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POLYGON News

0.7: Upcoming release | June 10

[h3]A GRAND UPDATE IS COMING![/h3]

The moment we've all been dreaming about for so long is almost here.
We have invested a huge amount of time and effort into developing this update.
Every detail, every shot and every movement is imbued with incredible energy and the desire to bring you an unsurpassed pleasure from the game.

So, get ready. Get ready for a battle in which every second counts, where your skill will be tested to the limit.
Get your adrenaline pumping and get your weapons ready, because soon we will turn the history of Polygon around!
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[h3]THE 0.7 UPDATE WILL BE AVAILABLE:[/h3]
JUNE 10 | 06:00PM (GMT)


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Soon we will meet on the battlefield. Be ready. Be irresistible.

—Polygon Team

0.7: Status Update

[h3]Hi y'all, [/h3]
We have a quick status update on the 0.7 update for you today.

Currently, the update isn't quite ready to be released, but we're extremely close.
We know everyone was excited for the May release, and we were too, but we don't want to release an unfinished product. To us, that is disrespectful to you, the player, and we feel you deserve better.

With that being said however, public playtesting of 0.7 will begin soon, we predict within the next 7 days, but will keep you updated. If you wish to participate in this public playtest, make sure to join our Discord server, as all information will be posted there.
Once the public playtest begins, we will be able to give a much more confident estimate for a release date.

We're sorry for the delay, but we promise it's worth it.
We'll see you soon!



—Polygon Team

Take part in the closed playtest 0.7

[h3]Hi everyone![/h3]
Polygon team is here again and we are excited to share some latest news with you.

We are at the finish line of the development of update 0.7.
If you missed our previous announcement, make sure to check it out:
https://steamcommunity.com/games/1241100/announcements/detail/3684549919708557975

At the moment, we have conducted several internal closed playtests to find and fix the most critical bugs.
Now we are getting ready for more extensive closed playtests with the guys from the testing team and our beloved Patrons.

If you want to join the closed playtest now, see the update before anyone else and offer your ideas, subscribe to our Patreon (level "+++" and higher).
https://www.patreon.com/redaster_polygon

Patron of any level gets access to the closed Discord channel, where we share leaks from the game development and hold discussions with you.

Later, a public playtest will be launched for everyone, which we will definitely inform you about in advance. Follow the news.

Thank you for being with us :)
See you on the battlefield!

—Polygon Team

POLYGON. Update: 0.7 — Announcement Trailer

[h3]Hi everyone,[/h3]

Today we want to show you the announcement trailer of the upcoming major update 0.7.
There will be a lot of new content, improved graphics, performance and much more.
We're just about ready to begin playtesting with our development test group, we're very excited to get this update into the hands of the players.

Send the video to your friends. Let's get hyped for 0.7!

There's a very special promo code for 7 days of VIP in the description below the video.

[previewyoutube][/previewyoutube]

Learn more about the update from past diaries:
https://steamcommunity.com/games/1241100/announcements/detail/3644011725922018029

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Join our Discord. There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on Patreon and get unique rewards, as well as early access to information leaks!

Thank you for being with us :)
We will meet you on the battlefield!

—Polygon Team

0.7 Status Update

[h3]Hi there![/h3]
The Polygon Team is back again to tell you the latest news on the 0.7 update.

In the announcement of update 0.7 we shared with you some of the changes we plan on bringing.
https://steamcommunity.com/games/1241100/announcements/detail/3386171859242933469
Today we're going to shed some light on those new features and give you some more information about update 0.7.
At the end of this announcement, we will also give a brief status update on our progress thus far.

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| NEW CHARACTER


Earlier we showed you the model of the new character.



We saw your criticism of the new model, so we've worked on the character a bit more, completely redone his arms, and improved the overall anatomy.



We will continue to improve the character model as we move forward.

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| WEAPON PROGRESS SYSTEM


In the 0.7 announcement we gave you very superficial information about the new weapon progression system.
Now we're ready to tell you more.
This will be one of the main features of update 0.7

The weapon customization menu has been completely changed, you can rotate your weapon and view it from all angles.
It's finally in line with modern shooters!



Yes, yes, you're not imagining it :) These are the new modules!
And they're not for sale in the shop anymore.
But how do you get them you ask?
Now we come to the most important thing...

Each weapon will have a separate level.
XP gained for the actions in the game, will also increase the XP of the weapon used.
Now you won't be able to buy a scope and use it on any gun, you will have to research this module for each weapon.
To research the required module, take a look at the progression tree.



There are 2 types of XP - total and unused XP.
Total XP is all the XP gained for playing with a specific weapon.
Unused XP is the XP that has not been spent on module research.
Thus, you can see all the XP you have gained while using the weapon (total XP), and you will use the unused XP for researching new modules.

In the progression tree, there is a separate branch for each module type. In the future, branches may have branches. This means that if you research one module, you will have several modules available for the next research.

In future updates we will add new modules to the progression tree of some weapons.
We specifically designed this system so that experienced players cannot instantly get new modules, if a new module is added to a branch level below the explored one.
Therefore, when adding new modules, everyone will have to unlock it!

Important: The location of modules in branches, the XP required, and any characteristics are currently informative only and do not demonstrate the end result.
This is still under development at the moment.

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| NEW MODULES


As you may have noticed, muzzle devices have been added to the game, as well as an underbarrel grip.
Now some modules will change the characteristics of the weapon.
The grips will affect the recoil and accuracy of the weapon, and the muzzle devices will also reduce the muzzle flash (flash hider), change the range and speed of the bullet, and other things.
In the future, we will be adding more modules that affect weapon characteristics, stay tuned.

New types of sights have also been added: "OKP-7" and "Elcan Specter DR".



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| NEW MAP


Do you like perfect balance?
Do you want some real competition?
The new map will bring a whole new style of gameplay to POLYGON!

We'v conducted a lot of closed playtests to ensure the gameplay on the new map is as balanced as possible.
At the moment it is considered to be the most balanced map in Polygon.
So, we present to you the new map - "Cargo":



This map was designed specifically for 5vs5 competition.
We will now be able to run tournaments with prize giveaways - officially from the Polygon Team.
Stay tuned!

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| NEW ANIMATIONS


We've changed everything. Completely. From scratch.
The new character will get brand new animations, which are much better in quality than the old ones.
We've improved the animations many times already and we'll continue to move in this direction, because high-quality animations are an absolute necessity in any shooter.
Without further ado, take a look at the comparison of old and new animations:





And of course now you can finally see your legs!



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| NEW GUNS


In the 0.7 announcement we showed you one new weapon - AK308.
But that's not all that'll be coming. Behold, the Kriss Vector:



Still not cool enough?
How about this?



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| OTHER CHANGES


  • We improved the background of the main menu:




  • Improved the PBR materials of all the guns.

Before \ After:






  • Seriously improved the lighting on the Crash Site map. This will also be done for the other maps.






And that's not all the changes that will be available in update 0.7

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| STATUS UPDATE


Many of you have been asking us about the release date of this update, so now we'll give some info on the status of the update.
The primary reason for such a long delay are the animations.
Creating high quality animations is very time consuming, and with a whole new character model, we must recreate all of the animations currently in the game.
We're working very hard to bring this update to all of you as fast as possible, and while we won't be able to release it as soon as we originally hoped,
we are making great progress and hope to have a more accurate release date soon.
We're sorry for such a long wait, but we promise it will be worth it :)

Stay tuned so you don't miss the release of Polygon's biggest update ever!
A new era of Polygon is coming.

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Be sure to check out our Discord.
There you can find friends to play with, talk to the Polygon Team, find some news and leaks,
participate in contests and events, get quick help in technical support and much more.

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Our Patrons get early access to all of this info and more!



If you'd like to help contribute to Polygon's development and get access to ongoing leaks, exclusive rewards, priority support, and more, visit our Patreon.
Thank you all for your continued support! We appreciate you all greatly.

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See you on the battlefield!

-Polygon Team