1. Halo Infinite
  2. News

Halo Infinite News

Operation: Banished Honor

Operation: Banished Honor is live!



Halo Infinite’s latest content update brings with it new features, new customization rewards in a free Operation Pass, sandbox tuning adjustments, additional Forge palettes, and more.

Let’s get you the full debrief on all the new content.

[previewyoutube][/previewyoutube]

[hr][/hr]
[h2]Overview[/h2]
  • UPDATE OVERVIEW: Catch up on our latest community livestream for an overview of what’s coming when Operation: Banished Honor arrives
  • THE EXCHANGE: Take a deep dive into the new shop where customization items from the past return and can be purchased with free Spartan Points
  • SANDBOX OVERVIEW: Get the full debrief on the latest sandbox balance changes and mode updates coming in Operation: Banished Honor
  • FORGE OVERVIEW: Explore the new Flood and Alien World-themed object palettes coming to Forge, alongside additional updates
  • CUSTOMIZATION: Feast your eyes on the Banished-themed armor coming with a free new Operation Pass and further customization updates

[previewyoutube][/previewyoutube]

[hr][/hr]
[h2]Operation: Banished Honor[/h2]



Join the Banished. In Operation: Banished Honor, liberate yourself through the teachings of Atriox and claim your spoils.

Operation: Banished Honor runs from April 30 to June 4 and features a free Operation Pass containing 20 tiers of customization rewards and Spartan Points.

Progress your Operation Pass with Match XP and Challenge completions, and unlock new armor, a new visor and emblem, and Spartan Points to spend in the Exchange.



Additional premium options for the Operation Pass include:
  • 500 credits will make the Operation Pass durable (it will not expire), offers bonus XP during the Operation’s live window, an extra Challenge slot while your pass is equipped, and comes with an exclusive customization item
  • 2,000 credits instantly unlocks all 20 tiers of the Operation Pass at purchase and includes the exclusive bonus customization item

Upgrade to the Premium Pass to obtain the Fuego Flame armor coating and strike fear into the hearts of all who would oppose you.



*NOTE: The Banished Honor trailer and promotional images depict the Datacore Administrator visor as a reward in this Operation Pass. The Datacore Administrator visor is part of the Facing Firewall bundle while the free Banished Honor Operation Pass includes the Essence Decompilation visor.



[hr][/hr]
[h2]The Exchange[/h2]



Missed out on previous customization rewards? Enter The Exchange.

The Exchange is a brand-new shop rotating each Operation which contains free content from the past that players may have originally missed out on (along with some new items as well). This includes rewards that were originally tied to Halo Infinite’s free Event tracks, special limited-time login bonuses, past Twitch drops, and partner promotional items.

Items are purchased with Spartan Points—a free currency that is earned through three primary ways:
  • Completing your first Daily Challenge will award 250 SP (rather than XP)
  • Completing the weekly Ultimate Reward will award 1,000 SP (instead of a misc. customization item)
  • Operations Reward tracks will offer up to 15,000 SP (replacing misc. other rewards)




When The Exchange refreshes, items will not be “going away,” removing the chance to get them—they will still be available to purchase with Spartan Points through the customization menus (much like bundles once they have rotated out of the Shop).

We’ll be keeping a close eye on community feedback and in-game metrics, so please share your thoughts once you have a chance to try out the Exchange!

For a more detailed breakdown, head over to our Exchange Overview blog.

[hr][/hr]
[h2]Forge Updates[/h2]

This Halo Infinite update brings with it some new toys for you to play with in Forge.

[h3]New Forge Palette: Flood[/h3]
The parasite has come to Forge…

The Flood palette contains over 100 new objects that will help Forgers to transform their maps into festering hives, enabling players to recreate places from the past (this’ll pair quite nicely with the Covenant object palette for, say, a Flood-infested High Charity) or wholly new locations that have become twisted blightlands.

[h3]New Forge Palette: Alien World[/h3]

The galaxy is a vast place filled with worlds of alien wonder and beauty.

With the Alien World object palette, composed of over 150 new objects, players can enhance the visual diversity of their maps’ environments with distinctly alien-themed plants, trees, flowers, and even ancient stone structures.

[h3]Additional Updates[/h3]

Alongside these new palettes, Forge has also received some additional updates to enhance scripting and object options.

For a closer look at these additional elements, check out our Forge blog.

[hr][/hr]
[h2]Sandbox Updates[/h2]



Halo Infinite’s sandbox is getting some tuning updates based on community feedback and overall player usage.

[h3]Plasma Pistol[/h3]

The return of the king! We’ve heard your feedback, desiring the Plasma Pistol’s ability to temporarily EMP (“Oh, you mean an emp!”) vehicles with its overcharged bolt, and we are giving you just that.
  • Restored EMP functionality on vehicles

[h3]MK50 Sidekick[/h3]

We know the rapid-fire functionality feels great and is core to the identity of the weapon, but we wanted to address player feedback on the time-to-kill when on the receiving end of a Sidekick encounter.
  • Rounds per second decreased 6.6 >> 5.6

[h3]S7 Sniper[/h3]

A common theme in feedback from the community has been that the sniper’s ready-up time after being picked up felt a tad too lengthy. To help the sniper feel snappier, we wanted to address this by decreasing its ready-up time. We hope this will allow for more sniper highlights that we can’t wait to watch.
  • Ready initial playback speed scale 1 >> 1.2 (shorter ready-up time)




[h3]Cindershot[/h3]

The Cindershot is a fun and powerful weapon to use, but we acknowledge it can be frustrating to be redirected by the impulse of the explosion. To eliminate that frustration and address player feedback, we eliminated the gravity effect that would pull players around and slightly reduced the rate of fire. We hope this will improve both sides of the combat experience while still maintaining the Cindershot’s effectiveness as a power weapon.
  • Remove inverted impulse effect
  • Rounds per second decreased 1.33 >> 1.1

[h3]Gravity Hammer[/h3]

We felt the range in which the Gravity Hammer can fully eliminate an enemy was too far, so we wanted to address this in the slightest of ways.
  • Slight decrease of elimination range
    Radius low 1.25 >> 1.75
    Radius high 2 >> 2.5

[h3]Spike Grenade[/h3]

Spike Grenades have been underperforming in the core gameplay loop, and we felt a change in detonation behavior may improve its viability. The first step we took was to ensure the Spike Grenade reached its intended target by preventing its detonation midair. Additionally, once the Spike Grenade does reach its intended target it will detonate more quickly—similar to other grenades in the sandbox.
  • Detonation timer starts changed from immediately >> when at rest
    Timer decreased (low & high) 1.8 >> 1.2 seconds

[hr][/hr]
[h2]BTB Heavies[/h2]



Back in February, the Big Team Battle playlist was refreshed with some amazing new community maps. After that update, many asked to see those maps expand to other BTB offerings, and we’re pleased to confirm that the next time you see BTB Heavies (later this Operation), the map pool will have increased as we’re adding all the BTB refresh maps! You’ll be able to experience:

Expect more chaos thanks to increased vehicular carnage and heavy weapon spawns.

Additionally, the fan-favorite One Flag CTF mode has been added to Heavies so you’ll be able to play tug of war while you try to capture the flag.

The fun will arrive during Operation: Banished Honor so get those reflexes primed and ready to jump into the fray!

[hr][/hr]
[h2]Waypoint Chronicle: The Third Life[/h2]

Spartans have often been thought of as incorruptible symbols of virtue, but that’s just the official story. Some names are known as examples of Spartans having gone rogue, pledging themselves to a variety of causes, and one former-Spartan in particular finds herself on a new path altogether…

Set in the immediate aftermath of the Hunt the Truth audio drama, our next Waypoint Chronicle drops out of slipspace next week where it will be available here, on Halo Waypoint, as a free downloadable PDF, and in audiobook format on YouTube.

[hr][/hr]
[h2]Still To Come[/h2]



This update is just the beginning, there’s still more to come on the horizon—further Operations and the highly anticipated Match Composer functionality are on the way.

[h3]Operation: Tenrai IV[/h3]
June 4-July 2

Tenrai will return with new customization rewards in a free Operation Pass, a Tenrai-themed refresh of the Exchange, and new Shop bundles.

[h3]Operation: Spartan Surplus[/h3]
July 2-30

New Mark IV-themed armor pieces are accompanied by an Exchange refresh full of tactical gear from the past and more!

[h3]Match Composer[/h3]

Play what you want, whenever you want! Jump into matchmaking and choose your preferred modes to customize your online experience with Halo Infinite’s new Match Composer functionality.

[hr][/hr]
[h2]Shop[/h2]



Head to the Shop and you will find the Path to Dominance bundle, which contains:
  • Tormenter helmet
  • Tormenter’s Kneepads
  • Tormenter’s Mantle shoulders
  • Victory Crest chest attachment
  • Crimson Compliment wrist attachment
  • Fearless Glyphs armor coating
  • Agitator helmet
  • Shock-Treated visor
  • Segmented Pauldron shoulders
  • Agitator Heartplate chest attachment
  • Agitator Belt hip gear
  • Sharp Bracer wrist attachment
  • Kneecapper kneepads
  • Carrion River armor coating
  • Merciless Cutthroat M293 Bandit weapon model
  • Cruel Treatment weapon coating
  • Paths to Dominance Mythic Effects set

And if you’re looking for even more Banished goodness keep your eyes open for the Renegade bundle, dropping later this operation.

[hr][/hr]
[h2]See Something, Say Something[/h2]

Today’s update delivers many updates and fixes that the team have been working on to improve the Halo Infinite experience. Head over to the Halo Support site to check out the full list of patch notes.

Run into a bug, glitch, or other unexpected issue? Submit a ticket and notify the team on the Halo Support site.

You can submit tickets on a wide range of topics that include reports of Audio Issues, Crashes, Game Save Corruption, Report a Player, General Bug Reports, and more.

[hr][/hr]

That’s all for this launch blog, so boot up your Xbox or Steam and get ready to jump into Operation: Banished Honor.

Head into Forge and check out what you can build with the new object palettes; get to grips with the new weapon tuning updates and shut down some vehicles with the plasma pistol’s EMP; start earning some Spartan Points by jumping into matchmaking, and then head to the Exchange to further deck out your Spartan and player ID!

Hunt well, and may you be paid in sport and spoils for the glory of the Banished.

[hr][/hr]
[h2]Press Kit[/h2]

Download the Operation: Banished Honor press kit here!

Forge Overview | CU32

Forge is getting some new additions with the arrival of Halo Infinite’s next content update.



Let’s take a closer look at what new toys you’ll be able to play with when Banished Honor releases on April 30.

[hr][/hr]
[h2]New Forge Palette: Flood[/h2]

Blightlands are the result of uncontained Flood expansion: areas around established hives filled with growths and spore bodies, which harvest the vitality of the soil, soak up solar energy, and consume all native life within its boundaries.” ~ Halo Encyclopedia (2022)



When Season 5 launched, we brought Flood infection to Spartan customization. Now, with the latest update, the parasite has come to Forge!



The Flood palette contains over 100 new objects that will help Forgers to transform their maps into festering hives, enabling players to recreate places from the past (this’ll pair quite nicely with the Covenant object palette for, say, a Flood-infested High Charity) or wholly new locations that have become twisted blightlands.



[hr][/hr]
[h2]New Forge Palette: Alien World[/h2]

The galaxy is a vast place filled with worlds of alien wonder and beauty.



With the Alien World object palette, composed of over 150 new objects, players can enhance the visual diversity of their maps’ environments with distinctly alien-themed plants, trees, flowers, and even ancient stone structures.



For more on these, you can check out the Banished Honor Community Livestream where we took a closer look at what the Alien World and Flood palettes look like in-game.

[hr][/hr]
[h2]New Scripting[/h2]

Alongside these new palettes, Forge has also received some additional updates to enhance scripting and object options.

Many of these nodes and objects have come directly from community feedback we have received and will enable Forgers to have even more granularity of control over what they want to make. As ever, we remain in a perpetual state of awe over the awesome creative things that folks in the community have been sharing—we can’t wait to see more of that to come!

[h3]Scripting[/h3]

New nodes will be added for Extraction and Last Spartan Standing modes, along with additional options:

Clone Object:
  • Allows players to duplicate gameplay objects that are on the map
Object Filters:
  • Does Player Pass Object Filter
  • Remove All Filters on Object
  • Set Player Filter on Object
  • Set Team Filter on Object


[h3]Mode Creator[/h3]

New mode variants have been added:
  • Firefight: King of the Hill
  • Last Spartan Standing
  • All Ranked modes


[h3]New Objective Objects[/h3]

Several new objects will be added, including:
  • Generic Deliver Point
  • Generic Flag Spawn
  • Generic Power Seed
  • Generic Shrinking Zone


[hr][/hr]

That concludes our look at what’s coming to Forge when Halo Infinite’s next content update lands on April 30. To learn more about what’s coming in this update, be sure to check out these other blogs.
  • UPDATE OVERVIEW: Catch up on our latest community livestream for an overview of what’s coming when Operation: Banished Honor arrives
  • THE EXCHANGE: Take a deep dive into the new shop where customization items from the past return and can be purchased with free Spartan Points
  • SANDBOX OVERVIEW: Get the full debrief on the latest sandbox balance changes and mode updates coming in Operation: Banished Honor
  • CUSTOMIZATION: Feast your eyes on the Banished-themed armor coming with a free new Operation Pass and further customization updates

Cestus Bundle | Crazed Bond Armor Coating

The ring might not be a cudgel, but this pistol sure is!



Obtain the Cestus bundle to acquire the following:
  • Cestus helmet
  • XAH-23 Acoustic Hailer helmet attachment
  • UA/Teutobod shoulders
  • UA/X800 Plate chest attachment
  • Striker's Gloves
  • UA/S-Plate hip attachment
  • Sunrise Showdown armor coating
  • Vicious Sidekick weapon model
  • Glibnub's Deal weapon coating
  • Frozen Conflict visor

Things are about to get vicious...

[hr][/hr]
That, er... that's all paint, right?



Complete all of your Weekly Challenges and the Ultimate Challenge to earn this week’s Ultimate Reward – the Crazed Bond armor coating.

A new Ultimate Reward will become available every week, so be sure to keep an eye on your Challenges and take advantage of these free rewards.

Sandbox Overview | CU32

Our preview of Halo Infinite’s next content update continues with a closer look at the sandbox tunings, mode and playlist updates, and additional gameplay improvements ahead of Operation: Banished Honor’s arrival on April 30.



[hr][/hr]
[h2]Sandbox Updates[/h2]

Halo Infinite’s sandbox is getting some tuning updates based on community feedback and overall player usage, so let’s kick things off with some exciting news that’ll make your Plasma Pistol hum!

[h3]Plasma Pistol[/h3]

The return of the king! We’ve heard your feedback, desiring the Plasma Pistol’s ability to temporarily EMP (“Oh, you mean an emp!”) vehicles with its overcharged bolt, and we are giving you just that.
  • Restored EMP functionality on vehicles




[h3]Mk50 Sidekick[/h3]

We know the rapid-fire functionality feels great and is core to the identity of the weapon, but we wanted to address player feedback on the time-to-kill when on the receiving end of a Sidekick encounter.
  • Rounds per second decreased 6.6 >> 5.6

[h3]S7 Sniper Rifle[/h3]

A common theme in feedback from the community has been that the sniper’s ready-up time after being picked up felt a tad too lengthy. To help the sniper feel snappier, we wanted to address this by decreasing its ready-up time. We hope this will allow for more sniper highlights that we can’t wait to watch.
  • Ready initial playback speed scale 1 >> 1.2 (shorter ready-up time)

[h3]Cindershot[/h3]

The Cindershot is a fun and powerful weapon to use, but we acknowledge it can be frustrating to be redirected by the impulse of the explosion. To eliminate that frustration and address player feedback, we eliminated the gravity effect that would pull players around and slightly reduced the rate of fire. We hope this will improve both sides of the combat experience while still maintaining the Cindershot’s effectiveness as a power weapon.
  • Remove inverted impulse effect
  • Rounds per second decreased 1.33 >> 1.1

[h3]Gravity Hammer[/h3]

We felt the range in which the Gravity Hammer can fully eliminate an enemy was too far, so we wanted to address this in the slightest of ways.
  • Slight decrease of elimination range
  • Radius low 1.25 >> 1.75
  • Radius high 2 >> 2.5

[h3]Spike Grenade[/h3]

Spike Grenades have been underperforming in the core gameplay loop, and we felt a change in detonation behavior may improve its viability. The first step we took was to ensure the Spike Grenade reached its intended target by preventing its detonation midair. Additionally, once the Spike Grenade does reach its intended target it will detonate more quickly—similar to other grenades in the sandbox.
  • Detonation timer starts changed from immediately >> when at rest
  • Timer decreased (low & high) 1.8 >> 1.2 seconds

[hr][/hr]
[h2]Modes[/h2]



In addition to the above, further adjustments have been made to Firefight, Ranked, Custom Games, and more.

[h3]Firefight[/h3]

Folks have been loving Firefight: King of the Hill and we have been looking to identify places to continue improving that experience as we review player feedback. A particular area we focused on for this update centers around Personal Score—if you’re driving a Warthog while your gunner mows down enemies, or you’ve been putting in the work to bring down an enemy’s health bar but don’t necessarily get the final shot, your contributions should be honored.

As a result, we have made the following additions to Personal Score and Medals:
  • Regular assists on all AI units = 5 points
  • Driver assists on AI units = 10 points
  • Adding higher priority to Land Stand announcer voice over lines to make the feedback more reliable
  • More Medal support when playing against AI Units

Added medals include: Blind Fire, Bomber, Boxer, Breacher, Grenadier, Gunner, Gunslinger, Heavy, Marksman, Mounted and Loaded, Pilot, Rifleman, Scattergun, Sharpshooter, Tanker, Wheelman.

[h3]Ranked[/h3]

Along with the launch of Banished Honor, Ranks will be reset as we enter a new ranked season.

Additionally, with this update, we’ll be implementing a new feature to improve the Ranked experience. Starting on April 30, if you load into a match and the server detects that there are uneven teams at the start of the match, the game will automatically end and send everybody straight back into matchmaking so players can get a back into a quality match.

Neither team is rewarded nor punished for matches that automatically end as a result of this, your CSR will remain the same—you will jump straight into the matchmaking menu so you can queue for a new, fair match and keep the good times rolling!

[h3]Custom Games[/h3]

Match Score Override is a new feature where, in the event of a game crash or disconnect during—for example—a tournament event, the match can be restarted and its previous state recreated with a set score and timer.

Also, if you’re jumping into some customs and want to give your friends an advantage, you can simply give them whatever number of points you want rather than having to suffer the timely indignity of having to find each other on the map to get killed multiple times over.



[h3]Respawn Cameras[/h3]

After our latest update to respawn cameras, we saw feedback around how we could improve them even more. Now, when you swap between your teammates while waiting to respawn, the camera will always start pointed at where they are looking. When you fall in battle after the update, you will also be able to rotate around your own body. Additionally, the speed that you can rotate your camera has also been increased to help provide even more control over what you’re able to see as well.

[h3]Weapon Drills[/h3]

Added the Bandit EVO to the standard Bandit weapon drills, which should help players who want to warm up using the weapon.

[h3]Deadlock Pelican Drops[/h3]

Players gave us feedback that the Pelican vehicle drops on Deadlock did not feel good when dropping off Scorpions and Wraiths. We liked the focus on tanks, but agreed that the power of the Scorpion was too much and noticed it could dominate matches. To help address this, we’ve updated to vehicle drops on Deadlock to only bring in Wraiths, while the rest of the vehicle pads still spawn in their normal vehicles.

[h3]Bug Fixes[/h3]

The following bugs across networks, modes, and Forge have been addressed in this update:
  • Weapon Dropping is faster than swapping to secondary weapon
  • Skewer should feel more responsive during online gameplay
  • Vehicles are able to play ‘Doom State’ audio without being in ‘Doom State’

You’ll be able to check out the full list of bug fixes and updates when the patch notes drop alongside the Operation launch.

[hr][/hr]
[h2]BTB Heavies Refresh[/h2]



Back in February, the Big Team Battle playlist was refreshed with some amazing new community maps. After that update, many asked to see those maps expand to other BTB offerings, and we’re pleased to confirm that the next time you see BTB Heavies (later this Operation), the map pool will have increased as we’re adding all the BTB refresh maps! You’ll be able to experience:

Expect more chaos thanks to increased vehicular carnage and heavy weapon spawns.

Additionally, the fan-favorite One Flag CTF mode has been added to Heavies so you’ll be able to play tug of war while you try to capture the flag.

The fun will arrive during Operation: Banished Honor so get those reflexes primed and ready to jump into the fray!

[hr][/hr]

That wraps up our look at the gameplay sandbox, playlists, bug fixes, and additions coming with the arrival of Operation: Banished Honor on April 30!

To learn more about what’s coming in this update, be sure to check out these other blogs:
  • UPDATE OVERVIEW: Catch up on our latest community livestream for an overview of what’s coming when Operation: Banished Honor arrives
  • THE EXCHANGE: Take a deep dive into the new shop where customization items from the past return and can be purchased with free Spartan Points
  • FORGE OVERVIEW: Explore the new Flood and Alien World-themed object palettes coming to Forge, alongside additional updates
  • CUSTOMIZATION: Feast your eyes on the Banished-themed armor coming with a free new Operation Pass and further customization updates

The Exchange | CU32

Customizing your personal Spartan has long been a core component of Halo Infinite, and as we look ahead to our next update, we’re excited to share details of a brand-new system that will give players more agency over earned customization content.



Over the years since launch, we’ve heard feedback around wanting additional avenues to earn customization content and a desire for ways to acquire older content that is no longer actively available in the game. With next week’s update, Halo Infinite will be adding two new features to directly address this player feedback: “Spartan Points” and “The Exchange.”

Players of Halo: The Master Chief Collection probably recognize both of these terms for good reason—they are both based on what’s currently available in MCC today. “The Exchange” is a new feature that you’ll find within Halo Infinite’s Shop that offers customization content in exchange for “Spartan Points.”

The primary focus of The Exchange is offering access to previously released free content that players may have originally missed out on. For example, rewards that were originally tied to Halo Infinite’s free Event tracks or a special limited time login bonus, or even a past Twitch drop or partner promotional item are all fair game for The Exchange.



However, it’s not all legacy favorites as some never-before-released items will also join the mix. Premium content—such as items sold in the Shop or included in a premium Battle Pass reward track—will not be offered in The Exchange. The available inventory of items in the Exchange is expected to rotate approximately every 4-to-6 weeks (generally timed to Halo Infinite’s Operation cadence).

When The Exchange refreshes, items will not be “going away,” removing the chance to get them—they will still be available to purchase with Spartan Points through the customization menus (much like bundles once they have rotated out of the Shop).

Here’s a quick summary of what will initially be available in the Exchange when it launches next week (item name, type, and origin):
  • “Xandadu Falu” – Armor Coating – NEW
  • “Needle Minder” – Helmet Attachment – NEW
  • “Crowd Pleaser” – Hip Gear – NEW
  • “Yap Pack” – Emblem – NEW
  • “Yap Splat” – Emblem – NEW
  • “Platinum Anniversary” – Vehicle Coating – 20th Anniversary
  • “Platinum Anniversary” – Weapon Coating – 20th Anniversary
  • “Platinum Anniversary” – Armor Coating – 20th Anniversary
  • “Blue Team” – Weapon Charm – 20th Anniversary
  • “I Love Bees” – Emblem – 20th Anniversary
  • “Margaret’s Honey” – Backdrop – 20th Anniversary
  • “Fire in Your Heart” – Emblem – 20th Anniversary
  • “Assembled” – Emblem – 20th Anniversary
  • “Citron White” – Armor Coating – Yappening
  • “Platinum Marigold” – Weapon Coating – Yappening
  • “The Entropy of Spring” – Death FX – Yappening
  • “A Banana” – Weapon Charm – Yappening
  • “Free Hugs” – Visor – Yappening
  • “Erde Tyrene” – AI Color – Yappening
  • “Slippery When Wet” – Backdrop – Yappening
  • “Tac/Holodyne Mispec” – Wrist Gear – Ultimate Reward




Spartan Points (or “SP” for short) is the “currency” players will earn and redeem in The Exchange for a desired customization item. With this update, several existing progression systems will be evolving in order to directly support the addition of Spartan Points. There will be three primary ways to earn SP in Halo Infinite when the “Banished Honor” Operation and “CU32” arrives next week:
  • Completing your first Daily Challenge will award 250 SP (rather than XP)
  • Completing the weekly Ultimate Reward will award 1,000 SP (instead of a misc. customization item)
  • Operations Reward tracks will offer up to 15,000 SP (replacing misc. other rewards)

We’re eager to get this new feature into your hands and offer another path for players to access content to customize their Spartan and identity in Halo Infinite. We’ll be keeping a close eye on community feedback and in-game metrics so please share your thoughts once you have a chance to try out the Exchange!



For more on Halo Infinite’s upcoming update, check out our other blogs:
  • UPDATE OVERVIEW: Catch up on our latest community livestream for an overview of what’s coming when Operation: Banished Honor arrives
  • SANDBOX OVERVIEW: Get the full debrief on the latest sandbox balance changes and mode updates coming in Operation: Banished Honor
  • FORGE OVERVIEW: Explore the new Flood and Alien World-themed object palettes coming to Forge, alongside additional updates
  • CUSTOMIZATION: Feast your eyes on the Banished-themed armor coming with a free new Operation Pass and further customization updates