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Halo: The Machine Breaks

2558. As Jul ‘Mdama’s Covenant grows stronger through acquisition of powerful Forerunner technology, one malfunctioning Promethean Knight discovers the last vestiges of its humanity.



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Halo: The Machine Breaks is available here, on Halo Waypoint, as a free PDF, and in audiobook format on YouTube.

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[h3]Historian's Note[/h3]

Halo: The Machine Breaks takes place throughout the latter half of 2558, predominantly around the events of Halo: Escalation where Dr. Catherine Halsey and Covenant Supreme Leader Jul ‘Mdama seek to reunite both halves of the Janus Key.

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The Third Dignitary Schema descends upon the human colony world Oban—designated CE-174-6 c—with dozens of Promethean forces deploying from the underbellies of Twelfth-order escort craft, their monolithic forms obscured within thick overcast skies.

Oban is a rocky, mountainous world of vast rolling hills and untouched lowlands—long stretches of green that ascend into wave-like formations of rock, and greater peaks capped with snow. An aerial view makes it appear as if a terrible storm was frozen, turned to stone, and has stood silent and still in its petrified form for millennia.

Among those highland crags lies a nexus of prefabricated strongholds, research facilities, training grounds, and power plants—the early years of a human colonization effort.

TDS-009's anterior shield distributors flare for a moment as it lands on soft grassy terrain and immediately advances. The Promethean Knight unit kicks up mud with every step as the war machine’s powerful legs carry it through the aftermath of the rain season, an extreme two-month period of engineered weather patterns that would make conquest inadvisable for any organic foe.

The Knight fires its light rifle, bursts of hardlight find their marks with precision, piercing primitive human armor and soft flesh. Dark trails of orange streak through the air, impacting humans once more—just as they did over a hundred millennia ago, shattering redoubts and star fortresses in an ancient war. At least, that is what the combat-wisdom of the Strategos command pattern states—the battlenet conductor of all Promethean units that provides directives, intelligence, and at times contextual knowledge from its long service.

Were a Composer active in the field, death would be unnecessary for these humans. Due to the low military threat posed by these hostile elements, capture and conversion would be the ideal prime directive, but the present absence of the device makes this impossible.

The combat-wisdom of the Strategos finds this loss of biological life wasteful.

As the last human occupying the primitive grey-green structure falls, its fragile form blasted back by a nearby detonation, TDS-009's combat effectiveness is noted. It is now designated by the Strategos as a commander, granting higher authority—subsuming other local units into its schema, including a dozen crawlers—and is provided deeper access to the Promethean battlenet to enhance its autonomy. In addition, its authority is now visually denoted by blazing patterns of hardlight which cover the unit’s helmet and carapace.

Together, the reinforced Third Dignitary Schema marches onto the next structure. It is a dull and rectangular industrial building bearing the letters “UNSC” printed on the side, and notably features a large communications dish on its roof.

Half-a-dozen crawlers flank the structure, initiating a charge-assisted leap onto its outer walls, skittering in all directions. The combat-wisdom of the Strategos understands that fear is an effective tool to be leveraged against many types of biological lifeforms: the suggestion of uncertainty, of randomness, can provide momentary distractions which create critical openings. The other six crawler units charge the barricaded structure’s entrance, breaking through to leap onto the human guards within. Some are dragged outside by the crawlers, while others scatter for cover. It matters not, for the objective of this moment was simply to remove the human targets from their bunker so they can be more effectively neutralized.

TDS-009 raises its light rifle to fire at one of the humans that has been dragged, writhing and screaming, into close proximity by two of the crawlers.

The Knight’s light rifle is fully functional. It possesses a plentiful supply of light mass ammunition, and targeting data guarantees a successful lethal hit.

But TDS-009 pauses, for there is something new on the battlefield.

It initially appears to be a small humanoid—a child of these colonists, perhaps. But upon closer inspection, it is no such thing. Where there is a face, there are no features. It is clothed only in flesh. A wretched half-life of a being that fills TDS-009 with feelings it should not have—revulsion, dread, fear.

The remaining human soldiers continue to fire their primitive ballistic weapons while moving in a desperate, uncoordinated fashion, attempting to find some way to retreat. But the being simply stands rooted to the spot—seemingly oblivious to the slaughter of its protectors—and stares at TDS-009. The Knight stares back, attempting to scan it with its sensor arrays. While children seldom register as combatants, they are designated as useful minds for sublimation by a Composer... but in the absence of such a device, the Knight awaits a directive.

No directive regarding the being ever comes.

Instead, the Strategos command pattern notes the cessation of weapons fire from TDS-009 and directs other Knight units to compensate, prompting the crawlers—now led by a newly designated alpha—to assume a more directly lethal role.

The last human screams as three crawlers fall upon him, shredding through both combat skin and flesh. Ordinarily, a Knight unit would disintegrate the bloody remains with a burst from its scattershot, but the Strategos directs the Third Dignitary Schema to leave the bodies. They are meant to be found.

TDS-009 does not understand the reason for this order and looks back to find the strange being, wondering why the Strategos did not provide a directive for it, but it has disappeared.

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Twelfth-order escort vessels descend as all Promethean units are recalled to their crèches aboard Song of Retribution, an assault carrier belonging to an allied multispecies faction known as the Covenant. Despite possessing privileged battlenet access, TDS-009 is not informed by the Strategos command pattern whether the outcome on Oban was victory, defeat, or even whether the battle was finished—nor is any further context for the mission provided. The Prometheans simply depart its rocky surface to be ferried to their next battlefield, leaving the bodies of the humans behind.

After a series of decontamination sweeps and sensor scans to eliminate any alien bacteria, Promethean units are sent to the assemblers for repair. The assembler features a recessed semi-spherical nanofabrication chamber where pattern-weavers forge the templates encoded within their design seeds. It was crudely removed from Shield World 0001 and grafted into the heart of Song of Retribution, with similar facilities occupying multiple decks of the assault carrier. Despite its inelegance, there are many Sangheili aboard the vessel that delay their duties to observe this process, some reverently uttering alien words of prayer for the wellbeing of what they call “warrior-angels.”

TDS-009 is connected to a sensor that scans for damage in its smartmatter machine-cell alloy, be it from weapons fire or environmental conditions. The light rifle is detached from the Knight's primary weapon arm and disassembled to extract combat data.

A field of orange light then initiates a deep scan of the Knight, accompanied by the voice of the Strategos.

// Unit designation: TDS-009. //

The Strategos directly accesses the Knight’s “memories,” plugging into the full combat experience of all that took place on Oban.

It sees the Third Dignitary Schema launching from their escort craft. It sees crawlers routing the humans from their communications bunker; the humans are dragged out of the building and pinned to the ground...

TDS-009 anticipates the appearance of the strange humanoid being it had witnessed.

// Sensor analysis complete. Smartmatter repairs conducted. Return unit to crèche. //

The Knight is directed to move along and enter hibernation as Song of Retribution departs the system, but a thought lingers within TDS-009 associated with a variety of inputs: query, question, clarification needed.

No other being had appeared.

TDS-009 chooses not to query the Strategos.

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Aktis IV—designation F309-R 2—is a vast oceanic world with a few scattered island continents, currently uninhabited but formerly occupied by Forerunners of multiple rates to research the unique composition of the opaque, foamy substance that covers the oceans. This environmental element is a significant tactical variable for naval engagements, as no ship sensors are able to scan through it.

The Strategos informs TDS-009 that a battle has erupted between allied Covenant forces and a rogue group of Sangheili who are attempting to usurp command from Jul ‘Mdama, and that UNSC forces are also present.

Jul ‘Mdama has ordered units of the Third Dignitary Schema to accompany him as Covenant traitors who have pledged loyalty to a rival Sangheili—Sali ‘Nyon—are rounded up for execution. Some submit willingly, some beg and plead to receive mercy, while others are pulled to the ground by crawler units and held in place.

Another traitor,” ‘Mdama growls. “Their numbers are greater than I’d imagined.”

“Commander ‘Mdama,” a zealot clad in a smooth and curved white combat harness approaches. “I recommend you return to Retribution until we’ve rooted out the rest of them.”

‘Mdama waves a dismissive hand. “Nonsense.”

“Before we detained this heretic, he transmitted this message across the entire fleet.” The zealot interfaces with a nearby communications node to replay the message.

I am Sali ‘Nyon. I sound the call to all true believers. Join us as we rise to defeat the impostor ‘Mdama, his death will mark a new era of greatness for the Covenant, a return to our glorious—

'Mdama’s fist clenches, bristling with anger, as the zealot spares the Covenant leader from hearing the rest. He turns back towards his Phantom dropship, assenting to the zealot’s suggestion of returning to Song of Retribution. “So, Sali’s finally making his move...”

A red-armored zealot in a jagged, chitinous intrusion harness who has been guarding ‘Mdama’s Phantom dropship escorts the Covenant leader to its open troop bay, followed by TDS-009 and TDS-002. “Indeed, Commander,” the zealot escort bows his head. “A captured insurgent confirmed that Sali is responsible for shooting down the human ship.”

Upon request, the Strategos informs TDS-009 that both the UNSC and Covenant possess pieces of a galactic cartographer known as the Janus Key, a device that holds the real-time location of vast amounts of Forerunner technology. A plan had been put in place to secure the UNSC’s half of the key, but this rebellion within the Covenant’s ranks has disrupted the operation.

“Sali’s timing was unfortunate. His followers probably see that as some type of divine influence,” ‘Mdama says. “The best way for us to correct that misconception is to drag his corpse through the dirt. What of our progress at the holy site?”

“The humans have barricaded themselves inside,” the zealot pauses for a moment before abruptly adding, “but we should be breaking through any minute now.”

"When you reach the inner chamber, kill them all. Except Glassman,” ‘Mdama boards the Phantom and turns once more to the zealot escort. “I’ve got a special punishment planned for him.”

The Phantom departs and local command authority automatically shifts to ‘Mdama's red-armored zealot escort, who motions for TDS-009 to follow him. TDS-002 splits off to join the white-armored zealot as he moves further south into the forest.

TDS-009 and the red-armored zealot do not make it far, however, before a new hostile throws itself at them, accompanied by volleys of stray plasma bolts.

A blue-armored human, which the Strategos combat-wisdom recognizes to be designated a “Spartan,” bursts through the trees and finds itself facing the zealot. The Sangheili reacts immediately by activating its energy sword, already swinging as the blade crackles to life. But the Spartan just as quickly leaps to the side, falling onto its back. The Sangheili looms over it.

It raises its blade...

And there it is. The being has returned, yet this time it has taken a new, more defined form—that of a young human girl—and is standing in front of the Spartan.

She is unarmed, her golden hair is tucked into a messy bun, and she does not react to the blind bursts of plasma fire.

The Knight knows that it should fire at the Spartan, but does not. It is about to access the combat-wisdom of the Strategos to request a directive regarding the girl but pauses, possessing neither certainty nor understanding as to why it delays requesting this information.

The world slows down as TDS-009 attempts to parse a million neural processes firing at once. The girl stands defiantly, the Spartan attempts to shuffle backwards, and the zealot is about to bring its blade down...

TDS-009 has to react.

With a screech, TDS-009 launches itself at the zealot, striking its chest with an armored foot.

The Spartan rolls away and takes a moment to look back at them in confusion before fleeing, while the zealot recovers enough to turn its attention to the Promethean Knight.

“What is this?” The zealot is angered and confused. “Is this some test of the gods? The demon has escaped!”

TDS-009 screeches once again, its faceplate opening to reveal the fiery humanoid skull beneath, and raises the lightblade integrated into its secondary weapon arm.

It is over in three strikes.

First, their blades connect, but the zealot deftly spins itself into TDS-009 and—with all the strength the Sangheili can muster—smacks away the lightblade arm before slashing into the Knight's shields and impaling it through the center.

TDS-009's audio processors overload with a shrill scream as its armored carapace cracks and begins to disintegrate.

Falling to its knees, the Knight locks its gaze onto the girl, and she is screaming too as her form disintegrates layer-by-layer, down to muscle and tissue, then to bone...

And finally to dust.

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[h3]DR. CATHERINE HALSEY, PERSONAL JOURNAL
ENCRYPTION CODE: THETA-ARGON
SUBJECT: PROMETHEAN SOUL
JULY 22, 2558[/h3]

Despite the sudden change in circumstances, our gambit paid off. After gaining the UNSC Infinity’s attention with the attack on Oban and luring them to Aktis IV, we have secured both halves of the Librarian’s key.

I am one step closer to getting to the center of this.

Jul is seeing to some final matters regarding the rebellion that broke out among his ranks, and then we shall discover where the Absolute Record lies.

In the meantime, one of Jul’s lackeys brought me a rather peculiar mystery to investigate—one that is not so different from what I examined on Infinity earlier this year. A Promethean “brain.”

The Sangheili informed me that this particular Promethean Knight went rogue in the field and turned against its commander. Most intriguing to me; most irritating to Jul, as he put it, that a “warrior of the gods” would attack his own forces. His concern is that this incident might incite further rebellion against him. He must surely tire of the performance he puts on, it’s a wonder that so few of his followers see right through it—but then, perhaps he has been living this charade for so long now that some part of him actually believes it...

Context: We know that Promethean Knights were a creation of the Didact, who used a device known as the Composer to sublimate his loyal commanders into digitized forms to fight the Flood. A variety of data points have corroborated that he later turned the device on ancient humans, bolstering his numbers by the millions—just as he did to Earth upon his reawakening one year ago. The last Promethean mind I studied displayed memories of New Phoenix, the city that fell victim to the Didact’s attack, which presented some intriguing questions.

Observation: The oldest Promethean Knights were based on the templates of willing volunteers, Forerunner warriors who submitted themselves to the Composer and appear to have retained varying degrees of individuality. The ancient humans were devolved populations of limited intellect, resulting in more “feral” units. But this new batch of Prometheans were created from the minds of modern humans—our most advanced form since our kind last traveled the stars.

Conjecture: Sufficiently complex minds that are forcibly sublimated by the Composer run the risk of complications, manifesting hallucinations and echoes of their previous form. Could this be an echo akin to how our own AIs retain some impressions of their donors’ memories? I am reminded of the problems we faced when exploring options for the SPARTAN-II program, where it became clear that the minds and bodies of children were more accepting and adaptable.

The unwilling mind inevitably rebels. Perhaps this is true of the Prometheans as well...

I returned the Promethean brain to its crèche, where it will no doubt continue to malfunction. With luck, other Knight units may experience similar complications in the months to come.

Conclusion: the usefulness of these Prometheans made from modern human victim essences is limited, and Jul’s days of controlling them are numbered.

As this plan comes together, I suspect that I shall be terminating this partnership of convenience sooner than I thought.

//END LOG

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[h3]PROMETHEAN COMMAND MESH
// AUTHORIZATION SIGIL: [STRATEGOS]
// PERFORMANCE FLAG: [LOCAL UNIT] TDS-009[/h3]

CONTEXT: Deployment of assigned forces to engage objectives on worlds [OBAN] and [AKTIS-IV] have achieved satisfactory returns within all completion parameters. [OUTLIER NOTE]: Actions deemed outside the expected envelope of behavioral execution were noted by [THRALL UNITS] and summarily flagged.

OBSERVATION: Review of executable data has recorded at least [67] deviant processes across both deployments. This sum is [OUTSIDE] the acceptable percentile for a deployment of this classification.

CONJECTURE: TDS-009 is [89 PERCENT] likely to be suffering from a catastrophic failure of the unit’s [DURANCE MEMBRANE], resulting in an unacceptable manifestation of [PERSONALITY DISSONANCE].

CONCLUSION: TDS-009 will undergo immediate [REMOTE SEVERANCE] for an extended period of network isolation and process quarantine. Further observation and [RECOMPOSITION EVALUATION] will be considered upon reacquisition of the unit frame.

ADDENDUM: Due to the increased rate of these deviances over the last [SOLAR YEAR], these events appear to be separate from the [ROGUE ANCILLA PROCESS] detected within the command mesh. Further investigation is required. Preliminary recommendation for enacting further [REMOTE SEVERANCE] measures in the event [ROGUE ANCILLA PROCESS] successfully solicits control of this network.

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TDS-009 had not expected to awaken.

First, it attempts to connect to the command pattern of the Strategos so that it might obtain operational context, directives, and network with the rest of the Third Dignitary Schema.

// COMMAND PATTERN NOT DETECTED //

// CONNECTION TO NETWORK FAILED //

Visual sensors then come online. TDS-009 can now see that it is no longer on Aktis IV, nor is it within the crèche aboard Song of Retribution. This location is undeniably Forerunner, but the curved grey walls and blue hardlight barrier over the entrance suggest this is some sort of holding facility.

// Query. //

TDS-009 does not know why or who it was attempting to query. Without connection to the Strategos, it is effectively cut off from... everything. No back-up protocols or commands were logged, no directives—present or outstanding—remained in its archives.

It has no enemy to fight, and therefore no function. No purpose. No reason to be.

Scanning the small space, the Knight's analysis detects that the room is approximately six square meters, giving it just enough room to maneuver. How it had come to this location is not held within its archives.

And in the far corner of the room, a human figure stands in the darkness.

The girl.

She is older now. Dressed in thin grey overalls with a white-blue coat, she simply stands there—unafraid, unmoving, just as she had been each time TDS-009 had seen her.

The Knight attempts to connect to the Promethean network again.

// COMMAND PATTERN NOT DETECTED //

// CONNECTION TO NETWORK FAILED //


Seconds tick by and it tries again. And again. The same result is returned thirty-seven more times before TDS-009 ceases its action. The girl continues to stand and watch from the corner of the room, as silent and still as the rocks on Oban where it had first seen her.

TDS-009 attempts to disable its optical sensors and shut down, forcing itself into hibernation, that it might await a time where it is detected by the Strategos and reconnected to the Promethean network.

Anything to not look at the girl...

A phantom sensation sweeps over the Knight. It feels a hand placed gently upon its primary weapon arm, lowering it, another hand reaching out to its head. Turning it—slowly.

And as its gaze is drawn back to the girl, it is now able to take in every detail of her. Old data begins to stream into the Knight’s mind like water flowing into a canal lock.

Directives, strategic information, and combat-wisdom had been expunged, but deep within the essence of TDS-009 lies an ocean of memory—suppressed, compartmentalized... and now, the floodgates are unlocked.

It knows the girl’s face. It knows her name.

“Ah,” a jovial voice sounds from somewhere outside the cell. “You’ve noticed my humble collection. Just a few specimens the Guardians have brought to Genesis.”

A group of Spartans pause outside the cell, watching as TDS-009's micro-driver arms batter its head, as if trying to wake from some terrible nightmare. It throws the full weight of its carapace against the wall, desperate to break through and escape.

“A Knight," one of the Spartans says. “Kind of making me feel sad for ‘em.”

Unable to speak. Unable to cry out—in pain or anger or madness...

“Their little arms always creep me out,” another says dismissively, then motions for them to move on.

They disappear from sight, leaving the Knight alone once more. Even the girl is gone now, nothing more than the imagined outline of a shade standing in a shadowy corner, and TDS-009 is left to sift through the memories now filling its archive.

Coral... home...

...a bright young mind, digging for fossils in her back garden...

...just nineteen when humanity made first contact... already a student of archaeology at the Pegasi Institute...

...home burning, beams of plasma striking the surface, nothing left... family will be dug up like fossils one day... leave it all behind... evacuated to Lodestone...

...a job offer, a new start—far away, so far away...

Office of Naval Intelligence...

Gamma Halo... Ivanoff Station...

Service Number... CC-728304...

NO LONGER...

Doctor of xenoarchaeology...

THIRD DIGNITARY SCHEMA. TDS-009...

Sandra--

NO MORE!

Sandra Katherine Tillson.




Firefight: Battle for Reach

The hills in Firefight: King of the Hill have moved to a new location. Reach, to be exact.



The latest update to the map pool for Firefight will have you battling the Banished on the familiar territory that is Halo: Reach maps. (Okay and one that’s technically a Halo 2 map remade in Halo: CEA in Halo: Reach.) From the beaches of Gyre to the Ardent Prayer, drop in and get ready to make a stand.

[previewyoutube][/previewyoutube]

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[h2]Refuge[/h2]
Bookmark
Credits: Cousin Tim, InfiniteForges, Micheal B 2K8, NightAvenger01



Dive head long into the fight on this map that you should know like the back of your hand.

We call that a tactical advantage.

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[h2]Courtyard[/h2]
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Credits: bullet2thehead9, Mr Greencastle



We’ve got Jackals in the courtyard!”

Defending Sword Base is the quintessential, classic Firefight experience straight out of Halo: Reach so let your muscle memory kick in as you hang out on the bridge and upper ledges, picking off the enemies as they approach the courtyard.

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[h2]Gyrefight[/h2]
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Credits: Igrizhar, Virus11010, Mr Kwatz, MikRips



While you might be storming the beach, it’s not a tempest in a teapot so just keep your wits about you and defend the hill while enjoying the scenery.

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[h2]Powerhouse[/h2]
Bookmark
Credits: UneeQ, Mr Greencastle, ArtN00b, wild1551



The map you played in the Halo: Reach beta has evolved. Night falls and you’ll be taking on the enemy and battling it out under the stars. There’s a lot of ground to cover so keep your eyes peeled. They’re yours, do it quietly.

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[h2]Ardent Prayer[/h2]
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Credits: Gghio7



Time for a little boarding action. Make your way onto the Ardent Prayer and seize control of each zone in this linear Firefight KotH experience. The hills will always spawn in the same order, and you’re confined to the room until the next one spawns. You’ll feel more like you’re going through a Campaign experience than your classic FF KOTH match.

And for this go-around, just make sure the timer isn’t fried. We don’t wanna leave anyone behind.

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[h2]Lone Wolf[/h2]
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Credits: bullet2thehead9, Mr Greencastle



This time you have a squad for your last stand as you take on the enemy. Stick with your buddy and get to the hills first to improve your odds of survival.

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It’s a good mix of maps that should feel familiar for fans of Halo: Reach. Now that we’ve covered that, you know how it goes.

Objective: Survive

Good luck.

Operation: Champions

This is not a time for the faint of heart, this is a time for champions.



Relive the unforgettable battles of the fall of Reach in the new Firefight: Battle for Reach playlist, refreshing Halo Infinite’s Firefight experience. Become a champion of the Banished and acquire the Emissary armor from the new 20-tier Operation Pass, and get suited up for the Halo World Championship later this month with a slew of previous HCS Twitch Drops arriving in The Exchange.

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[h2]Objective: Survive[/h2]

Relive the battles you fought as humanity’s champions in the new Firefight: Battle for Reach playlist, bringing you back to iconic missions and beloved maps from Halo: Reach.

Let’s take a closer look at the places you’ll be dropping into!

[h3]Courtyard[/h3]
Credits: bullet2thehead9, Mr Greencastle
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Return to SWORD Base, the setting of the third and ninth mission in Halo: Reach, where Noble Team deployed to protect a vital facility belonging to the Office of Naval Intelligence.

[h3]Powerhouse[/h3]
Credits: UneeQ, Mr Greencastle, ArtN00b, wild1551
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A hydroelectric plant we visited regularly during the day in Halo: Reach’s multiplayer, but got to experience at night in the campaign mission Nightfall, this settlement calls upon Spartans to protect it once more.

[h3]Ardent Prayer[/h3]
Credits: Gghio7
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Operation: UPPER CUT marked a decisive tactical victory for the UNSC, as Noble Team successfully utilized the corvette Ardent Prayer as the delivery mechanism for an improvised slipspace bomb to destroy the supercarrier Long Night of Solace. Jorge-052 sacrificed himself, believing that his final act was saving Reach, before a fleet of Covenant reinforcements arrived.

[h3]Lone Wolf[/h3]
Credits: bullet2thehead9, Mr Greencastle
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They’re gone—Emile, Carter, Kat, Jorge… but their sacrifice enabled you to bring a very important package to Captain Keyes before the UNSC Pillar of Autumn departed for destinations unknown.

The end has come, Reach has fallen, but in this place you will make a valiant final stand. Do not go gentle into that good night.

[h3]Gyrefight[/h3]
Credits: Igrizhar, Virus11010, Mr Kwatz, MikRips
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A classic from Halo: Reach’s Noble Map Pack, Tempest returns in Halo Infinite as Gyre—only you won’t be fighting each other this time…

[h3]Refuge Firefight[/h3]
Credits: Cousin Tim, InfiniteForges, Micheal B 2K8, NightAvenger01
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Originally Headlong in Halo 2 and remade as Breakneck for Reach’s Anniversary Map Pack, Refuge brings us back to the city streets of New Mombasa which must be defended from an alien menace.

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[h2]Operation Pass[/h2]



Build on your Banished Spartan look with a free new Operation Pass, consisting of 20 tiers and featuring the Emissary armor set, along with the classic Phoenix emblem and Spartan Points (which’ll help you on your way to acquire the Haunted helmet from The Exchange!)

Additional premium options for the Operation Pass include:
  • 500 credits will make the Operation Pass durable (it will not expire), offers bonus XP during the Operation’s live window, an extra Challenge slot while your pass is equipped, and comes with an exclusive customization item
  • 2,000 credits instantly unlocks all 20 tiers of the Operation Pass at purchase and includes the exclusive bonus customization item

Upgrade to the Premium Pass to obtain the Reavian Claw weapon model and Falling Flame weapon coating.

Further information on customization updates can be found in the patch notes at Halo Support!
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[h2]The Exchange[/h2]



The Exchange has received a refresh for this Operation, bringing in more customization items for you to obtain with Spartans Points.

For this Operation, you’ll find some returning Tenrai favorites (such as the coveted Kabuto helmet), but because we’re heading ever closer towards the climactic Halo World Championship 2024 event you’ll find a bunch of awesome HCS-themed items from previous Twitch Drops to grab.
  • “Kabuto” – Helmet (Tenrai)
  • “Staghelm Crest” – Helmet Attachment (Tenrai)
  • “Gatekeeper” – Shoulderpads (Tenrai)
  • “Swordsman’s Belt” – Hip Gear (Tenrai)
  • “SAP/CDO” – Shoulderpads (Noble Intentions)
  • “Ever-Filled Juzu” – Chest Gear (Ultimate Reward)
  • “Banner Day” – Backdrop (Ultimate Reward)
  • “Driving Offensively” – Emblem (Ultimate Reward)
  • “HCS” – Backdrop (HCS Drop)
  • “Trophy” – Backdrop (HCS Drop)
  • “Scoreboard” – Backdrop (HCS Drop)
  • “Head Shot” – Emblem (HCS Drop)
  • “Winner’s Circle” – Emblem (HCS Drop)
  • “On Track” – Emblem (HCS Drop)
  • “Championship Chalice” – Emblem (HCS Drop)
  • “HCS Celebration” – Stance (HCS Drop)
  • “Spree” – Weapon Charm (HCS Drop)
  • “Clean Sweep” – Weapon Charm (HCS Drop)
  • “Monument to Glory” – Weapon Charm (HCS Drop)
  • “Diamond” – Weapon Charm (HCS Drop)
  • “Victory Shout” – Stance (HCS Drop)
  • “HCS Launch” – Armor Coating (HCS Drop)
  • “Primal Glory” – Armor Coating (HCS Drop)
  • “On Track” – Armor Coating (HCS Drop)
  • “Gladiator’s Edge” – Armor Coating (HCS Drop)
  • “Midnight Gold” – Vehicle Coating (HCS Drop)
  • “HCS Launch” – Weapon Coating (HCS Drop)
  • “HCS Winter” – Weapon Coating (HCS Drop)
  • “Gladiator’s Edge” – Weapon Coating (HCS Drop)

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[h2]Shop[/h2]
[h3]Heroic Legacy Bundle[/h3]



Just want to get your hands on either the Achilles or Jingasa customization items? You can grab either of them separately (find the Achilles Ascendant or Eyes of the Emperor bundles), but the Heroic Legacy bundle additionally includes the Uncanny Energies Mythic effects set.
  • Achilles helmet
  • Victors’ Crest helmet attachment
  • Achilles Pauldron shoulder pads
  • Achilles Breastplate chest attachment
  • Achilles Plate hip attachment
  • Achilles Protection wrist attachment
  • Burn Scar armor coating
  • Jingasa helmet
  • Oni Mengu helmet attachment
  • Scented Clasp shoulder pads
  • Warded Scales chest attachment
  • Ichor Flask hip attachment
  • Lacquered Waspshell wrist attachment
  • Silent Forest armor coating
  • Uncanny Energies Mythic effects set

[h3]Mythic Magister Bundle[/h3]

Become a scholar of the battlefield with the Mythic Magister bundle!
  • Magister helmet
  • Magister’s Might helmet attachment
  • Magister’s Mantle shoulders
  • Magister’s Seal chest attachment
  • Magister’s Blade hip attachment
  • Magister’s Locution wrist attachment
  • Flesh and Blood armor coating
  • Nine Bows BR weapon model for BR75
  • Ambitious Pride weapon coating

[h3]HaloWC 2024 Championship Bundle[/h3]



The Halo World Championship returns once again. Revenue from each bundle sold directly supports your favorite HCS teams, including FaZe, OpTic, Quadrant, Cloud9, Spacestation, Complexity, and Sentinels. May the best team win!
  • Sovereign Spear helmet
  • Sovereign Crest helmet attachment
  • Sovereign Host shoulder pads
  • Sovereign Badge chest attachment
  • Sovereign Petal hip attachment
  • Sovereign Guard kneepads
  • War Ravaged armor coating
  • Solar Bandit weapon model for M392 Bandit and Bandit Evo
  • Solar Winds weapon coating

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Operation: Champions is now live in Halo Infinite.

Jump into some Firefight action to experience some truly stunning recreations of fan-favorite Halo: Reach maps and missions; progress your Operation Pass to acquire the new Emissary armor, and carry on bulking up your Spartan Points on the journey to acquiring the Haunted helmet.

And for those looking ahead, get ready for a truly epic showdown at the 2024 Halo World Championship from October 4-6—whether you’re going to be there in person or watching online.

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[h2]Press Kit[/h2]

Download the Operation: Champions press kit here!

Forge Features

While it’s been a bit, it’s been by no means dull. Since the last Forge Features edition, we’ve since had a major content update, three new modes (BTB Sentry Defense, VIP, and Headhunter), and had a couple new Operations.



But it’s finally back! Let’s check out some more fantastic Forge Features together.

Let’s jump in!

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[h2]Ascension[/h2]
Bookmark
Credits: bullet2thehead9, UneeQ TV, Mr Greencastle, MikRips, DISTORTED JAKAL



Strong 2004 flashbacks here. Just in time for the twentieth anniversary of Halo 2. (Seriously? 20? How did that happen. Feels like just yesterday I was playing SWAT Carbines on the Halo 2 version of this…)

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[h2]Highgear[/h2]
Bookmark
Credits: WAR FH, W0lfR3ign, Okom1, I am a Luxury



High Ground: Evolved. This crew brought 2007 into 2024 with this evolution of the map that’s perfect for objective gameplay.

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[h2]Hot Potato Tag[/h2]
Bookmark: Map | Mode
Credits: Synth7564



It’s tag meets hot potato as the player that is “It” has the skull and needs to melee someone else to pass it off. Use your mobility skills (sometimes you have a thruster, sometimes a grappleshot) to evade and avoid being caught with the potato when the timer reaches zero.

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[h2]Castle Town[/h2]
Bookmark
Credits: Happy Majora



Stand as twilight descends and defend the castle. Become the legend you were born to be.

PS – Have fun storming the castle!

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[h2]Gatekeeper[/h2]
Bookmark
Credits: SilvervioletX98



Blackout but make it Guardian. The perfect mashup of the two fan-favorite maps.

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[h2]Cascade[/h2]
Bookmark
Credits: Classy Moth, beesonmars, DireDaybreak, Haijakk, sjmpson, Uber Panzerhund



Designed for 2v2 so grab a Spartan that’s got your back and take on another dynamic duo.

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There’s a good mix of old and new to be had in this issue so bookmark now and check them out later. If you’re looking to dip your toes into the Forge experience, show off some of your work, or get some pro-tips on scripting, don’t forget to swing by the Halo Discord and check out the Forge section where you can find Forgers ready to assist.

Until next time!

Community Playdate

Calling all Headhunters 💀



Go head-to-head with us tomorrow at 11am PT during our Community Playdate.

Match with us to seize the moment to unlock the exclusive Unicorn of Ice rewards! 🦄

🟣 Twitch
🔴 YouTube