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Halo Infinite News

Ultimate Reward & Featured Shop Bundle

You journeyed into the howling dark, but your deeds will not be remembered...



Complete all of your Weekly Challenges and the Ultimate Challenge to earn this week’s Ultimate Reward – the Eaglestrike Unremembered Defiance armor coating.

A new Ultimate Reward will become available every week, so be sure to keep an eye on your Challenges and take advantage of these free rewards.

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You can have it in any color you like, so long as it's blue!



Grab the Halite Storm bundle to acquire the Halite Storm coating for your EAGLESTRIKE armor, MK50 Sidekick, and CQS48 Bulldog.

Visit the Shop to go blue now!

Fracture: Entrenched Event

Fracture: Entrenched returns from September 27 to October 4!

This marks Week 5 of 6 for the Entrenched event, the penultimate opportunity for you to acquire up to 30 tiers of unique cosmetics and rewards for your EAGLESTRIKE armor core.

The final week of the Entrenched event will take place from 10/25 to 10/31.

Head over to the Land Grab event playlist and complete event-specific Challenges to earn reward tiers in your Event Pass. Complete all of your Challenges to unlock this week’s Ultimate Reward, the Unremembered Defiance armor coating.

The Shop this week contains additional EAGLESTRIKE cosmetics, including the Halite Storm coating bundle (containing the Halite Storm coating for your EAGLESTRIKE armor, MA40 Assault Rifle, and MK50 CQS48 Bulldog).



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[h2]STORY SHARD: THE LAST SKY MARSHAL, PART 4[/h2]

For the five recurrences of the Fracture: Entrenched event, we will be releasing a five-part tie-in story that is directed by the community—by you!



With the return of Fracture: Entrenched comes the next part of the event’s Story Shard – a choose your own adventure-style story directed by you, the community.

The assault on Luna to prevent the mutated abominations of the Covenant from completing the SCS Perpetua star-zeppelin saw further complications for the valiant Sky Marshals as Commander Kolby’s team perished holding a position for an off-mission detour that lost them valuable time.

As the secondary reactor complex was destroyed, resulting in further Sky Marshal casualties, the Covenant mutants played their final card. Deploying the crawling mists, a nanocloud capable of wreaking untold damage upon their foes, Commander Kolby was faced with a decision over which piece of equipment he would scavenge from his fallen team: Nocturne Goggles to aid with visibility or the Gummytube Filter, which could potentially stave off some of the mists’ effects.

You voted for where you want the next part of the story to go, and the results are in...

Read Part 4 of The Last Sky Marshal here!

You can cast your vote for the direction the next part of the story should go on Twitter, Waypoint, YouTube, Discord, Instagram, Reddit, and the Official Halo Club on Xbox and PC (note: voting is open for one week).

[h2]FRACTURE: ENTRENCHED TANKER JACKET[/h2]

Halo Gear Rewards from the Xbox Gear Shop are exclusive physical products players can earn access to after completing specific in-game challenges. The first of these is the Fracture: Entrenched Tanker Jacket.



If you have completed the Event Pass but haven’t received your code, please reach out to @HaloGear on Twitter.

See you on the battlefield!

Для фанатов Halo готовят амбициозный масштабный проект на базе Halo Infinite — производство возглавляет Certain Affinity

Студия Certain Affinity поделилась более подробной информацией о своей роли в работе над шутером Halo Infinite и заявила, что возглавляет производство "чего-то большого и нового для франшизы".

Ultimate Reward & Featured Shop Bundle

Comes free with your Happy Moa burger meal. (Not that the near-extinct creatures have much to be happy about!)



Complete all of your Weekly Challenges and the Ultimate Challenge to earn this week’s Ultimate Reward – the Have S'Moa Weapon Charm.

A new Ultimate Reward will become available every week, so be sure to keep an eye on your Challenges and take advantage of these free rewards.

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Spoils of war fit for a champion!



The Champion Armor Bundle includes the Halcyon Days armor coating for all armor cores, along with the Oddball Champion stance, UA/RENFRU shoulders, and Fastball emblem.

Pick up the set and look good on the podium today!

Halo Infinite | Forge Fundamentals – Scripting & Bots

The first time I looked at Forge in Halo Infinite, I was like "Oh hey, cool that's... oh, holy-- you guys did what?!”

With November already on the horizon, in just a few short months the Forge Beta will be in your hands to unleash your creativity with, dare we say, infinite possibilities.

In this four-part video series, we’re going to explore the foundational elements of Forge to get you acquainted with its tools, showcase brand new features and improvements from previous games, and provide some direct developer insight into what’s coming.

Here are the topics we’ll be covering in each video of this series:

  • Buildingwhat can I make and how do I make it?
  • Scripting & Botswhat is scripting, how can I use it, and how can I test my map with bots?
  • Polishwhat lighting, art, and audio tools can make my maps look and sound great?
  • Canvases & File Sharingwhere can I build my maps and how can people discover them?

But first, of course, for those of you who may just be joining us on this great journey, or may need a refresher, let us take a moment to look back on what Forge represents as a pillar for Halo...

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[h2]What is Forge?[/h2]
Once upon a time, matches on Halo 2’s Colossus would begin with a frenetic rush to collect the various plasma pistols and battle rifles strewn across its lower end, and we would have to impose honor rules.

In those days, the placement of weapons, objectives, spawns, and other details of Halo’s multiplayer spaces were largely fixed – rooted in place, until they were picked up and spent, after which an invisible countdown would bring them back to be fought over once again.

But then, Halo 3 brought with it an exciting new feature. Forge began as an object layout editor, enabling players to rework weapons, vehicles, scenery, and spawns – and you could invite your friends to hop in and test out these changes live, or spend an hour trying to drop tanks on each other.

As with all creative tools, when put in the hands of the community, impossible things happened. You built Scarabs and Pelicans out of crates and scenery items. You used teleporter nodes to keep objects floating in the air. You discovered techniques that allowed blocks to intersect with each other and the environment, creating all-new maps on empty canvases.

From that point, Forge ceased to be a simple layout editor. It became a map maker, and a community of creative cartographers arose from its foundations.

Since then, Forge has been continually upgraded in successive Halo titles with new tools and capabilities to give Forgers more agency and options in what they seek to create. More objects, bigger budgets, new terrain pieces, color editing, magnets, baked lighting, scripting... Forge is your playground, and in Halo Infinite we’re giving you more toys to play with than ever before.

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[h2]Part 1 – Building[/h2]
See Forge Fundamentals – Building to learn how to build in Halo Infinite's Forge.

https://www.youtube.com/watch?v=SAwEbD5qNG8

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[h2]Part 2 – Scripting & Bots[/h2]

In our second video, we’re exploring new and improved features around scripting, node graphs, and Bot support on Forge maps.

Michael Schorr, Forge Lead Designer, and Connor Kennelly, Technical Designer, dive into the fundamentals of scripting: what is it, how can I use it, what sort of things does it enable me to do with my maps, and how has it been made more accessible from how it’s previously appeared in Halo 2: Anniversary and Halo 5? And, most importantly: how do I use scripting to make my assault rifle shoot rockets?

Of course, as you’re building things, you’re going to want to try them out as well. Michael and Connor detail how you can test your scripts in the newly added Test Mode, and how you can also get a good feel for how your map plays with the addition of Bots—as well as the “nav mesh” which directs how Bots can move around your custom maps.

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These features are just another aspect of how Forge in Halo Infinite is levelling up to empower you with more options to create maps with more agency than ever before.

Stay tuned for parts 3 and 4 coming soon!