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Halo Infinite News

March Update

A major new update is dropping feet-first into Halo Infinite on March 19, delivering on some of the biggest requests from the community.



Networking overhaul, weapon balance tunings, bug fixes, stability, and anti-cheat improvements, Firefight Custom, and more—we've got the official briefing on all these major elements in this blog (with even more information to come in the patch notes).

Let’s take a look!

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[h2]Networking Overhaul[/h2]



A completely overhauled networking model will be coming to Halo Infinite in a matter of days.

After launch, we heard the feedback around the game’s online experience loud and clear: desync, being shot around corners, etc. And while we did release numerous updates to the previous model, they were not having the impact that players expected and deserved. When we recognized this, the team decided to shift gears and pursue a fundamental change to the underlying networking model. Since then, we’ve been heads down to make it happen.

Last December, we shared a first look at it when it launched in Firefight: King of the Hill and was featured in the Combat Workshop. It was great to see such a positive response from the community online, in our surveys, and on Halo Support—but we knew that it still needed some extra polish before it could roll out on a wider scale.

Now that we’ve given it that extra time, we are confident that this updated model will result in a better and more consistent multiplayer experience.

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[h2]Easy Anti-Cheat[/h2]



Easy Anti-Cheat is a tool that monitors players’ PCs while they’re playing to combat cheating. With the March Update, our detection and enforcement capabilities have been enhanced, greatly improving Halo Infinite’s overall security and our ability to respond to cheaters.

If you encounter cheating, be sure to use the in-game reporting feature or head over to Halo Support to submit a ticket at aka.ms/HaloReportAPlayer.

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[h2]Squad Battle Refresh[/h2]

Since its debut in Halo Infinite, Squad Battle quickly became a beloved staple playlist for those who were looking for something between the concentrated action of 4v4 and the larger-scale mayhem of 12v12 Big Team Battle.

With the arrival of the March Update, we’ve got a refresh of the Squad Battle playlist featuring seven new maps made by incredibly talented Forgers.

There are some returning classics, like Halo 4’s Perdition and Halo: CE (on PC)’s Timberland, along with brand new maps for you to fall in love with.
  • Perdition
  • Refuge
  • Timberland Evolved
  • Rendezvous
  • Gyre
  • Harvest
  • Behemoth

For further details, check out our Squad Battle Refresh blog when it drops next week!

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[h2]Weapon Tuning Updates[/h2]



The March Update is packed with weapon balancing changes that seek to address community feedback across the board.

[h3]M392 Bandit & Bandit EVO[/h3]
  • Increased reload speed

Reload speed has been increased by 10% to address common feedback that reloading feels slow and clunky.

[h3]Heatwave[/h3]
  • Decreased aim assist falloff range
  • Decreased aim assist range
  • Decreased aim assist angle

We’ve seen players share that they were getting frustrated when getting hit by a longer-ranged Heatwave shots. The weapon’s unique ability to hit those shots, particularly with its alt-fire setting, is still core to its identity. That said, we do feel like it was a bit too easy to be effective outside its intended range.

Starting next week, it will require more precision when going for those long-range shots, while keeping its close-range capabilities largely untouched.

[h3]Plasma Pistol[/h3]
  • Faster charge-up time
  • Slightly decreased rate of fire for single shots
  • Faster overheat

Over time, we have observed that using the Plasma Pistol’s single-shot functionality has become the primary way that players operate the weapon, effectively utilizing all the benefits of the weapon but with minimal risk element.

These changes are intended to give the charged shot greater effectiveness while still allowing players the ability to find success with its single shot.

[h3]Stalker Rifle[/h3]
  • Decrease the number of shots to overheat
  • Slower venting rate per second

We noticed an increase in community feedback expressing that the Stalker Rifle was over-performing. When watching players use it online, we could see they were able to use the weapon to chain together multiple kills without much room for counter-play.

As a result, we have decreased the Stalker Rifle’s overheat threshold and increased the venting duration. This adjustment should reduce how often players can find success while rapid-firing shots and require them to be more intentional with each pull of the trigger.

[h3]VK78 Commando[/h3]
  • Increased close range friction
  • Less aggressive bloom

With the change from the Battle Rifle to the Bandit EVO as the primary weapon in Ranked Arena, the viability of the Commando was inherently lowered.

A recurring theme from players was to give the Commando some love, and so the goal of these changes is to give this weapon better handling – to address the feedback around it feeling “slippery” – and a more consistent damage output so players can hold their ground against the Battle Rifle and Bandit EVO.



[h3]Gravity Hammer[/h3]
  • Fixed issue that was doubling the power of the Gravity Hammer and its variants
  • Increased its original tuning by 1.5x to allow for better damage and knockback

The Gravity Hammer’s reign of terror is… well, not over, you’re still going to be soiling your armored breeches when you turn around only to find a player speeding towards you with a Grappleshot and Gravity Hammer already mid-swing, but it’s not quite the boogeyman it has been recently.

We have increased the damage and knockback of the Gravity Hammer (and its variants) to be 1.5x its pre-Season 5 strength. This places those values at a halfway point between what it was pre-Season 5 and what it has been in recent months.

We’re excited for these updates to make their way to the battlefield next week. Once you go hands-on with them, be sure to share your feedback and let us know how they feel!

And, rest assured, we’ll be continuing to fine-tune the sandbox in future updates.

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[h2]Firefight Custom[/h2]



Since Firefight: King of the Hill arrived in Halo Infinite back in December 2023, players have been having a blast fighting the Banished within the House of Reckoning and across other maps—and on custom-made Forge maps.

With the March Update, we are introducing Firefight Custom. This is a “blank” Firefight mode that keeps the high-level structure of Firefight: King of the Hill intact (Sets, lives, skulls, scoring, Custom Game options), but removes all the logic related to hills. In other words, this is Firefight: King of the Hill without the King of the Hill.

Mode scripters will have full control over what constitutes a win or a loss of a point, whether teams earn skulls, which spawners are triggered and when, and if players can earn more lives. We wanted Forgers to spend less time and budget scripting basic features of the mode and instead spend their time on the logic that supports their ideal experience. This new variant also pairs well with Forge’s previously released Mode Creator, allowing mode creators to create their experience once and share it with many map creators.

New Forge Node Graph functions have been added to empower Forgers on this front. These nodes will work in both Firefight Custom and the original King of the Hill variants:
  • On Firefight Set Start
  • On Firefight Set End
  • End Firefight Custom Set
  • Fail Firefight Custom Set
  • Adjust Firefight Custom Lifepool
  • Get Firefight Custom Set State
  • Get Firefight Custom Wave Spawners
  • Get Firefight Custom Boss Spawners
  • Override AI Spawner Definition

With the granularity of these options, Forgers have more power than ever before to create their own unique PvE modes, and we’re excited to see how that continues to level up the experience for players!

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[h2]Quality of Life Improvements[/h2]



[h3]Forge[/h3]

In addition to Firefight Custom, Forge will also be receiving numerous bug fixes next week. One of the most noticeable updates will be improvements to Copy Protection for Maps and Modes. Now, Forgers’ creations will be more secure, thus reducing copy-cats, and clearing the way for the creator to get more credit for the things they build and share with the community.

[h3]Stability[/h3]

Last, but certainly not least, this update also has lots of improvements to stability thanks to a plethora of crash fixes. We use data via in-game telemetry, community feedback, and reports shared with the Halo Support team to identify crash fixes that would provide the most impact to our players. If you do ever run into a stability issue with Halo Infinite, please report them on the Halo Support site.

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That wraps up this preview of the upcoming March Update. Thank you to the Halo community for your continued support as we continue to go after player feedback that continues to improve Halo Infinite!

When the update drops on March 19, be sure to head over to aka.ms/HaloInfiniteUpdate for the full patch notes.

Экс-глава Xbox Питер Мур: Microsoft рассматривала идею выпуска Halo на PlayStation еще много лет назад

Серия Halo определила целое поколение шутеров от первого лица на консолях Xbox в начале 2000-х годов, став доминирующим представителем жанра на приставках до прихода популярности к Call of Duty.

Husky Raid Refresh

Ain’t no raid like a Huskier Raid! Yes, that’s right… Husky Raid is getting even huskier with the addition of six new maps!



The explosive, fan-favorite mode first introduced into matchmaking in Halo 4, is a chaotic twist on Capture the Flag. The game is played linearly with Fiesta style weapon loadouts, which means random weapons and random abilities. It’s running and gunning at its finest as everyone tries to push for the opposing flag.

Community Forgers have, once again, pulled out all the stops and put together some absolutely beautiful, and some treacherous, maps for the playlist. What better way to kick off Cyber Showdown III than jumping in for some chaos?

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[h2]Formation[/h2]
Author: H0LLYW00D II

That cave was not a natural formation, and neither is this Formation. You’ll feel like you’ve been dropped into the middle of a fierce campaign mission. There’s beautiful Forerunner caverns, a light bridge, and a busted Warthog in the way. Not to mention the battle amongst the AI themselves (requiring 1 script brain and 125 nodes, no biggie) happening in parallel. Just remember to watch your step!



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[h2]Merchant's Square[/h2]
Author: bullet2thehead9, MikRips

Walking through the merchant’s square, this map is definitely giving off medieval vibes. From the giant knights in the distance, to the pirate ship in the bay, and the fruit stand in the center, you’ll feel like you’re taking a stroll through a quaint town. The map also features a two-level lane in the center so make sure you check both high and low along the way!



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[h2]Outlook[/h2]
Author: PrivateKinetic

Take in the general splendor. The view is absolutely stunning and you have quite the outlook over the vastness below you. The surroundings are dotted with many observatories while you also face down the enemy team across the bridge. Watch out for sneaky repulsor plays and don’t fall off!



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[h2]Pharaoh[/h2]
Author: bullet2thehead9, MikRips

As I walk through the valley of the kings I realize I’ve spawned with a Plasma Pistol and a Ravager and…oh, sorry. If you don’t like sand, this map is not for you since it’s sandy and carved directly into the cliffside ruins. Feels like you’re exploring and moving about an old tomb.



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[h2]Urban Raid[/h2]
Author: PrivateKinetic, Handsome Huber

You’ll spawn in the back alley and have to cut through an urban neighborhood street to grab the opposing flag here. There’s propaganda plastered in the back and some fun traversal options to keep you on your toes.



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[h2]Ruujaya*[/h2]
Author: Shreddermcgenty

Legend has it, players are still fiercely battling it out here in this beautiful battleground. Offering a variety of traversal options, you’ll be tempted to check out the hieroglyphs on the wall but don’t let your guard down – they are coming for your flag!



*Ruujaya will be added to the Husky Raid playlist at a later date

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A huge thank you to the Forgers for working their magic and creating some incredible new maps for us.

We're always on the hunt for more extraordinary Forge content and sometimes, we're looking for specific things. You can see what is being looked for by checking out the 343 specific tags. In this particular case, we'd love to see your content that fits these bills:
  • 343asks-firefight
  • 343asks-tenrai
  • 343asks-pve

You can become the viral machine by progressing your free Cyber Showdown III Operation Pass as you jump into matchmaking to have a blast!

Разработчик Helldivers 2 вступился за Halo

Фанаты Helldivers 2, неожиданно ставшего мегахитом, решили противопоставить нашумевший кооперативный шутер производства Arrowhead Studios шутеру Halo: Infinite, не снискавшего особой любви и внимания игроков. Это, ожидаемо, привело к холивару, мимо которого не прошел геймдиректор свежего хита.

Operation: Cyber Showdown III

Embrace the viral machine. Cyber Showdown III has arrived!

A new 20-tier Operation Pass with free multi-use customization rewards, a brand-new map, a refresh to the Husky Raid playlist, and more awaits within…

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[h2]Cyber Showdown III Operation Pass[/h2]



The Cyber Showdown III Operation Pass features 20 tiers of free customization rewards themed around the concept of the “viral machine,” which visually translates to a dark cyberpunk take on the aesthetics of the CHIMERA armor—a twisted fusion of organic elements in digital form.

You know the drill: play Halo Infinite, progress your Operation Pass with Match XP and Challenge completions, and you’ll unlock new armor, coatings, weapon charms, and emblems and nameplates to enhance your customization.

While Cyber Showdown III is themed around the CHIMERA armor core, the majority of the customization content is multi-use, meaning that you can equip helmets, visors, shoulders, and coatings across any armor core.

Additional premium options for the Operation Pass include:
  • 500 credits will make the Operation Pass durable (it will not expire), offers bonus XP during the Operation’s live window, an extra Challenge slot while your pass is equipped, and comes with an exclusive customization item
  • 2,000 credits instantly unlocks all 20 tiers of the Operation Pass at purchase and includes the exclusive bonus customization item

The bonus item in the Premium Operation Pass for Cyber Showdown III is the Emberbreak armor coating.

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[h2]New Map: Elevation[/h2]



Take combat to new heights with the latest map that has been added to Halo Infinite, named Elevation.

Taking place aboard a space elevator, a familiar sight from fans going all the way back to Halo 2, Elevation is a map created entirely in Halo Infinite‘s Forge.

On Elevation, indoor combat will keep your boots on the ground, but heading outside for a spacewalk in the middle of a firefight just might send you on a one-way journey to the planet below.

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[h2]Husky Raid Refresh[/h2]

Husky Raid has gotten even huskier with the addition of six new maps.

For those of you who might need an introduction or refresher: Husky Raid is a game mode that originally debuted in Halo 4 as a chaotic twist on Capture The Flag, featuring Fiesta-style random weapon loadouts and equipment.

Husky Raid has been in Halo Infinite for a while now and the time has come to update this beloved mode with some new maps created in Forge by our amazing community cartographers. Alongside Cyber Showdown III are six new maps, including:
  • Formation
  • Merchant’s Square
  • Outlook
  • Pharaoh
  • Urban Raid
  • Ruujaya*

For a more detailed look at each of these new maps, keep an eye out for our Husky Raid blog going live tomorrow.

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[h2]Shop & Ultimate Reward[/h2]



Head to the Shop in Halo Infinite this week and you’ll find the Net Riot bundle which contains:
  • Thresher helmet
  • Plasm Augmentor shoulders
  • Deviant Protocol chest attachment
  • Coil Growth Sample G kneepads
  • Myomer Canker hip gear
  • VDO Plugin wrist gear
  • Warbling Well visor
  • System Alert and Netwar Alert armor coatings
  • Access Denied death effect
  • Daemon Flare armor effect
  • Firecrash Protocol Mythic Effect set
  • Net Riot weapon coating

And complete all of your Challenges this week to unlock your Ultimate Reward: the Signal Source Emblem suite.

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That wraps us up for this Operation launch, which means it’s time to jump into the game and start working through that new Operation Pass!

With a brand-new map to check out and a refresh of the Husky Raid playlist, it’s the perfect time to dive into the action.

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[h2]Press Kit[/h2]

Download the Cyber Showdown III Press Kit here!