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Dev Diary #2 - An Authentic Jurassic World Experience

Hello, Park Managers!

A new Jurassic World Evolution 2 Developer Diary is now available on our YouTube channel. This month we're joined by Game Director Rich Newbold, Dialogue Manager James Stant, Principal Designer Dan Davies, and Executive Producer Adam Woods as they discuss the games two narrative modes: Campaign and Chaos Theory Mode, and share what you can expect while playing.

Check out the video below to see how we're making this an authentic Jurassic World experience.

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If you're unable to watch the Dev Diary, or just want the highlights, we've written a quick summary of everything discussed in the video. There are also timestamps that will take you straight to that topic if you want to jump ahead.

Expect to see some more details on some of these topics in the coming weeks. The full release of Jurassic World Evolution 2 is less than 2 months away and we are very excited for the coming release.

Introductions 
  • Rich Newbold and James Stant talk about the development team's passion for the franchise. Many members of the dev team have grown up with the films and were awed by dinosaurs since they were small, so for many of them it's an honour to be a part of this franchise. They've been working incredibly hard to recapture the same sense of awe and wonder they remember from the films.
Campaign Mode
  • Jurassic World Evolution 2's Campaign Mode features a new and original narrative that takes place after, and builds on, the events of Jurassic World: Fallen Kingdom. The dinosaurs are no longer confined to Isla Nublar, and are roaming around in the wild across the United States. You'll be leading the Department of Fish and Wildlife's efforts to track and capture these dinosaurs in order to keep them safe. You'll be working with characters from the film franchise, like Owen Grady and Claire Dearing, as well as characters from the first game like Dr. Kajal Dua, George Lambert, Isaac Clement, and Cabot Finch, who'll help guide you to success.
Challenges in Campaign Mode
  • Instead of building a theme park and using the dinosaurs to make money, you're dealing with dinosaurs out in the wild. You will be building facilities to control and contain dinosaurs, both for their own protection and the protection of others. Many of them are experiencing the modern world for the first time, and your facilities can help prevent them from rampaging and causing death and destruction. The dinosaurs aren't the only challenge you'll be facing. There are also calamities like sand and snowstorms, as well as dinosaur injuries and illnesses you'll need to deal with during the Campaign.
Chaos Theory Mode 
  • Chaos Theory Mode lets you be a part of the franchise. These alternate timelines let you explore how things could have turned out differently in new scenarios based on each of the movies. In the game's The Lost World: Jurassic Park scenario you're charged with building Jurassic Park: San Diego and making it a success, to name one example.
Indominus Rex returns 
  • Chaos Theory Mode has been a great opportunity for the development team, and as you play through these scenarios you'll meet some key dinosaurs and reptiles from the films. Be prepared to face the wrath of the Indominus Rex in the Jurassic World Chaos Theory level, as you you work to rebuild the remains of Jurassic World on Isla Nublar.


How did you like the second Developer Diary? Are you excited to dive into Campaign Mode, or is Chaos Theory your favourite? Which one will you play first? Let us know your thoughts in the comments. We'll have more to share in the coming weeks, so don't forget to follow us on our social channels: TwitterFacebookInstagram and YouTube. Jurassic World Evolution 2 is also available for pre-order: https://store.steampowered.com/app/1244460/Jurassic_World_Evolution_2/

Species Field Guide - T. rex

Welcome back, Park Managers, to our latest Species Field Guide!

In this series of articles, we will be spotlighting and discussing some of the incredible dinosaurs and reptiles you will be caring for and bioengineering in Jurassic World Evolution 2. With over 75 different species of prehistoric animals, you'll be meeting both new and familiar faces, and we are incredibly excited to share them with you!

Last time, we introduced you to the first of our new marine reptiles, Mosasaurus, but this week we're going to say hello to an old friend...Tyrannosaurus Rex!

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T. rex, a late Cretaceous theropod, was a carnivorous dinosaur which could grow up to 12m (40ft) long, and weighed up to 9 tonnes. Despite its size, though, T. rex possessed an athletic stance, suggesting that it was a relatively agile dinosaur; its long, stiff tail also served to balance out its large head, further contributing to its dexterity and swiftness, and making it a truly formidable hunter.

Interestingly, it had a mouth full of serrated teeth - about 60 in total - which were about 8 inches long and incredibly strong. This means that, whilst most reptiles of the time had long, pointed teeth that would have struggled to crunch through bone, T. rex did not have the same problem; we know this due to the fact that bone fragments have been found in its coprolites (fossilised dung)!



T. rex are pretty aggressive and not terribly sociable, so you won't have to worry too much about making sure they have lots of company in their enclosures, but do keep in mind that they'll need both some sand and forest terrain in their habitats, so it's important to consider this when planning your parks.

As carnivores, you're going to want to make sure that they have plenty of fresh meat available - trust us, you don't want unhappy, hungry T. rexes on your hands!  

We're incredibly excited to be able to share T. rex with you - we couldn't possibly imagine Jurassic World Evolution 2 without including this iconic dinosaur! We think both you and your guests will enjoy including them in your parks. Will you be bioengineering them for yours? Let us know in the comments.

There are more dinosaurs for us to show you in the coming weeks and months. Be prepared to see both new and familiar faces as we highlight a small portion of the ancient animals you will be able to bioengineer in Jurassic World Evolution 2.

Don't forget to follow us on FacebookTwitter and Instagram for all things Jurassic World Evolution 2! You can also pre-order Jurassic World Evolution 2 on Steam:

https://store.steampowered.com/app/1244460/Jurassic_World_Evolution_2/

Species Field Guide - Mosasaurus

Welcome back, Park Managers, to our latest Species Field Guide!

In this series of articles, we will be spotlighting and discussing some of the incredible dinosaurs and reptiles you will be caring for and bioengineering in Jurassic World Evolution 2. With over 75 different species of prehistoric animals you'll be meeting both new and familiar faces, and we are incredibly excited to share them with you!
Last time, we introduced you to a new land dinosaur, Qianzhousaurus, but you won't be landbound to meet this fan favourite: it's time for you to meet Mosasaurus, the first of Jurassic World Evolution 2's incredible marine reptiles! 

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Mosasaurus, a late Cretaceous carnivore, was one of the largest marine reptiles of the time; although large, it would have been able to propel itself through water with relative ease, owing to its long tail and large vertical fin, which would have made moving through the water a much smoother process. Interestingly, Mosasaurus is not actually a dinosaur, but a distant relative of monitor lizards, like the Komodo dragon! 

With distinctively long jaws full of sharp, pointed teeth - which were ideal for gripping prey - and double-hinged jaws that allowed it to swallow prey whole, Mosasaurus was a formidable apex predator - something you'll likely remember from the Mosasaur Feeding Show in the Jurassic World movie!
 


Mosasaurus aren't generally very social and much prefer their own company, so you won't have to worry about making sure there's more than one of them per habitat - just keep in mind that they'll also need plenty of space to swim around in, so it's worth considering this when thinking about the design of your lagoons! 

They were thought to have hunted as close to the surface of the water as possible, so they would essentially eat whatever they could sink their teeth into. Mosasaurs in your parks will be able to enjoy a piscivorous diet. They can be aggressive, though, so do keep that in mind when thinking about whether or not they will share a Lagoon!

We are very excited to share the Mosasaurus Species Field Guide with the community - we know you've all been excited to see it! We think you'll enjoy incorporating these incredible marine reptiles into your parks just as much as your guests will enjoy seeing them. Will you be bioengineering them for yours? Let us know in the comments.

There are even more dinosaurs and reptiles to reveal in the coming weeks and months, and we can't wait to see your reactions. Be prepared to see both new and familiar faces as we highlight a small portion of the ancient animals you will be able to bioengineer in Jurassic World Evolution 2. Don't forget to follow us on FacebookTwitter and Instagram for all things Jurassic World Evolution 2!

Jurassic World Evolution 2 will be released on 9 November, and is available for pre-order here.

Park Management Guide - Guest Management

Welcome to a new entry in our Park Management Guide!

In this series of articles and videos, we're taking a deeper look into the mechanics and features you will be using while managing your parks in Jurassic World Evolution 2. Today we're taking a look at the main source of income for your parks: Guests.

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As you open the gates to your parks, guests will come pouring in to experience the wonders of your prehistoric world and see your dinosaurs and reptiles up close. In Jurassic World Evolution 2, you will need to cater to their interests and be aware of their likes and dislikes while designing and building your parks.

Guests are broken down into specific interest groups, each with different preferences and needs in everything from dinosaur variety to attractions and amenities. They're all here to see dinosaurs and reptiles, but different guests are interested in different things, and will be drawn to specific areas in your parks.

Your guest interest groups are split into four main categories: General, Adventure, Nature, and Luxury. In the Management screen you will be able to see how many guests you have of each type in your park, as well as a breakdown of what each group wants to see.

General guests are interested in seeing a lot of dinosaurs, whereas thrill-seeking Adventure guests are more interested in dinosaur infamy and excitement. Luxury guests want to be pampered while visiting, and Nature guests are looking to see dinosaurs be comfortable in their habitats.



As we mentioned earlier, different guests will be drawn to different areas of your parks. Your Amenities Buildings have internal modules that can be changed and customised based on which guests frequent the area the most. Whether it's a Vegan Buffet restaurant for Nature guests, or a Spa for Luxury guests, the choice is yours. There's more information about internal modules in our Feature Focus on Customisation.

Considering where you place what park features is very important. You can check various heatmaps to see what each area needs, and don't forget that positioning your amenities is just a small part of running a successful park. Your guests are primarily there to see dinosaurs, so make sure they see them from their hotels and monorails, in addition to viewing galleries and Guided Tours. Don't forget that different types of Guests will prefer different ways to view your Park!

Your guests' overall well-being, and their interests, will have an impact on your park rating, as well the overall appeal of your park. You'll be able to check your Park Rating in the Management screen. Remember: Happy guests mean repeat visits, and a successful park.

Now that you have more insight into guest management, you should be better equipped to create a park that will win the hearts and minds of the public. Let us know your thoughts about guest management in the comments, and let us know what kind of park you'll be making from 9 November. You can pre-order now by heading to our website, or from your storefront of choice, and get three exclusive Vehicle Skins for use in Sandbox and Challenge Mode. You can also pick up the Deluxe Edition and get 5 additional dinosaurs and reptiles: Geosternbergia, Attenborosaurus, Pachyrhinosaurus, Huayangosaurus & Megalosaurus, 6 new signs for your Amenities Buildings, and 3 Dinosaur Protection Group Vehicle Skins for Sandbox and Challenge Mode.

Don't forget to also follow us on TwitterFacebook and Instagram, and join the discussions about the game on our forums!

Jurassic World: Primal Ops has been registered by Universal

Fans of the Jurassic Park franchise have only just had the reveal of Jurassic World Evolution 2 - along with the confirmation that the management-strategy sequel is coming out in November - now it seems a brand new game might be in the works, titled Jurassic World: Primal Ops.


This new Jurassic World game was outed by the copyright search engine website Trademarkia, as apparently on August 26 NBC Universal/Universal City Studios LLC - who own the rights to the Jurassic Park/World franchise - filed a trademark for the title 'Jurassic World: Primal Ops' under Computer & Software Products.


The classification makes it very clear that Jurassic World: Primal Ops is a game of some sort, and while the description mentions "mobile" a lot that seems to be a general classification for all digital gaming releases - it also mentions "computer game software" and "video game consoles" too, and even discs, so fans hoping for a new Jurassic World/Park game might not be lumbered with another mobile app this time.


Read the rest of the story...


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