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POLYGON News

POLYGON. Update: 0.7 — Announcement Trailer

[h3]Hi everyone,[/h3]

Today we want to show you the announcement trailer of the upcoming major update 0.7.
There will be a lot of new content, improved graphics, performance and much more.
We're just about ready to begin playtesting with our development test group, we're very excited to get this update into the hands of the players.

Send the video to your friends. Let's get hyped for 0.7!

There's a very special promo code for 7 days of VIP in the description below the video.

[previewyoutube][/previewyoutube]

Learn more about the update from past diaries:
https://steamcommunity.com/games/1241100/announcements/detail/3644011725922018029

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Join our Discord. There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on Patreon and get unique rewards, as well as early access to information leaks!

Thank you for being with us :)
We will meet you on the battlefield!

—Polygon Team

0.7 Status Update

[h3]Hi there![/h3]
The Polygon Team is back again to tell you the latest news on the 0.7 update.

In the announcement of update 0.7 we shared with you some of the changes we plan on bringing.
https://steamcommunity.com/games/1241100/announcements/detail/3386171859242933469
Today we're going to shed some light on those new features and give you some more information about update 0.7.
At the end of this announcement, we will also give a brief status update on our progress thus far.

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| NEW CHARACTER


Earlier we showed you the model of the new character.



We saw your criticism of the new model, so we've worked on the character a bit more, completely redone his arms, and improved the overall anatomy.



We will continue to improve the character model as we move forward.

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| WEAPON PROGRESS SYSTEM


In the 0.7 announcement we gave you very superficial information about the new weapon progression system.
Now we're ready to tell you more.
This will be one of the main features of update 0.7

The weapon customization menu has been completely changed, you can rotate your weapon and view it from all angles.
It's finally in line with modern shooters!



Yes, yes, you're not imagining it :) These are the new modules!
And they're not for sale in the shop anymore.
But how do you get them you ask?
Now we come to the most important thing...

Each weapon will have a separate level.
XP gained for the actions in the game, will also increase the XP of the weapon used.
Now you won't be able to buy a scope and use it on any gun, you will have to research this module for each weapon.
To research the required module, take a look at the progression tree.



There are 2 types of XP - total and unused XP.
Total XP is all the XP gained for playing with a specific weapon.
Unused XP is the XP that has not been spent on module research.
Thus, you can see all the XP you have gained while using the weapon (total XP), and you will use the unused XP for researching new modules.

In the progression tree, there is a separate branch for each module type. In the future, branches may have branches. This means that if you research one module, you will have several modules available for the next research.

In future updates we will add new modules to the progression tree of some weapons.
We specifically designed this system so that experienced players cannot instantly get new modules, if a new module is added to a branch level below the explored one.
Therefore, when adding new modules, everyone will have to unlock it!

Important: The location of modules in branches, the XP required, and any characteristics are currently informative only and do not demonstrate the end result.
This is still under development at the moment.

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| NEW MODULES


As you may have noticed, muzzle devices have been added to the game, as well as an underbarrel grip.
Now some modules will change the characteristics of the weapon.
The grips will affect the recoil and accuracy of the weapon, and the muzzle devices will also reduce the muzzle flash (flash hider), change the range and speed of the bullet, and other things.
In the future, we will be adding more modules that affect weapon characteristics, stay tuned.

New types of sights have also been added: "OKP-7" and "Elcan Specter DR".



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| NEW MAP


Do you like perfect balance?
Do you want some real competition?
The new map will bring a whole new style of gameplay to POLYGON!

We'v conducted a lot of closed playtests to ensure the gameplay on the new map is as balanced as possible.
At the moment it is considered to be the most balanced map in Polygon.
So, we present to you the new map - "Cargo":



This map was designed specifically for 5vs5 competition.
We will now be able to run tournaments with prize giveaways - officially from the Polygon Team.
Stay tuned!

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| NEW ANIMATIONS


We've changed everything. Completely. From scratch.
The new character will get brand new animations, which are much better in quality than the old ones.
We've improved the animations many times already and we'll continue to move in this direction, because high-quality animations are an absolute necessity in any shooter.
Without further ado, take a look at the comparison of old and new animations:





And of course now you can finally see your legs!



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| NEW GUNS


In the 0.7 announcement we showed you one new weapon - AK308.
But that's not all that'll be coming. Behold, the Kriss Vector:



Still not cool enough?
How about this?



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| OTHER CHANGES


  • We improved the background of the main menu:




  • Improved the PBR materials of all the guns.

Before \ After:






  • Seriously improved the lighting on the Crash Site map. This will also be done for the other maps.






And that's not all the changes that will be available in update 0.7

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| STATUS UPDATE


Many of you have been asking us about the release date of this update, so now we'll give some info on the status of the update.
The primary reason for such a long delay are the animations.
Creating high quality animations is very time consuming, and with a whole new character model, we must recreate all of the animations currently in the game.
We're working very hard to bring this update to all of you as fast as possible, and while we won't be able to release it as soon as we originally hoped,
we are making great progress and hope to have a more accurate release date soon.
We're sorry for such a long wait, but we promise it will be worth it :)

Stay tuned so you don't miss the release of Polygon's biggest update ever!
A new era of Polygon is coming.

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Be sure to check out our Discord.
There you can find friends to play with, talk to the Polygon Team, find some news and leaks,
participate in contests and events, get quick help in technical support and much more.

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Our Patrons get early access to all of this info and more!



If you'd like to help contribute to Polygon's development and get access to ongoing leaks, exclusive rewards, priority support, and more, visit our Patreon.
Thank you all for your continued support! We appreciate you all greatly.

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See you on the battlefield!

-Polygon Team

Christmas Sale & Event!

[h2]CHRISTMAS PASS[/h2]
In honor of the celebration of Christmas,, we are excited to delight you with a special Christmas Pass, which grants access to 11 exclusive skins, as well as 3 types of animated wristwatches, adding vibrant colors and unique designs to your game collection.


[h2]SNOWY DISCOUNT[/h2]
Moreover, during the Christmas event, enjoy a discount of up to 35% on the purchase of Crowns, which opens up even more possibilities to enhance your gaming experience.


[h2]GIFT UNDER THE CHRISTMAS TREE[/h2]
And that's not all! In honor of the holidays, you will receive a 25% boost in experience and credits, allowing you to reach new heights and explore new horizons in Polygon

We are truly grateful to have such a wonderful community. Thank you all for your continued support, have a great New Years and Happy Holidays!

Join our Discord. Here we constantly hold various events with in-game awards.

You can also support us on Patreon and get unique rewards, as well as early access to information leaks!

-Polygon Team

Global Update Announcement: 0.7

[h3]Hi everyone![/h3]
The Polygon Team is back to give more details on the development of POLYGON!

Today we want to tell you about future changes in Polygon.
You will find an updated character model and animations, an improved progression system for weapons, soldier equipment, new weapons and modules, and, finally, different colors for enemies and allies.
All this and much more in the future major update 0.7.

Many thanks to TactiGamer for his help in announcing this update. You can watch this video to find out some details, as well as get a promo code to get VIP status for 7 days.
[previewyoutube][/previewyoutube]

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New character


In Update 0.7, we will completely update the character model. Polygon is moving forward and we need to improve the visual quality of the game by adding more details, as well as making the game more unique.
So, we present to you the new character, Derick:



We tried to keep the style of the game, while making the proportions of the character more realistic, and also add more details.
We are also preparing for soldier customization, so you can use different skins for solider's clothes.
We have also completely redesigned the character's skeleton and are working on remaking most of the animations.
We hope to compete with AAA games ːsteammockingː

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Weapon progression system


In the current version of the game, to use a module (for example, the red dot sight), you need to get the required level and buy the module in the in-game store with Credits.
This will change in the 0.7 update.
Now you have to increase the level of your weapons to unlock new modules.
In the next updates, we will add more modules for each weapon, filling out the progression system, and providing more diversity to your playstyle!
The new progression system will be continuously improved.

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New equipment


In a future update, players will have more control over their preferred playstyle.
Do you want to become super fast and take new positions on the battlefield with lightning speed?
Or do you want to be like iron man, absorbing an incredible amount of damage?
New equipment for your character will give you the choice.

Now you can equip different levels of armor on your soldier.
You'll be able to combine it in any way: a helmet and a heavy bulletproof vest or a light unloading vest? The choice is yours.
Each piece of equipment will have its own weight, which will directly affect the speed of your character, as well as the speed of some actions.
This way you can choose the best style of play for you.

The color of the equipment will be unique for each team. This color will not be possible to change with customization. This way you will be able to easily identify enemies.



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New weapons and modules


We know that you are hungry for new guns :) And we have good news for all of you.
We are working on new guns in Polygon.
Just take a look at this:


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At the moment, this is all the information we can share with you.
We will give you more information about the upcoming update in the future. Follow the news!

Our Patrons have been aware of some innovations for a long time.

If you also want to receive exclusive leaks before we publicly talk about it, take a look at our Patreon. Thank you all so much for your support! :)

Also join our Discord. There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

Thank you for being with us :)
We will meet you on the battlefield!

-Polygon Team

Event: Halloween!

[h3]Trick or treat![/h3]

From October 27th through November 3rd a Halloween event will take place in game, during which all players will receive double experience and credits.
Happy Halloween!

-Polygon Team