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Hex of Steel News

2.1.8

- Added : Remove all rotation setting option (for better modding).
- Added : You can now import a hand drawn map in the game, and use it ON TOP of the actual one. This has been requested so modders could have more freedom, without the need to re do all tiles manually, but also to have less repetitive patterns.
- Added : Custom KeyBinding setting menu. FINALLY, lol.

- Change : In the map editor, I implemented a file manager to select your overlay. It will also now be glued to the map.

- Fix : Target reticle was under the potential tile movement graphics.

- Removed : Tips in the main menu. They’re not needed anymore since I added that key binding menu.

I suggest you to delete the playerSettings.sav file in the folder named ValentinStudio
This update will most likely break all of your game settings. If you don’t do that, the keyboard shortcuts won’t be assigned and you will have to set up everything yourself.

2.1.7

- Added : 4 Achievements linked to the diplomacy panel.
- Added : Europe 1939 map back, and updated.
- Added: AI can now call neutrals in the war with them. Only neutrals, and following the same conditions as a human. This won’t happen in campaigns OR if you have historical focus ON.
- Added : WASD camera move support.

- Change : Increased contrast / remade entirely movement tiles when going over winter biome tiles.
- Change : Made the selected unit icon change colour when on a winter tile (because the light grey is just not visible when it’s a winter tile).
- Change : Re did the Germany 1945 map.
- Change : Updated the Pacific 1941 map.

- Fix : Red target going through the NATO representations, looking just … disturbing.
- Fix : When a selected unit was getting killed, its movement range would still be shown.
- Fix : Opening various UI elements when typing a message in multiplayer.
- Fix : On mobile, I forgot to add "invite to faction" button in the diplomacy panel.
- Fix : When surrendering in multiplayer, the username of the winner wouldn't be the right one.
- Fix : Flags were glitching under the movement tiles.
- Fix : Showing resupply buttons for carrier based planes even when they had attacked.
- Fix : If your money amount was too big (something above 30 000) only a portion of it would be shown in the UI element.
- Fix : Belgium didn’t have graphics for coastal batteries.
- Fix : AI when buying mechanized or motorized or horsed artillery wasn’t updating the max autonomy variable, meaning they stayed with 5 fuel units.

2.1.6 - patch

Sorry, I broke the supply system for ships with the previous update.
I also fixed all the UI elements showing up or getting triggered whenever you were typing a message in the multiplayer chat :)

2.1.6

- Added : Forfeit button for multiplayer matches. You can now give up and let your opponent win, ending the match.

- Change : For the supply line, it will now go AROUND enemy units if they are NOT in the FOW.

- Fix : Motorized engineers didn’t have a NATO symbol.
- Fix : Refresh button in multiplayer needed to be pressed many times before it did anything.

2.1.5

- Added : 52K M1939 85 mm AA gun to the USSR.

- Change : You won’t see your enemy’s ammo number anymore. Felt a bit like too much intel, I don’t think you should be able to see EXACTLY how much the enemy unit has ammo, because you could act differently if you know you can bring it down to 0 for sure. This should add a little more responsibility as a player, make you think more about the consequences.
- Change : On mobile, UI changes to better fit phones.
- Change : Re organized the main menu, it is now organized in categories and is now more clear. I added more links to tutorials on YouTube about different part of the game.

- Fix : Spain didn’t have any graphics for infantry landing craft.
- Fix : On mobile in map editor you couldn’t change the amount of players due to screen aspect ratio issues.
- Fix : Resupply buttons would show for carrier planes when around a carrier even though they attacked during their turn. When a unit attack, it shouldn’t be able to resupply. Nothing happened when you pressed the buttons because my code is good (blowing my own trumpet, if I don’t, who will??) but it was weird to have it show anyway :)
- Fix : Volume from the wallpaper video wasn’t scaled to the music volume in the game’s settings.