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3 new buildings and some fixes

Hi all! An in-between release before I iterate more on the cyberpunk system. This release adds 3 new buildings and improves the performance gains of the last update

πŸ†• NEW: Plaza. Your poor citizens really appreciate city plazas where they can buy street food and hang out. Works as a road, connecting your city
πŸ†• NEW: Canals. Add waterways to your city. Ok, it's not exactly water but you get the idea. Residentials of all types of wealth really like it. Bridges not possible yet.
πŸ†• NEW: Drone Cargo Station. This building will make the factories below, around, and on top of it stronger. Has to be built in the sky but does not require any structure below, as it's a floating station. Sponsored by one of the biggest e-commerce corporations in the Island of California!

🩹 Fixed: Uncontrollable rocket spawning
🩹 Fixed: Some issues with the new optimization system would sometimes lead to negative cyberpunk score for certain buildings

πŸ’¨ Performance path

I've rewritten large chunks of the city logic, which is now computed on your other CPU thread core. What does that mean? Well, that the stutters should be now gone, and that big city will update way faster than before
πŸ’¨From my testing, a large, 9 levels city that used to update every 3 minutes now updates every 20 seconds! Of course, there is more work to be done on the FPS side with the 3D model optimizations, but apart from that, you can now scale your city to be HUGE. Please do it.

Also:
πŸš€ The rocket port is now launching an actual rocket every 60 seconds.

βš–οΈ Quick Balancing update

The new cyberpunk system needed a bunch of balancing. I've nerfed buildings and empowered others. I will not list them as I've changed all of the buildings in the game. It should feel more balanced now! Of course, the balancing is not complete but it's a good start.

A big change: The cyberpunk system

Hey cyber builders! After talking with a lot of you and watching a lot of gameplay, I realized that I wanted to change the main mechanic of the game: how residential and factories upgrade. It used to be too mechanic and simple, and not really able to provide a lot of sandbox experience. So, I changed it completely. Meet: The cyberpunk system!



Now, to evolve your city, you just need to make it more cyberpunk. What does that mean? Up to you. You can add mines in the bottom level that feed the factories upstairs. You can add algae buildings to clean up the air next to your wealthy citizens. You can allow buildings to be squatted. There are multiple ways to increase the cyberpunk level of your city, and some of them will work with say residential but not corporate offices, and vice versa. The result is a city that feels more alive, less mechanic, and more interesting. Also, it allows me to keep adding building types and all will work out - as long as they give you a cyberpunk feeling!

This release also comes with 5 new buildings, bug fixing, and more!
New Buildings:
πŸ†• Cyberspace node
πŸ†• Mining facility
πŸ†• Algae Air Filter
πŸ†• Android Arena
πŸ†• Kill Android Center

Bugfixes:
🩹 Fixed some cities not loading up properly
🩹 Fixed pressing "Space" also clicking a UI button
🩹 Fixed confusing camera movement when moving to bottom levels
🩹 Fixed a potential memory leak on load

Bug reporting tool and small improvements

Hi there! Sneaking a quick patch in before a longer cycle
πŸ†• Bug reporting tool. If you see a bug, just press Escape and click on 'Report bug'. I will fix it! The tool will also upload your current city to the SkidCities server, which will help me debug a lot
πŸ’ͺ Adjusted: Now the camera will follow you nicely when switching to a lower level
πŸ’ͺ Better terrain color for Federal Trade Authority
πŸ’ͺ Better memory management: If your city was sometimes crashing on loading, it will not anymore
πŸ’¨ Faster loading times for new and existing games