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Operation: Great Journey | Winter Update

The Great Journey is nigh! As Halo 2 marks its twentieth birthday this month, Operation: Great Journey has arrived to bring the celebrations to Halo Infinite, kicking off the 2024 Winter Update.



New weapon and sandbox updates, new Halo 2-inspired playlist with a selection of fan-favorite maps (and Halo 2-style gameplay adjustments), new Operation Pass, Forge updates, and so much more. Let’s get you briefed on everything the Winter Update is bringing to Halo Infinite today!

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[h2]Operation: Great Journey[/h2]

“Forward, warriors, and fear not pain or death!”



A new Operation means a free 20-tier Operation Pass. Earn progress with Match XP and you will unlock the Thremaleon armor set, inspired by the iconic and beloved Rtas ‘Half-Jaw” ‘Vadum—former Special Operations commander of the Covenant and current legendary shipmaster of Shadow of Intent.

Custom crafted by the Kolaar Manufactorum, this armor is given to Spartans that have been selected to serve alongside Swords of Sanghelios special forces.

Upgrade to the Premium Pass to secure the Veteran SRS99 weapon model, based on Halo 2’s sniper rifle, and Damascus Alchemy weapon coating. The Premium Pass comes with an additional Challenge Slot, bonus XP, and never expires.
  • 500 credits will make the Operation Pass durable (it will not expire), offers bonus XP during the Operation’s live window, an extra Challenge slot while your pass is equipped, and comes with an exclusive customization item
  • 2,000 credits instantly unlocks all 20 tiers of the Operation Pass at purchase and includes the exclusive bonus customization item
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[h2]MA5K Avenger[/h2]

I need a weapon.



Originally seen on the cover of Halo: Ghosts of Onyx, wielded by Spartan-III super-soldiers, the MA5K has come to Halo Infinite.

A fully automatic rifle with a high rate-of-fire and increased magazine size manufactured by Misriah Armory, the MA5K Avenger is highly effective at short range. It boasts a large, 60-round magazine size, and its ready-up and reload time is faster compared to other rifles in the game. If you’re looking to enhance a run-and-gun style of gameplay, the MA5K Avenger is the weapon for you.

Time to put it to good use, Spartans!

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[h2]Playlist Updates[/h2]

“Get tactical, Marines!”

[h3]Delta Arena[/h3]

A new dedicated Halo 2-inspired playlist has arrived, featuring classic maps and movement. Here are some of the settings that have been adjusted to recreate that old gameplay feel.
  • Sprint: Disabled
  • Clamber: Disabled
  • Jump Height: 120%
  • Starting Weapon: MA5K Avenger
  • Secondary Weapon: None
  • Friendly Player Collision: On

The Delta Arena playlist brings us back to beloved battlefields from the past which have been remade in Forge.

[h3]Ascension[/h3]
Credit: bullet2thehead9, DISTORTED JAKAL, MikRips



You miss those games of Tower of Power too, huh?

[h3]Beaver Canyon[/h3]
Credit: UneeQ, Mr Greencastle, Azwilko1997, MikRips



Playable beavers confirmed?

[h3]Boulevard[/h3]
Credits: UneeQ, Mr Greencastle, ArtNoob, MikRips



This is our turf!

[h3]Canopy[/h3]
Credits: UneeQ, Mr Greencastle, MikRips, ArtNoob



That old, familiar feeling…

[h3]Conjurer[/h3]
Credits: MikRips, bullet2thehead9, DISTORTED JAKAL



A wizard, warlock, and warlord walk into a bar…

[h3]Inquisitor[/h3]
Credits: UneeQ, Mr GreenCastle, MikRips, ArtNoob, WookieCookies



A place for the pious. There’s nothing “mid” about Midship!

[h3]Serenity[/h3]
Credits: UneeQ, Mr Greencastle, MikRips



A sanctuary of the ancients.

[h3]Third-Person Firefight[/h3]

Bip. Bap. Bam! Welcome back to Firefight: King of the Hill, things might look a little different to what you’re used to…

In a throwback to Halo’s pre-Xbox roots, jump into Firefight: King of the Hill and you will experience Halo from a rather different perspective: third-person.

Third-person gameplay has, of course, always been part of Halo by varying degrees—such as when operating vehicles, turrets, and certain heavy weapons—but it has never been part of the moment-to-moment gameplay.

Available in matchmaking today are the following modes:
  • Firefight: King of the Hill
  • Fiestafight: King of the Hill
  • Gruntpocalypse: King of the Hill
  • Gruntpocalypse Fiesta: King of the Hill

The maps will be familiar territory, but seen from a new angle as you navigate and battle the Banished in third-person. For the full list, as well as additional details, check out our Playlist Overview.



[h3]Ranked Update[/h3]

Two new maps have also arrived in Ranked!

The first is Inquisitor, the remake of Midship shown above. That’s right, one of the most iconic maps in Halo history has returned—an all-timer from Halo 2 which provides a perfect balance for close-quarters and mid-range combat.

As for the other, say hello to Fortress.

[h3]Fortress[/h3]
Credits: MikRips, Ethan Hibbs



This brand-new symmetrical map offers fast-paced action and rewards deadly precision, with two snipers up for grabs, and an opportunity to play offensively with an Overshield to help secure your lead or make a daring comeback.

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[h2]Forge Updates[/h2]

The Winter Update brings with it a series of additions and improvements as the result of feedback from the community, as folks look to further expand their range of options to create on an increasingly granular level in Forge.

[h3]Third-Person Camera[/h3]

The ability to change between first- and third-person perspectives will be available at a mode level in Custom Games options and as a scripting node in Forge.

Go hands-on with this in matchmaking with the Third-Person Firefight playlist, helping you to get a feel for how Halo plays with this new perspective.

[h3]Improved Forger Attribution[/h3]

To increase the visibility of Forgers who have created the maps and modes you’re enjoying, we have updated multiple areas of the game to highlight the gamertags and more easily allow players to bookmark their creations.

You will be able to see these updates on the following screens:
  • Match intro camera
  • Pause menu
  • Scoreboard
  • Post-game carnage report

Additionally, we have added the ability to bookmark maps and modes on several of these screens as well.

[h3]Commander Agryna Voice Lines[/h3]

Spartan Commander Laurette Agryna—head of the Avery J. Johnson Academy—serves as one of the multiplayer announcers in Halo Infinite, and Forgers will be able to utilize her voiceover in the same fashion as when we added Jeff Steitzer’s voice lines to Forge.

To allow maximum control with this new feature, you can also ensure that only the intended players or team will hear each line set up in Forge’s nodegraph.

[h3]...And More![/h3]

That’s just the tip of the iceberg! We’ve added further improvements to the Global Lifepool systems, nav markers, music in Forge controls, Generic Zone progress nodes, and minigame mode labels.

For a detailed look into these enhanced elements, read our Forge Overview.

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[h2]Sandbox Updates[/h2]



When you jump into the game, you will find that there have been a number of changes made to Halo Infinite’s sandbox as well, further addressing player feedback. Here’s a look at the highlights.

[h3]VK78 Commando[/h3]
  • Increased maximum bullet spread
  • Removed “donut bloom”
  • Faster bloom expansion

We wanted to help improve the bloom properties of the VK78 Commando. Previously, at maximum spread, the VK78’s bullets were trending only to the outer edges of the bloomed reticle. To give the weapon a more consistent feel, we’ve adjusted the bloom properties to allow the bullet to land anywhere within the bounds of the bloomed reticle. To balance the now more accurate VK78, the bloom will reach maximum spread slightly quicker than previously.

[h3]MK50 Sidekick[/h3]
  • Removed “donut bloom”
  • Increased base bullet spread

The Mk50 Sidekick has become one of the most reliable weapons in the sandbox. With that in mind, we wanted to keep that consistent feeling for the weapon by touching up some of its bloom properties. Additionally, a common point of fan feedback has been that the Mk50 can be used very efficiently from extended ranges, and we have pulled that slightly back to incentivize scavenging for other long-ranged weapon options.

[h3]Active Camo[/h3]
  • When holding a flag with Active Camo, the flag object will now remain visible while it’s being carried

The “sneaky beaver” flag runs are a staple of Capture the Flag that provides exciting and creative gameplay experiences. With that in mind, we’ve seen players on the offensive utilize the camo flag run with very high efficiency. To give the team whose flag has been taken a better fighting chance to stop the camo flag runner, the camo flag runner’s Spartan will remain camouflaged, but the flag itself will be visible.

[h3]Thruster[/h3]
  • When Thrust is activated by a player, they will no longer be able to shoot at the same time

Thruster is seen as an item of equipment with high reward and little risk when used during combat. Combining quick movement with your weapon always ready to fire was something we wanted to address. We have added in two functional changes that will very briefly disable weapon usage and hide your reticle during the Thruster movement. This should provide some counterplay potential to those battling against an opponent with the Thruster equipment while still maintaining the equipment user’s advantage.

For a more extensive breakdown of these changes, head over to our Sandbox Overview.

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[h2]Shop[/h2]
[h3]Rocket Reclaimer[/h3]



“Your new suit’s a Mark VI, just came up from Seongnam this morning.”

The Rocket Reclaimer bundle includes:
  • Master Chief Mark VI armor kit
  • Green Man armor coating
  • Veteran SPNKr weapon model
  • Veteran Metal weapon coating

Step into the iconic Mjolnir Mark VI armor of the Master Chief in Halo 2 and prepare to finish the fight.

[h3]Helioskrill[/h3]



Created by a Sangheili prodigy, an artisan-armorer inspired to test her skill against the best that humanity could muster, the Helioskrill armor was regarded as a work of art in both form and function for Spartan super-soldiers.

The Arbitration bundle contains:
  • Helioskrill helmet
  • Stormclaw Mask helmet attachment
  • Helioskrill Pauldrons
  • Helioskrill Harness chest attachment
  • Helioskrill Cuisse hip gear
  • Helioskrill Poleyn kneepads
  • Risk Explorer armor coating
  • Reclaimed Wings armor effects set

This armor suits you!

[h3]Delta Forged[/h3]



Love the look of all of the above? You can get it all in the Delta Forged bundle, compiling both the Rocket Reclaimer and Arbitration bundles, and as a bonus the Delta Forged bundle contains:
  • Oracle Augmentor shoulders
  • Oracle Protocol chest attachment

[h3]Wartime Requisition[/h3]



Even prototype Marine Corps helmet designs have been snapped up for use by active-duty Spartans.

Based on the design of the UNSC Marines’ battle dress uniforms, particularly those seen in Halo 2: Anniversary, the Wartime Requisition bundle offers a fitting look for the frontlines. This bundle contains:
  • XM55 ACH helmet
  • HUL-I/UPTIK helmet attachment
  • UA/Model 48 shoulder pads
  • UA/M532 Plate chest attachment
  • UA/ULAP hip gear
  • UA/Type MI kneepads
  • Pixel Camouflage armor coating
  • Podium Finish stance
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[h2]The Exchange[/h2]



With the arrival of Operation: Great Journey is a refresh of The Exchange, where you can acquire various customization items with Spartan Points earned by playing matches and completing certain Challenges.

Notably, the fan-favorite Mark V Zeta helmet and Scorpion Punch armor coating make a (re)appearance, becoming available to players for the first time since the Tac Ops event all the way back in 2022. If you missed these back then, be sure to secure ‘em now!
  • Arbitration – Emblem (Twitch Drops)
  • Phalanx – Visor (Tactical Ops)
  • Tigris – Gloves (Tactical Ops)
  • UA/MAUROS – Helmet Attachment (Tactical Ops)
  • TAC/AHD TYPE 3ZY – Chest Attachment (Tactical Ops)
  • MAT-2559/Grenade Pack – Hip Attachment (Tactical Ops)
  • Have S’Moa – Weapon Charm (Ultimate Reward)
  • Wort – Weapon Charm (Ultimate Reward)
  • Claw Patrol – Stance (Tactical Ops)
  • Holy Flare – Weapon Charm (Twitch Drops)
  • HUL-I/LIGHTSPIKE – Helmet Attachment (NEW)
  • Scorpion Punch – Armor Coating (Tactical Ops)
  • Covenant Frontline – Armor Coating (Twitch Drops)
  • Death Hex – Weapon Coating (Twitch Drops)
  • Ember Hex – Weapon Coating (Twitch Drops)
  • Thremaleon Cuisse – Hip Attachment (NEW)
  • Mark V Zeta – Helmet (Tactical Ops)
  • War Hero – Weapon Charm (NEW)
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[h2]Waypoint Chronicle[/h2]

In celebration of Halo 2’s twentieth birthday and the launch of Operation: Great Journey, we’ve got a new short story releasing as part of the festivities.

Halo: Age of Retribution will release on November 8, available to read here on Halo Waypoint, as a free PDF, and in audiobook format on YouTube.



November 3, 2552. After the Prophet of Regret is assassinated by the Master Chief, the Covenant is shaken to its foundations as the feud between Brutes and Elites reaches a violent turning point.

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[h2]Halo Support[/h2]

Today’s update delivers many updates and fixes that the team have been working on to improve the Halo Infinite experience. Head over to the Halo Support site to check out the full list of patch notes.

Run into a bug, glitch, or other unexpected issue? Submit a ticket and notify the team on the Halo Support site.

You can submit tickets on a wide range of topics that include reports of Audio Issues, Crashes, Game Save Corruption, Report a Player, General Bug Reports, and more.

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That brings this launch blog to a conclusion. Get your hands on the MA5K Avenger and lay waste to your opponents in the Delta Arena playlist, try out some third-person Firefight: King of the Hill, progress your Operation Pass so your Spartan can cosplay as a certain legendary shipmaster, play around with all the new elements of this latest Forge update, and stay tuned for the upcoming Waypoint Chronicle!

Jump into Halo Infinite and party like it’s 2004!

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[h2]Press Kit[/h2]

Download the Operation: Great Journey press kit here!

Playlist Overview | Great Journey

Picture it… The year is 2004, Mountain Dew and Doritos are the snacks de rigueur, and the sequel to 2001’s hit game Halo: Combat Evolved is in your Xbox, ready to go.

Twenty years ago, the gaming world was introduced to Halo 2, and things were never the same. The multiplayer experience forged friendships, propelled online gaming to the mainstream, elevated MLG to another level, and was truly a catalyst of the early gaming and online eras.

With Operation: Great Journey coming on November 5, we wanted to celebrate this iconic milestone by bringing the Halo 2 festivities to Halo Infinite. Here are the playlists that will be available next week…

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[h2]Delta Arena[/h2]

Delta Arena is a playlist intended to embody the spirit of the gameplay you experienced in 2004. Think of it as a modern take on the legacy settings you remember from days of yore.



The Delta Arena modes will feature:
  • No sprint
  • No clamber
  • Increased jump height
  • Friendly player collision

You’ll be playing a mix of Slayer, Oddball, Capture the Flag, and King of the Hill on some maps that will look very familiar:

[h3]Ascension (Ascension)[/h3]
Credits: bullet2thehead9, DISTORTED JAKAL, MikRips
Bookmark


[h3]Boulevard (Turf)[/h3]
Credits: UneeQ, Mr Greencastle, ArtNoob, MikRips
Bookmark


[h3]Canopy (Lockout)[/h3]
Credits: UneeQ, Mr Greencastle, MikRips, ArtNoob
Bookmark


[h3]Conjurer (Warlock)[/h3]
Credits: MikRips, bullet2thehead9, DISTORTED JAKAL
Bookmark


[h3]Inquisitor (Midship)[/h3]
Credits: UneeQ, Mr GreenCastle, MikRips, ArtNoob, WookieCookies
Bookmark


[h3]Serenity (Sanctuary)[/h3]
Credits: UneeQ, Mr Greencastle, MikRips
Bookmark


[h3]Beaver Canyon (Beaver Creek)[/h3]
Credits: UneeQ, Mr Greencastle, Azwilko1997, MikRips
Bookmark



It’s time to party like it’s 2024!

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[h2]Third-Person Firefight[/h2]

Halo has been a first-person shooter since its release in 2001 (except of course for some gameplay elements such as driving, operating turrets, etc), but it previously explored third-person action during the MacWorld days. As a result, players have often dreamed what Halo would look like from a different vantage point. At long last, that dream is a reality with the introduction of Third-Person Firefight!



You will soon be able to see the Halo Infinite Firefight experience you know through a whole new lens. Battle for the hill on your favorite Firefight: King of the Hill map and mode combo while being able to admire how enemies look from afar (or around corners), while also allowing you to appreciate how stylish you are. It’ll be the first in Halo matchmaking history.

At launch, you’ll be playing Firefight: King of the Hill on Normal difficulty with Heroic and Legendary following later. Here’s what is coming at launch:
  • Fiestafight: King of the Hill
  • Firefight: King of the Hill
  • Gruntpocalypse: King of the Hill
  • Gruntpocalypse Fiesta: King of the Hill


And the maps you'll be playing on:
  • Ardent Prayer
  • Behemoth
  • Breaker
  • Cliffhanger
  • Courtyard
  • Deadlock
  • Exiled
  • Fragmentation
  • Gyrefight
  • Highpower
  • House of Reckoning
  • Kusini Bay
  • Launch Site
  • Lone Wolf
  • Oasis
  • Powerhouse
  • Refuge
  • Rendezvous
  • Scarr
  • Vallaheim

You’ll also be able to explore and play with the third-Person camera in custom games and we can’t wait to see what you create with these options!

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[h2]Ranked Update[/h2]

There’s also some updates coming to the Ranked experience with Operation: Great Journey in the form of two new map additions.

Fortress is a brand-new symmetrical map design that plays CTF and all variants of Slayer (Tactical and Snipers included). Players can expect fast-paced action with exciting moments provided by dual sniper battles, Overshield, and more. It’s a beautiful map with a unique aesthetic that will have players taking a moment to enjoy the view.

Inquisitor is a remake of one of Halo’s most iconic maps—Halo 2's Midship. You’ll be transported back in time once you load into what is an amazing recreation. This map is tried and true. Inquisitor also plays at a fast pace in CTF and Slayer (Tactical and Snipers included). Be ready as soon as you spawn—the action is coming in hot!

Along with the Great Journey comes a rank reset, effectively giving you a Great Journey on your back up the ranked ladder. Good luck.

[h3]Inquisitor (Midship)[/h3]
Credits: UneeQ, Mr GreenCastle, MikRips, ArtNoob, WookieCookies
Bookmark


[h3]Fortress[/h3]
Credits: MikRips, Ethan Hibbs
Bookmark



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All of these experiences will be available with the launch of Operation: Great Journey on November 5. Warm up your thumbs and prepare to play!

Operation: Haloween Exchange & Shop

Space is dark and lonely, a perfect graveyard for your foes...



Blast over to the Shop and secure the Stellar Eclipse bundle to acquire:
  • Eclipse helmet
  • Apparition Veil helmet attachment
  • Marrow Mantle shoulder pads
  • Keeper’s Ribguard chest attachment
  • UTIL/SIREN REAVER hip attachment
  • UTIL/Project ORANGEWALK wrist attachment
  • Terror Grips gloves
  • Bone Bracers kneepads
  • Corpsewhite Messenger armor coating
  • Pumpkin Force weapon model for M41 SPNKr
  • Training Ground weapon coating

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Enter The Exchange for customization rewards from the past🪙



Earn Spartan Points from matches, Operation Pass progress, and weekly Ultimate Rewards. Redeem for past and new items like:

🐀 Charming Rat weapon charm
🐀 Neon Hawk armor effect
🐀 Heat Stress weapon coating
🐀 Sentry stance
🐀 ...and more!

Don't forget, items will not be “going away” when the Exchange refreshes. They will still be available to purchase with Spartan Points through the customization menus (much like bundles once they have rotated out of the Shop).


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Fly high, live fast, keep your trigger on the weapon release switch and you'll be ready for the pilot's capsule of any Created fightercraft.



The Molten Chrome bundle contains:
  • Deltajock helmet
  • Redline Adaptation helmet attachment
  • Pinion Augmentor shoulder pads
  • Maverick Protocol chest attachment
  • Linerunner Utility hip attachment
  • Relayframe Plugin wrist attachment
  • Xeric Waves armor coating
  • Photon Exciter weapon model for Mk50 Sidekick
  • Darkness Falls weapon coating


Go forth, shiny and chrome!

Infection: Alpha Zombies & Refresh

It’s October so you know what that means… That’s right, it’s the start of PSL (pumpkin spice latte) season! For those of us who may not indulge, it’s also the start of what is affectionately known as “spooky season” so what better time to roll out an update to the beloved Infection playlist?

Alongside some new maps, we’re also excited for you all to play some Alpha Zombies. Yes, the classic mode returns. No tricks, all treats – let’s take a closer look!

[hr][/hr]
[h2]Alpha Zombies[/h2]

The fan-favorite Infection mode, Alpha Zombies, has returned!



This mode is all about survival instincts. Featuring simplified loadouts, such as Spartans with Pistols & Shotguns, Infected with swords, and no weapons on map – it should feel more reminiscent of legacy Infection experiences.

[h3]Spartans[/h3]
  • Weapons: MK50 Sidekick & CQS48 Bulldog
  • Equipment: Thruster (3 uses)

[h3]Infected[/h3]
  • Weapon: Infected Energy Sword
  • Movement Speed: 110%
  • Sprint Speed Scalar: 110%
  • Jump Height: 110%
  • Gravity Scalar: 80%
  • Camo Intensity: Fully visible, no camo

[h3]Last Spartan Standing[/h3]
  • Weapons: MK50 & CQS48 Bulldog
  • Equipment: Thruster (3 charges added)
  • Unlimited Ammo
  • Shield Multiplier: 300%
  • Movement Speed: 110%
  • Sprint Speed Scalar: 110%
  • Reload Speed: 110%
  • Melee Recover Speed: 110%

Much liked Alpha Zombies in Halo 5 and Halo: Reach, it’s a bit more straight-forward but survival is not guaranteed. With only Pistols and Shotguns in play, Spartans will be able to pick up ammo from fallen teammates or ammo crates to keep themselves armed – all while fighting off the growing number of Infected enemies.



We’ve been enjoying playing Alpha Zombies internally, and we were proud to have iterated on it with the incredible InfectionHub community, Dreamz, and DarkMaiming during its development.

[hr][/hr]
[h2]Infection Intro[/h2]

The base Infection mode is also getting an update to help improve the experience based on data and player feedback. These changes are meant to balance the mode a bit more between Spartans and Infected, as the Infected had a bit too much power.



As a result, the updated settings for base Infection are now:

[h3]Spartans[/h3]
  • Weapons: VK78 Commando & CQS48 Bulldog
  • Equipment: Threat Seeker (3 uses) [Previously: Threat Sensor (4 uses)]

[h3]Alpha Infected[/h3]
  • Weapon: Infected Energy Sword
  • Equipment: Shroud Screen (2 uses) [previously: Shroud Screen (4 uses)]
  • Movement Speed: 110%
  • Sprint Speed Scalar: 110%
  • Jump Height: 110%
  • Gravity Scalar: 80%
  • Camo Intensity: 80%, partial camo

The update from 100% to 80% camo intensity was made to address feedback around being infected by an Alpha – without ever being able to see it.

Providing an opportunity for counter-play went a long way to improving this experience. Now, the 80% intensity will appear to players in a fun way that is similar to Halo 5’s Infection. If the Alpha Infected walks at base speed, Spartans will only see the glow of their Iratus VFX but will not get red reticle or see them on radar. If the Alpha Infected sprints at top speed, they will be fully visible to their Spartan counterparts.

[h3]Beta Infected[/h3]
  • Weapon: Infected Energy Sword
  • Equipment: Quantum Translocator (1 use)
  • Movement Speed: 110%
  • Sprint Speed Scalar: 110%
  • Jump Height: 110%
  • Gravity Scalar: 80%
  • Camo Intensity: Fully visible, no camo

[h3]Last Spartan Standing[/h3]
  • Weapons: Any
  • Equipment: LSS keeps their existing equipment
  • Unlimited Ammo: Yes
  • Shield Multiplier: 300%
  • Movement Speed: 110%
  • Sprint Speed Scalar: 110%
  • Reload Speed: 110%
  • Melee Recover Speed: 110%

[hr][/hr]
[h2]Global updates[/h2]

We’ve also updated a few settings across both Infection modes to help balance the experience.

[h3]Infected Movement Speed[/h3]

You may have noticed this in each of the sections above, but the movement speeds of Infected has been reduced in both base Infection and Alpha Zombies. Previously, the movement speed was set to 125% and sprint speed scalar was set to 150%, which was proving to be far too fast and effective. It was less fun to battle as a Spartan and was tipping the scales too far in favor of the Infected.

Now, at 110% speeds, Spartans should be able to find more success while still keeping the modes balanced for both sides.

[h3]Weapon Damage[/h3]

Spartans have also received a slight increase in weapon damage, from 100% to 110%. This change is meant to help the CQS48 Bulldog feel more consistent against Infected players while still keeping the MK50 Sidekick at a 4 shot kill.

[h3]Starting Infected[/h3]

In base Infection, only two Alpha Infected would spawn at the start of each round. This made it extremely difficult to get those crucial initial Infections that can start to turn the tide of a match.

With this update, both modes will start with three Alpha Infected players in each round. This will help prevent slow starts and encourage both Infected players and Survivors to work together early on in the round.

[h3]Last Spartan Standing Timer[/h3]

Previously, when a round reached its Last Spartan Standing, it would start a 30 second timer. That timer was meant to help the sole survivor by ensuring they wouldn’t need to endure for extended periods of time if all their teammates fell early. However, it also had a side-effect of limiting the impressive final stands that Last Spartan Standing players could go on.

Given how important those Last Spartan Standing sprees are to the Infection experience, we’ve decided to remove the timer and base it entirely off the round’s remaining time. Now, it’s entirely up to each Spartan to outlast the horde until the final buzzer.



[h3]Scoring Updates[/h3]

Last, but certainly not least, we wanted to make adjustments to scoring in these modes. Most of the community feedback revolved around two common themes:

The point disparity when playing a round as an Infected vs playing as a Spartan, especially when starting as an Alpha Infected
The balance between getting kills as a Spartan vs playing back to get survival points
To help address this, we’ve updated the scoring to be a little more closely aligned with Halo 5’s Infection. The point breakdown of both modes will now look like this:
  • Points per Kill (Survivor): 5
  • Points per Kill (LSS): 5
  • Points per Kill (Infected): 15
  • Last Spartan Standing Bounty: 25
  • Survivor Betrayal Penalty: -10
  • Survivor Bonus: 25
  • Infected Bonus: 10
  • Last Spartan Standing Score Bonus: 15
  • Survival Score Interval Seconds: 30s
  • Score per Survival Interval: 10

With these changes, we’ve seen matches typically have more balanced in-game scores. Usually, this means a fairly close score match-up of heavy slayers, longer survival times, and solid rounds as an Infected.

Thank you for continuing to provide feedback on all aspects of the Infection experience. We’ll continue to monitor match data and player feedback around these new additions and updates.

We hope you all enjoy, survive, and thrive.

[hr][/hr]
[h2]Zombie Wonderland[/h2]

Alongside the updated Infection modes comes new maps! Here’s the new haunted infected playgrounds you’ll be exploring for each mode.

[h3]Cessation[/h3]
Bookmark
Credits: I Crush All



[h3]Copperhead[/h3]
Bookmark
Credits: timmyforges, DellSoto



[h3]Homestead[/h3]
Bookmark
Credits: Whos Blaze, Lahont, bullet2thehead9, Sikamikanico



[h3]Jotunn[/h3]
Bookmark
Credits: Norseman Nick



[h3]Pipeline[/h3]
Bookmark
Credits: UnknownEmerald



[h3]Plunderland[/h3]
Bookmark
Credits: Halo FunTime Productions



[h3]Stage Fright[/h3]
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Credits: UnknownEmerald



Within this updated Infection playlist, Alpha Zombies will also be featured on Aquarius, Catalyst, Forest, Illusion, Live Fire, and Recharge.

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Is it a trick or a treat? There’s only one way to find out and that’s to jump in and experience it for yourself!

Распродажа от Tencent: Keywords Studios выкупила студию Certain Affinity

Ирландская компания Keywords Studios официально объявила о покупке американской студии Certain Affinity. Сумма сделки не раскрывается.