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Halo Infinite News

SEASON 1 OUTCOMES REPORT – LIVE

Last week we put out our Season 1 Outcomes report, to be transparent about the feedback we’ve received since launch and provide the team’s responses to emerging themes in the community. It covered the input we’ve received on areas such as Accessibility, Audio, Multiplayer, PC, Sandbox, and UXUI in a large post here on Halo Waypoint.

This week, we’re doing another Outcomes report (almost like an Outcomes pt. 2) that’s focused on our Live Team’s responsibilities. In it, we’ll cover feedback on Halo Infinite’s Customization, Shop, Battle Pass, Progression, Challenges, Ultimate Rewards, Events, Theater, Observer Mode, and more.



You will definitely see similarities in key feedback themes from the tech previews that carry over into Season 1. In the months leading up to release, the team was fully focused on launching Halo Infinite with very little room to begin work on the majority of these areas (many of which are quite significant in scope). In some cases, work on these common themes has been happening already while in others, new insights and data gleamed from Season 1 has helped to further refine scope and priority for the team to address moving forward.

To set expectations, please keep in mind that this is not meant to cover all the upcoming work we have planned for Halo Infinite – nor does it have specific timelines for every item. It will, however, cover many of the common feedback areas that you’ve seen raised and discussed online with a focus on what’s landing in Season 2. We’ll have more to share around the specific timing of features and content in the future. As Joseph noted last month, the team is also actively working towards shipping fixes, features, and updates in more agile ways during our seasons.
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[h2]TL;DR[/h2]
We recommend reading the full blog below as well as last week’s larger Season 1 Outcomes report to get the full picture, but here’s a quick look at some of the Live Team’s updates that will be coming into effect when Season 2 launches on May 3.

[h3]Shop[/h3]
  • Bundles will have more consistent value across different offerings

[h3]Battle Pass & Progression[/h3]
  • Season 2’s free track will have more customization content than Season 1’s
  • Players can earn 1000 CR in the S2 Premium Battle Pass
  • Weekly Challenges will see continued improvements
  • Ultimate Rewards will be higher value cosmetics such as visors, coatings, and stances, and no longer have emblems or backdrops, throughout the course of the season

[h3]Theater & Observer[/h3]
  • Theater & Observer will have updates to address overall stability, issues caused by viewing multiple films in a row, and problems that arise when observing multiple matches in a row




That’s just a taste of what the team has been working on though. To see what else we have in store for mid-Season 2 and beyond, keep reading over on Halo Waypoint!

Patch Notes – April 5, 2022

Today, April 5, 2022, a new patch has been released for Halo Infinite addressing a variety of technical issues that players have been reporting to us on the Halo Support site. For the full details, please be sure to head over to our Halo Support site at aka.ms/HaloInfiniteUpdate to read the latest notes.

As well, if you encounter any technical issues, you can head to the Halo Support site and submit a ticket relating to any in-game issues that you do encounter.

Season 1 Outcomes Report

Since the launch of Halo Infinite, we’ve been paying close attention to community feedback, addressing what we can in a timely manner, communicating what we’re working on with “Closer Look” blogs, and prioritizing future content and features internally based on that player input.

Similar to what we did with our Outcomes reports during Halo Infinite’s Technical Previews, which shared learnings from each flight, we wanted to be transparent about the feedback we’ve received so far and provide the team’s responses to emerging themes in the community.

You will definitely see similarities in key feedback themes from the tech previews that carry over into Season 1. In the months leading up to release, the team was fully focused on launching Halo Infinite with very little room to begin work on the majority of these areas (many of which are quite significant in scope). In some cases, work on these common themes has been happening already while in others, new insights and data gleamed from Season 1 has helped to further refine scope and priority for the team to address moving forward.

During last year’s pre-release flights, we highlighted both the positively received areas and the key feedback areas. Since this Outcomes report covers almost the entirety of the Halo Infinite’s multiplayer experience, and not the limited scope of a flight, we’ll only be drilling into what’s most important – the feedback]. We gather this feedback and data via surveys sent to Halo Insiders, telemetry on in-game player behavior, and thoughts shared on , Twitter, reddit, YouTube videos, Twitch streams, and more.



To set expectations, please keep in mind that this is not meant to cover all the upcoming work we have planned for Halo Infinite – nor does it have specific timelines for every item. It will, however, cover many of the common feedback areas that you’ve seen raised and discussed online with a focus on what’s landing in Season 2. We’ll have more to share around the specific timing of features and content in the future. As Joseph noted earlier this month, the team is also actively working towards shipping fixes, features, and updates in more agile ways during our seasons.

[hr][/hr]
[h2]TL;DR[/h2]

We recommend reading the full blog below to get all the details and context, but here’s a quick look at some of the updates coming when Season 2 launches on May 3.

This is by no means everything, and you can find additional insights from the team in each of their sections below, but we wanted to list some outcomes we think you’d like to see up front that are already locked and loaded for next month as work continues in numerous other areas.

[h3]Audio[/h3]
  • The ability to hear an opponent’s shield recharge sound will be reduced to prevent providing too much information about a player’s location
  • The volume of the Grunt Birthday Party sound effect will be increased in Campaign

[h3]MULTIPLAYER[/h3]
Arena
  • Catalyst (new Arena map) will be added to multiple playlists on day one
  • King of the Hill will be added to multiple playlists
  • Attrition will be added to multiple playlists
  • In Attrition, a revived player will be able to move immediately after spawning back in
  • Motion Tracker (Radar) will have its outer edge detection enabled for shooting and sprinting in social playlists
Big Team Battle (BTB)
  • Breaker (new BTB map) will be added to matchmaking on day one
  • Jeff Steitzer’s voice is returning to call out player-earned medals
  • Issue causing asymmetrical Weapon Rack spawns has been addressed
Matchmaking
  • Rather than track a player’s entire session, the CSR progression bar will now reflect the progress made from their most recent match
Custom Games & Forge
  • Addressing some Custom Games bugs, with more coming down the road
Personal AI & Spartan Chatter
  • Balance adjustments were made to emphasize what's most important for players

[h3]PC[/h3]
  • Noticeable stability improvements; the team has resolved dozens of PC crashes

[h3]Sandbox[/h3]
Networking
  • Melee fights should be more consistent, with opponents “phasing” through each other less and “whiffing” less when a melee should’ve connected
Weapons
  • A global melee damage decrease of 10% on all weapons will require the Mangler to land two shots and a beatdown for a kill.
  • The Ravager’s base (non-charged) shot will see a damage increase
Friend or Foe (IFF) Recognition (Player Outlines)
  • This system will now have options allowing players to modify the opacity and thickness based on their preferences
Equipment
  • Drop Wall will see slight performance increases
  • Overshield will provide slightly more shielding
Vehicles
  • Chopper collision (splatter) damage will be increased to its vehicle-splattering glory
  • Banshee’s agility and damage output will be increased to improve its role as a strike fighter
  • Warthog & Razorback should be more resistant to flipping and bouncing




We’ll have another Outcomes blog focusing on the Live Team’s areas such as Customization, Shop, Battle Pass, Progression (Challenges), Events, Theater, and Observer Mode in the near future. Be sure to keep an eye out for it here on Halo Waypoint and give it a read when it lands.

Today’s Season 1 Outcomes blog is meant to highlight key community themes and the Halo Infinite team’s responses to each of them.

Be sure to read the full report on Halo Waypoint!

"Понимаем, что терпение кончилось": Авторы Halo Infinite объяснили задержки с контентом, но ответ игрокам не понравился

Halo: Infinite от 343 Industries вышла в декабре прошлого года и получила высокую оценку критиков, а ее условно-бесплатный мультиплеер и релиз в Game Pass позволили достичь 20 миллионов игроков. Однако с момента запуска игра столкнулась с рядом сложностей: технические проблемы в мультиплеера, отсутствие нового контента и задержки с обещанными возможностями, такими как Forge и кооперативная кампания.

Halo Infinite - Fracture: Tenrai Event - Week 5

Fracture: Tenrai returns for its fifth week!

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Jump back into the Fiesta event playlist from March 29 to April 5 to unlock free and exclusive cosmetic rewards. The time has come to finish the fight in outfitting your Yoroi Spartan armor core!

May your eyes be sharp, and your blade sharper.