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Forge Features

Fall is (almost) here and so is another installment of Forge Features! This is where we look at all the incredible works that players across the Halo community are creating in Halo Infinite’s Forge tool.



And yes. I’m blinded by the majesty each and every time. Let’s check out some new stuff together!

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[h2]Beneath[/h2]
Credits: Zaddy Hammer, The Xzamplez
Bookmark



“Stunning” is the only word that comes to mind checking out this asymmetrical map. Everything about this map is pleasing to the eye and serves as a brilliant reminder of how powerful Forge is.

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[h2]Conjurer[/h2]
Credits: bullet2thehead9, MikRips, DISOTRTED JAKAL, Mr Greencastle
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Wizard…Warlock…Warlord…This map has known many iterations. But this might be the most beautiful one yet. Looks like it was conjured straight out of a fantasy novel!

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[h2]Borealis[/h2]
Credits: SilvervioletX98
Bookmark | Firefight Bookmark



Fit for a Big Team Battle or a fierce Firefight, Borealis will give you big Halo: Combat Evolved vibes.

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[h2]Hacksaw Canyon[/h2]
Credits: nkdape
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Mashing up the unlikely pairing of Halo 4 and the battle of Hacksaw Ridge, this map works great for 8v8 squad battles as well as Firefight: King of the Hill, and a bunch of other modes.

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[h2]Silent Cartographer[/h2]
Credits: Nilphz, AxiosVH, Starkey213036, ArturBloodshot and RedDeath3401
Map | Mode



The quintessential Master Chief experience—storming the beach of the Silent Cartographer. Now playable in Halo Infinite, courtesy of Forge.

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We’re always on the lookout for your creations, whether we’re surfing the in-game Customs Game Browser, browsing Twitter X, or by checking out the Forge show and tell area on the Halo Discord.

Keep sharing your work and we’ll see you next time!

Halo World Championship 2024

The 2024 Halo World Championship event is almost here!

From October 4-6 in Seattle, WA, the capstone event of the year will bring Year 3 of the Halo Championship Series to a climactic conclusion with a $1,000,000 prize pool. To learn more about the competitors, format, and any other tournament specifics check out this blog by HCS!

Of course, that’s just one part of the event. The Halo World Championship is an event for all kinds of fans to enjoy. As such, this event will once again see the return of the Community Stage, cosplay contest, partnered team booths, and more.

Save the date, secure your tickets, and read on for more details about the event (to be updated over the coming weeks). We’re just getting started...

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[h2]What is HaloWC?[/h2]



The Halo World Championship event is a celebration of the Halo community, an event that has something for every kind of fan which provides epic entertainment against the backdrop of thrilling competition.

The Seattle Convention Center will be transformed for a weekend of non-stop Halo action. Meet Halo developers, witness incredible cosplays, get hands-on with the game yourself, and join us at the Community Stage for a series of panels celebrating the long history of this storied franchise.

And at the center of it all, you will see the culmination of this year’s great journey for HCS as the best professional competitive Halo teams battle to be crowned this year’s winners and claim the mantle of victory.

But the competition doesn’t end there, as we’ve got some additional prize-winning opportunities at the event.
  • 4v4 Prize Pool: $1,000,000
  • FFA Prize Pool: $25,000
  • Cosplay Contest: $5,000
  • MCC/H5/Infinite Side Tournaments: $5,000

For full details on the tournament breakdown, check out our 2024 Halo World Championship announcement blog from earlier this year.

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[h2]Get Your Tickets[/h2]



Venue: Seattle Convention Center Address: The Arch, Halls DEF, 705 Pike St, Seattle, WA 98101
Date: October 4-6

[h3]HaloWC 2024 Tickets are Available Now[/h3]

Secure your 3-day General Admission ticket ($75) to make sure you don’t miss any of the biggest Halo event of the year!

GA tickets ensure you...
  • get entry to the venue all weekend
  • are eligible to compete in the $25K FFA tournament
  • acquire your HaloWC Poster and Event In-Game Rewards Card to unlock all Drops offered.
  • Full details on tickets can be found in the link above

A very limited number of single-day tickets will be sold at the door to make sure you can join in the fun as well, but to lock in your weekend be sure to secure a 3-day GA ticket.

NOTE: The VIP package has officially SOLD OUT.

[h3]HaloWC Event Pass[/h3]

While you’re at the event, you will have an Event Pass that you can complete which will reward you with an awesome cinematic HaloWC poster—a small slice of which you can see above.

Complete the Event Pass and then head to the info booth to get your Halo World Championship cinematic poster.

[h3]Partnered Team Discount Codes[/h3]

Support your favorite teams and use any of the codes below at checkout to receive a 10% discount on your tickets—you save 10%, the teams receive 10%.
  • CLOUD9
  • COMPLEXITY
  • FAZE
  • OPTIC
  • SENTINELS
  • SPACESTATION
  • QUADRANT

Additional discount codes at checkout include:
  • MILITARY DISCOUNT: MLT for 10% off
  • SENIOR DISCOUNT: SNR for 10% off

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[h2]Community Stage[/h2]



The Community Stage is where we’ll be hosting a variety of panels on October 4-5 about everything Halo—from community discussions to developer talks, deep dives into Halo’s lore, playdates, and activities you can get involved in.

The Community Stage will kick off at noon on Friday and Saturday and the fun will continue all the way until approximately 8PM each day with a new panel or activity starting on the hour, every hour.

Here’s a look at the schedule!

[h3]Friday, October 3rd[/h3]

12PM: “Community Playdate Live” – We’ll kick off each day with some high-octane Halo Infinite gameplay where members of the audience will square off for glory, prizes, and the exclusive Ice Unicorn reward.

1PM: “Canon Fodder Live” – Dive into Halo’s lore and storytelling at HaloWC with a new edition of Canon Fodder LIVE, featuring fun fiction discussion and a preview of the next novel, Halo: Empty Throne.

2PM: “Spartan Chatter: Forge Developer Panel” – Join members of the team to learn more about the development process behind recent updates to Forge and get a preview of some exciting things on the horizon! On Saturday, the team will take a closer look at what goes into a Halo Infinite Sandbox overhaul.

3PM: “Cosplay Contest – Heat One” – Scroll down to learn more about this year’s Cosplay Contest! You’ll be able to catch the first qualifying heat on Friday and the second on Saturday. Sign up now!

4PM: “The Art of Halo” – Join special guests Isaac Hannaford, Glenn Israel, William “Pixelflare” Cameron, and Ben Frazier for a discussion about the iconic art of Halo.

5PM: “Halo Trivia” – How much do you know about Halo? Put your knowledge to the test for the chance to win some sweet prizes!

6PM: “Piano Requests Live” – Special guest and musical maestro Frank Tedesco plays your favorite Halo soundtrack requests live.

7PM: “Combat Workshop – 1v1 Showdown” – Go head-to-head in a pre-release Halo Infinite 1v1 experience live on the Community Stage for prizes and of course, bragging rights.

SATURDAY, OCTOBER 5

12PM: “Community Playdate Live” – We’ll kick off each day with some high-octane Halo Infinite gameplay where members of the audience will square off for glory, prizes, and the exclusive Ice Unicorn reward.

1PM: “Spartan Chatter: Gameplay Developer Panel” – Join Halo Infinite developers as they discuss the latest updates to the game, with a focus on the recent sandbox overhaul.

2PM: “The Forge Falcons – Forging the Future” – Take a deep dive with members of the Forge Falcons to learn how some of your favorite Halo experiences come to life along with some big announcements and special reveals.

3PM: “Cosplay Contest – Heat 2” – Scroll down to learn more about this year’s Cosplay Contest! You’ll be able to catch the first qualifying heat on Friday and the second on Saturday. Sign up now!

4PM: “Feet First Into Halo” – Join members of the Halo Cosplay Community to learn everything you’ve ever wanted to know about getting started as a cosplayer with insightful tips, advice, amazing builds, and helpful resources.

5PM: “Digsite Deep-Dive: Halo 2” – Join special guests Kenneth Peters and Sean Cooper as we explore restored surprises and more from the cutting room floor of Halo 2 in celebration of its upcoming 20th anniversary.

6PM: “Combat Workshop – 1v1 Showdown” – Go head-to-head in a pre-release Halo Infinite 1v1 experience live on the Community Stage for prizes and of course, bragging rights.

7PM: “Girly Spark” – Join Halo community special guests LaSinity, Sarvanah, and Domino, with host snickerdoodle, to celebrate women in Halo! Chat with them to learn more about the scene, their respective roles and programs, opportunities to get involved, and chances to win some special prizes.

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[h2]Cosplay Contest[/h2]



The Cosplay Contest returns to the Halo World Championship with $5,000 up for grabs!

Every year, we are blown away by the passion, talent, and dedication of Halo’s cosplay community, and we can’t wait to see how you show up to this year’s event which is being run in partnership with the amazing folks of the 405th.

Signing up to the Cosplay Contest is free and conducted on a first-come, first-served basis, so make sure to complete your objective of filling out the form ASAP.

>>SIGN UP FOR THE HALOWC 2024 COSPLAY CONTEST HERE<<

Cosplay Contest Rules

The prizes for this year’s Cosplay Contest are:
  • 1st Place - $3,000 USD
  • 2nd Place - $1,500 USD
  • 3rd Place - $500 USD

The Cosplay Contest will take the following format (note that these times may be subject to change):

Qualifier 1: (FRIDAY - 3:00PM PT): All those in costume will be invited on stage in groups to show off costume to the audience and judges. The judges will score all participants based on execution, creativity, complexity and accuracy.

Qualifiers 2 (SATURDAY - 3:00PM PT): All those in costume will be invited on stage in groups to show off costume to the audience and judges. The judges will score all participants based on execution, creativity, complexity and accuracy. Judges will then invite the top 3 entrants with the highest scores from Qualifier 1 and Qualifier 2 to the Finals.

Finals: (SATURDAY - 6:00PM PT): Invited contestants will be invited to Finals and judged based on execution, creativity, complexity and accuracy to determine the order of the top 3 winners.

[h2]Partner Booths[/h2]

As you explore the venue, you’ll find various partner booths where you can acquire official merch for Halo and competing teams, take photos to keep as a memento to an unforgettable weekend, and more.

Stay tuned for further information!

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[h2]Onsite Experiences & Extras[/h2]

[h3]Combat Workshop Live[/h3]

For those that enjoy going hands-on at the free-play stations, we have a few fun surprises planned.

First and foremost, fresh from the Salt Lake City event, we’ll be showing off our new 1v1 Showdown mode.

Face off against another Spartan in this head-to-head, round based experience. Get more kills than your opponent to win the round BUT the highest score wins the match. Score points based on how you kill your enemy – style counts! Each round players move to a different combat arena with different loadouts and pickups.

Jump in and see if you have the steady hands (and nerves) to come out on top.

And because this is Combat Workshop Live, we want to hear from you! Come try out this experience and then let us know what you think. There will be QR codes with feedback forms around the venue.

What other goodies might be playable on site? Well maybe it’s time to get your tickets…

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[h2]Where To Watch & Twitch Drops[/h2]



For those of you watching the action at home, or if you’re looking to tune into the Community Stage panels live, here are all the links you’ll need. Broadcasts typically begin from 12PM PST.

[h3]Tournament Broadcast[/h3]

Follow all the competitive action at the following links:

[h3]Community Stage Broadcast[/h3]

Tune into our Community Stage panels with the link below.

YouTube.com/Halo

[h3]Twitch Drops[/h3]

Keep it locked on the Halo World Championship all weekend and you will unlock exclusive Twitch Drops in Halo Infinite.

STAY TUNED FOR MORE INFORMATION!

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We’ll have more updates coming to this blog over the next few weeks in the lead-up to the event, so keep an eye out for further details.

The countdown to the 2024 Halo World Championship has begun. Secure your tickets and get ready for the ultimate Halo event of the year!

Let’s finish the fight.

Operation: Champions Exchange & Shop

No Spartan born can shun their destiny.



Show your heroism and cement your legacy in Halo when you pick up the Heroic Legacy bundle containing:
  • Achilles helmet
  • Victors’ Crest helmet attachment
  • Achilles Pauldron shoulder pads
  • Achilles Breastplate chest attachment
  • Achilles Plate hip attachment
  • Achilles Protection wrist attachment
  • Burn Scar armor coating
  • Jingasa helmet
  • Oni Mengu helmet attachment
  • Scented Clasp shoulder pads
  • Warded Scales chest attachment
  • Ichor Flask hip attachment
  • Lacquered Waspshell wrist attachment
  • Silent Forest armor coating
  • Uncanny Energies Mythic effects set

Suit up and be the hero of your own story.

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Enter The Exchange for customization rewards from the past🪙



Earn Spartan Points from matches, Operation Pass progress, and weekly Ultimate Rewards. Redeem for past and new items like:

🪖 Kabuto helmet &
💎 Gladiator's Edge weapon coating
🪖 Victory Shout stance
☠️ Clean Sweep weapon charm

...and more!

Don't forget, items will not be “going away” when the Exchange refreshes. They will still be available to purchase with Spartan Points through the customization menus (much like bundles once they have rotated out of the Shop).

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Straight from the river Styx.



Grab armor worthy of the fabled hero himself with the Achilles Ascendant bundle:
  • Achilles helmet
  • Victors’ Crest helmet attachment
  • Achilles Pauldron shoulder pads
  • Achilles Breastplate chest attachment
  • Achilles Plate hip attachment
  • Achilles Protection wrist attachment
  • Burn Scar armor coating

Arm yourself fully and ensure there's no sign of weakness...is that your heel I see?

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Enter Sovereign, the vanguard of your victory.



Celebrate the Halo World Championship by picking up the HaloWC 2024 Championship Bundle containing:
  • Sovereign Spear helmet
  • Sovereign Crest helmet attachment
  • Sovereign Host shoulder pads
  • Sovereign Badge chest attachment
  • Sovereign Petal hip attachment
  • Sovereign Guard kneepads
  • War Ravaged armor coating
  • Solar Bandit weapon model for M392 Bandit and Bandit Evo
  • Solar Winds weapon coating

Revenue from each bundle sold directly supports your favorite HCS teams, including FaZe, OpTic, Quadrant, Cloud9, Spacestation, Complexity, and Sentinels. \n\nMay the best team win!

Halo: The Machine Breaks

2558. As Jul ‘Mdama’s Covenant grows stronger through acquisition of powerful Forerunner technology, one malfunctioning Promethean Knight discovers the last vestiges of its humanity.



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Halo: The Machine Breaks is available here, on Halo Waypoint, as a free PDF, and in audiobook format on YouTube.

[previewyoutube][/previewyoutube]

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[h3]Historian's Note[/h3]

Halo: The Machine Breaks takes place throughout the latter half of 2558, predominantly around the events of Halo: Escalation where Dr. Catherine Halsey and Covenant Supreme Leader Jul ‘Mdama seek to reunite both halves of the Janus Key.

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The Third Dignitary Schema descends upon the human colony world Oban—designated CE-174-6 c—with dozens of Promethean forces deploying from the underbellies of Twelfth-order escort craft, their monolithic forms obscured within thick overcast skies.

Oban is a rocky, mountainous world of vast rolling hills and untouched lowlands—long stretches of green that ascend into wave-like formations of rock, and greater peaks capped with snow. An aerial view makes it appear as if a terrible storm was frozen, turned to stone, and has stood silent and still in its petrified form for millennia.

Among those highland crags lies a nexus of prefabricated strongholds, research facilities, training grounds, and power plants—the early years of a human colonization effort.

TDS-009's anterior shield distributors flare for a moment as it lands on soft grassy terrain and immediately advances. The Promethean Knight unit kicks up mud with every step as the war machine’s powerful legs carry it through the aftermath of the rain season, an extreme two-month period of engineered weather patterns that would make conquest inadvisable for any organic foe.

The Knight fires its light rifle, bursts of hardlight find their marks with precision, piercing primitive human armor and soft flesh. Dark trails of orange streak through the air, impacting humans once more—just as they did over a hundred millennia ago, shattering redoubts and star fortresses in an ancient war. At least, that is what the combat-wisdom of the Strategos command pattern states—the battlenet conductor of all Promethean units that provides directives, intelligence, and at times contextual knowledge from its long service.

Were a Composer active in the field, death would be unnecessary for these humans. Due to the low military threat posed by these hostile elements, capture and conversion would be the ideal prime directive, but the present absence of the device makes this impossible.

The combat-wisdom of the Strategos finds this loss of biological life wasteful.

As the last human occupying the primitive grey-green structure falls, its fragile form blasted back by a nearby detonation, TDS-009's combat effectiveness is noted. It is now designated by the Strategos as a commander, granting higher authority—subsuming other local units into its schema, including a dozen crawlers—and is provided deeper access to the Promethean battlenet to enhance its autonomy. In addition, its authority is now visually denoted by blazing patterns of hardlight which cover the unit’s helmet and carapace.

Together, the reinforced Third Dignitary Schema marches onto the next structure. It is a dull and rectangular industrial building bearing the letters “UNSC” printed on the side, and notably features a large communications dish on its roof.

Half-a-dozen crawlers flank the structure, initiating a charge-assisted leap onto its outer walls, skittering in all directions. The combat-wisdom of the Strategos understands that fear is an effective tool to be leveraged against many types of biological lifeforms: the suggestion of uncertainty, of randomness, can provide momentary distractions which create critical openings. The other six crawler units charge the barricaded structure’s entrance, breaking through to leap onto the human guards within. Some are dragged outside by the crawlers, while others scatter for cover. It matters not, for the objective of this moment was simply to remove the human targets from their bunker so they can be more effectively neutralized.

TDS-009 raises its light rifle to fire at one of the humans that has been dragged, writhing and screaming, into close proximity by two of the crawlers.

The Knight’s light rifle is fully functional. It possesses a plentiful supply of light mass ammunition, and targeting data guarantees a successful lethal hit.

But TDS-009 pauses, for there is something new on the battlefield.

It initially appears to be a small humanoid—a child of these colonists, perhaps. But upon closer inspection, it is no such thing. Where there is a face, there are no features. It is clothed only in flesh. A wretched half-life of a being that fills TDS-009 with feelings it should not have—revulsion, dread, fear.

The remaining human soldiers continue to fire their primitive ballistic weapons while moving in a desperate, uncoordinated fashion, attempting to find some way to retreat. But the being simply stands rooted to the spot—seemingly oblivious to the slaughter of its protectors—and stares at TDS-009. The Knight stares back, attempting to scan it with its sensor arrays. While children seldom register as combatants, they are designated as useful minds for sublimation by a Composer... but in the absence of such a device, the Knight awaits a directive.

No directive regarding the being ever comes.

Instead, the Strategos command pattern notes the cessation of weapons fire from TDS-009 and directs other Knight units to compensate, prompting the crawlers—now led by a newly designated alpha—to assume a more directly lethal role.

The last human screams as three crawlers fall upon him, shredding through both combat skin and flesh. Ordinarily, a Knight unit would disintegrate the bloody remains with a burst from its scattershot, but the Strategos directs the Third Dignitary Schema to leave the bodies. They are meant to be found.

TDS-009 does not understand the reason for this order and looks back to find the strange being, wondering why the Strategos did not provide a directive for it, but it has disappeared.

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Twelfth-order escort vessels descend as all Promethean units are recalled to their crèches aboard Song of Retribution, an assault carrier belonging to an allied multispecies faction known as the Covenant. Despite possessing privileged battlenet access, TDS-009 is not informed by the Strategos command pattern whether the outcome on Oban was victory, defeat, or even whether the battle was finished—nor is any further context for the mission provided. The Prometheans simply depart its rocky surface to be ferried to their next battlefield, leaving the bodies of the humans behind.

After a series of decontamination sweeps and sensor scans to eliminate any alien bacteria, Promethean units are sent to the assemblers for repair. The assembler features a recessed semi-spherical nanofabrication chamber where pattern-weavers forge the templates encoded within their design seeds. It was crudely removed from Shield World 0001 and grafted into the heart of Song of Retribution, with similar facilities occupying multiple decks of the assault carrier. Despite its inelegance, there are many Sangheili aboard the vessel that delay their duties to observe this process, some reverently uttering alien words of prayer for the wellbeing of what they call “warrior-angels.”

TDS-009 is connected to a sensor that scans for damage in its smartmatter machine-cell alloy, be it from weapons fire or environmental conditions. The light rifle is detached from the Knight's primary weapon arm and disassembled to extract combat data.

A field of orange light then initiates a deep scan of the Knight, accompanied by the voice of the Strategos.

// Unit designation: TDS-009. //

The Strategos directly accesses the Knight’s “memories,” plugging into the full combat experience of all that took place on Oban.

It sees the Third Dignitary Schema launching from their escort craft. It sees crawlers routing the humans from their communications bunker; the humans are dragged out of the building and pinned to the ground...

TDS-009 anticipates the appearance of the strange humanoid being it had witnessed.

// Sensor analysis complete. Smartmatter repairs conducted. Return unit to crèche. //

The Knight is directed to move along and enter hibernation as Song of Retribution departs the system, but a thought lingers within TDS-009 associated with a variety of inputs: query, question, clarification needed.

No other being had appeared.

TDS-009 chooses not to query the Strategos.

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Aktis IV—designation F309-R 2—is a vast oceanic world with a few scattered island continents, currently uninhabited but formerly occupied by Forerunners of multiple rates to research the unique composition of the opaque, foamy substance that covers the oceans. This environmental element is a significant tactical variable for naval engagements, as no ship sensors are able to scan through it.

The Strategos informs TDS-009 that a battle has erupted between allied Covenant forces and a rogue group of Sangheili who are attempting to usurp command from Jul ‘Mdama, and that UNSC forces are also present.

Jul ‘Mdama has ordered units of the Third Dignitary Schema to accompany him as Covenant traitors who have pledged loyalty to a rival Sangheili—Sali ‘Nyon—are rounded up for execution. Some submit willingly, some beg and plead to receive mercy, while others are pulled to the ground by crawler units and held in place.

Another traitor,” ‘Mdama growls. “Their numbers are greater than I’d imagined.”

“Commander ‘Mdama,” a zealot clad in a smooth and curved white combat harness approaches. “I recommend you return to Retribution until we’ve rooted out the rest of them.”

‘Mdama waves a dismissive hand. “Nonsense.”

“Before we detained this heretic, he transmitted this message across the entire fleet.” The zealot interfaces with a nearby communications node to replay the message.

I am Sali ‘Nyon. I sound the call to all true believers. Join us as we rise to defeat the impostor ‘Mdama, his death will mark a new era of greatness for the Covenant, a return to our glorious—

'Mdama’s fist clenches, bristling with anger, as the zealot spares the Covenant leader from hearing the rest. He turns back towards his Phantom dropship, assenting to the zealot’s suggestion of returning to Song of Retribution. “So, Sali’s finally making his move...”

A red-armored zealot in a jagged, chitinous intrusion harness who has been guarding ‘Mdama’s Phantom dropship escorts the Covenant leader to its open troop bay, followed by TDS-009 and TDS-002. “Indeed, Commander,” the zealot escort bows his head. “A captured insurgent confirmed that Sali is responsible for shooting down the human ship.”

Upon request, the Strategos informs TDS-009 that both the UNSC and Covenant possess pieces of a galactic cartographer known as the Janus Key, a device that holds the real-time location of vast amounts of Forerunner technology. A plan had been put in place to secure the UNSC’s half of the key, but this rebellion within the Covenant’s ranks has disrupted the operation.

“Sali’s timing was unfortunate. His followers probably see that as some type of divine influence,” ‘Mdama says. “The best way for us to correct that misconception is to drag his corpse through the dirt. What of our progress at the holy site?”

“The humans have barricaded themselves inside,” the zealot pauses for a moment before abruptly adding, “but we should be breaking through any minute now.”

"When you reach the inner chamber, kill them all. Except Glassman,” ‘Mdama boards the Phantom and turns once more to the zealot escort. “I’ve got a special punishment planned for him.”

The Phantom departs and local command authority automatically shifts to ‘Mdama's red-armored zealot escort, who motions for TDS-009 to follow him. TDS-002 splits off to join the white-armored zealot as he moves further south into the forest.

TDS-009 and the red-armored zealot do not make it far, however, before a new hostile throws itself at them, accompanied by volleys of stray plasma bolts.

A blue-armored human, which the Strategos combat-wisdom recognizes to be designated a “Spartan,” bursts through the trees and finds itself facing the zealot. The Sangheili reacts immediately by activating its energy sword, already swinging as the blade crackles to life. But the Spartan just as quickly leaps to the side, falling onto its back. The Sangheili looms over it.

It raises its blade...

And there it is. The being has returned, yet this time it has taken a new, more defined form—that of a young human girl—and is standing in front of the Spartan.

She is unarmed, her golden hair is tucked into a messy bun, and she does not react to the blind bursts of plasma fire.

The Knight knows that it should fire at the Spartan, but does not. It is about to access the combat-wisdom of the Strategos to request a directive regarding the girl but pauses, possessing neither certainty nor understanding as to why it delays requesting this information.

The world slows down as TDS-009 attempts to parse a million neural processes firing at once. The girl stands defiantly, the Spartan attempts to shuffle backwards, and the zealot is about to bring its blade down...

TDS-009 has to react.

With a screech, TDS-009 launches itself at the zealot, striking its chest with an armored foot.

The Spartan rolls away and takes a moment to look back at them in confusion before fleeing, while the zealot recovers enough to turn its attention to the Promethean Knight.

“What is this?” The zealot is angered and confused. “Is this some test of the gods? The demon has escaped!”

TDS-009 screeches once again, its faceplate opening to reveal the fiery humanoid skull beneath, and raises the lightblade integrated into its secondary weapon arm.

It is over in three strikes.

First, their blades connect, but the zealot deftly spins itself into TDS-009 and—with all the strength the Sangheili can muster—smacks away the lightblade arm before slashing into the Knight's shields and impaling it through the center.

TDS-009's audio processors overload with a shrill scream as its armored carapace cracks and begins to disintegrate.

Falling to its knees, the Knight locks its gaze onto the girl, and she is screaming too as her form disintegrates layer-by-layer, down to muscle and tissue, then to bone...

And finally to dust.

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[h3]DR. CATHERINE HALSEY, PERSONAL JOURNAL
ENCRYPTION CODE: THETA-ARGON
SUBJECT: PROMETHEAN SOUL
JULY 22, 2558[/h3]

Despite the sudden change in circumstances, our gambit paid off. After gaining the UNSC Infinity’s attention with the attack on Oban and luring them to Aktis IV, we have secured both halves of the Librarian’s key.

I am one step closer to getting to the center of this.

Jul is seeing to some final matters regarding the rebellion that broke out among his ranks, and then we shall discover where the Absolute Record lies.

In the meantime, one of Jul’s lackeys brought me a rather peculiar mystery to investigate—one that is not so different from what I examined on Infinity earlier this year. A Promethean “brain.”

The Sangheili informed me that this particular Promethean Knight went rogue in the field and turned against its commander. Most intriguing to me; most irritating to Jul, as he put it, that a “warrior of the gods” would attack his own forces. His concern is that this incident might incite further rebellion against him. He must surely tire of the performance he puts on, it’s a wonder that so few of his followers see right through it—but then, perhaps he has been living this charade for so long now that some part of him actually believes it...

Context: We know that Promethean Knights were a creation of the Didact, who used a device known as the Composer to sublimate his loyal commanders into digitized forms to fight the Flood. A variety of data points have corroborated that he later turned the device on ancient humans, bolstering his numbers by the millions—just as he did to Earth upon his reawakening one year ago. The last Promethean mind I studied displayed memories of New Phoenix, the city that fell victim to the Didact’s attack, which presented some intriguing questions.

Observation: The oldest Promethean Knights were based on the templates of willing volunteers, Forerunner warriors who submitted themselves to the Composer and appear to have retained varying degrees of individuality. The ancient humans were devolved populations of limited intellect, resulting in more “feral” units. But this new batch of Prometheans were created from the minds of modern humans—our most advanced form since our kind last traveled the stars.

Conjecture: Sufficiently complex minds that are forcibly sublimated by the Composer run the risk of complications, manifesting hallucinations and echoes of their previous form. Could this be an echo akin to how our own AIs retain some impressions of their donors’ memories? I am reminded of the problems we faced when exploring options for the SPARTAN-II program, where it became clear that the minds and bodies of children were more accepting and adaptable.

The unwilling mind inevitably rebels. Perhaps this is true of the Prometheans as well...

I returned the Promethean brain to its crèche, where it will no doubt continue to malfunction. With luck, other Knight units may experience similar complications in the months to come.

Conclusion: the usefulness of these Prometheans made from modern human victim essences is limited, and Jul’s days of controlling them are numbered.

As this plan comes together, I suspect that I shall be terminating this partnership of convenience sooner than I thought.

//END LOG

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[h3]PROMETHEAN COMMAND MESH
// AUTHORIZATION SIGIL: [STRATEGOS]
// PERFORMANCE FLAG: [LOCAL UNIT] TDS-009[/h3]

CONTEXT: Deployment of assigned forces to engage objectives on worlds [OBAN] and [AKTIS-IV] have achieved satisfactory returns within all completion parameters. [OUTLIER NOTE]: Actions deemed outside the expected envelope of behavioral execution were noted by [THRALL UNITS] and summarily flagged.

OBSERVATION: Review of executable data has recorded at least [67] deviant processes across both deployments. This sum is [OUTSIDE] the acceptable percentile for a deployment of this classification.

CONJECTURE: TDS-009 is [89 PERCENT] likely to be suffering from a catastrophic failure of the unit’s [DURANCE MEMBRANE], resulting in an unacceptable manifestation of [PERSONALITY DISSONANCE].

CONCLUSION: TDS-009 will undergo immediate [REMOTE SEVERANCE] for an extended period of network isolation and process quarantine. Further observation and [RECOMPOSITION EVALUATION] will be considered upon reacquisition of the unit frame.

ADDENDUM: Due to the increased rate of these deviances over the last [SOLAR YEAR], these events appear to be separate from the [ROGUE ANCILLA PROCESS] detected within the command mesh. Further investigation is required. Preliminary recommendation for enacting further [REMOTE SEVERANCE] measures in the event [ROGUE ANCILLA PROCESS] successfully solicits control of this network.

[hr][/hr]

TDS-009 had not expected to awaken.

First, it attempts to connect to the command pattern of the Strategos so that it might obtain operational context, directives, and network with the rest of the Third Dignitary Schema.

// COMMAND PATTERN NOT DETECTED //

// CONNECTION TO NETWORK FAILED //

Visual sensors then come online. TDS-009 can now see that it is no longer on Aktis IV, nor is it within the crèche aboard Song of Retribution. This location is undeniably Forerunner, but the curved grey walls and blue hardlight barrier over the entrance suggest this is some sort of holding facility.

// Query. //

TDS-009 does not know why or who it was attempting to query. Without connection to the Strategos, it is effectively cut off from... everything. No back-up protocols or commands were logged, no directives—present or outstanding—remained in its archives.

It has no enemy to fight, and therefore no function. No purpose. No reason to be.

Scanning the small space, the Knight's analysis detects that the room is approximately six square meters, giving it just enough room to maneuver. How it had come to this location is not held within its archives.

And in the far corner of the room, a human figure stands in the darkness.

The girl.

She is older now. Dressed in thin grey overalls with a white-blue coat, she simply stands there—unafraid, unmoving, just as she had been each time TDS-009 had seen her.

The Knight attempts to connect to the Promethean network again.

// COMMAND PATTERN NOT DETECTED //

// CONNECTION TO NETWORK FAILED //


Seconds tick by and it tries again. And again. The same result is returned thirty-seven more times before TDS-009 ceases its action. The girl continues to stand and watch from the corner of the room, as silent and still as the rocks on Oban where it had first seen her.

TDS-009 attempts to disable its optical sensors and shut down, forcing itself into hibernation, that it might await a time where it is detected by the Strategos and reconnected to the Promethean network.

Anything to not look at the girl...

A phantom sensation sweeps over the Knight. It feels a hand placed gently upon its primary weapon arm, lowering it, another hand reaching out to its head. Turning it—slowly.

And as its gaze is drawn back to the girl, it is now able to take in every detail of her. Old data begins to stream into the Knight’s mind like water flowing into a canal lock.

Directives, strategic information, and combat-wisdom had been expunged, but deep within the essence of TDS-009 lies an ocean of memory—suppressed, compartmentalized... and now, the floodgates are unlocked.

It knows the girl’s face. It knows her name.

“Ah,” a jovial voice sounds from somewhere outside the cell. “You’ve noticed my humble collection. Just a few specimens the Guardians have brought to Genesis.”

A group of Spartans pause outside the cell, watching as TDS-009's micro-driver arms batter its head, as if trying to wake from some terrible nightmare. It throws the full weight of its carapace against the wall, desperate to break through and escape.

“A Knight," one of the Spartans says. “Kind of making me feel sad for ‘em.”

Unable to speak. Unable to cry out—in pain or anger or madness...

“Their little arms always creep me out,” another says dismissively, then motions for them to move on.

They disappear from sight, leaving the Knight alone once more. Even the girl is gone now, nothing more than the imagined outline of a shade standing in a shadowy corner, and TDS-009 is left to sift through the memories now filling its archive.

Coral... home...

...a bright young mind, digging for fossils in her back garden...

...just nineteen when humanity made first contact... already a student of archaeology at the Pegasi Institute...

...home burning, beams of plasma striking the surface, nothing left... family will be dug up like fossils one day... leave it all behind... evacuated to Lodestone...

...a job offer, a new start—far away, so far away...

Office of Naval Intelligence...

Gamma Halo... Ivanoff Station...

Service Number... CC-728304...

NO LONGER...

Doctor of xenoarchaeology...

THIRD DIGNITARY SCHEMA. TDS-009...

Sandra--

NO MORE!

Sandra Katherine Tillson.




Firefight: Battle for Reach

The hills in Firefight: King of the Hill have moved to a new location. Reach, to be exact.



The latest update to the map pool for Firefight will have you battling the Banished on the familiar territory that is Halo: Reach maps. (Okay and one that’s technically a Halo 2 map remade in Halo: CEA in Halo: Reach.) From the beaches of Gyre to the Ardent Prayer, drop in and get ready to make a stand.

[previewyoutube][/previewyoutube]

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[h2]Refuge[/h2]
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Credits: Cousin Tim, InfiniteForges, Micheal B 2K8, NightAvenger01



Dive head long into the fight on this map that you should know like the back of your hand.

We call that a tactical advantage.

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[h2]Courtyard[/h2]
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Credits: bullet2thehead9, Mr Greencastle



We’ve got Jackals in the courtyard!”

Defending Sword Base is the quintessential, classic Firefight experience straight out of Halo: Reach so let your muscle memory kick in as you hang out on the bridge and upper ledges, picking off the enemies as they approach the courtyard.

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[h2]Gyrefight[/h2]
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Credits: Igrizhar, Virus11010, Mr Kwatz, MikRips



While you might be storming the beach, it’s not a tempest in a teapot so just keep your wits about you and defend the hill while enjoying the scenery.

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[h2]Powerhouse[/h2]
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Credits: UneeQ, Mr Greencastle, ArtN00b, wild1551



The map you played in the Halo: Reach beta has evolved. Night falls and you’ll be taking on the enemy and battling it out under the stars. There’s a lot of ground to cover so keep your eyes peeled. They’re yours, do it quietly.

[hr][/hr]
[h2]Ardent Prayer[/h2]
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Credits: Gghio7



Time for a little boarding action. Make your way onto the Ardent Prayer and seize control of each zone in this linear Firefight KotH experience. The hills will always spawn in the same order, and you’re confined to the room until the next one spawns. You’ll feel more like you’re going through a Campaign experience than your classic FF KOTH match.

And for this go-around, just make sure the timer isn’t fried. We don’t wanna leave anyone behind.

[hr][/hr]
[h2]Lone Wolf[/h2]
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Credits: bullet2thehead9, Mr Greencastle



This time you have a squad for your last stand as you take on the enemy. Stick with your buddy and get to the hills first to improve your odds of survival.

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It’s a good mix of maps that should feel familiar for fans of Halo: Reach. Now that we’ve covered that, you know how it goes.

Objective: Survive

Good luck.