[h3]Hi there![/h3]
The Polygon Team is back again to tell you the latest news on the 0.7 update.
In the
announcement of update 0.7 we shared with you some of the changes we plan on bringing.
https://steamcommunity.com/games/1241100/announcements/detail/3386171859242933469
Today we're going to shed some light on those new features and give you some more information about update
0.7.At the end of this announcement, we will also give a brief status update on our progress thus far.
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| NEW CHARACTER
Earlier we showed you the model of the new character.

We saw your criticism of the new model, so we've worked on the character a bit more,
completely redone his arms, and
improved the overall anatomy.


We will continue to improve the character model as we move forward.
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| WEAPON PROGRESS SYSTEM
In the 0.7 announcement we gave you very superficial information about the new weapon progression system.
Now we're
ready to tell you more. This will be
one of the main features of update 0.7
The weapon customization menu has been
completely changed, you can rotate your weapon and view it from all angles.
It's finally in line with modern shooters!

Yes, yes, you're not imagining it :) These are the
new modules!And they're not for sale in the shop anymore.
But how do you get them you ask?
Now we come to the most important thing...
Each weapon will have a
separate level.
XP gained for the actions in the game, will also increase the XP of the
weapon used.
Now you won't be able to buy a scope and use it on any gun, you will have to
research this module for each weapon.
To research the required module, take a look at the
progression tree.

There are 2 types of XP -
total and
unused XP.
Total XP is all the XP gained for playing with a specific weapon.
Unused XP is the XP that has not been spent on module research.
Thus, you can see all the XP you have gained while using the weapon (total XP), and you will use the unused XP for researching new modules.
In the progression tree, there is a separate branch for each module type. In the future, branches may have branches. This means that if you research one module, you will have several modules available for the next research.
In future updates we will
add new modules to the progression tree of some weapons.
We specifically designed this system so that experienced players
cannot instantly get new modules, if a new module is added to a branch level below the explored one.
Therefore, when adding new modules,
everyone will have to unlock it!
Important: The location of modules in branches, the XP required, and any characteristics are currently informative only and do not demonstrate the end result.
This is still under development at the moment.
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| NEW MODULES
As you may have noticed,
muzzle devices have been added to the game, as well as an
underbarrel grip.
Now some modules
will change the characteristics of the weapon.
The grips will affect the recoil and accuracy of the weapon, and the muzzle devices will also reduce the muzzle flash (flash hider), change the range and speed of the bullet, and other things.
In the future, we will be adding more modules that affect weapon characteristics, stay tuned.
New types of sights have also been added:
"OKP-7" and
"Elcan Specter DR".

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| NEW MAP
Do you like perfect balance?
Do you want some real competition?
The new map will bring a whole
new style of gameplay to POLYGON!
We'v conducted a lot of closed playtests to ensure the gameplay on the new map is
as balanced as possible.
At the moment it is considered to be the
most balanced map in Polygon.
So, we present to you the new map -
"Cargo":

This map was designed specifically for
5vs5 competition.
We will now be able to run tournaments with prize giveaways -
officially from the Polygon Team.
Stay tuned!
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| NEW ANIMATIONS
We've changed everything. Completely. From scratch.
The new character will get brand
new animations, which are much better in quality than the old ones.
We've improved the animations many times already and we'll continue to move in this direction, because
high-quality animations are an absolute necessity in any shooter.
Without further ado, take a look at the comparison of old and new animations:


And of course now you can finally see your legs!

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| NEW GUNS
In the 0.7 announcement we showed you one new weapon -
AK308.
But that's not all that'll be coming. Behold, the
Kriss Vector:
Still not cool enough?
How about this?
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| OTHER CHANGES
- We improved the background of the main menu:

- Improved the PBR materials of all the guns.
Before \ After:



- Seriously improved the lighting on the Crash Site map.
This will also be done for the other maps.


And that's
not all the changes that will be available in update 0.7
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| STATUS UPDATE
Many of you have been asking us about the
release date of this update, so now we'll give some info on the status of the update.
The primary reason for such a long delay are the animations.
Creating
high quality animations is very time consuming, and with a whole new character model, we must recreate all of the animations currently in the game.
We're working very hard to bring this update to all of you as
fast as possible, and while we won't be able to release it as soon as we originally hoped,
we are making great progress and hope to have a more accurate release date soon.
We're sorry for such a long wait, but we promise it will be worth it :)
Stay tuned so you don't miss the release of Polygon's biggest update ever!
A new era of Polygon is coming.[hr][/hr]
Be sure to check out our
Discord.
There you can find friends to play with, talk to the Polygon Team, find some news and leaks,
participate in contests and events, get quick help in technical support and much more.
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Thank you all for your continued support! We appreciate you all greatly.
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See you on the battlefield!
-Polygon Team