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Forge Overview | Winter Update 2024

The 2024 Winter Update for Halo Infinite is fast approaching and we wanted to give you a look at the updates and improvements coming to Forge, including third-person camera options, enhanced Forger attribution for player-created maps and modes, and much more.



Let’s dive in!

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[h2]Third-Person Camera[/h2]

Once upon a time, before it was an original Xbox launch title, Halo looked very different…

Before the series became the first-person shooter we have known and loved for almost a quarter of a century, Halo previously saw a period of exploration as a third-person action game.



Of course, there are elements of third-person that have long been part of the Halo gameplay experience, such as when the player gets into a vehicle. Adopting a third-person perspective has also been possible in Theater mode, where players are able to watch, record, and screenshot their previous matches, but—outside the realms of modding—there has never been a proper third-person experience in Halo.

That changes with the 2024 Winter Update.

The ability to change between first- and third-person perspectives will be available at a mode level in Custom Games options and as a scripting node in Forge.

Players will be able to get hands-on with this in matchmaking when the Third-Person Firefight playlist launches, helping you to get a handle on what Halo feels like in this new way to play.



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[h2]Improved Forger Attribution[/h2]

Since Forge launched as part of Halo Infinite, we have continued to build on this feature with continuous updates and improvements to the experience. We have also sought to improve how we highlight Forge creators, which is another element of the 2024 Winter Update.

To increase the visibility of Forgers who have created the maps and modes you’re enjoying, we have updated multiple areas of the game to highlight the gamertags and more easily allow players to bookmark their creations.

Starting next week, you will be able to see these updates on the following screens:
  • Match intro camera
  • Pause menu
  • Scoreboard
  • Post-game carnage report

Additionally, we have added the ability to bookmark maps and modes on several of these screens as well.

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[h2]Commander Agryna Lines[/h2]



In Halo Infinite, we were introduced to Spartan Commander Laurette Agryna, head of the Avery J. Johnson Academy where the multiplayer aspect of the game is centered.

Agryna also serves as one of the multiplayer announcers in Halo Infinite, and Forgers will be able to utilize her voiceover in the same fashion as when we added Jeff Steitzer’s voice lines to Forge.

And, to allow maximum control with this new feature, you can also ensure that only the intended players or team will hear each line set up in Forge’s nodegraph:
  • Play Announcer Voiceover for All Players
  • Play Announcer Voiceover for Player
  • Play Announcer Voiceover for Team

These nodes will have Agryna’s lines for the following categories:
  • Accolades
  • Mode: Assault
  • Mode: CTF
  • Mode: Land Grab
  • Mode: Lone Wolves
  • Match
  • Mode Titles
  • Ordnance
  • Score
  • Mode: Stockpile
  • Time
  • Mode: Total Control
  • Weapon Drills

You’ll be able to find these new lines alongside the existing Steitzer lines within the “Play Announcer Voicer” nodes mentioned above. Be sure to use the “Announcer Voice” custom game option to better control mode communication.

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[h2]Global Lifepool[/h2]

Lifepool (or respawn ticket) systems have been a staple of many heart-pounding gaming experiences. To help bring the intensity of that win condition to all our modes, we’ve now made it a global custom game option.

This means that players can now create modes with two different win conditions. If applied to Capture The Flag, the conditions could now be “Capture the flag or wipe out the enemy team’s forces to win.”

Additionally, we’ve paired this lifepool system with global revive systems, which players may recognize from Firefight and Attrition.

The new custom game options will be:

[h3]Health & Damage > Lifepool[/h3]
  • Lifepool Enabled for Teams
  • Eagle Team Respawn Count
  • Cobra Team Respawn Count

[h3]Revive[/h3]
  • Team Revive
  • Auto-Revive
  • Auto-Revive Timer
  • Revive-Grants Over shield
  • Preserve Revive Progress
  • Revive Allies Action Time
  • Revive Action Time Scales Per Revive
  • Revive Time Scalar
  • Revive Orb Lifetime Enabled
  • Revive Orb Lifetime

The new nodes added to help Forgers control these systems even more include:
  • Revive Player
  • Revive All Players
  • Revive All Players On Team
  • On Revive Orb Spawned
  • Get Lifepool Lives Remaining
  • Adjust Lifepool

The mode possibilities with these settings are quite exciting, and we can’t wait to see what players are able to do with them.

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[h2]Nav Marker Improvements[/h2]

As more mode functionality has come online with Forge, we’ve also set our sights on improving how mode information can be communicated to the players during the match. In our Fleetcom update, we added a ton of improvements with Nav Markers, but we knew that there was still more to do.

The next improvement we wanted to go after was ‘docking’ of Nav Markers, which helps someone who is actively working on an objective, like securing a Stronghold. This will take a Nav Marker that is displayed on a capture zone and move it into a ‘docked’ position in a player’s HUD when they enter it. An example of this can be seen during our Winter Update Community Livestream.

To support this functionality, we’ve added over a dozen new nodes to Forge’s scripting nodegraph.

We’ve also added four new nodes to help support Volume Visibility to bolster modes that could benefit from the additional controls.

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[h2]Additional Improvements[/h2]

Alongside these new features, we have made some additional improvements to Forge as well. These have come as the result of feedback from the community as folks look to further expand their range of options to create on an increasingly granular level in Forge.

[h3]Music in Forge Controls[/h3]

Mode creators will now have the option to turn off each mode’s default music in Custom Games, allowing them to take full advantage of the Campaign Music functionality added earlier this year.

To accompany this addition, new music control nodes will also be added to the Forge nodegraph:
  • Fade Music Track for All

[h3]Get Generic Zone Progress Node[/h3]

The default nav markers provided by Generic Zones are valuable in getting basic functionality into the hands of players. The major limitation in creating your own markers for Generic Zones is that there is no way for players to get the progress of Generic Zones themselves.

We have added a new node called Get Generic Zone Progress, the result of which is that it will show the capture progress of a particular zone and works in any game mode template for Generic Zones.

[h3]Minigame Mode Labels[/h3]

When we previously released the minigame variants, we got some feedback from the community that these lacked specific mode labels. As a result of that feedback, we have added some new mode labels:
  • Minigame Asymmetrical Include
  • Minigame Asymmetrical Exclude
  • Minigame BTB Include
  • Minigame BTB Exclude
  • Minigame Ranked Include
  • Minigame Ranked Exclude
  • Minigame Ranked Asymmetrical Include
  • Minigame Ranked Asymmetrical Exclude
  • Minigame BTB Asymmetrical Include
  • Minigame BTB Asymmetrical Exclude

When an object has the “Include” label, it should only appear in that mode variant. When an object has the “Exclude” label, it should be available in all modes except the one selected.

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That’s everything coming on the Forge front for the 2024 Winter Update to Halo Infinite. We’re always looking for further feedback to expand the options available to players and can’t wait to see what you make!

Sandbox Overview | Great Journey

Didn’t you know? Spartans never die.



Operation: Great Journey is landing next Tuesday, November 5, and it’s bringing a lot of great additions to Halo Infinite. Arriving just in time for the twentieth birthday of Halo 2, the Winter 2024 update will include a Halo 2-inspired playlist with legacy movement mechanics, Third-Person Firefight, new Forge features, and much more.

Even with those head-turning additions, potentially the most anticipated aspect of the release is the arrival of a brand-new weapon.

Let’s take a look!

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[h2]MA5K Avenger[/h2]

Originally seen on the cover of Halo: Ghosts of Onyx back in 2006, wielded by Spartan-III super-soldiers, the MA5K will be joining the arsenal of weapons in Halo Infinite as the MA5K Avenger.

This fully automatic rifle stands out with its extremely high rate-of-fire, which is properly accompanied by an increased magazine size. Built by Misriah Armory for running and gunning at a short range, the Avenger also has a fast ready-up time after sprinting, rapid reload speed, and can be switched to very quickly.

All in all, the MA5K Avenger has a commanding presence in Halo Infinite’s close quarters combat dance. To see it in action, be sure to check out our recent Winter Update Community Livestream!

As we were building out the weapon, we knew it would only be natural to have it fit into the SMG role. Celebrating the game that first introduced SMGs to Halo by bringing an SMG-class weapon to Halo Infinite felt like a great fit.

Our tuning process started by examining Halo 2’s SMG, which wasn’t known as the most effective weapon unless dual-wielded, and cross-referencing it with the SMGs from Halo 3: ODST and Halo 5, which were both highly effective and positively received by players. After plenty of fun playtests and iteration, we landed on a tuning pass which feels similar to both, yet has clearly established an identity of its own as a natural inclusion into this pantheon of SMGs.

Starting next week, the MA5K Avenger will be the starting weapon in the Halo 2-inspired Delta Arena playlist, become your secondary weapon in many Firefight experiences, and start appearing on SMG-class weapon racks throughout the game.

Equip your Mirage IIC armor, go hands-on with it, and let us know how it feels!

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[h2]Sandbox Updates[/h2]

A few other sandbox updates will be landing alongside the addition of the MA5K Avenger.

Here’s what you can expect when you boot up Halo Infinite next week!



[h3]VK78 Commando[/h3]

Previously, when using the VK78 Commando at maximum spread, the bullets were trending only to the outer edges of the bloomed reticle. To give the VK78 Commando a more consistent feel, we’ve adjusted the bloom properties to allow the bullet to land anywhere within the bounds of the bloomed reticle. This is similar to the adjustment made with the MA40 AR in the Operation: Fleetcom update.

To balance out the now more accurate Commando, the bloom will reach maximum spread slightly quicker than before.

  • Increased maximum bullet spread
    • Maximum error angle (high) 0.9 >> 0.95
  • Adjusted Commando Rifle error angles to give it a more consistent feel
    • Minimum error angle (high) 0.6 >> 0.08
  • Faster bloom expansion.
    • Upper bound deceleration time 0.2152 >> 0.2252

[h3]MK50 Sidekick[/h3]

The Mk50 Sidekick has always been one of the most effective weapons in the sandbox. We wanted to keep that consistent feeling, while also addressing feedback around it still feeling a little too effective at range. To accomplish this, we’ve adjusted the weapon’s bloom properties to incentivize scavenging while still keeping it as that reliable secondary weapon players can depend on.

Similar to the VK78 Commando above, we’ve adjusted the bloom properties to prevent the bullets from favoring the reticle’s outer edge, allowing them to now land anywhere inside the reticle.

To balance that increased consistency, we’ve increased its potential spread when fired rapidly.
  • Increased base bullet spread
    • Maximum error angle (low) 0.03 >> 0.35
    • Lower bound deceleration 0.55 >> 0.56
    • Upper bound deceleration 0.42 >> 0.43


[h3]Active Camo[/h3]

“Sneaky beaver” flag runs are a staple of Capture the Flag which provide exciting and creative gameplay experiences. With that in mind, we’ve seen players on the offensive utilize the camo flag run with extremely high efficiency.

To give the team whose flag has been taken a better fighting chance to stop a camouflaged flag runner—and to more closely match the camo behavior of previous Halo games—the camo flag runner’s Spartan will remain camouflaged, but the flag itself will be visible.

[h3]Thruster[/h3]

The Thruster is currently a piece of equipment that offers a high reward but takes little risk when used during combat. Its quick dash movement while simultaneously always having your weapon ready to fire was something we wanted to look at more closely.

To address this, activating Thruster will now briefly disable weapon use, similar to Halo 5’s Thruster. This should provide some counterplay potential to those battling against a Thruster user while still giving the Thruster user an advantage.

[hr][/hr]

A brand-new weapon with the MA5K Avenger, new sandbox balance updates, a Halo 2-inspired playlist, Third-Person Firefight, and more all arrive next Tuesday, November 5, with the 2024 Winter Update and Operation: Great Journey.

Operation: Great Journey | Winter Update

The Great Journey is nigh! As Halo 2 marks its twentieth birthday this month, Operation: Great Journey has arrived to bring the celebrations to Halo Infinite, kicking off the 2024 Winter Update.



New weapon and sandbox updates, new Halo 2-inspired playlist with a selection of fan-favorite maps (and Halo 2-style gameplay adjustments), new Operation Pass, Forge updates, and so much more. Let’s get you briefed on everything the Winter Update is bringing to Halo Infinite today!

[previewyoutube][/previewyoutube]

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[h2]Operation: Great Journey[/h2]

“Forward, warriors, and fear not pain or death!”



A new Operation means a free 20-tier Operation Pass. Earn progress with Match XP and you will unlock the Thremaleon armor set, inspired by the iconic and beloved Rtas ‘Half-Jaw” ‘Vadum—former Special Operations commander of the Covenant and current legendary shipmaster of Shadow of Intent.

Custom crafted by the Kolaar Manufactorum, this armor is given to Spartans that have been selected to serve alongside Swords of Sanghelios special forces.

Upgrade to the Premium Pass to secure the Veteran SRS99 weapon model, based on Halo 2’s sniper rifle, and Damascus Alchemy weapon coating. The Premium Pass comes with an additional Challenge Slot, bonus XP, and never expires.
  • 500 credits will make the Operation Pass durable (it will not expire), offers bonus XP during the Operation’s live window, an extra Challenge slot while your pass is equipped, and comes with an exclusive customization item
  • 2,000 credits instantly unlocks all 20 tiers of the Operation Pass at purchase and includes the exclusive bonus customization item
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[h2]MA5K Avenger[/h2]

I need a weapon.



Originally seen on the cover of Halo: Ghosts of Onyx, wielded by Spartan-III super-soldiers, the MA5K has come to Halo Infinite.

A fully automatic rifle with a high rate-of-fire and increased magazine size manufactured by Misriah Armory, the MA5K Avenger is highly effective at short range. It boasts a large, 60-round magazine size, and its ready-up and reload time is faster compared to other rifles in the game. If you’re looking to enhance a run-and-gun style of gameplay, the MA5K Avenger is the weapon for you.

Time to put it to good use, Spartans!

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[h2]Playlist Updates[/h2]

“Get tactical, Marines!”

[h3]Delta Arena[/h3]

A new dedicated Halo 2-inspired playlist has arrived, featuring classic maps and movement. Here are some of the settings that have been adjusted to recreate that old gameplay feel.
  • Sprint: Disabled
  • Clamber: Disabled
  • Jump Height: 120%
  • Starting Weapon: MA5K Avenger
  • Secondary Weapon: None
  • Friendly Player Collision: On

The Delta Arena playlist brings us back to beloved battlefields from the past which have been remade in Forge.

[h3]Ascension[/h3]
Credit: bullet2thehead9, DISTORTED JAKAL, MikRips



You miss those games of Tower of Power too, huh?

[h3]Beaver Canyon[/h3]
Credit: UneeQ, Mr Greencastle, Azwilko1997, MikRips



Playable beavers confirmed?

[h3]Boulevard[/h3]
Credits: UneeQ, Mr Greencastle, ArtNoob, MikRips



This is our turf!

[h3]Canopy[/h3]
Credits: UneeQ, Mr Greencastle, MikRips, ArtNoob



That old, familiar feeling…

[h3]Conjurer[/h3]
Credits: MikRips, bullet2thehead9, DISTORTED JAKAL



A wizard, warlock, and warlord walk into a bar…

[h3]Inquisitor[/h3]
Credits: UneeQ, Mr GreenCastle, MikRips, ArtNoob, WookieCookies



A place for the pious. There’s nothing “mid” about Midship!

[h3]Serenity[/h3]
Credits: UneeQ, Mr Greencastle, MikRips



A sanctuary of the ancients.

[h3]Third-Person Firefight[/h3]

Bip. Bap. Bam! Welcome back to Firefight: King of the Hill, things might look a little different to what you’re used to…

In a throwback to Halo’s pre-Xbox roots, jump into Firefight: King of the Hill and you will experience Halo from a rather different perspective: third-person.

Third-person gameplay has, of course, always been part of Halo by varying degrees—such as when operating vehicles, turrets, and certain heavy weapons—but it has never been part of the moment-to-moment gameplay.

Available in matchmaking today are the following modes:
  • Firefight: King of the Hill
  • Fiestafight: King of the Hill
  • Gruntpocalypse: King of the Hill
  • Gruntpocalypse Fiesta: King of the Hill

The maps will be familiar territory, but seen from a new angle as you navigate and battle the Banished in third-person. For the full list, as well as additional details, check out our Playlist Overview.



[h3]Ranked Update[/h3]

Two new maps have also arrived in Ranked!

The first is Inquisitor, the remake of Midship shown above. That’s right, one of the most iconic maps in Halo history has returned—an all-timer from Halo 2 which provides a perfect balance for close-quarters and mid-range combat.

As for the other, say hello to Fortress.

[h3]Fortress[/h3]
Credits: MikRips, Ethan Hibbs



This brand-new symmetrical map offers fast-paced action and rewards deadly precision, with two snipers up for grabs, and an opportunity to play offensively with an Overshield to help secure your lead or make a daring comeback.

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[h2]Forge Updates[/h2]

The Winter Update brings with it a series of additions and improvements as the result of feedback from the community, as folks look to further expand their range of options to create on an increasingly granular level in Forge.

[h3]Third-Person Camera[/h3]

The ability to change between first- and third-person perspectives will be available at a mode level in Custom Games options and as a scripting node in Forge.

Go hands-on with this in matchmaking with the Third-Person Firefight playlist, helping you to get a feel for how Halo plays with this new perspective.

[h3]Improved Forger Attribution[/h3]

To increase the visibility of Forgers who have created the maps and modes you’re enjoying, we have updated multiple areas of the game to highlight the gamertags and more easily allow players to bookmark their creations.

You will be able to see these updates on the following screens:
  • Match intro camera
  • Pause menu
  • Scoreboard
  • Post-game carnage report

Additionally, we have added the ability to bookmark maps and modes on several of these screens as well.

[h3]Commander Agryna Voice Lines[/h3]

Spartan Commander Laurette Agryna—head of the Avery J. Johnson Academy—serves as one of the multiplayer announcers in Halo Infinite, and Forgers will be able to utilize her voiceover in the same fashion as when we added Jeff Steitzer’s voice lines to Forge.

To allow maximum control with this new feature, you can also ensure that only the intended players or team will hear each line set up in Forge’s nodegraph.

[h3]...And More![/h3]

That’s just the tip of the iceberg! We’ve added further improvements to the Global Lifepool systems, nav markers, music in Forge controls, Generic Zone progress nodes, and minigame mode labels.

For a detailed look into these enhanced elements, read our Forge Overview.

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[h2]Sandbox Updates[/h2]



When you jump into the game, you will find that there have been a number of changes made to Halo Infinite’s sandbox as well, further addressing player feedback. Here’s a look at the highlights.

[h3]VK78 Commando[/h3]
  • Increased maximum bullet spread
  • Removed “donut bloom”
  • Faster bloom expansion

We wanted to help improve the bloom properties of the VK78 Commando. Previously, at maximum spread, the VK78’s bullets were trending only to the outer edges of the bloomed reticle. To give the weapon a more consistent feel, we’ve adjusted the bloom properties to allow the bullet to land anywhere within the bounds of the bloomed reticle. To balance the now more accurate VK78, the bloom will reach maximum spread slightly quicker than previously.

[h3]MK50 Sidekick[/h3]
  • Removed “donut bloom”
  • Increased base bullet spread

The Mk50 Sidekick has become one of the most reliable weapons in the sandbox. With that in mind, we wanted to keep that consistent feeling for the weapon by touching up some of its bloom properties. Additionally, a common point of fan feedback has been that the Mk50 can be used very efficiently from extended ranges, and we have pulled that slightly back to incentivize scavenging for other long-ranged weapon options.

[h3]Active Camo[/h3]
  • When holding a flag with Active Camo, the flag object will now remain visible while it’s being carried

The “sneaky beaver” flag runs are a staple of Capture the Flag that provides exciting and creative gameplay experiences. With that in mind, we’ve seen players on the offensive utilize the camo flag run with very high efficiency. To give the team whose flag has been taken a better fighting chance to stop the camo flag runner, the camo flag runner’s Spartan will remain camouflaged, but the flag itself will be visible.

[h3]Thruster[/h3]
  • When Thrust is activated by a player, they will no longer be able to shoot at the same time

Thruster is seen as an item of equipment with high reward and little risk when used during combat. Combining quick movement with your weapon always ready to fire was something we wanted to address. We have added in two functional changes that will very briefly disable weapon usage and hide your reticle during the Thruster movement. This should provide some counterplay potential to those battling against an opponent with the Thruster equipment while still maintaining the equipment user’s advantage.

For a more extensive breakdown of these changes, head over to our Sandbox Overview.

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[h2]Shop[/h2]
[h3]Rocket Reclaimer[/h3]



“Your new suit’s a Mark VI, just came up from Seongnam this morning.”

The Rocket Reclaimer bundle includes:
  • Master Chief Mark VI armor kit
  • Green Man armor coating
  • Veteran SPNKr weapon model
  • Veteran Metal weapon coating

Step into the iconic Mjolnir Mark VI armor of the Master Chief in Halo 2 and prepare to finish the fight.

[h3]Helioskrill[/h3]



Created by a Sangheili prodigy, an artisan-armorer inspired to test her skill against the best that humanity could muster, the Helioskrill armor was regarded as a work of art in both form and function for Spartan super-soldiers.

The Arbitration bundle contains:
  • Helioskrill helmet
  • Stormclaw Mask helmet attachment
  • Helioskrill Pauldrons
  • Helioskrill Harness chest attachment
  • Helioskrill Cuisse hip gear
  • Helioskrill Poleyn kneepads
  • Risk Explorer armor coating
  • Reclaimed Wings armor effects set

This armor suits you!

[h3]Delta Forged[/h3]



Love the look of all of the above? You can get it all in the Delta Forged bundle, compiling both the Rocket Reclaimer and Arbitration bundles, and as a bonus the Delta Forged bundle contains:
  • Oracle Augmentor shoulders
  • Oracle Protocol chest attachment

[h3]Wartime Requisition[/h3]



Even prototype Marine Corps helmet designs have been snapped up for use by active-duty Spartans.

Based on the design of the UNSC Marines’ battle dress uniforms, particularly those seen in Halo 2: Anniversary, the Wartime Requisition bundle offers a fitting look for the frontlines. This bundle contains:
  • XM55 ACH helmet
  • HUL-I/UPTIK helmet attachment
  • UA/Model 48 shoulder pads
  • UA/M532 Plate chest attachment
  • UA/ULAP hip gear
  • UA/Type MI kneepads
  • Pixel Camouflage armor coating
  • Podium Finish stance
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[h2]The Exchange[/h2]



With the arrival of Operation: Great Journey is a refresh of The Exchange, where you can acquire various customization items with Spartan Points earned by playing matches and completing certain Challenges.

Notably, the fan-favorite Mark V Zeta helmet and Scorpion Punch armor coating make a (re)appearance, becoming available to players for the first time since the Tac Ops event all the way back in 2022. If you missed these back then, be sure to secure ‘em now!
  • Arbitration – Emblem (Twitch Drops)
  • Phalanx – Visor (Tactical Ops)
  • Tigris – Gloves (Tactical Ops)
  • UA/MAUROS – Helmet Attachment (Tactical Ops)
  • TAC/AHD TYPE 3ZY – Chest Attachment (Tactical Ops)
  • MAT-2559/Grenade Pack – Hip Attachment (Tactical Ops)
  • Have S’Moa – Weapon Charm (Ultimate Reward)
  • Wort – Weapon Charm (Ultimate Reward)
  • Claw Patrol – Stance (Tactical Ops)
  • Holy Flare – Weapon Charm (Twitch Drops)
  • HUL-I/LIGHTSPIKE – Helmet Attachment (NEW)
  • Scorpion Punch – Armor Coating (Tactical Ops)
  • Covenant Frontline – Armor Coating (Twitch Drops)
  • Death Hex – Weapon Coating (Twitch Drops)
  • Ember Hex – Weapon Coating (Twitch Drops)
  • Thremaleon Cuisse – Hip Attachment (NEW)
  • Mark V Zeta – Helmet (Tactical Ops)
  • War Hero – Weapon Charm (NEW)
[hr][/hr]
[h2]Waypoint Chronicle[/h2]

In celebration of Halo 2’s twentieth birthday and the launch of Operation: Great Journey, we’ve got a new short story releasing as part of the festivities.

Halo: Age of Retribution will release on November 8, available to read here on Halo Waypoint, as a free PDF, and in audiobook format on YouTube.



November 3, 2552. After the Prophet of Regret is assassinated by the Master Chief, the Covenant is shaken to its foundations as the feud between Brutes and Elites reaches a violent turning point.

[hr][/hr]
[h2]Halo Support[/h2]

Today’s update delivers many updates and fixes that the team have been working on to improve the Halo Infinite experience. Head over to the Halo Support site to check out the full list of patch notes.

Run into a bug, glitch, or other unexpected issue? Submit a ticket and notify the team on the Halo Support site.

You can submit tickets on a wide range of topics that include reports of Audio Issues, Crashes, Game Save Corruption, Report a Player, General Bug Reports, and more.

[hr][/hr]

That brings this launch blog to a conclusion. Get your hands on the MA5K Avenger and lay waste to your opponents in the Delta Arena playlist, try out some third-person Firefight: King of the Hill, progress your Operation Pass so your Spartan can cosplay as a certain legendary shipmaster, play around with all the new elements of this latest Forge update, and stay tuned for the upcoming Waypoint Chronicle!

Jump into Halo Infinite and party like it’s 2004!

[hr][/hr]
[h2]Press Kit[/h2]

Download the Operation: Great Journey press kit here!

Playlist Overview | Great Journey

Picture it… The year is 2004, Mountain Dew and Doritos are the snacks de rigueur, and the sequel to 2001’s hit game Halo: Combat Evolved is in your Xbox, ready to go.

Twenty years ago, the gaming world was introduced to Halo 2, and things were never the same. The multiplayer experience forged friendships, propelled online gaming to the mainstream, elevated MLG to another level, and was truly a catalyst of the early gaming and online eras.

With Operation: Great Journey coming on November 5, we wanted to celebrate this iconic milestone by bringing the Halo 2 festivities to Halo Infinite. Here are the playlists that will be available next week…

[hr][/hr]
[h2]Delta Arena[/h2]

Delta Arena is a playlist intended to embody the spirit of the gameplay you experienced in 2004. Think of it as a modern take on the legacy settings you remember from days of yore.



The Delta Arena modes will feature:
  • No sprint
  • No clamber
  • Increased jump height
  • Friendly player collision

You’ll be playing a mix of Slayer, Oddball, Capture the Flag, and King of the Hill on some maps that will look very familiar:

[h3]Ascension (Ascension)[/h3]
Credits: bullet2thehead9, DISTORTED JAKAL, MikRips
Bookmark


[h3]Boulevard (Turf)[/h3]
Credits: UneeQ, Mr Greencastle, ArtNoob, MikRips
Bookmark


[h3]Canopy (Lockout)[/h3]
Credits: UneeQ, Mr Greencastle, MikRips, ArtNoob
Bookmark


[h3]Conjurer (Warlock)[/h3]
Credits: MikRips, bullet2thehead9, DISTORTED JAKAL
Bookmark


[h3]Inquisitor (Midship)[/h3]
Credits: UneeQ, Mr GreenCastle, MikRips, ArtNoob, WookieCookies
Bookmark


[h3]Serenity (Sanctuary)[/h3]
Credits: UneeQ, Mr Greencastle, MikRips
Bookmark


[h3]Beaver Canyon (Beaver Creek)[/h3]
Credits: UneeQ, Mr Greencastle, Azwilko1997, MikRips
Bookmark



It’s time to party like it’s 2024!

[hr][/hr]
[h2]Third-Person Firefight[/h2]

Halo has been a first-person shooter since its release in 2001 (except of course for some gameplay elements such as driving, operating turrets, etc), but it previously explored third-person action during the MacWorld days. As a result, players have often dreamed what Halo would look like from a different vantage point. At long last, that dream is a reality with the introduction of Third-Person Firefight!



You will soon be able to see the Halo Infinite Firefight experience you know through a whole new lens. Battle for the hill on your favorite Firefight: King of the Hill map and mode combo while being able to admire how enemies look from afar (or around corners), while also allowing you to appreciate how stylish you are. It’ll be the first in Halo matchmaking history.

At launch, you’ll be playing Firefight: King of the Hill on Normal difficulty with Heroic and Legendary following later. Here’s what is coming at launch:
  • Fiestafight: King of the Hill
  • Firefight: King of the Hill
  • Gruntpocalypse: King of the Hill
  • Gruntpocalypse Fiesta: King of the Hill


And the maps you'll be playing on:
  • Ardent Prayer
  • Behemoth
  • Breaker
  • Cliffhanger
  • Courtyard
  • Deadlock
  • Exiled
  • Fragmentation
  • Gyrefight
  • Highpower
  • House of Reckoning
  • Kusini Bay
  • Launch Site
  • Lone Wolf
  • Oasis
  • Powerhouse
  • Refuge
  • Rendezvous
  • Scarr
  • Vallaheim

You’ll also be able to explore and play with the third-Person camera in custom games and we can’t wait to see what you create with these options!

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[h2]Ranked Update[/h2]

There’s also some updates coming to the Ranked experience with Operation: Great Journey in the form of two new map additions.

Fortress is a brand-new symmetrical map design that plays CTF and all variants of Slayer (Tactical and Snipers included). Players can expect fast-paced action with exciting moments provided by dual sniper battles, Overshield, and more. It’s a beautiful map with a unique aesthetic that will have players taking a moment to enjoy the view.

Inquisitor is a remake of one of Halo’s most iconic maps—Halo 2's Midship. You’ll be transported back in time once you load into what is an amazing recreation. This map is tried and true. Inquisitor also plays at a fast pace in CTF and Slayer (Tactical and Snipers included). Be ready as soon as you spawn—the action is coming in hot!

Along with the Great Journey comes a rank reset, effectively giving you a Great Journey on your back up the ranked ladder. Good luck.

[h3]Inquisitor (Midship)[/h3]
Credits: UneeQ, Mr GreenCastle, MikRips, ArtNoob, WookieCookies
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[h3]Fortress[/h3]
Credits: MikRips, Ethan Hibbs
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All of these experiences will be available with the launch of Operation: Great Journey on November 5. Warm up your thumbs and prepare to play!

Operation: Haloween Exchange & Shop

Space is dark and lonely, a perfect graveyard for your foes...



Blast over to the Shop and secure the Stellar Eclipse bundle to acquire:
  • Eclipse helmet
  • Apparition Veil helmet attachment
  • Marrow Mantle shoulder pads
  • Keeper’s Ribguard chest attachment
  • UTIL/SIREN REAVER hip attachment
  • UTIL/Project ORANGEWALK wrist attachment
  • Terror Grips gloves
  • Bone Bracers kneepads
  • Corpsewhite Messenger armor coating
  • Pumpkin Force weapon model for M41 SPNKr
  • Training Ground weapon coating

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Enter The Exchange for customization rewards from the past🪙



Earn Spartan Points from matches, Operation Pass progress, and weekly Ultimate Rewards. Redeem for past and new items like:

🐀 Charming Rat weapon charm
🐀 Neon Hawk armor effect
🐀 Heat Stress weapon coating
🐀 Sentry stance
🐀 ...and more!

Don't forget, items will not be “going away” when the Exchange refreshes. They will still be available to purchase with Spartan Points through the customization menus (much like bundles once they have rotated out of the Shop).


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Fly high, live fast, keep your trigger on the weapon release switch and you'll be ready for the pilot's capsule of any Created fightercraft.



The Molten Chrome bundle contains:
  • Deltajock helmet
  • Redline Adaptation helmet attachment
  • Pinion Augmentor shoulder pads
  • Maverick Protocol chest attachment
  • Linerunner Utility hip attachment
  • Relayframe Plugin wrist attachment
  • Xeric Waves armor coating
  • Photon Exciter weapon model for Mk50 Sidekick
  • Darkness Falls weapon coating


Go forth, shiny and chrome!