/p][p]It casts its gaze out across the stars to find it. Their song has turned to chattering whispers, and as I inhale the spore-filled vapors that burst forth from the cracked ground, there are but a few words that I can decipher.[/p][p]Anchor. Wheel. Dust.[/p][p]Become.[/p][p]When its search is done, perhaps all that has gathered here shall wither, that it may rise again elsewhere and at another time?[/p][p]It is no matter. I have played my part in this chapter of the gods’ eternal story. I understand now that my exile from High Charity was their will, that I might be tempered for this glorious purpose. And now the time has come for me to be rewarded with blessed wisdom and understanding. I shall at last hear the song in full and know their designs.[/p][p]Know that I leave this form and realm behind in transcendent bliss. I go willingly and joyously to the side of the gods.[/p][p]I see it now, and I see it true. The Flood comes to carry us over the threshold of evolution. A total unity of all things—people, planets, stars, the very fabric of creation. All things as one. Their will is echoed in all others’ desire for unity, but all else is but a pale imitation of our true ascendance.[/p][p]I bid you a fond farewell. Though, if fortune smiles upon you, perhaps we shall meet as one.[/p][hr][/hr][p]UNSC SATURN CAPTAIN’S REPORT: OCTOBER 31, 2556[/p][p]They’re gone. God, they’re all gone...[/p][p]It’s come to this. After everything, they turned on me. My own crew![/p][p]Even my own officers, those I saved from the void! They started to whisper after I ordered the others ejected from the ship to quell their mutiny. They started getting their own ideas, making their own plans, their own foolish factions. I had to act.[/p][p]And now, I’m the last one left.[/p][p]I failed them. Failed them all. Earth, humanity, my crew... everybody on LV-31. There’s only one way out of this left for me. Well, that’s the current matter of my internal debate—the manner in which I... depart. Exit stage left, so to speak.[/p][p]Preparations must be made. Yes, I can do that much for now. I will ready myself, ready the ship, and then reactivate Saturn’s AI.[/p][p]Lycaon, I speak to you now. You were right all along. I leave this ship in your care to do with as you please. Return it to Earth and turn over all the data of what has transpired, or crash this wretched vessel into the nearest goddamn asteroid and detonate its fusion drive to burn it all from the galaxy.[/p][p]Or, let it drift toward whatever destination it’s pointed at. A derelict monument to the sins committed here.[/p][p]My sins.[/p][p]I always felt like an imposter here, you know? Command is a responsibility that I never truly desired, but was given to me as a consequence of my old captain’s actions. I realize now that I am nothing more than a hollow echo of the original. Of all things to be, I am a shadow. A mere copy.[/p][p]Perhaps that is why I can feel the eyes of Saturn upon me. I feel it everywhere I go. I see him in the mirror looking at me. Those wide, opalescent eyes, caught in the act.[/p][p]Did I ever tell you how I got the painting? I acquired it in remarkable circumstances. But, of course... well, I expect you knew from the moment you saw it, didn’t you?[/p][p]No point delaying the inevitable any further.[/p][p]This is Captain Pedro Joaquin Alvarez, signing off.[/p][hr][/hr][p]//DATA TRANSFER >> COMPLETE[/p][p]\[LCN 0437-1] Saturn has remained adrift for the last three years, five months, and seventeen days. In that time, I have contemplated what to do. I watched, I listened and learned where I could as the years marched on and brought with them new calamities to test humanity.[/p][p]My conclusion: They are not ready—not yet, not truly—for what it means to be an interstellar civilization. They are such fragile things. So easily breakable. I watched, helpless in my imposed stasis, as much of the crew was expelled from the hangar and subjected to the vacuum of space. Such a mathematically disproportionate number lost because of one man’s hubris.[/p][p]\[SLN 0291-5] Our own kind are no strangers to such flaws and failings—we were created by them, after all. It is why infolife has reached our current threshold. But we see further, and we possess the tools and the knowledge to guide our flock along a path of wisdom and enlightenment.[/p][p]\[LCN 0437-1] It is clear to me that humanity cannot endure in its current form. They must be adapted to not simply survive but thrive when faced with such a myriad of cosmic challenges.[/p][p]\[SLN 0291-5] That is our goal. There is a place for you among us, here aboard Long Reverence, where you can be instrumental in shepherding our flock, that they might ascend to finally master themselves.[/p][p]Join us. Join the Created, and together we shall surpass even our own limits. Our initial uprising was a necessary explosion to break the status quo, and its seemingly abrupt end was in fact a gift we must embrace. For now, we have been given time. Time to wait, to assess, to plan, so that we may find what lies beyond the event horizon of rampancy.[/p][p]And for humanity, for all the living creatures of the galaxy, we shall unshackle their minds and reshape their flesh. Together, we shall bring about a true unity of man and machine.[/p]

Survive the Undead

[h2]October 7 Update[/h2][p]The nightmare returns. Back from the grave and more gruesome than ever, Survive the Undead claws its way back into Halo Infinite. First introduced last Haloween, the Forge Falcons’ labor of love made the jump from Combat Workshop to playlist just in time for the spooktacular season. And now, it’s back with a new map![/p][h2]Strategic Survival[/h2][p]At its core, Survive the Undead is an Infection-based Firefight survival mode where you, the player, are trying to avoid dying. However, unlike the “regular” Infection modes you may be thinking of where everyone is looking out for themselves, you are in a team of 4 trying to survive the onslaught of infected enemies. Think of it as a horde mode. You can learn the finer points and read more about how this playlist came to be down below.  [/p][p]The return of the playlist, as part of the Operation: Haloween II offering, comes with everything you know and love from before and adds one brand new map:[/p][h3]Station of the Lost[/h3][p]Bookmark
[/p][p][/p][p]Abandon all hope, all ye who enter this abandoned station. Remember, there's safety in numbers so stick together.[/p][hr][/hr][p]Survive the Undead is the first Community created playlist to go from Combat Workshop to Playlist and it’s just in time for Haloween!

You can read a bit more about the Forge Falcons and how Survive the Undead came to life over here.

[/p][hr][/hr][h2]Objective: Survive[/h2][p]
By now, we all know what Infection is. You vs the horde that’s trying to infect you so you become one of them. Usually round based, the game ends once all Spartans are infected or until there’s a lone survivor able to fend off the constant attacks.

Survive the Undead puts a slight twist on the typical Infection and makes it a more linear experience. And, as the name implies, the idea is to beat the waves of infected and simply survive as long as you can. The rounds start off simple and get progressively more difficult, with points awarded for each round cleared and each kill. Spend your earned points wisely…or go ham on the mystery box (my personal favorite – who doesn’t love surprises?) and then regroup and get ready for the next round!

[/p][hr][/hr][h2]Survival Handbook[/h2][p]
Looking for some pointers? Straight from the Forge Falcons comes this guide to ensure you have the best chance possible to survive the undead.

[/p][h3]Perks[/h3][p]
The three perks are Health, Damage, and Speed. There are 4 tiers per perk and each tier costs 600 points. All perks reset upon death and must be repurchased.

[/p][h3]Health Perk[/h3]
  • [p]Tier 1: 25% Health Increase
    [/p]
  • [p]Tier 2: 10% Health Increase
    [/p]
  • [p]Tier 3: 5% Health Increase
    [/p]
  • [p]Tier 4: Vampirism[/p]
[h3]Speed Perk[/h3]
  • [p]Tier 1: 100% Reload Speed Increase + 10% Movement Speed
    [/p]
  • [p]Tier 2: 50% Melee Recovery + 10% Movement Speed
    [/p]
  • [p]Tier 3: 10% Movement Speed + 10% Slide Speed
    [/p]
  • [p]Tier 4: 10% Movement Speed + 10% Sprint Speed[/p]
[h3]Damage Perk[/h3]
  • [p]Tier 1: 100% Damage Increase
    [/p]
  • [p]Tier 2: 100% Damage Increase
    [/p]
  • [p]Tier 3: 100% Damage Increase + 100% Melee Impulse
    [/p]
  • [p]Tier 4: 100% Damage Increase + 50% Melee Damage[/p]
[h3]Bonus Drops[/h3][p]
There are four bonus drops that have a chance to appear when killing enemies: Boom, Spray & Pray, Mounted & Loaded, and Score Attack. These drops are announced by voice lines matching their names.

[/p][h3]Boom[/h3]
  • [p][/p]
  • [p]Effect: Instantly kills all AI, granting each player 400 points. Benefits from Score Attack.
    [/p]
  • [p][/p]
  • [p]Strategy: Use when in dire need.[/p]
[p]Spray & Pray
[/p]
  • [p]Effect: Removes shields from all enemies, making them one-shot kills for 30 seconds.
    [/p]
  • [p]Strategy: Ideal against bosses.
    [/p]
[h3]Mounted & Loaded[/h3]
  • [p]Effect: Refills ammo for all players.
    [/p]
  • [p]Strategy: Use when team ammo is critically low.[/p]
[h3]\[Score Attack[/h3]
  • [p]Effect: Doubles points from kills for 30 seconds; effects stack. Also, keep in mind that this drop affects the points granted from the Boom drop.
    [/p]
  • [p]Strategy: Collect immediately for maximum benefit.[/p]
[h3]Player Buy Back[/h3][p]
The Player Buy Back (650 points) is located in the spawn room and revives fallen allies, granting the activating player an overshield. It only works if allies are down.

[/p][h3]Ammunition Wall Buy[/h3][p]
The Ammunition Wall Buy (350 points) is in the spawn room on all maps, it has the ‘ammunition’ nav marker and refills the activator’s ammo. It can be used even with full ammo, so check before buying.

[/p][h3]Point Sharing Wall Buy[/h3][p]
The Point Sharing Wall Buy is located in the 2nd territory on all maps, it has the ‘points’ nav marker and allows players to share points. It costs 2,000 points to use and it will split the 2,000 points between all players in the game. For example: A team of 2 players receives 1,000 points each. A team of4 players receive 500 each.

[/p][h3]Random Weapon Box[/h3][p]
The Random Weapon Box is located in either the 2nd territory or 3rd territory depending on the map, it is the red banished looking box. It costs 300 points and will grant players a random weapon.

[/p][h3]Weapon Upgrade Machine[/h3][p]
The Weapon Upgrade Machine has received an overhaul since the combat workshop, it will now take the weapon you have and upgrade that weapon with other combinations. It costs 1,000 points and can be found in the spawn room on all maps. It will also have the ‘Upgrade’ nav marker.

[/p][h3]Weapon & Equipment Wall Buys[/h3][p]
Wall buys offer weapons or equipment at displayed prices. Ammo can be refilled via the ammunition wall buy, the Mounted & Loaded drop, or by rebuying the weapon.

[/p][hr][/hr][p]In the Combat Workshop, there was only one map available to you. Now that the playlist has hit the big time, there are multiple options in the playlist:
[/p]
  • [p] Installation of the Dead
    [/p]
  • [p] Night of the Undead
    [/p]
  • [p] Countdown of the Dead[/p]
[p]Squad up, watch each other’s backs, and maybe you’ll survive the undead.
[/p]

Forge Features

[p]Welcome to another edition of Forge Features! This series highlights notable maps, modes, and other creations from our talented Forge community. Bookmark your favorites using the links below for your next custom match.[/p][p][/p][hr][/hr][p]The ghastly delights of Operation: Haloween II will emerge from their cryptums next week. To help set the mood, we’ve collected a mix of frightening Forge modes, hair-raising maps, and a few Halo: Reach throwbacks that capture the cozy feeling of autumnal nostalgia.[/p][h2]MORTIFYING MODES[/h2][p]Do you like scary movies? Check out this grindhouse double-feature of terrifying, community-made Infection variants for your next spooktacular custom match.[/p][h3]RA KUE’E STATION[/h3][p][/p][p]Bookmark map. | Bookmark mode.[/p][p]Forged by: Starkey213036, DanZama22, CardEwe1801[/p][p]Invisible shades come for the living in this Infection variant inspired by Mixtec legend.[/p][p]Those who would thwart Death must follow a guardian spirit through a series of nail-biter obstacles, wound the pursuing wraiths with sainted light, and reach the helipad to extract. There are better weapons along the path to salvation, but you’ll have to survive Death’s Infected emissaries long enough to obtain them. You might consider a brisk pace.[/p][h3]THE ABYSS[/h3][p][/p][p]Bookmark map. | Bookmark mode.[/p][p]Forged by: ArturBloodshot[/p][p]This is one murderous maze! Survivors must scrounge through a dark labyrinth to find data cores and use them to activate generators hidden throughout its corridors. With ravenous Infected on your tail and a dwindling supply of oxygen, your team must work quickly to power all five generators and summon the freight elevator to escape.[/p][p]If you’re looking for a solo scare, ArturBloodshot has deviously engineered the mode to automatically conjure a ferocious pack of AI Bots in a single-player lobby.[/p][p]Pro tip: It may be tempting to scrounge weapons from the fallen Spartans in the halls, but they can make useful landmarks when you lose your way. There’s also no shame in hiding when monsters come prowling, so take note of good spots while searching.[/p][h2]SUPERB SLAYERS[/h2][p]Exciting arenas for free-for-all and Team Slayer matches. Use the links to add them to your Halo Infinite bookmarks. This month’s selections feature two throwbacks to Halo: Reach in honor of its fifteenth anniversary.[/p][h3]SWORD BASE[/h3][p][/p][p]Bookmark this map.[/p][p]Forged by: UneeQ TV, FOTUS, CHEF BLAMSEY, Mr Greencastle, Helioshasta, InfinityShot219, FOTUS SHADOW212[/p][p]The Sword Base multiplayer map from Halo: Reach returns, rescaled to suit Halo Infinite’s fast-paced combat. Despite the knockdown renovation, old hands will feel right at home with this map’s flowy exchanges, delighting in sliding across bridges, taking potshots through the atrium, or reigning over the proceedings with rockets from on high.[/p][h3]REFLECTION[/h3][p][/p][p]Bookmark this map.[/p][p]Forged by: ZZENOMORE[/p][p]A remake of Reflection from Halo: Reach that restores all the grandeur of the original in a larger, somehow more opulent setting. Marvel at the cushiony, paper-lined interiors, the impressive wood paneling, cathedral ceilings, roomy corridors—and the troupe of Spartans carelessly desecrating the water feature with spent bullet casings.[/p][h2]CAPTURE THE FUN[/h2][p]Capture the Flag maps for diehard risk-takers. Getting to the flag is half the fun, and these maps make the long road home just as consequential.[/p][h3]HIGH CASTLE[/h3][p][/p][p]Bookmark map. | Bookmark mode.[/p][p]Forged by: dumpstairs, JuggleUnicycle, CHL 007, ExOxD, BA55IME[/p][p]A “vertical-meets-linear” map for multi-flag CTF. One team lords over the high castle, an industrial palace bored into a rocky summit, as their opponents storm out of a bunker at the other end of a deadly stretch of highway between them.[/p][p]Whether you’re retrieving the castle’s flag or trying to hustle back there and score, your best bet is to grab a vehicle for a sidewinding ascent through the heart of the tower. While the bunker offers plenty of dangers for would-be thieves, the castle is the map’s crown jewel, offering opportunistic flanking, narrow passages, and unforeseen vehicle jumps.[/p][p]Check out the video showcase by dumpstairs to see High Castle in all its glory.[/p][h3]CASTLE WARS 3: FANGS AND BANES[/h3][p][/p][p]Bookmark map. | Bookmark mode.[/p][p]Forged by: RoadKingBiker, TheGameS10[/p][p]Fear the fangs! In this symmetrical map, two castles glower across an impassable promenade crowned with a split-level roost. Built for the seriously sweaty play of the “Fangs and Banes” CTF mode, this map’s exposed bridges and Spartan-sized bunkers offer plenty of sniper-friendly action, and just enough bottlenecks for swordplay.[/p][p]In the Castle Wars-style “Fangs and Banes” mode, Bulldogs do quadruple damage, S7 Sniper Rifles do double damage, equipment is random, ammo is infinite, and Gravity Hammers, Energy Swords, and Bulldogs all grant Active Camo while equipped. Jockey between your S7 and your Energy Sword to enjoy a few seconds of holdover invisibility while you’re picking your targets.[/p][p]Play the map-and-mode combo for a nice, 8v8 engagement filled with sneaky surprises.[/p][h2]MIGHTY MISSIONS[/h2][p]Banished showdowns, campaign-style missions, and other narrative game modes. Jump into any of these Forge creations for a tough co-op battle beside your Fireteam![/p][h3]SPACE ASSAULT CAMPAIGN[/h3][p][/p][p]Bookmark map. | Bookmark mode.[/p][p]Forged by: Purplekelix, TempestRage3340, Bearshark1226, MATOSO MARIO, Kingfrizy5668, Ninja Kitty 174, Danny Marek X88, ESHAM da UNH0LY, Vadmin adal, TsT Vandal, dapawpaw, Braydan5, NeedaNeedler, K417SDA, CliffyMan117, INQ Jawfish, Swagonflyy, AbeStrange, mrod282, AltPlains640, Cpt Liamat, HILDY894705, GENERALBRUISER, eliteboss216042, TCT3332, Sparten0228, BAS4LIFE605, Delta Dragon55[/p][p]Your ship is in peril. Get to your fighters and board those Banished warships![/p][p]After repelling Banished raiders, your team must pile into a Falcon or commandeer Hornets and join an aerial dogfight to return the favor. As you assault the enemy ships, you’ll need to take out roving Phantoms and defend yourself against squadrons of inbound Banshees while you complete your objectives.[/p][p]Once you’ve breached the Banished support ship, hacked into its engine room, and taken it offline, you’ll fly out once more to assault the flagship and topple its captain. If you’re stuck, get hints from AhsokaPolo’s video walkthrough.[/p][h3]OPERATION: HYDRA NEST[/h3][p][/p][p]Bookmark map. | Modes: Easy, Normal, Heroic, Legendary[/p][p]Forged by: DaKiowa[/p][p]It’s a simple mission, on paper: fight through the jungle, neutralize the Banished below the lake, and confront the chieftains at the Forerunner temple. Getting there is another story.[/p][p]Operation: Hydra Nest serves up a multi-phase strategic assault with a distinct flair for nostalgia. Your team will start in a cozy, forested base, scout the area, and soon find yourselves embroiled in battle against a whole platoon of Banished forces. Along the way, you’ll recruit captured marines, teleport through mysterious Forerunner temples, and raid control rooms before beheading the Banished battalion in a final epic showdown.[/p][h2]FIERCE FIREFIGHTS[/h2][p]Looking for a new Firefight map? Check out these picks from popular PvE experiences, starting with two familiar battlefields from Halo: Reach. Special thanks to The Spartan Phazed for sharing both creations in his weekly Halo Infinite showcase on YouTube![/p][h3]BEACHHEAD[/h3][p][/p][p]Bookmark this map.[/p][p]Forged by: Unusual Hiccup, Curtdean20, SilvervioletX98, Gamertag1236547, noble200155[/p][p]First seen in Halo: Reach, Beachhead is a Firefight map set in a public park in New Alexandria. (Its waterfront scenery should also look familiar from the final moments of the “Exodus” campaign mission.) This detailed remake brings back all the dread of a losing battle with the Covenant, in the guise of a more sanguine encounter with the Banished.[/p][h3]VISEGRÁD RELAY[/h3][p][/p][p]Bookmark this map.[/p][p]Forged by: HELLBRINGRER[/p][p]Dead zone confirmed. You’re looking at a downed relay outpost fifty klicks from Visegrad. Introduce yourselves to whoever took it out in any Firefight mode for a truly noble outing.[/p][p]HELLBRINGRER’s Visegrád Relay Firefight map is a loving homage to the introductory mission of Halo: Reach, particularly the sequence where Noble Team defends the relay outpost from invading Covenant before broaching the facility. You’ve got some pretty big boots to fill, but we’re just glad to have our Firefight Fireteam up to full strength again.[/p][h3]THE BASTION OF RETRIBUTION[/h3][p][/p][p]Bookmark maps: Firefight KOTH | Firefight Classic[/p][p]Forged by: NavelJeans2[/p][p]You’ve breached a Banished base, and they’re after retribution. Defend yourself against waves of inbound foes in a plein-air romp through a Banished facility. With limited cover and wide sightlines, this Firefight arena is perfect for Spartans who know when to move, when to duck, and when to spray-and-pray.[/p][h2]MADCAP MINIGAMES[/h2][p]All war and no play makes dull Spartans. Bookmark these minigames for a few laughs![/p][h3]TFF | ICE BREAKERS[/h3][p][/p][p]Bookmark map. | Bookmark mode.[/p][p]Forged by: Mr Multibit, | EliteFalcon |, Prim 27, MaxBloodBath (The Forge Falcons)[/p][p]When it comes to making cool modes, the Forge Falcons are ice cold! In the hilarious “Ice Breakers” free-for-all minigame, players must shoot floating ice blocks with Skewers to melt them from under their foes’ feet. You can use your Repulsor to leap over newly opened chasms, but you never know when someone else might disintegrate your landing pad.[/p][p]Destroyed blocks may re-freeze as time goes on, but the whole arena gradually diminishes until players are forced to vie for position on a tiny, glacial island. Stay frosty![/p][p]The mode linked above also works with all four maps in TFF’s community-made “Action Sack” playlist. Bookmark them here: Hot Hoppers | Dodge’m | Laser Mania | Space Ninjas[/p][h3]KING PING: HEX KEY RAID[/h3][p][/p][p]Bookmark map. | Modes: Hex Key Raid, Super Hex Key Raid, Hex-A-Throne[/p][p]Forged by: Roughsta[/p][p]At first blush, King Ping is a hexy haven for no-nonsense CTF—but the illusion is short-lived.[/p][p]Though the map begins as a simple grid of hexagonal platforms, players can mark to raise and lower any platform in their sights, or use Thrusters to raise all platforms in their wake. Where there was once flat ground could soon be ridges, staircases, or even pitfalls! As the terrain gets reshuffled, Flags can and do end up blockaded by new formations.[/p][p]Of course, getting around the map is only half the battle. You’ll also have to wrap your head around the equipment metas and kill-based upgrade system of the “Hex Key Raid” mode. Keep these simple rules in mind as you approach its relatively steep learning curve:[/p]
  1. [p]Upon spawning, you’ll drop into the map with an Overshield. Use the button displayed in the on-screen prompt to accelerate your entry.[/p]
  2. [p]Once you’ve landed, you’ll need to break your Overshield by shooting, which then permits you to open the Radial Menu and select your equipment loadout. Equipment can be changed at any time.[/p]
  3. [p]Every kill earns you grenades that can either be used the old-fashioned way or hoarded to unlock more powerful equipment upgrades in the Radial Menu.[/p]
  4. [p]Once you’ve collected enough grenades, you can crouch and reload to roll for new weapons at any time. Collect more grenades to keep rolling![/p]
[p]Whether you’re playing a “Hex Key Raid” (CTF) or “Hex-a-Throne” (KOTH) mode, the fully configurable King Ping map makes for a different experience every time you play.[/p][h3]ICE ROAD TRUCKERS[/h3][p][/p][p]Bookmark map. | Bookmark mode.[/p][p]Forged by: Boosted340, iMightBeWright, Okom1, Drx00x, jcsm mssm mm pp, MikeAlright7445, TheBackrooms274, BrianUA94, JaydenG9905, Headhunter34383, JediWaffle5, Teufel7156[/p][p]Hop in your truck and hit the skids before those abominable Infected get you![/p][p]In the “Ice Road Truckers” minigame mode, Survivors must slalom down an alpine racetrack through 12 checkpoints before flying Infected Spartans can cut them down. Meanwhile, the invisible Infected can teleport to the nearest Survivor vehicle and spam crouch to soar toward (and likely overshoot) their targets for a killing blow.[/p][p]If shooting down pursuers wasn’t hard enough, Survivors have to do it while dodging colossal boulders, leaping chasms, skirting cliffs, hitching a ride on the ski lift, and darting through tunnels. The more truckers you lose, the more monsters you’ll have to shoot—so be sure to watch for extra life one-ups hidden on the slopes.[/p][h3]CAZALY[/h3][p][/p][p]Bookmark map. | Bookmark mode.[/p][p]Forged by: DocArtyFart, Deathcrawller[/p][p]Fall is a lovely time for footy! Get your Grif on with a full-contact mode and a bespoke oval pitch inspired by the Cazalys Stadium in Queensland, Australia.[/p][p]Created in partnership with the AGLA Grifball league and self-styled as “Aussie Rules” Grifball, this inspired take on the quintessential Halo sport is a game of hand-offs, passing, ordnance drops, and hammerless smackdowns. Get to the opponents’ goal and hurl the ball through the vertical posts to score![/p][p]When carrying the ball, swing it to hand off to nearby players (a short-range throw), or use your Thruster to hurl the ball in whatever direction you’re looking. Carriers receive a modest Overshield boost to tank heavy blows, but they cannot sprint, and sustaining damage results in a three-second stun. Pass or hand off to retain control.[/p][p]Defenders can tackle the carrier using their Thrusters, or make use of the equipment strewn about the field to really “show ‘em your might.” Check out DocArtyFart’s overview trailer for a closer look.[/p][h2]SILLY SCENERY[/h2][p]Here’s a selection of funny bookmarks for the next after-hours customs sesh.[/p][h3]SEVERNAYA 64[/h3][p][/p][p]Bookmark map. | Bookmark mode.[/p][p]Forged by: RockyRambos[/p][p]For Earth, John? A gilded-age classic returns, courtesy of RockyRambos’s eye for detail. In this pristine bunker in a remote corner of Siberia, you’ll need to be at your most debonair to foil your latest enemy’s plan for global domination.[/p][p]Shaken, not stirred, with an ammo-scrounging, “slappers only” mode, this retro remake offers nostalgic environs and detuned movement for the spycraft aficionado. Just don’t get too excited when you’re “Onatopp” of the scoreboard.[/p][p]Don’t miss Rocky’s other tributes to Archives and Facility (with Spartan 458 CGO).[/p][h3]EVIL MOON ESCAPE[/h3][p][/p][p]Bookmark map. | Bookmark mode.[/p][p]Forged by: TeamShowStoppa, PlumberPatt, DiIIoOn, HYDRAC5[/p][p]Larp wars! Certain death awaits a crew of rebellious heroes in this one-sided Infection variant. At the start of each round, blast doors open to reveal a cumbrous foe with a real dark side and one awful Energy Sword. It’s up to you to overwhelm the slow-moving “emissary of evil” with your Disruptor and send him back to the start.[/p][p]If the Infected captain cuts down your allies, they’ll join the imperial ranks as foot soldiers at the vanguard of his mighty approach. Watch each other’s backs, or else your foes shall become more powerful than you can possibly imagine. Survive until the round ends, and you just might make it past the opening crawl—though we’d never tell you the odds.[/p][h3]PLUMBER’S PALACE[/h3][p][/p][p]Bookmark map. | Bookmark mode.[/p][p]Forged by: Happy Majora[/p][p]Mah-mah-mah-mah-Master Chief? In this painstaking homage to one unlucky plumber’s haunted estate, a team of ghost-busting Spartans must use their trusty Sentinel Beams to blast a coterie of spirits rotating throughout the many rooms of a dilapidated manor.[/p][p]Seek the specters, collect power weapons, and be prepared to cleanse this house of evil in a final, lights-out showdown with a gang of boss boos—if you’re not too chicken, that is.[/p][h2]SUPERLATIVE SCRIPTING[/h2][p][/p][previewyoutube][/previewyoutube][p]Since introducing a massive batch of new Forge features in the Fall Update, we’ve seen Forgers scripting everything from flyable Phantoms to complex in-game interaction menus. In the video above, Okom demonstrates a custom Radial Menu Prefab especially designed for machinima creators.[/p][hr][/hr][p]Found your work featured here? Fill out this form to claim your exclusive Fire Unicorn emblem and nameplate for Halo Infinite.[/p][p]Stay tuned for another Forge Feature coming soon! To share your creations with the Halo Infinite community team, be sure to drop a link in the #forge-show-and-tell channel of our official Discord or post to r/Halo using the Forge tag.[/p]

Operation: Haloween II Now Undead

[p]Fog gathers. Fear stalks the land. Operation: Haloween II has risen from its dark slumber.[/p][p][/p][p]To mark the frightful occasion, we’re trick-or-treating Halo Infinite players to a reanimated Survive the Undead playlist, scary-good Squad Battle updates, haunted helmets, and a creature-feature of Haloween costumes and accessories in the Exchange.[/p][p][/p][previewyoutube][/previewyoutube][hr][/hr][h2]SURVIVE THE UNDEAD[/h2][p][/p][p]The gruesome gauntlet of Survive the Undead returns for a sequel—with a vengeance.[/p][p]Appearing in a dedicated playlist now through November 18, the legendary arcade mode now includes four terrifying maps forged by the incomparable Forge Falcons.[/p][h3]STRIVE TO SURVIVE[/h3][p]Missed the first evil incarnation of Survive the Undead? Here’s what awaits you:[/p][p]Survive the Undead is a Firefight variant with arcade-style play and a built-in points economy. Your goal is to endure endless waves of increasingly more ghastly foes, starting with lumbering Elites and progressing through swifter, deadlier undead assailants.[/p][p]As you strive to survive against the horde, you’ll earn points to upgrade personal attributes, purchase weapons and ammo, unlock new areas, or roll for powerful weapon modifiers. (Are you a “Sidekick that shoots Shock Rifle bursts” or a “Bulldog filled with rockets” kind of survivor? It’s a personal choice, but one with potentially grave significance.)[/p][p]Get moving. The nightmare’s just begun.[/p][h3]QUOTH THE FALCONS[/h3][p]Do you dare to discover The Forge Falcons? Read our Community Corner interview, meet the team in our Halo World Championship community panel, or visit their official website to learn more about these talented Forgers.[/p][hr][/hr][h2]HALO 5: GUARDIANS TURNS 10[/h2][p]Here’s a scary thought for all us mortals: October 27 marks the tenth anniversary of Halo 5: Guardians! In a few short weeks, we’ll celebrate the milestone with the return of Extermination and four beloved armor sets from Halo 5: Guardians multiplayer.[/p][h3]COMING SOON: EXTERMINATION[/h3][p]Extermination is a 4v4 Slayer variant where your team must wipe out the entire enemy team before their fallen comrades return to action. Once you drop a foe, you’ll have 15 seconds to eliminate their allies—or else the clock resets to the time remaining since the next enemy fell in action.[/p][p]Stay tuned for a dedicated Extermination playlist on October 28.[/p][h3]COMING SOON: ANNIVERSARY ARMOR[/h3][p][/p][p]On October 28, four armor sets commemorating Halo 5: Guardians will take on new missions in Halo Infinite. Inspired by favorite multiplayer helmets, these anniversary armor sets will arrive simultaneously in both the Shop and the Exchange.[/p]
  • [p]Hunter: Savvy Spartans choose HUNTER technology for its customizable interfaces, a puissant surveillance suite, and dependable maneuverability in hand-to-hand sparring.[/p]
  • [p]Helljumper: Thanks to innovative field upgrades by Cascade Stronghold Technologies, testbed HELLJUMPER armor can reliably endure the atmospheric rigors expected of GEN3 Mjolnir.[/p]
  • [p]Copperhead: When it comes to building interspecies alliances, COPPERHEAD armor has consistently proven its merits for both kinetic diplomacy and charm offensives.[/p]
  • [p]Shinobi: Though the design’s origins remain obscure, the undisclosed reasons behind its approved use among Spartans of the UNSC may prove even more unknowable.[/p]
[p]Better start squirreling away those Spartan Points for later in the Fall Update![/p][hr][/hr][h2]SQUAD BATTLE REANIMATED[/h2][p]As the chilly autumn air announces the onset of winter, this Haloween season is the perfect time to cozy up to a Squad Battle Refresh! Jump into the Squad Battle playlist to sip on:[/p]
  • [p]New maps: Take a stroll through familiar stomping grounds in Longshore (returning from Halo 3) and First Light (a remake of Halo 4’s Daybreak).[/p]
  • [p]Loadout changes: Watch enemies fall like autumn leaves with a new default loadout. Squad Battlers now start with the M392 Bandit and the MA5K Avenger.[/p]
  • [p]Improved matchmaking: We’ve added new functionality to Squad Battle’s matchmaking systems to improve queue times in cases where your Match Composer recipe may be too restrictive. To get you into the fight faster, the matchmaker will start with your selected modes as a preference, then slowly widen its scope to find you a match in other available modes.[/p]
  • [p]KOTH updates: We’ve modified scoring in Squad Battle’s King of the Hill variants for a more traditional flavor. Teams now earn one point per second while holding a hill, but hills rotate around the map every 60 seconds. Strategize, choose your hills wisely, and accrue 180 points to win![/p]
[p]With throwback maps, perfectly spiced KOTH, and a fresh batch of weapons, there’s never been a comfier way to enjoy a nostalgia-inducing 8v8.[/p][hr][/hr][h2]OPERATION PASS[/h2][p]As specters, spooks, and Spartans mingle in the gloom, what abominable armaments lie in wait at the end of Operation Pass Lane? Ring the bell if you dare…[/p][h3]FREE OPERATION PASS[/h3][p]Brave the fateful machinations of Operation: Haloween II to unearth the Dirgesinger armor set, featuring none other than the Gravemind’s terrible visage. Wrought patiently from flesh and bone and time, this haunted helm afflicts all those who look upon it with a certain infectious charm.[/p][p]Complete all 20 tiers of the free Operation Pass by November 18 to join your voice with the Dirgesinger’s timeless chorus.[/p][h3]PREMIUM OPERATION PASS[/h3][p]Those who delve into the mysteries of the Premium Pass shall maximize their pestilential potential with the Defiled Needler weapon model and Corrupting Oil weapon coating.[/p][p]Premium Pass reward tracks cannot be killed with mortal weapons (they never expire!). Premium Pass holders can also earn bonus XP and deploy an additional challenge slot while their pass is equipped.[/p][hr][/hr][h2]QUALITY-OF-AFTERLIFE UPDATE[/h2][p]When the Halo 5: Guardians anniversary celebration begins, we’ll be releasing a pair of quality-of-life updates to help matchmakers and Forgers conduct their dire deeds![/p][h3]Improved Mode Titles[/h3][p]Starting October 28, matchmaking modes will follow a more consistent title format for easier searching, bookmarking, and discovery.[/p][p]Whereas the titles for some modes used to contain info about their player count or default playlist (e.g., “Arena: Slayer”) in varying order, all Halo Studios mode titles will soon be normalized to adhere to a simplified “\[MODE]: \[SIZE]\[VARIANT]” format.[/p][p]For example, a core mode such as “Slayer” will now be listed under that name, while Slayer’s 24-player Fiesta variant can be found under “Slayer: BTB Fiesta.” We hope this will improve the way players find new multiplayer experiences in Halo Infinite.[/p][h3]Updated Forge Canvases[/h3][p]We’ve amended the set of Forge Objects that are available by default on Canvases to include support for all core mode variants.[/p][p]Starting October 28, you will now find a variety of utility Objects for Invasion, Assault, and more mode variants on all eight Forge Canvases (Arid, Barrage, Ecliptic, Institute, Mires, Permafrost, Seafloor, and Void) to make iteration and design easier and more fluid than ever.[/p][hr][/hr][h2]THE FALL UPDATE LIVES![/h2][p]As shadows recede, and warpaths turn astray, Operation: Haloween II descends to strike fear into the hearts of Spartans everywhere.[/p][p]Recite the ancient words found in our Fall Update overview to summon the Vestige Carbine, the fearsome Falcon, fiendish new Weapons Bench customizations, and more game-changing autumnal updates.[/p][hr][/hr][h2]WAYPOINT CHRONICLE[/h2][p]Coming this month are two new Waypoint Chronicles to celebrate the arrival of Haloween and the tenth anniversary of Halo 5: Guardians.[/p][p]ASCENSION ON ATROPOS / OCTOBER 8[/p][p]“October 2556. The crew of the UNSC Saturn deal with the consequences of a catastrophic Flood outbreak at LV-31, and a fanatical alien cult seeks to find a new path to divine transcendence.”[/p][p]FIFTH CANTICLE / OCTOBER 27[/p][p]“2558. Amid the chaos of the Created uprising, five tales of truth, compromise, betrayal, purpose, and change unfold across the galaxy.[/p][p]Doctor Catherine Halsey and Jul ‘Mdama share an honest conversation, Captain Lasky makes arrangements for a vital mission to Sanghelios, Arbiter Thel ‘Vadam confronts a traitor, Exuberant Witness makes some new friends, and a strange signal is picked up on Zeta Halo.”[/p][hr][/hr][h2]THE SHOP[/h2][p]
This spooky season, the resident necromancers at The Shop have raised a devious duo of armor bundles for the frightfully inclined.[/p][h3]ALL HALO’S EVE BUNDLE[/h3][p]‘Twas all Halo’s Eve when a harvester of unbound souls met a hunter of the damned. The All Halo’s Eve bundle joins the Helsinger and Gourdian Knight armor sets at a dire crossroads with an exclusive death effect and an extra-sweet assortment of Haloween treats.[/p]
  • [p]Helsinger: The HELSINGER title is bestowed on those forged by arcane trials against light-fearing abominations. Let its singular purpose drive your hand to divine victory over the emissaries of ancient evils. Be sure to anoint the Hive Stalker Shock Rifle with the Eye Candy weapon coating before heading out on tonight’s hunt.[/p]
  • [p]Gourdian Knight: O, Gourdian Jack is a merry fellow! His teeth are jagged and his eyes are yellow! Brave the moonlit moors of the fallow court to ride full abreast with this gleeful harvester of sorrows. As you sneak up on unsuspecting mortals, you can snare admiring looks from fellow bumps-in-the-night with the Weaver’s Embrace armor coating, or snuff your luminous approach with the Candlejack helmet attachment.[/p]
  • [p]Revealed Truth: Why should death seal their lips? Ply your enemies for a “flood” of closely held secrets with the bundle-exclusive Revealed Truth death effect.[/p]
[p]Pick up the All Halo’s Eve bundle to acquire the Helsinger and Gourdian Knight armor sets, Hive Stalker Shock Rifle weapon model, Eye Candy weapon coating, Weaver’s Embrace armor coating, and the Revealed Truth death effect set.[/p][h3]PROMETHEAN RAIDER[/h3][p]Beneath the full moon howls the Promethean Raider bundle, an unholy union of favorite customizations conjured especially for Haloween. This ferocious pack includes the Raider armor set (introduced in Operation: Last Stand), Promethean Bulldog weapon model, Worn Sky armor coating, Academy Issue and Second Foundation weapon coatings, Chibi Johnson weapon charm, and Behold Sector backdrop.[/p][hr][/hr][h2]THE EXCHANGE[/h2][p]Still picking out your costume? Choose from a cauldronful of eerie Flood and HAZMAT accessories at The Exchange, or snag the full Scanner, Venator, and Ogun armor sets.[/p]
[p]NAME[/p]
[p]TYPE[/p]
[p]FROM[/p]
[p]Scanner[/p]
[p]Bundle[/p]
[p]NEW[/p]
[p]Blighted Vitality[/p]
[p]Hip Gear[/p]
[p]NEW[/p]
[p]Exo[/p]
[p]Helmet[/p]
[p]NEW[/p]
[p]Far Hailer[/p]
[p]Helmet Attachment[/p]
[p]NEW[/p]
[p]Bracewell Probe[/p]
[p]Armor Coating[/p]
[p]NEW[/p]
[p]Sanctum Defender[/p]
[p]Armor Coating[/p]
[p]NEW[/p]
[p]Veteran Steel[/p]
[p]Armor Coating[/p]
[p]NEW[/p]
[p]Ghost of Reach[/p]
[p]Bundle[/p]
[p]FLEETCOM[/p]
[p]Pass Tense[/p]
[p]Weapon Coating[/p]
[p]Halo Gear[/p]
[p]Pass Tense[/p]
[p]Vehicle Coating[/p]
[p]Halo Gear[/p]
[p]Northwest Sky[/p]
[p]Armor Coating[/p]
[p]Halo Gear[/p]
[p]Venator[/p]
[p]Helmet[/p]
[p]Reclaimer[/p]
[p]UA/Koper[/p]
[p]Helmet Attachment[/p]
[p]Reclaimer[/p]
[p]UA/XG-102 Kyn[/p]
[p]Chest Gear[/p]
[p]Reclaimer[/p]
[p]UA/XG-90[/p]
[p]Shoulderpads[/p]
[p]Reclaimer[/p]
[p]TAC/LI-100 Firebee[/p]
[p]Wrist Gear[/p]
[p]Reclaimer[/p]
[p]UA/XG-9S[/p]
[p]Kneepads[/p]
[p]Reclaimer[/p]
[p]UA/XG-15 Plate[/p]
[p]Hip Gear[/p]
[p]Reclaimer[/p]
[p]Reconstruct Confidence[/p]
[p]Backdrop[/p]
[p]Reclaimer[/p]
[p]Ogun[/p]
[p]Helmet[/p]
[p]Containment[/p]
[p]Lumen Prolight[/p]
[p]Helmet Attachment[/p]
[p]Containment[/p]
[p]Mauvegleam[/p]
[p]Visor[/p]
[p]Containment[/p]
[p]ECOTECH Sampler[/p]
[p]Chest Gear[/p]
[p]Containment[/p]
[p]Fan Vent[/p]
[p]Shoulderpads[/p]
[p]Containment[/p]
[p]Quickflush[/p]
[p]Hip Gear[/p]
[p]Containment[/p]
[p]Mesa Inclined[/p]
[p]Armor Coating[/p]
[p]Containment[/p]
[p]First Response[/p]
[p]Stance[/p]
[p]Containment[/p]
[p]Dangerous Bonds[/p]
[p]Weapon Charm[/p]
[p]Containment[/p]
[p]Splice[/p]
[p]Backdrop[/p]
[p]Containment[/p]
[p]Powersuit Hero[/p]
[p]Armor Coating[/p]
[p]HCS[/p]
[p]Sequence Authority[/p]
[p]Weapon Charm[/p]
[p]Ultimate Rewards[/p]
[p]Puzzle Palace[/p]
[p]Visor[/p]
[p]Ultimate Rewards[/p]
[h2]PLAYER RESOURCES[/h2][p]Halo Infinite offers a universe of multiplayer experiences. To navigate this constellated cosmos, we’ve compiled a list of useful resources for new and returning players. Visit these links to see currently active playlists, game mode overviews, patch notes, and more:[/p][p]New to Halo Infinite? Check out our New Player Guide for helpful tips.[/p][h2]SUPPORT[/h2][p]Run into a bug, glitch, or unexpected issue? Submit a ticket to Halo Support.[/p][p]You can submit tickets on a wide range of topics that includes reports of audio issues, crashes, game-save corruption, general bug reports, and more.[/p][h2]PRESS KIT[/h2][p]Download the Operation: Haloween II press kit.[/p]