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Halo Infinite News

Ultimate Reward & Featured Shop Bundle

Come, get your mojo!



Complete all of your Weekly Challenges and the Ultimate Challenge to earn this week’s Ultimate Reward – the Mark VII Blue Mojo Armor Coating.

A new Ultimate Reward will become available every week, so be sure to keep an eye on your Challenges and take advantage of these free rewards.

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Suit up shabbily and they remember the armor; suit up impeccably and they remember the Spartan!



They say that half the battle is won by looking better than the other guy, and you'll certainly be turning heads on the battlefield with the Opulent Display set.

Embrace your baddest self with the Opulent Bouquet armor effect, Opulent Bronze Mark VII coating, Opulent Display stance, and Opulent Butterfly nameplate & emblem.

Swing by the Shop and dress for the job you deserve today!

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There are 104 reasons to love this color combo!



Outfit your RAKSHASA armor core with the Ruckamuck Jade bundle, containing the Faded Jade armor coating, Ruckamuck Booniebox chest attachment, Blood of Doisac visor, and Low Value Target emblems & nameplate. Make your stand and let 'em know that the Great Journey ends here...

Halo Waypoint | Game History & Post-Game Carnage Reports



As Halo Infinite’s in-game offerings continue to expand, so does our support for the game with Halo Waypoint’s web and mobile app experiences. From launching with deep game integration to expanding its feature set with Halo Infinite’s Service Record earlier this year, Halo Waypoint continues to improve as the essential companion to the game.

Today, we’re excited to share that Halo Waypoint’s latest update, which is now available on all platforms, brings two highly requested features to players’ fingertips — Game History and Post-Game Carnage Reports (PGCR) for Halo Infinite.



The Game History feature serves as your main navigation page to find previous Halo Infinite matches that you’ve played in. That means this goes all the way back to your first match ever played, even all the way back to our surprise launch on November 15 of last year.

From this Game History page, you can select a match and examine its PGCR to see its scoreboard and all its finer details. Kills, Objective play, Accuracy, Medals, and plenty more stats—they’re all shown on this deeper dive with the PGCR. Additionally, if the match was Ranked, you can also see how much your CSR moved up or down as a result of that match’s outcome.



We’re excited to continue supporting Halo Infinite and Halo Waypoint experiences across the board, and today’s update is another step on that great journey.

To try out these features on your mobile device, download the Halo Waypoint app today:

  • Android: https://aka.ms/HaloWaypointAndroid
  • iOS: http://aka.ms/HaloWaypointiOS

If you have any feedback about this latest update, please share be sure to share it with us. If you come across any technical issues, please let us know on the Halo Support site.

Thank you for your continued support and feedback, and we’ll see you online!

Some additional screenshots:

Halo Infinite | Forge Fundamentals – Lighting & Audio



The first time I looked at Forge in Halo Infinite, I was like "Oh hey, cool that's... oh, holy-- you guys did what?!”

With November already on the horizon, in just a few short months the Forge Beta will be in your hands to unleash your creativity with, dare we say, infinite possibilities.

In this four-part video series, we’re going to explore the foundational elements of Forge to get you acquainted with its tools, showcase brand new features and improvements from previous games, and provide some direct developer insight into what’s coming.

Here are the topics we’ll be covering in each video of this series:

  • Buildingwhat can I make and how do I make it?
  • Scripting & Botswhat is scripting, how can I use it, and how can I test my map with bots?
  • Polishwhat lighting, art, and audio tools can make my maps look and sound great?
  • Canvases & File Sharingwhere can I build my maps and how can people discover them?

But first, of course, for those of you who may just be joining us on this great journey, or may need a refresher, let us take a moment to look back on what Forge represents as a pillar for Halo...

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[h2]What is Forge?[/h2]
Once upon a time, matches on Halo 2’s Colossus would begin with a frenetic rush to collect the various plasma pistols and battle rifles strewn across its lower end, and we would have to impose honor rules.

In those days, the placement of weapons, objectives, spawns, and other details of Halo’s multiplayer spaces were largely fixed – rooted in place, until they were picked up and spent, after which an invisible countdown would bring them back to be fought over once again.

But then, Halo 3 brought with it an exciting new feature. Forge began as an object layout editor, enabling players to rework weapons, vehicles, scenery, and spawns – and you could invite your friends to hop in and test out these changes live, or spend an hour trying to drop tanks on each other.

As with all creative tools, when put in the hands of the community, impossible things happened. You built Scarabs and Pelicans out of crates and scenery items. You used teleporter nodes to keep objects floating in the air. You discovered techniques that allowed blocks to intersect with each other and the environment, creating all-new maps on empty canvases.

From that point, Forge ceased to be a simple layout editor. It became a map maker, and a community of creative cartographers arose from its foundations.

Since then, Forge has been continually upgraded in successive Halo titles with new tools and capabilities to give Forgers more agency and options in what they seek to create. More objects, bigger budgets, new terrain pieces, color editing, magnets, baked lighting, scripting... Forge is your playground, and in Halo Infinite we’re giving you more toys to play with than ever before.

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[h2]Part 1 – Building[/h2]
See Forge Fundamentals – Building to learn how to build in Halo Infinite's Forge.

https://www.youtube.com/watch?v=SAwEbD5qNG8

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[h2]Part 2 – Scripting & Bots[/h2]
Read Part 2 – Scripting & Bots to explore new and improved features around scripting, node graphs, and Bot support on Forge maps.

https://www.youtube.com/watch?v=sgIxew1x12s

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[h2]Part 3 – Lighting & Audio[/h2]
For our third Forge video, we’re looking at how you can leverage new lighting and audio tools in the creation of your maps.

Michael Schorr, Forge Lead Designer, and Tyler Feddeler, Lighting Artist, showcase a series of new lighting and audio options that can be used to create more immersive and detailed maps than ever before.

Adjust your map’s time of day and even change the color of the sun and sky to get the exact atmosphere you want, whether that’s a pitch-black night-time environment with volumetric fog and curated shadows, a neon pink sun blazing down upon the battlefield, or anything equally wild your imagination comes up with. The sky(box) truly is the limit!

Then bring your maps to life with a suite of ambient audio options with primary and secondary sounds, reverb, effects, and even scripting audio. Looking to make an underwater or outer space map? It’s not just the sights, but the sounds that are now an integral part of your Forge arsenal.

[previewyoutube][/previewyoutube]

Слух: 343 Industries отказалась от Slipspace Engine - новые Halo будут на Unreal Engine 5

Студия 343 Industries откажется от собстенного движка Slipspace Engine в пользу Unreal Engine 5. Об этом сообщает блогер и инсайдер Джереми Пентер со ссылкой на "многочисленные источники".

343i добавит в Halo Infinite достижения для кооперативной игры

В ноябре в Halo Infinite появятся новые достижения. Разработчики обещают добавить 420 Gamerscore, включая награды за кооперативные миссии и повторные прохождения. Напомним, что 343 Industries собиралась представить совместный режим на разделённом экране, но позже отказалась от своих планов, решив ограничиться онлайн-составляющей.