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Hex of Steel News

1.9.0

- Added : V1 and V2 launch sites (as units, so destroyable).
- Added : Destroyed version of all urban tiles (Harbours, cities, factories / refinieries, airfields). More will come later (bridges for example).
- Added : New soundtracks DLC. It’s called the support pack. I made it so those who wanted to support my brother’s work and mine could do it this way, by getting something in return :)
- Added : Disable weather particles option in the settings.
- Added : Heavy and Light cruisers NATO symbol.
- Added : On mobile, change brush size in the map editor.

- Change : Compression level of the game when exporting it. Weight will increase by a bit, but this should, I hope, prevent further updates to reach 500MB each. This is a test. If it doesn’t change anything, I might go back to the original compression level which had none, but at least updates were really small. Once the game will reach a final stage, I will finally use the biggest compression rate to have the smallest game possible, since it won’t receive updates that often.
- Change : Aachen belonged to Belgium instead of Germany on the Europe map.
- Change : Paratroopers can now blow up bridges just like engineers.
- Change : Airfields can now be bombed and won’t be usable for 2 turns after being bombed.
- Change : NATO counters colours. They now have a per country colour using the proper wargame colour code vs previously it was 3 colours only (allies, enemy, ours). I will later do colours per type like, guards could be red, etc. Upon suggestions :) If you are not satisfied with the colours, please, write me an email or comment here with the RGB values + country name, and I shall change the colour for the next update !
- Change : Revamp of the following tiles : Airfields, small villages, cities, refineries, factories, Harbours.

- Fix : Sd. Kfz. 233 had AA attack sound.
- Fix : Supportive plane hidden is glitching with ground unit under it (was it the last graphical glitch with units.
- Fix : Countries not attacking each other in Europe map with historical focus OFF.
- Fix : Game started muted.
- Fix : Added supply ships to USA forces landing on Iwo Jima campaign.
- Fix : Anti Air units could capture cities.
- Fix : Rare instance of AI freeze.
- Fix : Wrong sounds being played when a bomber retaliated on a fighter or when a boat retaliated on a bomber.

1.8.4

- Change : Game will now be paused when opening the menu.
- Change : You can now access the diplomacy menu when the AI is playing in AI only games.
- Change : AI will now play all its units a SECOND time after it played all of them once. Don’t worry, this won’t really add much waiting time. The reasoning behind it is currently the AI plays its units ONCE and in order (recon first, then bombers, then CAS planes, then fighters, then ships, then artillery, then tanks / infantry etc). But this isn’t ideal as I noticed while playing, since lets say the recon car can move twice right, so recon is on an adjacent tile of an enemy city. Now in this city, there is an enemy infantry. Now around this city, AI has got some artillery that will play after the recon car, they manage to kill the infantry inside, or bombers even, whatever haha. The point is, since the recon car is playing first and being played only once, this doesn’t allow for the AI to capture the city until next turn until the recon car plays again. So now, with this possibility, with units that still can attack or move given a second chance to play will allow the AI to be more efficient and not miss any potential capture of an enemy victory point :) So yes, this will add more time to the AI playtime, but not so much in most cases since as I explained, if a unit can’t attack and can’t move anymore, it won’t be played a second time, its really those that could do something more during their turn :) So, its adding time for the ones that can actually do something useful.
- Change : Automatically turns OFF “Historical focus” when playing a campaign. Having it ON would cause issues since some countries simply wouldn’t start attacking others, so you could have an AI being inactive because historically it wasn’t at war yet or stuff like that.
- Change : The size of the city now will matter in how much supplies will be carried to your unit when you want to resupply it. Resupplying from a smaller city will now reduce the total amount of supply getting to you by 50%. And if the place has been bombed (soon there will be an update where there will be destroyed version of tiles), the supplies you can get max out at 25%. So what all this means is : You got your infantry in a bombed city. You got 10 / 100 HP. The percentage that will be shown on the left will be 25, so when you’re gonna hit that resupply
- Change : The urban tiles wealth production changed : for cities : 5, 10, and 50. Refineries 50, and factories 25.

- Fix : One really rare instance of AI freeze while capturing cities due to the new unit’s history feature (once in 25 turns of AI only Europe).
- Fix : Little non important issues with the AI loading bar (not properly being refreshed, nothing scary).
- Fix : You can finally attack a unit and destroy the city at the same time (not only one of them anymore).

1.8.3

- Added : Mines NATO counters (I forgot them).

- Fix : Double graphics bug with air over unit and your air attacking the ground that has air over them.
- Fix : Stats of the NATO counters not showing when unit was discovered from the fog of war.
- Fix : AI planes / boats wouldn’t be moving when over a trench / VP.
- Fix : Mines were included in “Prev” “Next”.
- Fix : When NATO were ON and you were spawning a unit, its graphics were bigger than the others.
- Fix : Removed veteran option from Gustav railway gun.
- Fix : Stats not showing on bunkers with NATO counters ON.

1.8.2 patch

Hello

just a little patch that was fixing another instance of AI freeze (I hate those they break the game) + there was a typo in my code that led to the armoured engineer NATO counter to not show up :)

enjoy

1.8.2

- Added : .PSD of the base counter model with all layers im using in the game files for you to make your own with different colours idk.

- Change : Revamp of the NATO counters. They look now better and even have damage values of the unit on them in this order : soft damage - hard damage - air damage.
- Change : On mobile, made objectives text bigger.
- Change : On iOS, all missing campaigns have been added and all of the campaigns are functional (wasn’t the case before).

- Fix : Camera issues with AI tracking.
- Fix : Data loss when mines went off with a unit.
- Fix : Australia didnt have any faction assigned in HUGE europe 1943.
- Fix : Capturing VPs using mines. Yes.
- Fix : Camera / selection issues on mobile.
- Fix : None of the players in the Germany45 map had money to start with.
- Fix : one instance of AI freeze (due to the unit’s history I added today).
- Fix : On mobile, you could select units while moving the camera around with your finger.