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Halo Infinite News

Креативный директор мультиплеера Halo Infinite ушел из 343 Industries - студия продолжает терять ветеранов

Команда 343 Industries лишилась еще одного ведущего разработчика Halo Infinite. Креативный директор мультиплеерной части шутера Том Френч объявил об уходе из студии.

Forge Features

The best thing is when a Halo player logs into the game and says those three magical words: “It’s Forgin’ time!



It’s barely been a month since the Winter Update released, bringing with it the long-awaited Forge Beta, and already we have seen the floodgates well and truly open to endless waves of excitement and creativity over what people are making with this tool.

And so, that naturally brings us to our second Forge Feature, where we showcase some of our favorite community-created content. Let’s get right to it!

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[h2]Maps & Modes[/h2]

[h3]Banished Narrows[/h3]
Credits: AngelitoCO
Bookmark: Banished Narrows




Narrows from Halo 3, as you’ve never experienced it before...

We’ve not even given you a Banished-themed Forge palette yet, but here it is, plain as day (or, well... night) – Narrows has been revamped with an all-new aesthetic and it looks utterly spectacular.

You know this dance floor well. Man cannons on either side of a long, multi-level bridge – perfect for those intense sniper duels. Rockets on the light bridge at bottom-mid, Overshield and Active Camo on opposing sides. It’s a map that rewards strong teamwork and precise coordination, and it looks pretty as both Forerunner skybridge and a Banished outpost.

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[h3]Uneeq | Lockout Remake[/h3]
Credits: UneeQ TV, Soxxxie, Saucy Situation, wild1551, Surasia
Bookmark: Uneeq | Lockout Remake




While we’re on the subject of map remakes, this one is a 1:1 recreation of Lockout from Halo 2.

Return to perhaps one of the most iconic multiplayer maps in all of gaming, whether that’s to 1v1 a friend of yours and settle a score or if you’re looking for some classic team-based 4v4 action.

This Lockout remake supports classic modes – Slayer, King of the Hill, Oddball. Grab your friends and indulge that Halo 2 nostalgia.

Oh, and er... please let us know if you spot any supernatural occurrences. It’s been said that old places like these are known to have the odd ghost...

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[h3]Banshee Battle: Space Cove[/h3]
Credits: zreakz
Bookmark: Banshee Battle: Space Cove




Look, sometimes you just wanna get together with your friends, hop into some Banshees, and shoot at each other while navigating a bunch of asteroids. Sometimes, that’s what Halo is all about.

Zreakz knows this well, and has created just such a map to satisfy that need.

Play Banshee Battle: Space Cove with up to 28 players and jump in with either FFA or Team Slayer modes for some dogfighting carnage. Zreakz recommends setting the respawn timer to instant for more hectic gameplay, and I think that’s a recommendation worth listening to!

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[h3]Outcast[/h3]
Credits: RyzenFox64
Bookmark: Outcast




Are you a fan of Derelict from Halo: CE? Outcast from RyzenFox64 isn’t exactly that, but it certainly feels like it’s got a lot of that map in its DNA – the Forerunner aesthetic of the original Xbox has been lovingly recreated with Halo Infinite’s modern fidelity, and that same eerie sense of isolation in a long-forgotten place is palpably present from the few glimpses you can get of the outside (ring)world.

Also, seeing the blocky green teleporters from Halo: CE recreated in Infinite just really hits the spot!

Hop into the map to explore the artistry that went into its creation, or try it out for some 4v4 Slayer and King of the Hill.

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[h3]Solution[/h3]
Credits: I Crush All, unsorted guy, Black Picture, Foge, b0b is here, MythicFritz, NightAvenger01, CertifiedChamp, tdubfed1, Max Extra, Kabe, The Xzamplez
Bookmark: Solution WIP




Solution is one of those maps where every detail in every corner had me saying “Wow!” out loud. The screenshot above gives just an impression of the space, which is dense in its immersive atmosphere.

Both at a glance and upon close inspection, it’s a map that you could quite convincingly tell someone shipped with the game. With an extensive credits list of the dirty dozen collaborators who contributed to this map, the overall cohesion and thoughtfulness of this map really is admirable.

2-12 players are recommended. If you somehow find yourself stuck wondering what to play next during a customs night, this is your Solution. (Come for the map recommendations, stay for the toe-curlingly terrible puns!)

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[h2]Community Creations[/h2]

In case you missed it, just the other week we sat down for a Community Corner chat with Red Nomster, who has provided us with some insight into his journey as a Halo fan and content creator for both lore and Forge.

If you’re looking to get started with Forge and are wanting some advice from a seasoned map maker, then be sure to give it a read for some helpful tips!

[h3]Community Corner: Red Nomster[/h3]

DEWtheMCCOY has been posting daily videos that showcase Forge content from the community. The dedication is thoroughly admirable, as he’s posted these videos (along with individual map showcases and “top ten Forges of the week” round ups) twenty-four days in a row. If you’re looking for a constant stream of Forge content to check out, you’re definitely going to want to keep an eye on DEW’s channel.

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Looking for some more tutorials to get a better understanding of the myriad systems and tools at your disposal in Forge? UnknownEmerald has got you covered!

In their latest videos, UnknownEmerald has helped us understand Bot Movement & Scripts, Setting Up Gametypes, and Spawns & Weapons.

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Looking at some of the more practical elements of how to publish your maps and how to update your published maps in Halo Infinite, Ducain23 has put together a handy guide.

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Finally for this issue, if you're wondering how to use navigation markers in your map, be sure to give this helpful guide from Soft Sharp a watch.

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We continue to be in half-jawed awe of the Forge community’s cunning creativity on a daily basis with the flurry of content that continues to give players countless hours of fun and unique experiences as a result of this tool. Even just hopping into these maps to look at how they’ve been crafted and feel inspired is great!

Looking to give us feedback on Forge? Head over to the forums here or on Halo Waypoint and leave us your thoughts.

Also, while sharing your Forge content online, just like with other community creations, be sure to tag it with #HaloSpotlight.

We’ll catch you in the next Forge Features blog!

Spring Mountain Stance | Frostbite Effects Set

There's a spring in your step, Spartan!



Complete all of your Weekly Challenges and the Ultimate Challenge to earn this week’s Ultimate Reward – the Spring Mountain stance.

A new Ultimate Reward will become available every week, so be sure to keep an eye on your Challenges and take advantage of these free rewards.

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You came, you thaw, you conquered.



Break the ice with the bone-chilling additions of the Frostbite kill effect, Cold Shoulder armor effect, Ski Rack armor effect, and the Verglas Dream mythic effect set.

Now, get out there and snow no mercy!

Neon Steel Bulldog Coating | Neon Superfly | Neon Beat | Neon End Credits

Get 'em close enough to see nature's warning colors...



Complete all of your Weekly Challenges and the Ultimate Challenge to earn this week's Ultimate Reward – the Neon Steel weapon coating for the CQS48 Bulldog.

A new Ultimate Reward will become available every week, so be sure to keep an eye on your Challenges and take advantage of these free rewards.

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Dreaming of Miami nights...

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Featuring coatings for your M12 and M12R Warthogs, M15 Razorback, AV-49 Wasp, the MA40 AR, BR75, as well as the Mark VII and Yoroi cores, the Will o' the Wisp Visor, and the Combat Reload stance, there's never been a better time to look super fly.

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There's more than one kind of dance out on the battlefield.

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Dazzle your foes with the Neon Beat Mythic Effect Set, deliver some swift juice-tice with the Juice visor, and stamp that Synthwave Sasquatch emblem onto your armor, weapons, and vehicles.

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You can't outrun inevitability.

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At least, not forever. With the Neon Beat kill effect, you can live life on the grid, even in death.

Level up your style and hit the grid after swinging by the Shop today!

Forge Features

Forge has come to Halo Infinite!



First introduced in Halo 3 all the way back in 2007, this feature has evolved from its original intent to serve as a map editor for moving spawns, replacing weapons, and adding geometry, to become something else altogether.

The reason for that lies in the community. You used teleporter nodes to suspend crates in the air on Last Resort. You took weapons, grenades, and respawn points, made makeshift visual effects in certain rooms, and made iconic screenshot art. And you learned tricks like “interlocking” and “geomerging,” combining objects together and phasing them through the environment, to not only edit existing maps but create brand new ones.

And that was just the beginning. In each successive instalment with Forge, the goal has been to empower players with these abilities as tools at their disposal, which has culminated in where we are today. In 2022, Forge is more powerful than ever before and in the last week that it’s been added to Halo Infinite as part of the Winter Update, we’ve already seen the community’s creative spirit begin to flourish.

That means the time has come for a “Forge Spotlight,” a new monthly blog feature where we bring some of the coolest community-made content your way.

With advancement naturally comes a certain feeling of intimidation and fear over a loss of comfortable, learned simplicity. There’s so much you can do that it can feel difficult to know where to start, and so this series is designed to say... start here! Try out the things that folks in the community are making, and let’s give you the tutorials and insights that will set you on your own odyssey with Forge.

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[h2]Maps & Modes[/h2]

Let’s take a look at some awesome maps that you can find and bookmark right now via the Content Browser!

[h3]Paintball[/h3]
Credits: Map by Mabel Tree, mode by b0b is here Bookmark: Paintball Map | Paintball Game Mode



I remember the first time I played Paintball in Halo 3. Back in ‘08, it was instant kill Plasma Pistols on a Forged map on Foundry, and I lost many hours to it with friends.

With the Forge Beta in Halo Infinite, Paintball returns! “Weapon combination” through scripting enables you to wield a Battle Rifle that shoots plasma bolts from a Pulse Carbine while your Sidekick fires Plasma Pistol bolts.

With jumping disabled, Paintball is all about how you use the various objects and structures of the map for cover while anticipating the movement of your enemies.

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[h3]Repulsoccer[/h3]
Credits: b0b is here, unsorted guy Bookmark: Repulsoccer Desert | Repulsoccer Game Mode



In the past, we’ve been able to create goals and hit a ball around with Gravity Hammers, but Repulsoccer takes things to a whole new level!

Using the Repulsor equipment, two teams can move an energy ball around the map with the aim of getting it into the enemy’s goal. If the energy ball touches you, you’re dead and have to wait to respawn – of course, you can help thin the numbers of the enemy team with your Energy Sword as well.

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[h3]Haven[/h3]
Credits: DarkMaiming, Corbman Bookmark: Haven



A fan-favorite classic from Halo 4’s multiplayer, Haven has been rebuilt in Halo Infinite.

Haven has everything there is to love about a Halo multiplayer map – it's a Forerunner-themed symmetrical arena map capable of hosting a broad variety of modes for some great 4v4 action.

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[h3]Coagulation[/h3]
Credits: AlphaEpsilon, BicyclicHealer2 Bookmark: Coagulation



Speaking of fan-favorite classics, it is only natural that, upon getting a tool like Forge in their hands, the community would remake this map in particular—and that’s exactly what BicyclicHealer2 and the fittingly-named AlphaEpsilon have done.

Named Coagulation after the Halo 2 incarnation of this unforgettable boxed-in canyon, the map itself is actually a recreation of the original Blood Gulch we know and love.

Grab some friends and contemplate life's great mysteries about why we’re here... or blow each other up with tanks. Either’s good!

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[h3]Valhalla[/h3]
Credits: DarthPepper, Chewbaci, anakin53106 Bookmark: Valhalla



Halo 3 gave us a spiritual remake of Coagulation in the form of Valhalla, and this recreation of the map by DarthPepper, Chewbaci, and anakin53106 (that’s a lot of Anakins!) is a fantastic first go at bringing this beloved space to Halo Infinite.

As a co-Forged map, it’s amazing to see what kind of community content can come from a group of people pooling their memories of the series with the collective creative talent they have for utilizing Forge as a tool.

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[h3]Community Creations[/h3]

As a critical aspect of the Halo franchise, some of you may be wondering where you can find and connect with the Forge community. Two of the core places you should definitely check out are:


Here, you’ll find lively forums for discussion and sharing, detailed browsers for maps, news and updates, and much more! And you can always hit up the official Halo Discord if you’re looking for people to play with.

Of course, we’re not the only ones highlighting Forge maps and modes, which brings us to some of the guides and tutorials for Forge made by the community for the community.

First up, Red Nomster has been putting together some great tutorial guides on how to use Forge.

In his first part, Red Nomster looks at how to get started in Forge – from simple things like placing objects and examining their properties, to getting you started on the fundamentals of FX tricks, and how to weld and script a door.

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The second part takes a closer look at how you can Forge interactive maps in Halo Infinite, implementing features like double and automatic doors, elevators, and ladders.

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DEWtheMCCOY has been rounding up various Forge maps from the community to show them off each day since the Winter Update launch. We applaud this incredible dedication, and you should definitely keep up with this showcase of amazing content!

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Our own Senior Sound Designer Robbie Elias has been putting together some videos that show some of the cool things you can do with scripting nodegraphs in Forge.

Remember in Halo 2’s Cairo Station and Halo 4’s Dawn when you go out the airlocks for a spacewalk and the audio changes to muffle the sound effects? You can set that up as a global audio effect, which means it’s time for y’all to leverage this for a truly immersive Boarding Action remake!


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With that, we bring our first Forge Feature to an end!

This is just the beginning of incredibly exciting things to come with Forge – both in terms of continuing to build on the mode and in seeing what creations of yours will continue to amaze and astound us. We couldn’t be more excited to be embarking on this Great Journey with you.

Looking to give us feedback on Forge? Leave it here on Steam or head over to our Forge Feedback thread on the Halo Waypoint forums and let us know your thoughts.

Also, while sharing your Forge content online, just like with other community creations, be sure to tag it with #HaloSpotlight!

To end this first Forge Features blog with a question:

What’s your favorite Forge creation you’ve seen so far? Let us know!