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Hex of Steel News

1.7.0

- Added : Panzer IV G, Panzer III N / J, Panzer 38(t) E, PaK40, Bofors 37mm, Junkers 88, Junkers 87 D , Cavalry to Romania.
- Added : PaK40 to Finland.
- Added : HUGE Europe 1943 scenario.
- Added : Heavy MG to soviets (DshK).
- Added : Auto refresh when adding / removing maps / saves. No need to go back to the menu to have it refreshed.

- Change : Japanese never surrender (@HunterofHunters).
- Change : Units do not retreat from a trench tile anymore.
- Change : AI planes behaviour slightly so they don’t stay around a victory point if they can’t do damage to anyone.
- Change : You now can upgrade a unit to a new unit that you can set as a core unit (@HunterOfHunters).
- Change : You can now play campaign scenarios with unlimited fuel / ammo and without fog of war.
- Change : Renamed the button “Mod manager” into “Workshop manager”.

- Fix : Broken units (Sherman) on the Operation Husky campaign map for the Allies (@f18effect).
- Fix : AI winterizing units in the pacific (@HunterOfHunters).
- Fix : Bug with supply ships resupply not the way they should (over resupplying actually).
- Fix : On mobile opening the side UI being too slow.
- Fix : 17cm Kanone 18 had 40 fuel capacity instead of 5 making it more expensive than the 21cm for nothing.
- Fix : You could drop paratroopers over a river and they’d be stuck there forever.
- Fix : When you unselected a unit you couldn’t do undo anymore.
- Fix : In some cases, the AI would stay immobile.
- Fix : Using strategic bombers to stop the tile’s production for 5 turns. It wasn’t working.
- Fix : Visual bug when a V1 or V2 or any unit died during an attack that resulted in the unit still being selected on the board even though it was dead.
- Fix : AI strategic bombers would not attack factories / refineries / cities.
- Fix : AI paratroopers wouldn’t drop right on empty VPs, but on the side, which is dumb. Dumb AI.
- Fix : Captured Polish AA was without a sprite. This is because I renamed the units and never updated the units on the Campaign of Poland scenario. Now I did, I removed all old AA and placed new ones, meaning they should have graphics once captured :)
- Fix : On mobile, you could accidentally select units after zooming in or out due to the fact your fingers didn’t leave the screen at the same time and was detected as a touch.
- Fix : On mobile, touches going through the UI, especially the UNDO button which is quite annoying to see your unit move to some place after you hit that button :(
- Fix : On mobile, unit would move after you killed a unit.

1.6.10

- Change : Range of the KV-2 from 4 to 2.
- Change : Range of the SU-122, from 1 to 2.
- Change : Modifications made to the Battle of France 1940 scenario.
- Change : Updated Chinese infantry graphics.
- Change : Village now produce 1 money.

- Fix : AI controlling units that surrendered.
- Fix : Potentially fixed on mobile AI playing your units.
- Fix : Planes when having low fuel had only their MP go back up a little bit and the total fuel didn’t go back up as much and could go negative.
- Fix : AI units could stack around bridges. More than 1 unit on one tile on mobile.
- Fix : Next turn button being not so easily clickable on mobile.
- Fix : Time you played on the scenario display.

What scenarios are missing ?

Hey guys / girls,

I want to make new scenarios for the game (campaign ones), and I'd like to take suggestions from you.
I can't promise I will do all of them, but I will definitely look at all propositions.
Just write here in the comment the scenario you'd like to see added to the game that is currently missing in one of the campaigns. Regardless of the front. It has to be WWII.

Waiting to read your propositions !

update : Here's the current list of Campaign scenarios for all countries (Scenarios aren't in order in which they are played, it's simply a list of the scenarios)

Germany Eastern Front:
- Campaign of Poland.
- Battle of Greece.
- Invasion of Yugoslavia.
- Operation Barbarossa South.
- Operation Barbarossa North.
- Operation Silver Fox.
- Kiev 41.
- Minsk 41.
- Smolensk 41.
- Sevastopol 41.
- Leningrad 41.
- Moscow 41.
- Moscow 42.
- Stalingrad 42.
- Kharkov 43.
- Kursk 43.
- Smolensk 43.
- Operation Bagration.
- Operation Spring Awakening.
- Vistula-Oder soviet offensive.
- Battle of Berlin.

Germany Western Front:
- Campaign of the Low Countries.
- Operation Weserubung.
- Campaign of France.
- Operation Sea Lion south.
- Operation Sea Lion north.
- Operation Overlord.
- Falaise Pocket.
- Operation Market Garden.
- Battle of the Bulge.
- Battle of Berlin.

British campaign:
- Operation Compass.
- Operation Battleaxe.
- Operation Crusader.
- Operation Sonnenblume.
- Battle of Tripoli.
- Second battle of El Alamein.
- Rommel's offensive.
- Battle of Kasserine pass.
- Operation Husky.
- Battle of Montecassino.
- Operation Grapeshot.
- Operation Overlord.
- Falaise Pocket.
- Operation Market Garden.
- Battle of the Bulge.
- Battle of Berlin.

USA eastern front:
- Operation Husky.
- Battle of Montecassino.
- Operation Grapeshot.
- Operation Overlord.
- Falaise Pocket.
- Operation Market Garden.
- Battle of the Bulge.
- Battle of Berlin.

USA western front:
- Defense of the Phillipines.
- Battle of Saipan.
- Battle of Iwo Jima.
- Battle of Okinawa.

Soviet Union has the same as Germany, plus Winter War scenario.

1.6.9

- Change : Disabled automatic road / river/ railroads connections on mobile (no use for it it only creates issues).
- Change : Balance adjustments made to the 1943 Operation Citadel scenario.

- Fix : Buttons to resupply not showing for boats even though it should.
- Fix : Potentially fixed the non selectable units after turn is played on mobile.

1.6.8

- Change : There now is an income per turn in the campaign scenarios as well.

- Fix : Forgot to have the “create templates” buttons work in the mod manager UI (@Aleksandr).
- Fix : Couldn’t load custom graphics for tiles without creating and putting a mod on the workshop (doing it offline basically @Aleksandr).