1. Hex of Steel
  2. News

Hex of Steel News

1.9.9

- Added : As suggested, ambush mechanics. When you click on a tile that is in the FOW and that has an enemy on it, your unit will stop (as usual, nothing new) but now you will get attacked. Use your recon and don’t rush like a freak :))

- Change : As suggested, the price to resupply the HP of your unit is now not the same for all units. It is now based on the price of the unit itself. Someone suggested me this, and I agree, it makes sense ! Why would it cost the same to resupply a Panzer I as it cost to resupply a Tiger II ? For infantry, it will always be 1. The cheapest. I based it on armour and also the type of the unit. Boats and heavy tanks (armour >= 60) and planes will have the most expensive supplies : a multiplier of 3. So base cost times 3. Medium tanks will have a multiplier of 2. And infantry will stay the same. I might need to tweak the production per turn coming from the different tiles in the game if it makes it impossible to resupply those units.
- Change : Captured units aren’t counted in the core units total. So you can still carry over captured units, but as long as you don’t upgrade them to units of your own country, they won’t count in your total you can have.
- Change : As suggested, upgrading your unit won’t be possible anywhere on the map anymore. You will need to be in a city (regardless of the size: town, village, capitol or harbour) in order to upgrade. In / over an airfield for planes. Boats can’t be upgraded anymore.
- Change : As suggested, units will now not only retreat when they can’t deal any damage back, but also when they take casualties that are >= to 50% of their MAX HP. Example: You got your infantry that has 100 / 100 HP in the open, no terrain modifier applies. Enemy heavy infantry comes in, or elite infantry whatever. They do >50 damage, the light infantry will fight back but still retreat because they took too high casualties.
- Change : As suggested, resupplying fuel is now less expensive. Instead of being 1:1 it is now 1:1/2. Maybe will switch to 1/3 of the price for 1 unit of fuel if needed / still too expensive.
- Change : The amount of core units will not be shown anymore during AI turns in order to prevent confusion for the player.

- Fix : Campaign of Poland in the German campaign was broken (couldn’t move onto the next scenario).
- Fix : Tooltip overlapping with resupply HP button cost tooltip.
- Fix : Tooltip not leaving the mouse after you right clicked on the notification.
- Fix : A “k” was missing on that same annoying tooltip :)
- Fix : AI could sometimes attack against all odds and hoped for a miracle to happen even dying doing so.
- Fix : Added the destroyed versions of the jungle village and the desert town.
- Fix : Winter damage were resetting upon game opening if you had them at 0 before you quit during your last session.
- Fix : Coastal batteries couldn’t attack boats.

1.9.8

- Added : Autosave for every turn.
- Added : Multiplayer interface and multiplayer button in the main menu. It isn’t working yet, but at least the UI is ready.

- Change : AI planes won’t go to random VPs anymore, they will be more carefully selected with a bunch of conditions to make them more efficient, ex: sending fighters deep into enemy territory is dumb. They should stay on the front to cover the advance.

- Fix : Upgrading a core unit made it lose the fact it was a core unit.
- Fix : AI was placing sold captured units that instantly died once placed. Not a big deal, just visually weird to see fresh spawned unit dying, even though they are supposed to / never were supposed to be spawned in the first place. Anyway.
- Fix : Unit stacking when playing with really fast AI (slow AI OFF). The issue really seems to be linked to the time the unit has to play. The less, the worse it gets and they start ignoring stuff, like some actions require time to complete and not respecting this minimum waiting time breaks stuff so, I made it a bit slower, enough so that it stopped happening. Should be fixed.
- Fix : Jungle and desert village / city didn’t have any destroyed version tile, so this resulted in a black tile when being bombed. I temporarily added the exact same sprite for the destroyed version so that it’s not a black hex.

1.9.7

- Change : All AA now have a range of 2.
- Change : Italy 1943 huge map adjustments.
- Change : All scouts planes now do 0 damage.
- Change : All fighters air damage have been increased.
- Change : All fighters damage vs ground units have been reduced.
Change : All units can now capture VPs.

- Fix : AI planes would sometimes not attack anyone even though they could
- Fix : AI planes leaving when they could stay and continue deal damage.
- Fix : AI planes were going to places they didn’t have enough fuel to come back from.
- Fix : British bombers had insane damage values.
- Fix : One instance of AI freeze when using supply ships.
- Fix : Planes even near an allied airfield would lose 1 unit of fuel if they were not moving.

1.9.6

- Added : You can now press ’N’ when you have no units selected to toggle ON/OFF the NATO counters.

- Change : AI speed during its second turn is way faster. So, the issue with before is that there was the same waiting time regardless of a bunch of important conditions (can the unit attack ? Is there a retaliation ? Etc) So now its timed perfectly, there won’t be any more useless waiting time ! OP-TI-MI-ZA-TION ! (For both Slow, and speedy AI).
- Change : AI will now sell captured units if it doesn’t have enough money to maintain them in functioning order (pay for repair for everyone / supply fees etc). This is to generate an additional income, human players will often do that, so why the AI couldn’t ? :)

- Fix : Aachen belonged to Belgium in the Low Countries campaign scenario.
- Fix : Slovakia was with the Allies in the Polish campaign scenario.

- Removed : Message telling you the workshop map have been loaded.

1.9.5

- Change : Increased AI play speed with slow AI OFF. By something around 4 times faster.

- Fix : The camera always followed the AI moves even when the option was OFF.
- Fix : AI would go to bombed airfields thinking it could resupply there.
- Fix : You could resupply planes near a bombed airfield (which defeats the whole purpose).
- Fix : Greece and Denmark didn’t have any colour for the NATO counters.
- Fix : The Pacific map had a 1 day per turn time scale + New Zealand was spelled wrong.