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POLYGON News

Hotfix: 0.4.34.174

- Fixed: (Important!) It was sometimes impossible to connect to the server created by the player and find it in the list of servers;
- Fixed: The skull above the player continues to move after death;
- Fixed: Control point capture status was sometimes displayed incorrectly;
- Fixed: If the character was leaning before death (Q\E), then after redeploying, the lean is not reset;
- Fixed: The minimap continues to move after the death of the character;

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Update: 0.4.34.169

- New: Now M16A4 (before M16) is the starting weapon, instead of AK47.
AK47 will remain with all players who previously received it as a starting weapon.
If you don't see your M16A4 in inventory, just restart the game. This can only happen 1 time and will be fixed soon.
- New: A holographic sight can now be installed on the M16A4;

- Improved: Minor optimization of netcode;

- Changed: The effect of character movement (shaking) on optical sights (ACOG, PSO, 8x) has been reduced;
- Changed: M16 was renamed M16A4. The appearance of the weapon remained the same;
- Changed: AK47 is now a paid weapon that can be purchased for in-game currency at the 3rd level of the character;


[h3]Weapon balance changes[/h3]

[h5]M16A4:[/h5]
  • The rate of fire was reduced from 750 to 700 rounds per minute;


[h5]M14:[/h5]
  • Damage reduced from 50 to 47 units;
  • Head damage Modifier increased from 1.5 to 2.0;
  • Rate of fire increased by 20%;
  • Recoil reduced by 15%;


[h5]AK-12:[/h5]
  • Damage increased from 25 to 27 units;
  • Rate of fire reduced from 670 to 650 rounds per minute;
  • Mobility modifier increased by 5%;
  • Recoil increased by 10%;
  • Firing range reduced by 8%;
  • Accuracy from the hip is reduced by 5%;


[h5]Scar-H:[/h5]
  • Damage reduced from 40 to 38 units;
  • Firing range increased by 17%;
  • Rate of fire reduced from 600 to 580 rounds per minute;
  • Recoil reduced by 5%;


[h5]VSS:[/h5]
  • Firing range reduced by 10%;
  • Recoil reduced by 5%;


[h5]G36C:[/h5]
  • Firing range increased by 20%;


[h5]AK74M:[/h5]
  • Damage has been increased from 25 to 29 units;
  • Rate of fire has been reduced from 650 to 630 rounds per minute;
  • Mobility modifier reduced by 5%;


[h5]Colt 1911:[/h5]
  • Rate of fire increased from 310 to 360 rounds per minute;


[h5]Glock 17:[/h5]
  • Rate of fire increased from 360 to 420 rounds per minute;

Update: 0.4.32.163

- New: The experimental adaptive network refresh rate function has been activated. This should have a very positive effect on server performance;

- Improved: View of all optical scopes;
- Improved: Network code optimization;

- Changed: The firing range of the M16 has been increased by 20%;
- Changed: Scar-H jitter after firing has been significantly reduced;

- Fixed: After respawn, the character could be invisible to other players;

Join our Discord. Here we constantly hold various events with in-game rewards.

You can also support us on Patreon and get unique rewards!

Update: 0.4.31.162

- Changed: Character "Idle" pose;
- Changed: The position of some weapons in the hands of the character;

- Fixed: A rare bug that does not allow the player to move to the selected location during respawn;

https://www.patreon.com/redaster_polygon

Update: 0.4.31.161

- New: Added animation for viewing weapon characteristics;

- Improved: Weapon animation during aiming;

- Fixed: The reticle of the scope is displayed incorrectly;
- Fixed: Volumetric fog is displayed incorrectly;
- Fixed: Lighting on the night version of the "Storage" map;
- Fixed: Some collisions;

https://www.patreon.com/redaster_polygon