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Jurassic World Evolution 2: Dominion Biosyn Expansion and Update 3 is Out Now!

Hello Park Managers!

The Jurassic World Evolution 2: Dominion Biosyn Expansion, and Update 3 are now available! Check out the launch trailer below, and continue reading for the full list of everything the expansion and the free update has to offer:

[previewyoutube][/previewyoutube]

Arriving in-game for the very first time are never-before-seen prehistoric species, which includes awe-inspiring feathered dinosaurs, and new skins and Variants for dinosaurs that appear in Jurassic World Dominion.

We are also incredibly excited to announce that we're releasing a fantastic Jurassic World Evolution 2: Dominion Biosyn Bundle! This includes the Deluxe Edition of Jurassic World Evolution 2, and the Dominion Biosyn Expansion in one complete bundle. For Jurassic fans looking to try their hand at dinosaur park management for the first time, this bundle is the perfect place to start. In celebration of the launch, the bundle will be discounted.

New Pre-Historic Species
Bio-engineer the ferocious pack-hunter Pyroraptor, with its stunning red plumage and breathtaking agility, or bring the intimidating Therizinosaurus and its impressively long claws to life in your parks. You may even see some new behaviours from these magnificent feathered dinosaurs! In addition to these majestic species the ancient carnivore Dimetrodon and the gigantic flying reptile Quetzalcoatlus will prove captivating additions to any park or research facility.



New Dinosaur Variants
We're also including dinosaur Variants for Dreadnoughtus and Giganotosarus in the expansion. These stunning Variants - differing in size, appearance, and sound from their regular counterparts - are sure to leave your guests with their jaws on the floor.



Film-inspired Skins
Create a striking scarred or feathered T. rex, or give your Parasaurolophuses and Dilophosauruses a new look with skins authentic to their cinematic counterparts. These are sure to delight and thrill your guests.



New Campaign and Chaos Theory levels
The Dominion Biosyn Expansion gives you access to an exciting, Biosyn focused, campaign that expands on the story of Jurassic World Dominion. This campaign has been created specifically for this expansion. You'll be teaming up with Lewis Dodgson (voiced by Campbell Scott), to help run operations at a high-tech Biosyn Genetics facility in a new valley environment. As part of the campaign, you'll be unearthing amber-encased DNA to synthesise the new film-inspired species, and eventually work to restore a fire-ravaged forest to help the dinosaurs thrive.

You will also be meeting familiar characters like Dr. Alan Grant (voiced by Sam Neill), Dr. Ellie Sattler (voiced by Laura Dern), and Claire Dearing (voiced by Bryce Dallas Howard).

Gameplay additions like the underground Hyper Loop and Research Outposts will let you design your parks and facilities in different ways, and Biosyn themed buildings and decorations will add even greater visual variety.



Alongside the new Biosyn focused campaign narrative, you can also experience a thrilling what-if scenario inspired by the events of Jurassic World Dominion in Chaos Theory. You'll be teaming up with Owen Grady to house and care for escaped dinosaurs at his snowy Sierra Nevada ranch, and working on keeping them safe from rustlers who are coming to steal them away. Build flood-lights, watchtowers, and other defensive structures to anticipate, prevent, and intercept these rustlers.



The Biosyn buildings, as well as the maps from the campaign and Chaos Theory levels, are useable in Sandbox Mode as well. Please be aware that the Research Compound is only available on the Biosyn Valley map, and will work as your park's Research Center and Arrival Point.

Update 3
We're also releasing a free base game update at the same time as the new expansion. Update 3 will add several quality of life enhancements, as well as some new gameplay mechanics. You'll be able to herd and move dinosaurs from place to place – without the need to tranquilise them and call in a transport helicopter – using new wrangling mechanics. After Update 3 you can also link up multiple parts of your parks and facilities using Park Tours, and a single connected Tour will improve your transport rating. In addition to this, we're also adding in a new tour for the DFW building set, giving all eras access to Tours in Sandbox Mode.

Also among the quality of life enhancements is the option to have multiple Operations buildings in Sandbox Mode, letting you have multiple Control Centers, Visitor Centers, Arrival Points and more. Avid Sandbox Mode players will also be happy to know that you will be able to fully turn off both Status Checks and Dinosaur Injuries in Sandbox Mode.

Chaos Theory maps are coming to Challenge Mode, with unique conditions and dinosaur traits that are sure to put you to the test. For more information about these new Challenge Mode levels, head to our forums.

Last but not least, this update is adding NVIDIA® Ray-traced ambient occlusion to Jurassic World Evolution 2 on PC, adding even more depth and realism to dinosaurs and the world around them. Simply activate NVIDIA DLSS and RTAO, and you'll instantly experience amazing visuals and performance that's up to 2X faster at 4K.

The full list of changes and quality of life enhancements can be found in the changelog below.

We hope you enjoy the Dominion Biosyn Expansion and free Update, Park Managers!

Release Notes:


[h2]WARNING - MAY CONTAIN SPOILERS FOR JURASSIC WORLD DOMINION[/h2]

DLC 3 -  "Dominion Biosyn Expansion"
Biosyn Campaign
  • Immerse yourself in a thrilling new campaign inspired by Jurassic World Dominion. Construct the Biosyn Genetics Research Compound using a range of new film-inspired buildings. Send scientists to retrieve amber-encased DNA, synthesise and incubate stunning new species, and observe their diverse behaviours. Team up with iconic characters such as Lewis Dodgson (voiced by Campbell Scott), Ramsay Cole (voiced by Mamoudou Athie), Dr. Alan Grant (voiced by Sam Neill), Dr. Ellie Sattler (voiced by Laura Dern), Claire Dearing (voiced by Bryce Dallas Howard) and Owen Grady as the story unfolds
    • Gameplay
      • Biosyn Genetics Research Compound
        • Participate in the construction of Biosyn Genetics' new Research Compound in the secretive "Biosyn Sanctuary" valley
        • As each floor is constructed, you'll gain access to new technologies such as Invisible Fences and Amber Mine Expeditions
      • Amber Mine Expeditions
        • Acquire genomes for new prehistoric species from the amber mines that Biosyn Genetics have dug out from underneath Biosyn Sanctuary
        • Each area contains different sets of species divided up into nodes within the levels of the mines
        • The underground mines are displayed in a new map interface (accessed from the Expedition Centre), and are split into a number of levels that players will need to unlock to access the amber within
      • Biosyn Genetics Hyper Loop Network
        • The Hyper Loop is run by the Biosyn Genetics Transport Division for use within Biosyn Sanctuary for transporting staff around the valley without the need for paths
        • The player can build Hyper Loop Tunnels beneath the terrain surface similar to building a monorail track
        • Tunnels are built underground between connection points on specific buildings;
          • Biosyn Research Compound
            • Situated in Biosyn Sanctuary as part of the Biosyn Campaign
          • Biosyn Control Centre
          • Biosyn Research Outposts
          • Biosyn Hydro Power Hub
      • Invisible Fences and Gates
        • While powered these will stop dinosaurs escaping, however if they lose power then the dinosaurs will be free to move across them as if they weren't there
        • These fences will not be damaged by dinosaurs or storms and will only cease working upon losing power
        • Player driven vehicles can pass through invisible fences even when they're powered
    • Audio
      • Added new Biosyn Radio station with a new host and 21 tracks
    • Environments
      • New map based on the Biosyn Sanctuary
        • Two unique campaign missions and sandbox
      • New Biosyn themed biome to match the Dominion location including - 
        • Unique set of trees, shrubs, boulders and debris
        • Forest and ornamental shrub brushes
        • New terrain materials
        • Forest mist VFX
        • New day/night lighting and atmospherics
      • Scorched Earth campaign gameplay
        • Burnt out forest patches
        • Scorched terrain and VFX
        • Clearance/clean up. 
Chaos Theory
    • Play through a gripping new ‘what if’ scenario inspired by the epic events of Jurassic World Dominion and build your very own facility to house dinosaurs in an all-new Sierra Nevada environment featuring majestic pine forests, snowy hills and sweeping plains. Use the new dinosaur-wrangling mechanic to corral herds quickly and ensure their safety with new security measures.
    • Added new Rustlers gameplay
      • Rustlers will appear and attempt to steal dinosaurs from the ranch 
      • Rustlers will steal dinosaurs by tranquilising them
      • Rustlers will attempt to move through fences and gates, sabotaging them if needed
      • Rustlers are hidden from the map by default until they become tagged by a ranger team, a watchtower or camera
      • The player can use direct control of a Ranger Team to scare a Rustler into fleeing or by ramming them
      • The player can mark, damage or temporarily disable Rustlers using defence buildings
        • Watchtower - Tags rustlers in a large viewing radius
        • Camera Post - Tags rustlers in a small viewing radius
        • Floodlight - Lights up a large area visually
        • Flashbangs - Triggers in a tiny radius and temporarily stops a Rustler for 40 seconds and tags them
        • Heat Detector - Displays an icon overhead when it detects something in a large radius
    • New Taiga map based around Owen's Cabin/Ranch location in Sierra Nevada
      • New sandbox based on same location
    Prehistoric Species
    • 4 x New Species
    • Therizinosaurus
      • 12 body colour x 7 pattern colour options
      • 2022 Variant
      • Pyroraptor
        • 12 body colour x 7 pattern colour options
        • 2022 Variant
      • Dimetrodon
        • 12 body colour x 7 pattern colour options
        • 2022 Variant
      • Quetzalcoatlus
        • 12 body colour x 7 pattern colour options
        • 2022 Variant
    • 2 x New Variants
      • Dreadnoughtus
        • 2022 Variant
      • Giganotosaurus
        • 2022 Variant
    • 6 x New Skins
      • T. rex Skin x 2
        • Cretaceous Age Feathered Variant
        • 2022 Scarred Variant
      • Dilophosaurus Skins x 1
        • 2022 Variant
      • Parasaurolophus Skin x 3
        • 2022 Variant A
        • 2022 Variant B
        • 2022 Variant C
    • Dinosaur Behaviours
      • Added ability for dinosaurs to perform "Shake" animations in storms
        • Affects the Therizinosaurus, Pyroraptor and Quetzalcoatlus
    Buildings
    • Added Biosyn themed buildings and decorations to Biosyn Campaign as part of the Biosyn Building Set for Sandbox mode. Biosyn Building Set contains all of the below + DFW buildings to provide a full building set. 
      • Buildings
        • Repeater Substation
        • Power Station
        • Backup Generator
        • Fossil Centre
        • Research Outpost
        • Response Facility
          • Biosyn Genetics Ranger Team
          • Biosyn Genetics Capture Team
        • Paleo Medical Facility
          • Biosyn Genetics MVU Team
        • Expedition Centre
        • Staff Centre
        • Hatchery
        • Control Centre
        • Emergency Shelter
        • Invisible Fences
        • Invisible Gates
      • Decorations
        • 2 x Biosyn Genetics Fountain
        • 2 x Biosyn Genetics Lights
        • 4 x Biosyn Genetics Sculptures
    Sandbox Mode
    • Added Biosyn Sanctuary and Sierra Nevada levels to Sandbox Mode
    • Added Biosyn Building Set which contains the Biosyn themed buildings alongside supporting DFW buildings
      • Biosyn Buildings
        • See list above.
      • Biosyn Decorations
        • See list above.
      • DFW Buildings
        • Operations - Arrival Point
        • Guests - Restroom
        • Guests - Large Hotel
        • Guests - Small Hotel
        • Guests - Amenities
        • Attractions - DFW Guided Tour
        • Attractions - Guest Attractions
        • Attractions - Viewing Platform
        • Attractions - Viewing Gallery
        • Enclosures - Lagoons and Supporting Buildings
        • Enclosures - Aviary and Supporting Buildings
    Achievements
    • Added 2 new achievements and trophies on Xbox, Playstation and Steam
    Update 3

    [h2]Features[/h2]
    Game Modes
    • Added 5 new Challenge levels based on the Chaos Theory maps, available once the player earns 2, 4, 5, 7 and 9 stars across all maps in Challenge Mode
      • 1 - Isla Nublar 1993 (Jurassic Park)
      • 2 - San Diego (The Lost World: Jurassic Park)
      • 3 - Isla Sorna (Jurassic Park III)
      • 4 - Isla Nublar 2015 (Jurassic World)
      • 5 - Isla Nublar 2018 (Jurassic World: Fallen Kingdom)
    • Added new Challenge conditions
      • Intelligent Dinosaurs
        • Found within Jurassic Park, The Lost World and Jurassic World: Fallen Kingdom Challenge maps
        • Random chance that some dinosaur species will gain the Intelligent Trait
        • Dinosaurs will extend an Area of Interest beyond their Territory and through fences they can break
        • Dinosaurs will attempt to break fences to reach Food, Guests or Prey in their Area of Interest
      • Fussy Dinosaurs
        • Found within The Lost World and Jurassic World Challenge map
        • Dinosaurs comfort thresholds are raised, so a higher territory satisfaction is needed for a dinosaur to be comfortable
      • Automated Dinosaur Shipments
        • Found within The Lost World Challenge map
        • At the start of a level, every few minutes a Narrative Events will pop up that lets the player choose between two (groups of) dinosaurs with specific traits to be delivered soon
        • Once the player has selected which dinosaurs they want a countdown timer will begin
      • Tour Areas
        • Found within the Jurassic Park 3 Challenge Map
        • Added new Tour Area where building rules are limited
          • Players can only build:
            • Tour vehicle tracks
            • Paleo/environment alterations
            • Electricity lines
      • New Species Appeal Bonus
        • Found within the Jurassic World Challenge Map
        • When a new species is released into the park the global dinosaur appeal is multiplied by a certain amount
      • Disloyal Scientist Trait
        • Found within the Jurassic Park Challenge Map
        • Unrest meter goes up more when scientists perform tasks. This is indicated in the panel on the right when a task is assigned
    Park Teams
    • Added Dinosaur Wrangling feature to Ranger Teams
      • A way to move herbivore dinosaurs around without the need for tranquilizing or the transport team.
      • Two new pieces of Equipment for the Ranger Team
        • Players directly controlling a Ranger Team can now Summon or Send 
          • Summon
            • Summon has two modes: Cone and Circle
              • Dinosaurs can also be summoned directly using lock on
            • Most dinosaurs within the highlighted area will run towards the Ranger Team
          • Send
            • Dinosaurs within the highlighted area will be sent to the point in the distance
        • Gates will open automatically - in certain situations - to allow wrangled dinosaurs to pass through
        • Note: all dinosaurs will be able to navigate through automatically-opened gates
        • Gates will be visually highlighted to indicate that they will open
      • Added a Sandbox Setting to enable wrangling for "All Dinosaurs"
    Buildings
    • Added a DFW Guided Tour ride and added it as part of the "DFW Building Set" for Sandbox Mode
    Achievements
    • Added 3 new achievements and trophies for Xbox, Playstation and Steam
    [h2]Quality of Life Updates[/h2]
    Playstation 5 and Xbox Series X
    • Added ability to lock the framerate to 30 FPS
    Sandbox Mode
    • Removed the Operations Buildings Limit in Sandbox Mode
      • Allow for Operations buildings to be placed above their limits for decorative effect
        • Decorative Buildings are clearly marked to differentiate them from Active Buildings
      • Added Sandbox Setting to turn On/Off
    • Added Sandbox Setting to turn off Status Checks
    • Added Sandbox Setting to turn off Dinosaur Injuries
    Transport Tool
    • Add ability for players to select multiple dinosaurs with the transport tool at any one time
    Main Menu 
    • Replaced the "Newsletter" section of the front end with a "Community" page
      • Contains links to official social media channels for JWE2 for Twitter, Instagram, Facebook and Frontier Customer Support
    Species Viewer
    • Added a "Reset Lighting" button
    • Re-ordered the Animation buttons to reduce glitches between movements
    Dinosaur Behaviours
    • Prevent injuries from occurring as a result of alpha leadership challenges
    • Alpha leadership contests/fights (aka dominance fights) are now explicitly decided by dominance rather than combat stats reducing repeated fighting in herds
    • Rebalanced all the dominance values for traits, so certain traits make a dinosaur more likely to become the alpha than others
    • Removed poor cohabitation comfort values as a cause of Common Cold
    • Cohabitation Balance
      • Adding a Likes relationship between Hadrosaurid and Ornithomimosaurid
      • Reducing the neutral contention multiplier from 25% to 18% (making Cohabitation more forgiving overall)
      • Adding Likes relationships between specific dinosaurs that dislike each others' categories:
        • Chasmosaurus and Pachyrhinosaurus
        • Chasmosaurus and Styracosaurus
        • Pachyrhinosaurus and Styracosaurus
        • Apatosaurus and Brachiosaurus
        • Camarasaurus and Brachiosaurus
        • Parasaurolophus and Maiasaura
        • Chungkingosaurus and Gigantspinosaurus
        • Gigantspinosaurus and Huayangosaurus
      • Upping combat stats of various sauropods
      • Made it so more dinosaurs are needed in general to start jump attacks on Sauropods
    • Changing the "population needs" text to "Area Need Growth" and clarifying the trait effect in the gene editing
    Tour Rides
    • All Tour Rides now function as transport, connecting separate areas of the park and improving the transport rating
    • Stations can now connect multiple areas of the park without path or monorail connections (or multiple arrival points) on a single connected tour
    • Increase the number of vehicles base on Tour Length and added a slider to allow players to adjust the distance
    Contracts
    • Added a "Photo Value" Contract to take a photo of at least a certain value
    Gene Editing
    • Added the difference in price to Genome Editing if you modify the genome
    • Adjusted the Species Limit to a percentage rather than an integer and now warns you at 90%
    • Allow non-default sets to be chosen when randomising dinosaur cosmetics
    Capture Mode
    • Added frame logos for Camp Cretaceous and Jurassic World Dominion
    Game Modifications
    • Added notifications to alert players if local files have been modified
    Research
    • Nodes are now ordered vertically to improve readability in big research trees
    Accessibility
    • Added new options for highlighting dinosaurs in Accessibility Settings
      • Added Colour Blind option for Dinosaur Highlight
      • ACU Highlight Distance
        • This gives control over the highlight radius when in ACU modes 
      • Ranger Highlight Distance
        • This gives control over the highlight radius when in Ranger modes
      • Highlight Opacity
        • This will operate as a multiplier for the dinosaur highlight opacity 
    • Added a button to toggle the accessibility dinosaur highlight on/off in view modes 
    Scientists
    • Added time and cash symbols into the traits section of the staff assignment UI
    Audio
    • Added Tour Fact VO lines for:
      • Buildings
      • Vehicles
    Park Teams
    • Added ability to access the Map from Ranger and MVU Teams
    View Modes
    • Amenities stats are now per-month rather than per-minute in Management View Mode
    • Dinosaurs are now highlighted in Visibility View Mode
    Engine
    • Added Ray traced Ambient Occlusion on PC with Nvidia compatible graphics cards
    Bug Fixes
    • Game Modes
      • Fixed which Film Cosmetic Sets appear in which levels. Main change is that all cosmetics are available in Challenge
        • DFW Campaign - NONE
        • Dominion Campaign / Chaos Theory - Era-appropriate skins
        • Challenge & Sandbox - ALL available
    • Campaign Mode
      • Campaign 1 - Fixed the Power Generator being "Incorrectly Aligned" if you place it in the tutorial box validly, but angled in a certain place
    • Chaos Theory Mode
      • Jurassic Park - Don't allow the pre-placed generators to be moved/deleted until after the hatchery has been built
    • Challenge Mode
      • Fixed Challenge Rewards not being rewarded if you save/load your game as you hit 5 stars
    • Park Teams
      • Fixed Tours, Gyrospheres and Park Teams being able to be pushed through fences and buildings by dinosaurs
      • Removed flares fired by Ranger Teams into the lagoons
    • Dinosaur Behaviour
      • Additional fixes for cases of dinosaurs or reptiles getting stuck
      • Various animation bug fixes on dinosaur behaviours
      • Prevent dinosaurs trying to claim territory whilst they're being airlifted across the level
      • Fix for predators not dying in a group attack and standing in place at 0% health
      • Modified severity of burn injuries
    • Buildings and Decorations
      • Fixed misaligned cursor when placing a lagoon viewing gallery on an invalid spot 
      • Various art improvement bug fixes across numerous buildings and assets
    • JW Database
      • Fix newly added entries not being automatically unlocked if you already completed the criteria to unlock it, when the criteria is to complete a Chaos Theory career. This will allow the Alan Grant entry introduced in 1.3.0 to unlock without the need to replay anything
    • UI
      • Fixed "Ticket Sales Per Minute" showing as partly filled at 0%
      • Pressing enter on keyboard while inputting text in the save name will now confirm the save name
      • Don't show the "Staff Busy" message when there's insufficient staff skill on a task
      • Hide the Expedition Filter UI when assigning Scientists to an Expedition
      • Fixed invisible focus and direction issues on Amenity Colour Swatches Panel
      • Management View Colour Blind Setting now shows an example image of each setting
      • Fix for occasionally losing controller focus and getting stuck in the Species Viewer Animation picker
      • Fix for occasionally being unable to access the JW Database from a Dinosaur Statistics UI
      • No longer display the switch page prompt when using the keyboard
      • Dinosaur silhouettes now appear correctly for Remote Capture events
      • Fixed issue where Calamity Bar could appear visible during cinematics
      • Fixed issue where internal modules on Amenities could be double counted when editing them
      • Stop UI autocycling between amenities when pressing left stick with the colour picker and swatches open
      • Changed all references to PR to be "Publicity Rating" or Publicity" for clarity and consistency
      • Removed the 3rd Help Tile for the Jurassic World Database now that all content is available by default in Sandbox Mode without research
      • Fixed the Hatchery info panel stopping working when you enter and exit the hatchery bay rapidly
      • Fixed Hatchery hardlocking if you repeatedly pressed A on synthesis with Scientists turned off
      • Corrected information on Avian Pox as this spreads through direct contact and not randomly through the park
    • Terrain
      • Snow brush in Campaign 4 - Oregon now changes the terrain as a circle rather than a square
    • Audio
      • Stop playing new VO when the "Request new contract" button is pressed repeatedly
    • Animation
      • Fixed some sauropods getting up from ragdoll on their wrong sides
    • Localisation
      • Adjusted subtitles for Traditional Chinese, Simplified Chinese, Korean and Japanese so subtitles more consistently fit within 2 lines
      • Various localisation and text fixes for all languages
    • Various optimisations for game performance on Playstation 4 and Xbox One consoles
    • Various stability fixes
    Bug Fixes - Camp Cretaceous Dinosaur Pack
    • Dinosaur Behaviours
      • Scorpios Rex now has a Hunt need and will kill more frequently
      • Monolophosaurus will now climb fences rather than attacking them
    • Audio
      • Added VO debut lines for Scorpios Rex and Monolophosaurus
    • Animation
      • Fixed the Scorpios Rex legs remaining static when it's attacked by a group

    Feature Focus - Narrative

    Welcome back Park Managers, to a new Feature Focus!

    The Jurassic World Evolution 2: Dominion Biosyn Expansion launches tomorrow, and to tide you over we're giving you a look at the narratives you'll find in the new Campaign and Chaos Theory levels. There will be slight spoilers for premises and plot development for these levels, so consider this your spoiler warning!

    If you're still with us, great! Let's go:

    Campaign Mode
    In Campaign Mode, you'll be teaming up with Lewis Dodgson, Isaac Clement and Ramsay Cole to help build operations at Biosyn Sanctuary. You'll be the head of their Valley Research Compound, in charge of sending scientists out on Amber Expeditions and eventually overseeing the creation of new, never before seen pre-historic species like Pyroraptor, Dimetrodon, and Therizinosaurus. Biosyn wants to succeed where InGen failed, and are working towards their ambitious goal of becoming a world leader in genetic engineering.

    While building the valley you'll have access to the full functionality of their Valley Research Compound, as well as technological innovations like the Research Outpost, the Hyper Loop transportation system, and invisible fences and gates. Biosyn wants as little human intervention into their dinosaurs' lives as possible, creating a valley environment similar to a nature reserve. The Hyper Loop will transport scientists to and from locations, while the Research Outpost provides a full 360 degree view around them wherever they're placed. Invisible fences will keep the dinosaurs contained as long as they're powered. You can read more about these in our Park Management Guide.

    Once Biosyn Valley is built, the narrative will fast-forward to events that take place after Jurassic World Dominion.

    After a devastating fire has torn through Biosyn Valley, Claire Dearing, Dr. Alan Grant, and Dr. Ellie Sattler return to the area to heal and protect the remaining species and provide them with a new ecosystem to live in. The fire hasn't just damaged the environment, it's also wrecked havoc on the animals and buildings left over from Biosyn's operations. Available space is scarce because of the damage done to the surrounding area. As you work to clear out the valley and improve conditions, the DFW will intermittently deliver new species so you can eventually transform the valley into a wildlife sanctuary. 

    The campaign will surely challenge your abilities as a park manager and help expand the Jurassic World universe.
    Now that we've taken a look at the campaign, let's take a look at Chaos Theory!

    Chaos Theory
    This new Chaos Theory level is inspired by the events of Jurassic World Dominion. In this what-if scenario, Biosyn were unable to take in dinosaurs for the DFW, and dinosaurs are roaming free throughout the United States and beyond.



    Your job is to work alongside Owen Grady and the DFW to house said dinosaurs at his ranch located in the Sierra Nevada range, in a brand new map that's also available in Sandbox Mode. As you play you'll be wrangling large herds of dinosaurs between enclosures, as well as preparing the ranch's defenses.

    Prehistoric species are a valuable asset, so dinosaur rustling and black market trading has become a profitable industry. Rustlers will intermittently attempt to break into your facility to steal the prehistoric species under your protection. It's your job to fend off these attacks using any means at your disposal. Floodlights, cameras, and watchtowers will help you discover and tag rustler vehicles when they attack, while flashbangs can put the drivers out of commission for a few seconds. Another solution is to hop into a Ranger Vehicle and ram them to scare them off, or see if a dinosaur is able to do the job for you! 

    While you build and expand the facility, the DFW will be intermittently transporting new species to the ranch, eventually turning it into a destination for people to come and experience living dinosaurs. Rustlers will still be an issue, however, so keep an eye out whenever night falls and keep your dinosaurs safe!

    We hope you've enjoyed this brief look at the different narratives in the Jurassic World Evolution 2: Dominion Biosyn Expansion. Only one day remains until the full release, and we couldn't be more excited! Share your thoughts in the comments below, and don't forget to follow us on TwitterFacebook, and Instagram for any Jurassic World Evolution 2 news. You can still wishlist the expansion on Steam and the Epic Games Store.

    Jurassic World Evolution 2 is getting Dominion DLC this month




    Jurassic World Evolution 2, a game about raising dinosaurs and making complicated habitats for them, is getting a fancy new expansion to coincide with the next Jurassic World movie, as seen in a trailer shown during the PC Gaming Show 2022. Called the Dominion Biosyn expansion, the DLC is packing new dinosaur species from the movie, a new location to build your park in, and heaps of quality of life improvements...
    Read more.

    Park Management Guide - Biosyn Buildings and Gameplay Features

    Welcome Park Managers, to a new Park Management Guide,

    The release of the Jurassic World Evolution 2: Dominion Biosyn Expansion is just around the corner, and we couldn't be more excited! We hope you've been enjoying all the new information we've been releasing since the announcement. Today we're delivering a Park Management Guide focused on the Biosyn themed buildings and some of the gameplay features you'll find in the new expansion.

    [previewyoutube][/previewyoutube]

    Biosyn Research Compound
    A major part of the expansion is the new campaign levels, where you will be working with Lewis Dodgson (Voiced by Campbell Scott) to build operations of Biosyn Valley to help usher them into the future. This involves working tirelessly to build dinosaur genomes and synthesise feathered dinosaurs, as well as building and improving the compound as you play.

    The jewel in Biosyn's crown is their Valley Research Compound, a state of the art facility built for research and development. As you progress through the campaign you will help construct the compound, unlocking new Research trees as you go. You will not only gain access to new upgrades, but this growth can also be seen on the outside of the facility, which changes and grows to showcase your progress.

    You'll also need to help create Biosyn's supply of dinosaur genomes. To do that, you need to dig!

    Amber Mines
    The location of Biosyn's research compound in the Campaign isn't by chance! The compound sits on top of a network of mines that Biosyn is working to dig out and explore. The amber mines are formed from layers of prehistoric forest that have trapped chunks of amber formed from tree sap. The valley's natural water sources helped form the caverns that make up the different areas in the mine, eroding the stone and collecting amber at various deposits throughout the mines. These pieces of amber contain vast amounts of dinosaur DNA, which can be extracted to build dinosaur genomes.



    Your Scientists will head down into the mines on Expeditions. At first only a few deposits will be available, while others can be unearthed by uncovering mining facilities throughout the cavern. Expect to see plenty of familiar species, as well as some new, feathered species you may not have seen in this game before. There may also be pieces of pure amber located in the mines, which can be sold for a small profit. 

    Biosyn Themed Buildings
    As part of the DLC, we're also adding in new Biosyn themed buildings for use in Campaign and Sandbox Mode. In the Campaign, research is conducted from the main Research Compound, but the rest of Biosyn's operations are handled by specialised buildings. A Control Centre will help you keep everything running smoothly, while the Biosyn Fossil Centre extracts DNA from the amber or fossils your scientists bring back from the Expedition Centre. While you'll be sending them out on Amber Expeditions in the campaign, they'll be going on regular expeditions for fossils around the world during Sandbox Mode play.

    Staff will need a Staff Centre to rest, while Emergency Shelters will let everyone run to safety in the case of a dinosaur breakout or weather calamity. Hatcheries, Response Facilities and Paleo-Medical Facilities will also come in Biosyn themed livery.

    DFW buildings will be integrated into the Biosyn building set in Sandbox, as there aren't Biosyn themed Lagoons or Aviaries, for example. The Research Compound will also be available as a static feature in Sandbox Mode if you're using the Biosyn Valley map with Normal Terrain settings in Sandbox Mode. It will function as the maps's arrival point and Science Centre.



    The Hyper Loop
    While the Research Compound is the heart of Biosyn Valley, the Hyper Loop Transport system is its cardiovascular system. Connecting the various Operations buildings is done with a combination of paths and Hyper Loop tunnels. Biosyn buildings that have Hyper Loop connection points can only connect to each other, but the Control Centre works as a go-between for the two types of buildings. Operations buildings will connect to the Control Centre via paths, and the Control Centre connects to other buildings via Hyper Loop, to name one example. The Hyper Loop itself functions as an underground train network that transfers people back and forth. It also helps transport power to buildings it's connected to.



    Power is supplied by Biosyn's Hydro Power Hub. It outputs a steady flow of power into the Hyper Loop, but also generates a radius of power wherever it's placed, letting you use it in conjunction with Power Repeaters to spread electricity to other parts of the park not connected to a Hyper Loop. You can also use Backup Generators in a pinch if needed.

    A properly connected Hyper Loop will provide a high Transport Rating to the facility, and you can absolutely use them in Sandbox Mode as a form of park transportation.

    Research Outposts
    To keep an eye on their dinosaurs Biosyn uses Research Outposts that are placed within a dinosaur enclosure. These serve as viewing platforms, offering a full 360 degree view of any species outside the tower. Research Outposts connect to the rest of the Biosyn buildings using the Hyperloop, giving Biosyn employees immediate and discreet access to the prehistoric species. The platform can also be raised or lowered, depending on how the researchers want to observe the dinosaurs.

    Research Outposts serve their purpose the best if they're placed directly within an enclosure, or when surrounded by multiple enclosures.



    Invisible Fences
    Dinosaur enclosures work the way you're used to, but with a twist: Biosyn uses invisible fences. These are placed and built like regular fences, but have the added benefit of being impossible to be broken or climbed by dinosaurs. While the invisible fences are powered they are impenetrable. If power goes away, your dinosaurs are free to cross the barriers and can roam across your parks, wreaking havoc. In addition to invisible fences, invisible gates will also be available. These will allow you to move dinosaurs through invisible fences on purpose using the new wrangling mechanic.

    These invisible fences will also be available to use in Sandbox Mode, along with the Biosyn themed buildings.

    Defences Against Dinosaur Rustlers
    While you're diligently working to provide a safe haven for runaway dinosaurs in the new Chaos Theory level, there are less savory individuals who have other plans for the dinosaurs. These dinosaurs rustlers will intermittently attack the dinosaur ranch in an attempt to steal your dinosaurs. Your objective is to fend off the rustlers and lose as few dinosaurs as possible by erecting floodlights, building watchtowers, and intercepting their vehicles to force them to retreat. 

    Careful use of aggressive dinosaurs could cause enough damage to rustler vehicles to make them reconsider their actions, but it might not be the best idea to use a wolf as a sheepdog!

    Keep in mind that these buildings are only available in the Chaos Theory level.



    Dinosaur Wrangling
    We also wanted to briefly touch on a new gameplay mechanic introduced in the free update releasing alongside the Jurassic World Evolution 2: Dominion Biosyn Expansion. While this is included in the free update, it is also a central part of the new Chaos Theory level, which is inspired by the events of Jurassic World Dominion.

    While you previously needed to tranquilise dinosaurs in order to move, dinosaur wrangling presents an alternate way to move dinosaurs to new locations. Your Ranger Teams will be in charge of dinosaur wrangling, which can be done through directly controlling the Ranger Team vehicle. Using specialised whistles, they can summon dinosaurs to their vehicle, and subsequently send them off in a new direction as a group. Circle indicators will tell you exactly where you're sending the dinosaurs. 
    Using this new mechanic you can more directly herd groups of dinosaurs from one area to another. Gates will open automatically when herded dinosaurs are nearby, so you can quickly move a group of dinosaurs into a new enclosure by wrangling them. It will work with both herbivores and carnivores, and your Velociraptors will obey just as easily as a Parasaurolophus.

    We hope you've enjoyed this run-through of the new Biosyn themed buildings and gameplay mechanics! The Jurassic World Evolution 2: Dominion Biosyn Expansion releases on 14 June. Share your thoughts about the new DLC in the comments and let us know what you think. Don't forget to follow us on FacebookTwitter, and Instagram for all things Jurassic World Evolution 2! You can also join the conversation with the rest of the community on our forums!

    Species Field Guide - Quetzalcoatlus

    Welcome back, Park Managers, to a new Species Field Guide!

    In this series of articles, we're spotlighting some of the incredible dinosaurs and reptiles coming to Jurassic World Evolution 2: Dominion Biosyn Expansion on 14th of June. We are incredibly excited about everything we have to share in the coming days, and we hope you are too!

    Last week we took a look at one of the land dinosaurs coming to the game with the new DLC: Pyroraptor. This week we're taking to the skies to check out a true titan, one of the largest known flying animals of all time: Quetzalcoatlus.

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    Named after the Aztec feathered serpent god, Quetzalcoatl, the first fossils of this feathered flier were discovered in Texas in 1971 by geology student Douglas Lawson. The specimen found there was believed to have had a massive wingspan, and later estimates have concluded that Quetzalcoatlus could have been the size of a Cessna light aircraft whilst in flight, or the size of a giraffe when walking on the ground. Due to its sheer size, it may have needed to jump up to 2.5 metres into the air in order to take flight with its powerful wings.

    Once in the air it's believed it flew similarly to modern condors or vultures, climbing on warm currents and using their massive wings to glide in the air, rather than actively beating their wings to fly and maintain height.



    In Jurassic World Evolution 2, Quetzalcoatlus will be housed in Aviaries alongside other flying reptiles. Given their size you'll need several Aviary buildings to meet their spatial requirements, but they can get along with other flying reptiles they share a territory with. Whilst generally peaceful, they won't hesitate to break out if they get uncomfortable in their area. Make sure they have enough open space, some sand and rocky ground underneath their feet, and enough food and water, and they shouldn't give you too much trouble.

    Their diet will consist of fish, but escaped Quetzalcoatlus may also try to eat unsuspecting smaller dinosaurs (or maybe a guest or two). It's wise to keep a Capture Team ready in case there's a breakout! You may also see them perching on top of buildings if they get tired from all that flying.

    Please be aware that Quetzalcoatlus won't be available in the expansion's Campaign levels, but will be available in Sandbox Mode!

    We hope you've enjoyed this introduction to the magnificent Quetzalcoatlus. It will surely be a huge hit among your park guests! Will you be adding them to your parks?

    The Jurassic World Evolution 2: Dominion Biosyn Expansion releases on 14 June. Share your thoughts about the new DLC in the comments and let us know what you think. Don't forget to follow us on FacebookTwitter, and Instagram for all things Jurassic World Evolution 2! You can also join the conversation with the rest of the community on our forums!