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Late Cretaceous Pack and Free Update 4 Coming September 15 2022

Welcome, Park Managers, to our latest Species Pack!

Introducing the Jurassic World Evolution 2: Late Cretaceous Pack, coming September 15 for £5.99/$7.99/€7.99.

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Inspired by the fascinating Late Cretaceous period, our latest Pack includes four new species that roamed the land, sea and air over 65 million years ago, including both a stealthy hunter of the skies and one of the largest dinosaurs ever discovered.

Without further ado, let's take a closer look at the species you'll be able to discover in the new Late Cretaceous Pack!

Inspired by the fascinating Late Cretaceous period, our latest Pack includes four new species that roamed the land, sea and air over 65 million years ago, including both a stealthy hunter of the skies and one of the largest dinosaurs ever discovered. 

Without further ado, let's take a closer look at the species you'll be able to discover in the new Late Cretaceous Pack!

Barbaridactylus
Named after the Barbary Coast of North Africa where it was discovered, Barbaridactylus is a flying hunter that lived towards the end of the Late Cretaceous era. With its incredibly distinctive head crest, it's likely to make a thrilling addition to an Aviary in any park.



Alamosaurus
With shin bones taller than the average human, Alamosaurus is one of the largest dinosaurs ever discovered! Although a herbivore, Alamosaurus' large spines running down its shoulders, back and tail made it far from easy prey for any potential predators. This gigantic dinosaur is bound to fascinate your guests.



Australovenator
Thought to have lived in Australia about 95 million years ago, Australovenator was an agile carnivore with a lightweight frame that allowed it to move quickly. Its extremely sharp teeth and flexible arms made it a formidable predator adept at stalking - and chasing down - prey.



Styxosaurus
This marine reptile is sure to make an impressive addition to any park's Lagoon. Styxosaurus' streamlined shape and sizeable fins made it an incredibly fast underwater predator. Don't forget to try modifying Styxosaurus' genome with bioluminescent pattern colours to really wow your guests!



Update 4


We've got a lot of exciting additions and features coming in Update 4, a free update for everyone who owns Jurassic World Evolution 2, including both quality of life updates and bug fixes. Keep reading to find out more! 



Lagoon Customisation & Decoration
You'll be able to experience a new range of customisation for your Lagoons in Update 4, with brand new decorations which can be placed around the edges and on the bottoms of all Lagoons! These include a Lagoon Fountain, Lagoon Cages, Lagoon Rocks and Lagoon Coral, amongst other decorative items. In order to ensure that you're able to enjoy these new decorations as much as possible, we've also incorporated various Quality of Life updates for Lagoons, including improving the clarity of Lagoon water and viewing stand glass so that there's a clearer look into the Lagoon water itself. You'll also be able to move the game camera into the water of Lagoons, allowing you to fully appreciate your decorative handiwork. 



Behaviour Changes
Update 4 also features additions to both flying and marine reptile behaviours that will change the way they act within your park. The first of these changes is one your Capture Teams are likely to notice quite quickly - certain escaped flying reptiles will now attack Capture Team helicopters! You'll notice there is now a condition bar above your Capture Teams, which will be impacted when under attack by a flying reptile. Once this bar runs out, the Capture Team will be destroyed, and you will need to purchase replacement teams. 

With this update, you'll also see a change to how your marine reptiles behave when they're uncomfortable: they'll begin attacking the walls of your Lagoon when they're unhappy, and can become injured during this process, so make sure you're meeting their needs to avoid this unwelcome outcome! 

We'll also be making some adjustments to dinosaur cohabitation preferences in the new update, adding Likes relationships between both Hadrosaurid and Ceratopsids and Ornithomimosaurids and Ceratopsids. Ceratopsids can now cohabit with other Ceratopsids, too, although there will be some exceptions to this. 

Building Decorations 
This latest update will allow you to see some exciting new changes to how you decorate your dinosaur park, with brand new amenity and attraction building decorations now available. These include several new planters and even some new fountains that you'll be able to add to the outside of these buildings to offer more control over your amenity and attraction's look and feel.

Whilst we're on the topic of lights, Update 4 also brings with it the ability to change the colour of decorative lights throughout your park, using a new Lighting tab within the Decorations panel. This new subsection will highlight all of the available decorations which contain editable lights, and you'll also notice a new 'Edit Light Colour' mode that allows you to quickly and easily paint lights across the park. Your gameplay will automatically switch over to night time whilst you're doing this, for ease! 

Postcards and Stamps
Wishing you could write home about your Jurassic World Evolution 2 creations? Look no further than the brand new overlay options we're bringing you with Update 4: Capture Mode will now be home to 6 new postcard overlays and 4 new stamp overlays, allowing you to share your dinosaur park in an entirely new and exciting way. 



Additional Sandbox Settings
There are a number of quality of life changes coming to Sandbox Mode in Update 4, allowing for even greater freedom in designing your very own Jurassic World. Not only have we redesigned Sandbox Settings to make them more readable, but your custom settings will also save between sessions, so you can play the way you want to every single time. 

You'll also notice that Update 4 brings with it more sandbox options around dinosaur Traits when Gene Editing, including the ability to create negative Traits, the ability to have infinite Traits, and the ability to have infinite Trait points, and there are new Cohabitation settings for Normal, All Like, or No Dislike, too, allowing you even more freedom in how you build your Jurassic World.

Finally, we've also included an Instant Construction/Destruction setting, meaning no more waiting for new buildings or attractions!
We hope you've enjoyed reading more about the upcoming Late Cretaceous Pack and some of the updates that are going to be included for free in Update 4. Which features are you most looking forward to?

To keep up to date with the latest news or announcements, follow us on TwitterFacebook, and Instagram, or join the discussions on our forums!

Jurassic World Evolution 2 - Update 1.4.6 Patch Notes

Hello Park Managers!

Update 1.4.6 is now available for all versions of Jurassic World Evolution 2. Please see the change below:

  • Various stability and crash fixes

Jurassic World Evolution 2 - Update 1.4.4 Patch Notes

Hello Park Managers!

Update 1.4.4 is now available for all versions of Jurassic World Evolution 2. Please see the full list of changes and updates below:

[h3]Base Game[/h3]
Dinosaurs
  • Additional fix for dinosaurs and species being stuck after landscape painting and fence placement edits
  • Fix for dinosaurs standing still for a few minutes trying to perform a dominance fight a long distance away
  • Fix for dinosaurs navigating through a fence after failing to attack a vehicle
  • Stop wrangled dinosaurs from causing issues to the game economy unless they actually hit a guest.
UI
  • Power hubs now show running cost in their Info Panel
  • Emergency shelters now show their coverage tooltip in the hover Tooltip
  • Don't declare wrangled dinosaurs as threats when we detect that they can access guests
  • Fixed an issue where the help screens would still adjust layout to fit in subtitles, even if subtitles are disabled
  • Fixed an issue where the building upgrade button could have its label overlapped by the button prompt
  • Fix for Biosyn Sandbox Mode build tab being visible when you don't have the DLC installed
  • Fixed a softlock when double-tapping multiple buttons in the Staff Hiring screen
  • Improvements to performance while a dinosaur is pinned with the landscape panel open
  • Fix for an issue in which the options menu would appear misaligned and lose most functionality while scrolling by dragging the scrollbar
  • Guided tour tracks now appear in the map view
  • Allow players to back out of selecting dinosaur placement mode whilst using dinosaur transport multi-selection tool
Buildings and Vehicles
  • Player controlled vehicle wheels should no longer clip into buildings
  • Fixed large Dinosaurs blocking their own hatchery exit for 60 seconds
  • Fixed an issue where drones would get stuck when attempting to exit an aviary hatchery
  • Fix for game blocker where if player had 1 aviary and 1 PMF and were unable to place a flying reptile in either location
  • Fixed guided tours leaving the building at a slow rate
  • Fixed guests not sitting in the right place in lagoon audience stands
  • Fixed vehicles shaking when driving
  • Allow player driven guided tour vehicles to go through aviary tour gates
  • Fixed vehicle wheels from clipping the ground
Sandbox Mode
  • Fixed an issue where you could select cosmetic variants of a building that is locked by research in sandbox mode
  • Added Small and Medium Modern fences to the Jurassic Park building set for Sandbox mode
  • Fixed Park Tour track placement not appearing in Park Tour UI in Sandbox Mode
Jurassic World Database
  • Added Invisible Tour Gate and DFW Tour Gate to the Sandbox tech tree to make the database entry unlockable
Campaign
  • Fixed an issue where the Capture Team would stay at the Response Facility during the Allosaurus cutscene in Campaign 2 if assigned to a ranger post
Audio
  • Fixed decoration objects having no rotation audio after being placed
  • DFW Guided tour VO no longer refers to Jurassic World
  • Fixed some reverb on some VO lines
Other Fixes
  • Fixed an issue where the camera would be in the wrong location after loading a save file
  • Adjusted English translations so they work with both singular and plural
  • Updated translations for mismatched subtitles in all languages
  • Various localisation fixes in all languages
  • Various stability and crash fixes

[h3]Dominion Biosyn Expansion[/h3]
Dinosaurs
  • Reduced ragdoll shaking on the Quetzalcoatlus
Campaign
  • Fix hovering paths allowing you to delete charred ruins
Sandbox Mode
  • Added Biosyn Valley specific biome tree set for Sandbox Mode
  • Added decoration variants of the Rustler Defences for Sandbox mode
  • Added Aviary perch points to the Biosyn Era set
  • Fixed an issue where the decoration menu could be empty if filtering by 'Biosyn' in a different menu
UI
  • Fixed fossils showing in amber mine extractions
  • Updated Scorched Earth help screen
  • Added a recharging icon over rebooting flashbang rustler defences
  • Filled empty text box with the name of the cleared charred ruins when inspecting scientists in the control centre.
  • Fixed missing UI image for Quetzalcoatlus fossils
  • Fixed invisible gate being remembered as a fence selection
Jurassic World Database
  • Dominion Biosyn Expansion new species are now automatically unlocked in the JWDB
Buildings and Vehicles
  • Reduced instances of Rustler vehicles clipping through each other
  • Removed flicker on the Biosyn MVU
  • Fixed Invisible Gate not animating consistently
Jurassic World Dominion Chaos Theory
  • Fixed an issue where loading an autosave will prevent Rustlers attacking your park, blocking progress.
  • Added roundworm dart to the tech tree
  • Removed redundant unlock requirement for Lagoon & Aviary at the end of the level
  • Fixed Rustler vehicles being forced through a fence when rammed by Ranger teams
  • Players will now be taken to the correct research node when selecting 'Go To Research' from the Rustler Defences menu
Audio
  • Fixed placement audio on Rustler Defences

Jurassic World Evolution 2 - Update 1.4.3 Patch Notes

Hello Park Managers!

Update 1.4.3 is now available for the Steam and Epic versions of Jurassic World Evolution 2. Please make sure to update your game.

Full changelog below:
  • Fixed broken shadows and rendering on the latest Nvidia Driver 516.40

Species Field Guide - Therizinosaurus

Welcome back, Park Managers, to a new Species Field Guide!

In this series of articles we've been spotlighting some of the incredible prehistoric species from the Jurassic World Evolution 2: Dominion Biosyn Expansion. It's been a lot of fun looking at these different species, and we hope you've enjoyed them as well!
Last time we shared more information about the gigantic Quetzalcoatlus, one of the largest flying reptiles of its time. It's truly an impressive species, one we're incredibly happy to have in the game. This week we're heading back down to ground level again to take a look at another feathered dinosaur, a massive herbivore with menacing claws: Therizinosaurus.

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Therizinosaurus lived in Asia during the Late Cretaceous period, in what is now known as the Nemegt Formation. The first remains of Therizinosaurus were found in 1948 by a Mongolian field expedition in the Gobi Desert, where they uncovered the huge claw bones that gives the dinosaur its name. Since then, only a few fossilised remains have been found, but it's known that its claws are some of the longest claws of any animal ever discovered, earning it a name that means "Scythe Lizard".

A large dinosaurs, it's believed that Therizinosaurus could weigh up to 5000 kilograms while it was alive. Its claws are believed to have been used mainly to feed, pulling in any vegetation within reach, but the prominence and size of its claws also suggests that they may have been used as defense against predators. Therizinosaurus was likely a slow moving animal, making it difficult to run away from predators. Evidence then suggests that it was more likely to try and stand its ground and fight back when facing a predator.



When housed in your parks and facilities, this dinosaur is fiercely territorial and will not tolerate any other species within its enclosure. These dinosaurs dislike everything, and they won't be afraid to show it. In a fight they will use their claws as weapons, and can even take down carnivores if they feel inclined. You'll need to do some gene modifications to even have them consider sharing their enclosures with anyone.

Therizinosaurus' diet consists mainly of Ground Leaves, but they'll obviously also need water to drink. Beyond that, providing them with enough trees to hide in will usually keep them happy and satisfied. 

We hope you've enjoyed this introduction to the Therizinosaurus! Will you bio-engineer them for your parks?

The Jurassic World Evolution 2: Dominion Biosyn Expansion is out now! Share your thoughts about the new DLC in the comments and let us know what you think. Don't forget to follow us on FacebookTwitter, and Instagram for all things Jurassic World Evolution 2! You can also join the conversation with the rest of the community on our forums!