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Feature Focus - Narrative

Welcome back Park Managers, to a new Feature Focus!

The Jurassic World Evolution 2: Dominion Biosyn Expansion launches tomorrow, and to tide you over we're giving you a look at the narratives you'll find in the new Campaign and Chaos Theory levels. There will be slight spoilers for premises and plot development for these levels, so consider this your spoiler warning!

If you're still with us, great! Let's go:

Campaign Mode
In Campaign Mode, you'll be teaming up with Lewis Dodgson, Isaac Clement and Ramsay Cole to help build operations at Biosyn Sanctuary. You'll be the head of their Valley Research Compound, in charge of sending scientists out on Amber Expeditions and eventually overseeing the creation of new, never before seen pre-historic species like Pyroraptor, Dimetrodon, and Therizinosaurus. Biosyn wants to succeed where InGen failed, and are working towards their ambitious goal of becoming a world leader in genetic engineering.

While building the valley you'll have access to the full functionality of their Valley Research Compound, as well as technological innovations like the Research Outpost, the Hyper Loop transportation system, and invisible fences and gates. Biosyn wants as little human intervention into their dinosaurs' lives as possible, creating a valley environment similar to a nature reserve. The Hyper Loop will transport scientists to and from locations, while the Research Outpost provides a full 360 degree view around them wherever they're placed. Invisible fences will keep the dinosaurs contained as long as they're powered. You can read more about these in our Park Management Guide.

Once Biosyn Valley is built, the narrative will fast-forward to events that take place after Jurassic World Dominion.

After a devastating fire has torn through Biosyn Valley, Claire Dearing, Dr. Alan Grant, and Dr. Ellie Sattler return to the area to heal and protect the remaining species and provide them with a new ecosystem to live in. The fire hasn't just damaged the environment, it's also wrecked havoc on the animals and buildings left over from Biosyn's operations. Available space is scarce because of the damage done to the surrounding area. As you work to clear out the valley and improve conditions, the DFW will intermittently deliver new species so you can eventually transform the valley into a wildlife sanctuary. 

The campaign will surely challenge your abilities as a park manager and help expand the Jurassic World universe.
Now that we've taken a look at the campaign, let's take a look at Chaos Theory!

Chaos Theory
This new Chaos Theory level is inspired by the events of Jurassic World Dominion. In this what-if scenario, Biosyn were unable to take in dinosaurs for the DFW, and dinosaurs are roaming free throughout the United States and beyond.



Your job is to work alongside Owen Grady and the DFW to house said dinosaurs at his ranch located in the Sierra Nevada range, in a brand new map that's also available in Sandbox Mode. As you play you'll be wrangling large herds of dinosaurs between enclosures, as well as preparing the ranch's defenses.

Prehistoric species are a valuable asset, so dinosaur rustling and black market trading has become a profitable industry. Rustlers will intermittently attempt to break into your facility to steal the prehistoric species under your protection. It's your job to fend off these attacks using any means at your disposal. Floodlights, cameras, and watchtowers will help you discover and tag rustler vehicles when they attack, while flashbangs can put the drivers out of commission for a few seconds. Another solution is to hop into a Ranger Vehicle and ram them to scare them off, or see if a dinosaur is able to do the job for you! 

While you build and expand the facility, the DFW will be intermittently transporting new species to the ranch, eventually turning it into a destination for people to come and experience living dinosaurs. Rustlers will still be an issue, however, so keep an eye out whenever night falls and keep your dinosaurs safe!

We hope you've enjoyed this brief look at the different narratives in the Jurassic World Evolution 2: Dominion Biosyn Expansion. Only one day remains until the full release, and we couldn't be more excited! Share your thoughts in the comments below, and don't forget to follow us on TwitterFacebook, and Instagram for any Jurassic World Evolution 2 news. You can still wishlist the expansion on Steam and the Epic Games Store.

Jurassic World Evolution 2 is getting Dominion DLC this month




Jurassic World Evolution 2, a game about raising dinosaurs and making complicated habitats for them, is getting a fancy new expansion to coincide with the next Jurassic World movie, as seen in a trailer shown during the PC Gaming Show 2022. Called the Dominion Biosyn expansion, the DLC is packing new dinosaur species from the movie, a new location to build your park in, and heaps of quality of life improvements...
Read more.

Park Management Guide - Biosyn Buildings and Gameplay Features

Welcome Park Managers, to a new Park Management Guide,

The release of the Jurassic World Evolution 2: Dominion Biosyn Expansion is just around the corner, and we couldn't be more excited! We hope you've been enjoying all the new information we've been releasing since the announcement. Today we're delivering a Park Management Guide focused on the Biosyn themed buildings and some of the gameplay features you'll find in the new expansion.

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Biosyn Research Compound
A major part of the expansion is the new campaign levels, where you will be working with Lewis Dodgson (Voiced by Campbell Scott) to build operations of Biosyn Valley to help usher them into the future. This involves working tirelessly to build dinosaur genomes and synthesise feathered dinosaurs, as well as building and improving the compound as you play.

The jewel in Biosyn's crown is their Valley Research Compound, a state of the art facility built for research and development. As you progress through the campaign you will help construct the compound, unlocking new Research trees as you go. You will not only gain access to new upgrades, but this growth can also be seen on the outside of the facility, which changes and grows to showcase your progress.

You'll also need to help create Biosyn's supply of dinosaur genomes. To do that, you need to dig!

Amber Mines
The location of Biosyn's research compound in the Campaign isn't by chance! The compound sits on top of a network of mines that Biosyn is working to dig out and explore. The amber mines are formed from layers of prehistoric forest that have trapped chunks of amber formed from tree sap. The valley's natural water sources helped form the caverns that make up the different areas in the mine, eroding the stone and collecting amber at various deposits throughout the mines. These pieces of amber contain vast amounts of dinosaur DNA, which can be extracted to build dinosaur genomes.



Your Scientists will head down into the mines on Expeditions. At first only a few deposits will be available, while others can be unearthed by uncovering mining facilities throughout the cavern. Expect to see plenty of familiar species, as well as some new, feathered species you may not have seen in this game before. There may also be pieces of pure amber located in the mines, which can be sold for a small profit. 

Biosyn Themed Buildings
As part of the DLC, we're also adding in new Biosyn themed buildings for use in Campaign and Sandbox Mode. In the Campaign, research is conducted from the main Research Compound, but the rest of Biosyn's operations are handled by specialised buildings. A Control Centre will help you keep everything running smoothly, while the Biosyn Fossil Centre extracts DNA from the amber or fossils your scientists bring back from the Expedition Centre. While you'll be sending them out on Amber Expeditions in the campaign, they'll be going on regular expeditions for fossils around the world during Sandbox Mode play.

Staff will need a Staff Centre to rest, while Emergency Shelters will let everyone run to safety in the case of a dinosaur breakout or weather calamity. Hatcheries, Response Facilities and Paleo-Medical Facilities will also come in Biosyn themed livery.

DFW buildings will be integrated into the Biosyn building set in Sandbox, as there aren't Biosyn themed Lagoons or Aviaries, for example. The Research Compound will also be available as a static feature in Sandbox Mode if you're using the Biosyn Valley map with Normal Terrain settings in Sandbox Mode. It will function as the maps's arrival point and Science Centre.



The Hyper Loop
While the Research Compound is the heart of Biosyn Valley, the Hyper Loop Transport system is its cardiovascular system. Connecting the various Operations buildings is done with a combination of paths and Hyper Loop tunnels. Biosyn buildings that have Hyper Loop connection points can only connect to each other, but the Control Centre works as a go-between for the two types of buildings. Operations buildings will connect to the Control Centre via paths, and the Control Centre connects to other buildings via Hyper Loop, to name one example. The Hyper Loop itself functions as an underground train network that transfers people back and forth. It also helps transport power to buildings it's connected to.



Power is supplied by Biosyn's Hydro Power Hub. It outputs a steady flow of power into the Hyper Loop, but also generates a radius of power wherever it's placed, letting you use it in conjunction with Power Repeaters to spread electricity to other parts of the park not connected to a Hyper Loop. You can also use Backup Generators in a pinch if needed.

A properly connected Hyper Loop will provide a high Transport Rating to the facility, and you can absolutely use them in Sandbox Mode as a form of park transportation.

Research Outposts
To keep an eye on their dinosaurs Biosyn uses Research Outposts that are placed within a dinosaur enclosure. These serve as viewing platforms, offering a full 360 degree view of any species outside the tower. Research Outposts connect to the rest of the Biosyn buildings using the Hyperloop, giving Biosyn employees immediate and discreet access to the prehistoric species. The platform can also be raised or lowered, depending on how the researchers want to observe the dinosaurs.

Research Outposts serve their purpose the best if they're placed directly within an enclosure, or when surrounded by multiple enclosures.



Invisible Fences
Dinosaur enclosures work the way you're used to, but with a twist: Biosyn uses invisible fences. These are placed and built like regular fences, but have the added benefit of being impossible to be broken or climbed by dinosaurs. While the invisible fences are powered they are impenetrable. If power goes away, your dinosaurs are free to cross the barriers and can roam across your parks, wreaking havoc. In addition to invisible fences, invisible gates will also be available. These will allow you to move dinosaurs through invisible fences on purpose using the new wrangling mechanic.

These invisible fences will also be available to use in Sandbox Mode, along with the Biosyn themed buildings.

Defences Against Dinosaur Rustlers
While you're diligently working to provide a safe haven for runaway dinosaurs in the new Chaos Theory level, there are less savory individuals who have other plans for the dinosaurs. These dinosaurs rustlers will intermittently attack the dinosaur ranch in an attempt to steal your dinosaurs. Your objective is to fend off the rustlers and lose as few dinosaurs as possible by erecting floodlights, building watchtowers, and intercepting their vehicles to force them to retreat. 

Careful use of aggressive dinosaurs could cause enough damage to rustler vehicles to make them reconsider their actions, but it might not be the best idea to use a wolf as a sheepdog!

Keep in mind that these buildings are only available in the Chaos Theory level.



Dinosaur Wrangling
We also wanted to briefly touch on a new gameplay mechanic introduced in the free update releasing alongside the Jurassic World Evolution 2: Dominion Biosyn Expansion. While this is included in the free update, it is also a central part of the new Chaos Theory level, which is inspired by the events of Jurassic World Dominion.

While you previously needed to tranquilise dinosaurs in order to move, dinosaur wrangling presents an alternate way to move dinosaurs to new locations. Your Ranger Teams will be in charge of dinosaur wrangling, which can be done through directly controlling the Ranger Team vehicle. Using specialised whistles, they can summon dinosaurs to their vehicle, and subsequently send them off in a new direction as a group. Circle indicators will tell you exactly where you're sending the dinosaurs. 
Using this new mechanic you can more directly herd groups of dinosaurs from one area to another. Gates will open automatically when herded dinosaurs are nearby, so you can quickly move a group of dinosaurs into a new enclosure by wrangling them. It will work with both herbivores and carnivores, and your Velociraptors will obey just as easily as a Parasaurolophus.

We hope you've enjoyed this run-through of the new Biosyn themed buildings and gameplay mechanics! The Jurassic World Evolution 2: Dominion Biosyn Expansion releases on 14 June. Share your thoughts about the new DLC in the comments and let us know what you think. Don't forget to follow us on FacebookTwitter, and Instagram for all things Jurassic World Evolution 2! You can also join the conversation with the rest of the community on our forums!

Species Field Guide - Quetzalcoatlus

Welcome back, Park Managers, to a new Species Field Guide!

In this series of articles, we're spotlighting some of the incredible dinosaurs and reptiles coming to Jurassic World Evolution 2: Dominion Biosyn Expansion on 14th of June. We are incredibly excited about everything we have to share in the coming days, and we hope you are too!

Last week we took a look at one of the land dinosaurs coming to the game with the new DLC: Pyroraptor. This week we're taking to the skies to check out a true titan, one of the largest known flying animals of all time: Quetzalcoatlus.

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Named after the Aztec feathered serpent god, Quetzalcoatl, the first fossils of this feathered flier were discovered in Texas in 1971 by geology student Douglas Lawson. The specimen found there was believed to have had a massive wingspan, and later estimates have concluded that Quetzalcoatlus could have been the size of a Cessna light aircraft whilst in flight, or the size of a giraffe when walking on the ground. Due to its sheer size, it may have needed to jump up to 2.5 metres into the air in order to take flight with its powerful wings.

Once in the air it's believed it flew similarly to modern condors or vultures, climbing on warm currents and using their massive wings to glide in the air, rather than actively beating their wings to fly and maintain height.



In Jurassic World Evolution 2, Quetzalcoatlus will be housed in Aviaries alongside other flying reptiles. Given their size you'll need several Aviary buildings to meet their spatial requirements, but they can get along with other flying reptiles they share a territory with. Whilst generally peaceful, they won't hesitate to break out if they get uncomfortable in their area. Make sure they have enough open space, some sand and rocky ground underneath their feet, and enough food and water, and they shouldn't give you too much trouble.

Their diet will consist of fish, but escaped Quetzalcoatlus may also try to eat unsuspecting smaller dinosaurs (or maybe a guest or two). It's wise to keep a Capture Team ready in case there's a breakout! You may also see them perching on top of buildings if they get tired from all that flying.

Please be aware that Quetzalcoatlus won't be available in the expansion's Campaign levels, but will be available in Sandbox Mode!

We hope you've enjoyed this introduction to the magnificent Quetzalcoatlus. It will surely be a huge hit among your park guests! Will you be adding them to your parks?

The Jurassic World Evolution 2: Dominion Biosyn Expansion releases on 14 June. Share your thoughts about the new DLC in the comments and let us know what you think. Don't forget to follow us on FacebookTwitter, and Instagram for all things Jurassic World Evolution 2! You can also join the conversation with the rest of the community on our forums!

Species Field Guide - Pyroraptor

Welcome back, Park Managers, to the Species Field Guide!

In this series of articles, we're spotlighting some of the incredible dinosaurs and reptiles coming to Jurassic World Evolution 2: Dominion Biosyn Expansion later this year. We are incredibly excited about everything we have to share in the coming days.

This week's entry is a dinosaur that's new to both Jurassic World Evolution 2 and the Jurassic World universe as a whole. This Late Cretaceous paravian dinosaur is characterised by its beautiful, bright red plumage, and is a long distant cousin of the Velociraptor. Say hello to Pyroraptor:

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The Pyroraptor is a relatively recent discovery, first found in Provence, France, in 1992. A single partial specimen was found after a forest fire at the foot of Mont Olympe, which in turn gave it its name, which means "Fire Thief". Luckily, these bones were enough to give scientists a good idea of what the dinosaur could have looked like, estimating it to be a small, bird-like predatory theropod with well-developed forelimbs and large curved claws on each foot. The claws were likely used as weapons, against both prey and predators.

Its bird-like body is adorned with a bright red plume of feathers, which spreads out along its back and arms. The feathering continues down the dinosaur's spine, ending in a set of blueish-grey tail feathers that enhances its avian appearance.



Much like its distant cousin, Pyroraptor is a social animal preferring to be surrounded by at least a few others of the same species. Leaving one alone in an enclosure is a sure-fire way to ensure it will eventually escape and cause havoc in your park. Being carnivores, they won't hesitate to go after your guests if they can, and they'll rarely get along with other carnivores. They're best kept to themselves in a group, without anyone else to disturb their territory.

In terms of environmental needs, your Pyroraptors will mainly need a fair bit of open space, with some forest coverage. They'll also need prey to hunt, as well as water to drink. Make sure you care for these new additions to your parks and they will surely attract guests from both near and far!

We hope you've enjoyed this brief introduction to the Pyroraptor, coming to the game in Jurassic World Evolution 2: Dominion Biosyn Expansion on 14 June. Share your thoughts of them in the comments below, and let us know what you think! Will you be bio-engineering them in your parks?

Keep your eyes peeled for future Species Field Guides on our forums, or follow us on FacebookTwitter and Instagram for all things Jurassic World Evolution 2!