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Unspottable News

Unspottable will be available on Steam from October 22nd!

Unspottable is out in three weeks! On October 22nd on Steam!

[previewyoutube][/previewyoutube]

Get ready to hide amongst robots, walk like AIs and punch like Humans!
Play locally with 2-4 players or use Steam remote play together to play online, with up to four players with only one copy of the game.


Finally get access to:
+ 12 different maps with specific gameplay and strategies.
+ Expert Mode.
+ Games from 1 to 99 points.
+ New Avatars.
+ New achievements, Stats and ways to mind game your friends!


Trailer:
https://youtu.be/7OnYZgg-qlo

It has been an incredible year for the three of us here at GrosChevaux and we want to thank all the people who helped and gave us feedback along the way, we can't wait for you all to be able to play the game and for everything that will be coming next!!

New Level Alert! Presenting the Spaceship!



As the release is approaching, (we're going to announce a date for the PC, mac and Linux release very soon) we can now show more of the last few levels!

Presenting the spaceship!

In the game we want to introduce a new mechanic per level.
One of the mechanic we wanted to play with from the start was the teleportation, it seemed to be a pretty obvious one to work with the concept of the game, so we started with this idea:

"A players enters a teleporter, they come out another one and two robots come out of other teleporters."




Testing this mechanic was fun but still missing something, teleporting is useful if you've been seen but it's also risky, the other players will know you are one of the three characters that just appeared.

So it was still missing a reason to force or encourage the players to teleport!

We had been toying with the idea of getting the player in a position where they get in trouble randomly but have a way to escape, to add a bit of tension, unpredictability and so players have a rush of adrenaline when they are at the wrong place, at the wrong time.

For that we made the 'electrocution areas'. (We don't have a name for that, we call them electric pizza slices between us!).
When the zone get electrified, the teleporter activates, and all the robots in the area die and disappear, leaving the player standing there on their own, visible to everyone! :)




This worked very well in test sessions, we just wanted the level to be a bit more intense, so we added the ability for player to teleport twice as they want using the distract button, that can lead to some good chain teleporting where keeping track of everyone becomes very challenging and lead to some fun situations! :D

This required a good readbility, so we worked on good FX to show what is happening. :)



If you are not too familiar with the game, you can check out the trailer here:
https://www.youtube.com/watch?v=7OnYZgg-qlo&ab_channel=GrosChevaux

We can't wait for you all to play this level!!

If you want to help us, play the demo with your friends and wishlist the game!

Join us on twitter or Discord if you have any questions!

Last EGX / PAX stream with the team

Ok, this time we promise, this is the last stream for the PAx Online / EGX Digital demo.

We really enjoyed these streams and showing you all the game!

Thanks for watching!

It means a lot to us when you talk about the game and wishlist it! :)

PAX Online: Live with the devs

Which member of the team will win this round?

We'll answer all you rquestions about the game and reveal our insider knowledge to build the best strategies!

Download the demo and wishlist the game on the store page!

PAX Online: Live with the devs

Which member of the team will win this round?

We'll answer all you rquestions about the game and reveal our insider knowledge to build the best strategies!

Download the demo and wishlist the game on the store page!