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Skid Cities News

Neuralink will join your city, bugfixes and more!

Hey cyberpunkers! Here we are with another monthly update. Exciting stuff this month! A whole new organization that will populate the world, a bunch of bugfixes, and some performance improvements.

🧠Neuraltink enters your city

Neuraltink is a global corporation specializing in brain augmentations. Its CEO may decide to build one or more huge offices in your city. When that happens, you will see that corporate offices will grow faster in your city. But beware! The unrest will also grow significantly.

Bugfixes:
🩹 Layers on ultra-wide fixed. Thanks to Svexel from the Discord community for bringin this up. Should be fixed, let me knwo if it's not the case!
🩹 Some players reported that the FPS would slow down and decrease after some time that the same city was running. I think this may be due to cars, so I placed a hard-limit on the number of cars and flying objects in general. I hope that fixes it!

New art:
🏢 I've added a bunch of new models for factories and commercial shops. You should see more variety in your city now!

New factory building art, VCR effect, OST, and more

Hey Cyberpunkers! I just released this month's update. I'm working on a bigger one that will introduce two new organizations from the world of Skid Cities. In the meantime:

🏢 New art
I've added more variations to level 1 factories, so you should see fewer repetitive areas when zoning factories of level 1. By the way, I've modeled and textured live on my Twitch!

✨Building and loading effects
I've added some subtle particle effect when placing down the buildings. I've also added some cool VCR-like effect when switching between levels.

🩹Loading bug
I've fixed a loading bug where some cities stopped loading and/or refused to show some buildings.

📈 Minor performance gains
I've tweaked the code and the art a bit and the game should run slightly faster (1 or 2 FPS compared to the previous version)

Bonus:📻Skid Cities OST is now on Spotify!
I've published the official Skid Cities soundtrack on Spotify, Apple Music and the other music services. You can check it out on Spotify here.

Small bugfix and new art

Hey cyberpunkers! A quick release that I actually developed last weekend live on Twitch. This release:
🩹 Fixes some issues with the new level spawn systems. Some roads would not show up properly on upper levels, plus some performance gains were nerfed. Fixed now!
🎨 Added some a new variation to wealthy commercial buildings of level 4

This release was prepared live on Twitch! Check out and follow the channel to catch me live

Big performance update + Mac fix

Hey cyberpunkers! I know you've been waiting for this for a long, long time. And it's finally here! A huge update entirely focused on performance. Plus, a much-needed fix for Apple silicon players. Let's get into it!

[h2]📈 Performance boost[/h2]
This is huge. In order to improve the frame rate of huge cities, I had to rewrite all of the inner workings of how the buildings of your city are spawned for each level of your city. As you probably already know, Skid Cities allows you to build your city on multiple levels: in the skies, on the ground, and in the depths of the earth. You can go almost infinite with the number of levels! And people have done it of course.

It's easy to say in retrospect but levels are oh-so hard to keep in check in terms of performance. Before this release, I was using Unity's built-in hierarchy and tree to keep track of them. But it turned out, Unity would use up to 40% of your resources just to do that! Ouch. So I rewrote the whole level system, and now it's all custom written by me in C#, no Unity involved.

Bottom line: You should see a 40% improvement in performance with this update, on Windows, Linux, and Mac. Talking about Mac...

[h2]🩹 Mac (Apple Silicon) fix[/h2]
A lot of Mac users started reporting seeing the screen "Can't find your Steam account" after launching the game, even if Steam was open. This bug prevented Mac users from enjoying the game. Ouch! That is now fixed. Thanks to all of the folks in the Discord community for bringing this up and for their patience. As a solo developer, seeing the love and care from the community means the world to me.

[h2]🚀 What now?[/h2]
Now that this huge performance update is out of the way, I'm excited to go back to adding new things to the game. I want to focus on balancing events and crime, as well as adding new missions and organizations. If you are curious and want to see some previews before I release them, join our Discord here!

ps. I've released this last update in 3 or 4 patches, so you may have seen a bunch of small updates in the last 3 weeks. This is because this update was so complicated that I had to release it gradually to make sure that I was not breaking stuff.

Cinematic intro, voice overs, and bugfixes! Get ready to cyberpunk your city

Hey cyberpunkers! After a long period of inactivity due to personal issues, I'm finally back to working at Skid Cities. I'm very excited to finally be back in this world. I'm a solo developer, so every time something pops into my life, you will notice it. Anyway, I'm back and fully committed to keep working on this cyberpunk city builder until it's finished!

I've worked on a small but almighty release, mainly starting from the feedback of the Discord community. This update includes:

🎨Opening Cinematic: Dive into the cyberpunk world of Skid Cities with an all-new opening cinematic, complete with voiceover! It sets the stage for your urban empire like never before.
🎨Voiceovers: We've brought life to tutorials and missions through original voiceovers, enhancing your gameplay experience with engaging narrative and instructions.

📈 Desirability Dynamics: As your city levels up, the desirability for locations changes! Wealthy citizens now seek to live amongst the clouds, while factories delve into the underground. Watch your city evolve dynamically with its growth.
📈 Sound Revisions: We've tuned into your feedback about some city sounds being too repetitive and slightly annoying. So, we've improved a variety of them for a more pleasant auditory experience.
📈 Building Information Panel: Ever wonder why a building isn't influenced by its neighbors? The updated building information panel now explains the ins and outs, making your urban planning smoother.

🩹 Tooltip Stability: No more crashes after using drone mode. We've squashed the bug that was causing tooltips to malfunction.
🩹 Canal Loading Issue: Cities with a canal at position 0 not loading correctly? Fixed that too. Your waterfronts are ready to dazzle once again.

I'm already working on the next update, which will be focused solely on (drum roll) performance!