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Sea of Stars News

The Game Awards Steam sale discounts Diablo 4, previous winners

If you somehow missed out on playing the best games from recent years, such as Diablo 4 and the updated Cyberpunk 2077, Steam's The Game Awards sale has massive discounts in honor of the award show taking place on December 7. While many games listed were released in 2023 and will receive the spotlight during the show, there's also sales on award winners dating all the way back to 2014.


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Глубокое рутинное море: Обзор Sea of Stars

На фоне ностальгических переживаний и упрощения всего и вся разработка ролевых игр получила второе дыхание. Однако в этом прыжке в прошлое куда больше символизма, чем настоящего ретро-погружения. Пиксельная графика, упор на историю и персонажей здесь соседствуют с современными механиками и незаметными кнопками для аудитории, которая вовсе не готова к старомодному хардкору. Sea of Stars от канадской Sabotage Studio пытается окунуть игрока в ощущения времен Chrono Trigger, местами выдавая что-то совсем иное.

Steam Awards 2023 Nomination

For the Steam Awards this year, we chose the Outstanding Visual Style category for Sea of Stars!

As the nominees are determined by the community alone, every vote makes a big difference. You can cast yours above.

Whichever titles you wish to support, we hope you will all participate in big numbers










Sea of Stars is one of 2023's stunning nominees for best indie game

Sea of Stars is genuinely one of the most breathtaking little RPG gems I've had the pleasure of playing this year, but Sabotage Studio's pixel-art indie is just one of many brilliant games to come from great independent developers in 2023. The Game Awards revealed its nominees for the Best Independent Game category, including the ever-enchanting Sea of Stars as well as other cozy entries like Mintrocket's Dave the Diver and Black Salt Games' Dredge.


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New game from Limbo and Inside dev gets rave reviews, already on sale

Patch Notes 1.0.46131 (heavy spoilers)

- Fixed a softlock that could occur when using Hurl Smash to break locks against a certain final boss
- Fixed a glitch that could occur when swapping the party leader while standing on a pressure plate
- Fixed a trigger that could cause Khukharr's dialog to start when returning from a fast travel
- Added a check to prevent a conflict when attempting to start flying on the exact same frame as landing in boat form
- Sea of Nightmare: added a check to prevent initiating combat while a crystal break cutscene is playing
- Sunken Ruins: moved the stone activation cutscene to trigger after opening the chest rather than after beating the boss, to fix rare occurrences of it not activating when completed before Elysan'darëlle
- Adjusted raft collisions in Half-Sunken Tower area
- Adjusted collisions in Moraine's office (Zenith Academy)
- Added a check to properly reset gravity modules in Forbidden Cavern's room to the right
- Fixed a rare softlock which could happen when triggering an encounter with a scripted cutscene intro while a follower isn't done bouncing from a graplou strike
- Adjusted collisions on Skybase's pushable blocks
- Added detection to prevent the player from getting stuck when using the graplou to move up a slope
- Fleshmancer's Lair: added a check to super prevent the teleporter from being used while camping
- Adjusted collisions in X'tol's Landing
- Adjusted collisions in one of the Molekin houses
- Sacrosanct Spires: added a check to prevent triggering the sealed entrance's cutscene while camping
- Adjusted collisions in Antsudlo's entrance
- Adjusted collisions in Clockwork Castle's clock tower section to prevent an issue when players could get stuck
- Fixed null ref that would occur when attempting to browse when the level up screen only shows one option
- Adjusted a puzzle in Derelict Factory to remove the player's ability to lock themselves in and remain stuck
- Fixed possible softlock in Solstice Shrine #4's puzzle
- Added a check to disable interaction with the world map's docks while transitioning to camping to prevent softlocks caused by conflicting transitions
- Fleshmancer's Lair: fixed softlock that could occur with the eyeballs puzzle due to physics
- Fixed an issue that could occur when collision with an enemy while zipping through a propulsion gate (Antsudlo, Air Skyland)
- Trek to center: adjusted triggers to prevent a rare occurrence of bad zoning when jumping down
- Updated level loading code to include more null ref checks
- Fixed a softlock that could occur when an enemy would play its attack animation while in hurt state
- Added a check to prevent duplication of Malkomud and Rockie's sprites when they both get KO'd at the same time
- Fixed a softlock that could occur when reentering the Golden Pelican after being teleported out
- Infinite Abyss: fixed a softlock in Dweller of Dread's encounter that demanded a very specific setup and sequence of party composition, KO states, and boss attacks
- Added a check to prevent softlock when an encounter is triggered while the player is zoning or teleporting
- Flooded Graveyard: fixed a crash that could occur when using the graplou specifically on the climb wall in the chapel from the second floor
- Fixed an issue where the paincone projectile could get pooled before reaching its target when running the game at very high fps
- Updated combat management to prevent targets that have left the encounter from checking against damage zones (i.e. fixing a softlock when defeating Romaya with conflagrate while she's on the bone pillar, who will now instead be properly immune to damage in this situation)