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The Camp Cretaceous Dinosaur Pack and Update 2 are out now!

Hello Park Managers!

Several brand new dinosaurs are ready to be released into your parks - the Camp Cretaceous Dinosaur Pack and Update 2 are now available! Don't forget to update your game.

Check out the launch trailer below, and read on to see what this DLC and free update has in store:

[previewyoutube](Trailer)[/previewyoutube]

The Camp Cretaceous Dinosaur Pack gives you access to two new dinosaurs, two new dinosaur variants, and eight new dinosaur skins, all inspired by the hit animated show Jurassic World: Camp Cretaceous.

Create the frightening hybrid Scorpios rex and carnivorous Monolophosaurus, release Pierce the Kentrosaurus or a create a herd of the new variant Ouranosaurus to your parks. 

Awe your guests with the Baryonyx trio Grim, Limbo and Chaos, or see how Toro gets along with your other Carnotauruses. Run away in fear from Big Eatie the T. rex, or bring fan favourite Bumpy to life with a new Ankylosaurus skin. Finally, the beautiful fluorescent Parasaurolophus Lux will be available to shine a light in the darkness. 

Scorpios rex
Scorpios rex was the first successful hybrid dinosaur created by Doctor Henry Wu, preceding the Indominus rex and Indoraptor. Wu eventually came to realise that the dinosaur was too aggressive and dangerous to become a park attraction. Don't forget to keep them well-fed and comfortable when housing them in your parks, or they may turn on you and your guests.


Monolophosaurus
Monolophosaurus is a medium sized theropod first discovered in 1981 in China, hailing from the mid-Jurassic period. It's named for the single crest on its head, and is related to similarly crested dinosaurs like Cryolophosaurus. Like most carnivores in Jurassic World Evolution 2, they prefer their own company, and will need their prey needs satisfied. Don't forget to also provide them with water and they should be happy and healthy.


Ouranosaurus Variant
The Ouranosaurus variant is inspired by the wild Ouranosaurus seen in Jurassic World: Camp Cretaceous. They're characterised by the spiny sail on their back, and a pronounced duck-bill like snout.


Kentrosaurus Variant (Pierce)
This variant of Kentrosaurus is inspired by Pierce, a dinosaur encountered by the campers in Season 4 of Jurassic World: Camp Cretaceous. It has bigger and more square-shaped plates, as well as more spikes along its back and tail compared to a standard Kentrosaurus.


Ankylosaurus skin (Bumpy)
Initially rejected by Dr. Wu as a defect due to its asymmetrical appearance, Bumpy the Ankylosaurus eventually becomes a fierce protector of the Camp Cretaceous campers. Now she's available in your parks as a skin for your Ankylosauruses.


Baryonyx trio skins (Chaos, Grim, Limbo)
These three Baryonyx are first seen in the second season of Jurassic World: Camp Cretaceous. The three menace both the Camp Cretaceous campers and a pair of hunters looking to turn the dinosaurs into trophies. Now they're available as skins for Baryonyxes in Jurassic World Evolution 2.


Carnotaurus skin (Toro)
Toro the Carnotaurus appears multiple times throughout the show. This fearsome predator encounters the campers on several occasions, before being soundly defeated. It's appearance is now available as a Carnotaurus skin in the game.


Parasaurolophus Lux skins
Thanks to Dr. Wu's experimentations a subset of Parasaurolophus on Isla Nublar had bioluminescent genes from marine lifeforms incorporated into their DNA, causing them to produce their own light. These glow-in-the-dark dinosaurs are now available as two separate skins for Parasaurolophus.


T. rex skin (Big Eatie)
Last, but certainly not least, a new T. rex skin is making its way to Jurassic World Evolution 2 in the Camp Cretaceous Dinosaur Pack. This is inspired by Big Eatie, a T. rex encountered in the fourth season of the hit animated series. 


Update 2
Releasing alongside the Camp Cretaceous Dinosaur Pack is Update 2, a free update for everyone who owns Jurassic World Evolution 2! This update includes several new and exciting additions to the game.

All buildings and dinosaurs are now available in Sandbox Mode from the jump, letting you immediately begin building a Sandbox park without the need for unlocks. Dinosaur skin and pattern colours are also available, except for Challenge Mode unlocks. Another exciting feature is Research and Expeditions mechanics being a part of Sandbox Mode. This means you can start completely from scratch and work your way up in any and all Sandbox maps in the game. Expeditions and Research can be toggled on/off on the fly. Finally, you can fully turn off the need for Scientists in Sandbox Mode.

With Update 2 we're adding in over 40 new placeables for your parks, letting you further customise and add detail to your parks and facilities. Some of these new placeables are available in all eras, but some are restricted to specific eras. Players on PC and new-generation consoles (PlayStation 5 and Xbox Series X|S) are able to access all eras in Sandbox Mode and can mix and match decorations. You will also be able to individually place trees in your parks and facilities. The trees are unique to each environment and come in 4 different varieties: Large, Medium, Small and Bushy. With these individually placeable trees, and the new decorative placeables you'll have more control over how your parks and your enclosures look and feel, and we're looking forward to see how you use them in your parks!

You will now be able to experience and explore your parks like never before! Update 2 adds a First Person View option to all modes in Jurassic World Evolution 2. You can move around any open areas of your parks, change your movement speed, and alternate your viewing height. There's even a light you can turn on when it gets dark! From First Person View you can interact with buildings and vehicles in your parks - you can begin synthesising dinosaurs, manage your Scientists, start a new Research task, or make changes to your Amenities buildings. You can also jump into a Ride or enter Viewing Galleries and Platforms from First Person View. 

A new Species Viewer in the Main Menu will let you look at the game's dinosaurs and reptiles in more detail. All species are viewable in the Species Viewer by default, but Challenge Mode skins will be unavailable until you unlock them. You can cycle through the Skin and Pattern colours you've unlocked, as well as adjust the positioning of the lighting and colour grading.

With Update 2, Jurassic World Evolution 2 is getting NVIDIA DLAA (Deep Learning Anti-Aliasing) support on PC for GeForce RTX 20 Series and GeForce RTX 30 Series graphics cards. NVIDIA DLAA is an AI-based anti-aliasing mode for users who have spare GPU headroom and want higher levels of image quality.

Last but not least, we are also rolling out a whole host of quality of life improvements with this free update, all of which can be found in the changelog below.

Have fun Park Managers!

Release Notes: "Camp Cretaceous Dinosaur Pack"
  • 2 x Camp Cretaceous Dinosaurs
    • Scorpios Rex
      • Camp Cretaceous Variant A
      • Camp Cretaceous Variant B
      • 12 body colour x 7 pattern colour options
  • Monolophosaurus
    • Camp Cretaceous Variant
    • 12 body colour x 7 pattern colour options
2 x Camp Cretaceous Variants
  • Ouranosaurus
    • Camp Cretaceous Variant
  • Kentrosaurus
  • Camp Cretaceous Variant
8 x Camp Cretaceous Skins
  • Ankylosaurus Skin x 1
    • "Bumpy"
  • Baryonyx Skins x 3
    • "Grim"
    • "Limbo"
    • "Chaos"
  • Carnotaurus Skin x 1
    • "Toro"
  • Parasaurolophus Skin x 2
    • Lux 1
    • Lux 2
  • T. rex Skin x 1
    • "Big Eatie"
  • Added new dinosaurs to dig sites
Update 2 (1.3.0) Features
  • Added "Species Viewer" to the Main Menu
    • Allow players to observe their prehistoric species in more detail
    • All Species can be viewed by default
    • Cycle through various animation examples
    • Cycle between different Skin and Pattern colours
    • Alter the position and rotation of the lighting and the colour grade
    • See and hear the species name pronunciation
  • Added a "First Person View" option in all levels
    • Dedicated button on the Build Menu that will ask the player to select a starting position to enter First Person View
    • Navigate the open areas of your parks
    • The player can switch between Low and High Speed movement
    • The player can switch between Low and Normal View height
    • Toggle a light on/off
    • Enter Attractions Views and Rides
    • Interact with Buildings and Vehicles in your park
  • Added additional Decorations to each of the 3 Building Eras
    • 22 x Facility Pieces
      • DFW Container (DFW)
      • Blue Container (JW)
      • White Container (JW)
      • Large Wood Crate (JP)
      • Container Fuel Tank (JW/DFW)
      • Supplies Pile 1 (JW/DFW)
      • Supplies Pile 2 (JW/DFW)
      • Concrete Barrier (JW/JP)
      • Stegosaurus Cage (JP)
      • T. rex Cage (JP)
      • Velociraptor Cage (JP)
      • Indoraptor Cage (JW)
      • Construction Crane (JW/JP)
      • Tent Small (JW/JP)
      • Tent Large (JW/JP)
      • Velociraptor Paddock (JP)
      • Helipad Arrival Sign (JP)
      • Unpacked Container (DFW)
      • Storage Shack (DFW)
      • Maintenance Cover (DFW)
      • Trailer Office (DFW)
      • Camera Post (DFW)
  • 26 x Decoration Pieces
    • Aviary Banner (JW)
    • Lagoon Banner (JW)
    • Spinosaurus Skeleton (JW)
    • Jurassic World Signage - Aviary (JW)
    • Jurassic World Signage - Lagoon (JW)
    • Jurassic World Signage - Gyrosphere (JW)
    • Jurassic World Signage - Lagoon (JW)
    • Poles (JW)
    • Poles (Awning) (JW)
    • Poles (Birds) (JW)
    • Aviary Perch Point - Large (JW)
    • Aviary Perch Point - Small (JW)
    • Tree Planter 1 (JW/JP/DFW)
    • Tree Planter 2 (JW/JP/DFW)
    • Tree Planter 3 (JW/JP/DFW)
    • Foliage Planter 1 (JW/JP/DFW)
    • Foliage Planter 2 (JW/JP/DFW)
    • Foliage Planter 3 (JW/JP/DFW)
    • Amber Planter 1 (JW)
    • Amber Planter 2 (JW)
    • Amber Planter 3 (JW)
    • Fountain 1 (JW)
    • Fountain 2 (JW)
    • Fountain 3 (JW)
    • Fountain 4 (JW)
    • Jurassic Park Pillar (JP)
Trees 
  • Added forest comfort to single placed trees
  • Added new single placed trees
    • 3 x Large Trees (Unique per biome)
    • 3 x Medium Trees (Unique per biome)
    • 2 x Small Trees (Unique per biome)
    • 2 x Bushy Trees (Unique per biome)
Quality of Life Updates
  • All dinosaurs, skins and patterns available by default when beginning a Sandbox level
    • Does not apply to Challenge Mode Cosmetic rewards
  • All buildings are now available by default when beginning a Sandbox level
  • Minerals can now be instantly sold rather than added to the Extraction Queue
  • Accessibility Options
    • Enter the "Accessibility Settings" when starting the game for the first time after setting the game's brightness
    • Added Dinosaur Highlight accessibility option
    • Shortened subtitles at larger font sizes
  • New building upgrades
    • Science Centre
      • Cheaper Research
        • Tasks cost 25% less
      • Faster Research
        • Task time reduced by 50%
      • Extra Scientist
        • Increase the Scientist Limit of Tasks from this building by 1
    • Expedition Centre
      • Cheaper Expeditions
        • Tasks cost 25% less
      • Faster Transit
        • Expeditions are 25% quicker
      • Extra Scientist
        • Increase the Scientist Limit of Tasks from this building by 1
    • Hatcheries
      • Cheaper Genetics
        • Costs reduced by 20%
      • Accelerated Growth
        • Speeds up Synthesis and Incubation by 25%
      • Extra Scientist
        • Increase the Scientist Limit of Tasks from this building by 1
    • Paleo Medical Facility
      • Automatic Resupply
        • Unlimited fuel/resources
      • Faster Treatment
        • Decreases task time by 50%
      • Cheaper Treatment
        • Decreases task cost by 50%
      • Extra Scientist
        • Increase the Scientist Limit of Tasks from this building by 1
    • Response Facility
      • Automatic Resupply
        • Unlimited fuel/resources
    • Staff Centres
      • Improved Costs
        • Tasks globally cost 10% less
      • Specialist Facility
        • Globally increases the value of the Specialist staff traits by 1
    • Control Centres
      • Improved Motivation
        • All scientists Unrest meter increased by 1
      • Improved Efficiency
        • Tasks globally time reduced by 20%
  • Contracts:
    • Additional Contracts
      • Sell Dinosaurs
      • Increase Largest Territory Herd/Size
      • Build Lagoon
      • Build Aviary
      • Cohabitation
      • Complete an Expedition
      • Release a Dinosaur
      • Photo Multiple Species at Once
    • Changed "Photo with Species" contracts to ensure the players own the selected species
    • Added time completion bonus to large number of contracts
  • Ranger Post improvements
    • Allow MVUs to be assigned to Ranger Posts
      • Within range of the post, MVUs automatically treat Minor Injuries and Diseases that can be cured by medical darts, and heal dinosaurs with Critical Health.
    • MVU, Ranger and Capture Teams can now be assigned from a Ranger Post
    • Ranger Patrols now prioritise dinos needing welfare scans above all other tasks
  • Added Bankruptcy Warning and Timer
  • Improved building tooltips
    • Ranger Posts
    • Science Centre
  • Sandbox Mode Improvements
    • Ability to turn expeditions and fossils On/Off 
    • Ability to turn research On/Off 
    • Ability to adjust Task Time length (10%, 25%, 50%, 75%, 100%)
    • Added Jurassic Difficulty to Money and Appeal Difficulty
    • Ability to turn Scientists On/Off
  • Ailments Improvements
    • Added new “Chronic Stress” disease type for marine reptiles that causes fighting and lack of appetite
    • Changing Common Cold to a territory issue caused disease rather than a random one
    • All territory-caused diseases can be cured by fixing territory issues
    • Added a help screen when a new disease source first appears in the park
    • Selecting a dinosaur with an active monitored ailment or injury should take you to the ailments tab by default
    • Button in Ailment Tab now opens Comfort Tab
    • Added new "Hyperoxalemia" disease that causes low fatigue and low max health, and is caused by a lack of High Leaves
    • Added new notifications for when an injury is diagnosed and needs player treatment
  • Added Filters for Expedition Map
    • Species Type
    • Expedition Cost
    • Expedition Time
    • Scientist Skill
  • Tour Rides
    • Added a Jurassic World Gate for use on Jurassic Tour and Gyrosphere attractions
    • Allow tour photo points to be triggered by player-driven tour vehicles
  • UI
    • Present the total scientists skill pool when hiring scientists
    • Improved Decorations UI to handle larger number of decorations
    • Added a display map icon for dinosaurs that are the subject of a transport request
    • VO subtitles will now pause when the game speed is paused
    • Added a display map icon for dinosaurs assigned to be tranquilised
    • Added an arrow to indicate the required turn direction (indicates the direction of input the player needs to apply) when the gunner is not facing the target
    • Added Dinosaur Status to Park List on the Map
    • Added a filter to the Map that displays calamities
    • Specify on the tool tip and info panel when it is just the power cable attached to a building that needs repairing
    • Added dotted circles around aviary domes and lagoon pools to aid alignment
    • Added the ability to refresh contracts sooner for a cost
    • Prevent players from buying upgrades they can't afford
  • Hatchery
    • Player now informed if the hatchery is not opening because it's blocked by a dinosaur
    • Prevent dinosaurs from falling asleep in front of hatchery exits
  • Jurassic World Database
    • Show a "Wingspan" stat for flying reptiles
  • Aviaries
    • Aviaries now count as destroyed as soon as the first panel is broken
  • Dino Behaviours
    • Indominus Rex and Velociraptors will now share territory
    • Dinosaurs may now flee when group attack start
    • Dinosaurs may charge on group attack start
    • Prey can now outrun predators if they run out of stamina
    • Tweaked Iguanodon combat stats
    • When a dinosaur throws another during a jump attack it now does a minimum amount of damage
  • Capture Teams
    • Helicopters now resist gravity when in photo mode
  • Vehicles
    • Adjusted driving model so all Ranger Teams drive in a more similar way
  • Added DLAA on PC
Steam Deck Support (1.3.1 Only)
  • Added Steam Deck support to the PC version of Jurassic World Evolution 2
  • Ensured the on-screen keyboard appears appropriately on the Steam Deck
  • Disabled driver date check on Steam Deck
  • Added a default graphics preset which appears in Graphics Settings UI only on Steam Deck
Bug Fixes
  • Dinosaur Behaviour
    • Additional fixes for dinosaurs getting stuck
    • Additional fixes for dinosaurs and flying reptiles escaping their enclosures
    • Fix for dinosaurs stuck in constant panic
    • Fix for dinosaurs dying of old age whilst being transported
    • Only diseases which impose a max stamina of less than 70% and injuries that cause the Fatigue effect now prevent running
    • Make flying reptiles immune to "Damaged Tooth" injury
    • Prevent dinosaurs from going to sleep immediately after waking up from tranquilisation
    • Dinosaurs eating live food can now fulfil the "Photograph a Dinosaur Eating" contract
    • Fixed airlifted released reptiles from popping onto the ground on the Classic and DFW Lagoon Hatcheries
    • Various animation bug fixes on dinosaur behaviours
  • Dinosaurs
    • 2001 Male/Female Velociraptors - Eyes, hands and head art fixes
  • UI
    • "Synthesis Failure" changed to "Egg Failure" in Sandbox Mode
    • Split appeal between duplicate attraction buildings
    • Fixed shops not updating when shop type was changed
    • Fixed missing Dr. Alan Grant entry in the Jurassic World Database
    • Preserve vehicle ranger post assignments when changing vehicle skins
    • Marine and Flying Reptiles now have their own bio group
  • Buildings
    • Gates build instantly instead of waiting for the fences
    • Arrival building helicopters now leave and returns to signify the arrival of guests
    • Updated Flying Enclosure sign and UI icon so that it uses the correct texture
    • Fix for tuna escaping the lagoon
    • Prevent guests from entering destroyed/inoperable buildings
    • Various art improvement bug fixes across numerous buildings and assets
  • Park Teams
    • Park Teams no longer get stuck in land hatcheries
    • Storms no longer damage parked vehicles
    • Vehicles "damaged by storm" are not drivable at all
  • Economy
    • Prevent park rating dropping after releasing the first dinosaur(s) via airlift
    • Fixed fuel/food of the Response Facility and/or Paleo Medical Facility going to 0 when saving/loading a game
  • Animations
    • Fixed seated guests from using the wrong animation
    • Guests trapped with no way to return to a path now disappear after 30 seconds
  • Game Modes
    • Chaos Theory: Jurassic Park - Updated amenity construction mission stage so you can build any size, not just a small one
    • Chaos Theory: Jurassic Park - Increase comfort requirement for Velociraptors
    • Chaos Theory: Jurassic Park - Block access to build menus during hatchery research objective to prevent the player from getting stuck
    • Chaos Theory: Jurassic Park and Jurassic Park: San Diego - Banned Monorail construction contract
    • Chaos Theory: Isla Sorna: Site B - Re-enable storms
    • Chaos Theory: Return to Isla Nublar - Added Viewing Gallery to research so it is available to build
    • Campaign - Pennsylvania - Ignore dead dinosaurs in the final comfort check
    • Improvements to vehicle navigation in Challenge - Southwest USA 
    • Various contract fixes
  • Foliage
    • Balanced/Improved the wind effect on foliage during extreme weather events and also resting states
    • Adding Barrel Cactus into the desert shrub brush
  • Further fixes to HDR on consoles and PC
  • Various localisation and text fixes for all languages
  • Various optimisations for game performance
  • Various stability fixes

Species Field Guide - Scorpios rex

Welcome back, Park Managers, to another Species Field Guide!

In this series, we've been spotlighting and discussing some of the incredible dinosaurs and reptiles you're able to bioengineer and care for in Jurassic World Evolution 2, including both familiar and new faces, and we're incredibly excited to be able to continue sharing and highlighting them! 

Last time, we shared a little more information about Parasaurolophus and the exciting new Parasaurolophus Lux skin that's included in the upcoming Camp Cretaceous Dinosaur Pack, and we've got an entirely new dinosaur from the same pack to share with you, today...Scorpios rex!

[previewyoutube][/previewyoutube]

Scorpios rex, a medium-sized carnivore, is a hybrid theropod created by Dr. Henry Wu as part of his 'E750 Clinical Trials', and named after the Scorpion Fish DNA in its genetic code.

Although it has a relatively short jaw, it's a powerful one, and Scorpios rex also possesses conical, sharp teeth of varying sizes, which make it a pretty formidable dinosaur. With a blunt snout and small, red eyes located high on its face, Scorpios rex is definitely an intimidating reptile! 

A carnivore, the Scorpios rex is unpredictable and aggressive in nature, so you'll definitely want to keep this in mind when you're considering adding them to your dinosaur park. This means they won't cohabit well with other species, and will require access to plenty of meat in order to keep them happy. 

We can't wait to see you placing Scorpios rex in your dinosaur parks, and we'll sure it'll be a welcome addition. Will you be bioengineering some for yours? Let us know, below.

Don't forget to follow us on FacebookTwitter and Instagram for all things Jurassic World Evolution 2!
You can find out more about purchasing Jurassic World Evolution 2 here. The Camp Cretaceous Pack launches March 8, and you can add it to your wishlist now: https://store.steampowered.com/app/1882470/Jurassic_World_Evolution_2_Camp_Cretaceous_Dinosaur_Pack/

Species Field Guide - Parasaurolophus Lux

Welcome back, Park Managers, to another Species Field Guide!

In this series, we've been spotlighting and discussing some of the incredible dinosaurs and reptiles you're able to bioengineer and care for in Jurassic World Evolution 2, including both familiar faces and new ones, and we're incredibly excited to be able to continue sharing and highlighting them! 

Today, we're sharing an exciting new addition from the upcoming Camp Cretaceous Dinosaur Pack: Parasaurolophus Lux! 

[previewyoutube][/previewyoutube]

Parasaurolophus, a late-Cretaceous hadrosaurid, had a distinct curved crest and broad, flat mouth that made it an incredibly unique-looking dinosaur. Whilst the reason for its large, blunt crest isn't fully known, it's widely accepted that it was likely used for better communication, likely to help them produce sounds which may have served as warnings to the rest of the group.
A herbivore, it's thought that Parasaurolophus was able to walk both biped and quadruped, running or reaching hard-to-get-to places on two legs and scavenging for food on four, and it lived in what is now North America. 

Parasaurolophus Lux gain their bioluminescence from marine lifeforms which were incorporated into their DNA by Dr Henry Wu, to make them an even more exciting attraction for Masrani Global Corporation's Jurassic World, and omit a faint colourful glow at night time. 



The addition of the new Parasaurolophus Lux skin is one we're incredibly excited to share with you in the Camp Cretaceous Dinosaur Pack. As the Parasaurolophus Lux is a bioluminescent skin for the Parasaurolophus, you'll definitely want to keep an eye on their enclosures at night to enjoy the sight of them glowing gently!

We can't wait to see you all enjoying your new Parasaurolophus Lux skin, and we're sure it'll be a welcome addition to your parks. Will you be bioengineering some for yours? Let us know, below.

Don't forget to follow us on FacebookTwitter and Instagram for all things Jurassic World Evolution 2!

You can find out more about purchasing Jurassic World Evolution 2 here. The Camp Cretaceous Pack launches March 8, and you can add it to your wishlist here:  https://store.steampowered.com/app/1882470/Jurassic_World_Evolution_2_Camp_Cretaceous_Dinosaur_Pack/

Camp Cretaceous Dinosaur Pack and Free Update 2 Coming 8 March 2022

Hello Park Managers... Or should we say Campers?

Prepare your parks and get ready to meet some exciting dinosaurs, from a frightening hybrid to several faces you may be familiar with. Buckle up, in this post we'll talk about our new additions as well as a free update!

Say hello to the Camp Cretaceous Dinosaur Pack:

[previewyoutube][/previewyoutube]

With our latest DLC we're inspired by Jurassic World Camp Cretaceous! Soon you'll be able to get up close and personal with several new dinosaurs that are sure to give you and your guests a thrill.

Let's meet the dinosaurs of this particular pack: Scorpios rex, one of Dr. Henry Wu's first hybrids, will soon call your parks its home. With its blood-red eyes, black scales, jagged teeth, and aggressive nature, this fearsome specimen is bound to draw in guests looking for a fright. Don't forget to power those electric fences! Your adventurous guests will surely enjoy this dinosaur! Another exciting addition is the carnivorous Monolophosaurus! This medium sized carnivore has razor-sharp teeth and claws, making it an ideal hunter, and will be an excellent addition to any dinosaur park or facility.



As with other dinosaurs, Monolophosaurus and Scorpios rex have 12 different body colours and 7 different pattern colours, giving you over 80 different combinations to choose from.

You'll get to know the Scorpios rex a little better very soon, so keep an eye out.



Also arriving in the Camp Cretaceous Dinosaur Pack are 2 variants for herbivores Ouranosaurus and Kentrosaurus. These variants offer brand new sizes and models that will match how they look in the hit series. Now you can bio-engineer Pierce the Kentrosaurus, or a herd of Camp Cretaceous Ouranosaurus for your parks!

Of course, the Jurassic World: Camp Cretaceous experience wouldn't be complete without a few more dinosaurs! With the Camp Cretaceous Dinosaur Pack you can bring named dinosaurs from the show to life in your parks using 8 new mesmerising dinosaur skins. Awe your guests with Baryonyx trio Grim, Limbo and Chaos, or see how Toro gets along with your other Carnotauruses. Run away in fear from Big Eatie the T. rex, or bring fan favourite Bumpy to life with a new Ankylosaurus skin. Finally, the beautiful fluorescent Parasaurolophus Lux will be available.



The Camp Cretaceous Dinosaur pack will be available for purchase for £7.99 ($9.99, €9.99) on PC, PlayStation and Xbox from 8 March, 2022. Please remember that you need to own Jurassic World Evolution 2 in order to access these new dinosaurs and variants, but they are unlocked for use immediately after purchasing the pack, both in Challenge and Sandbox Mode.

Next, lets talk about Update 2, a free update coming to Jurassic World Evolution 2, also on 8 March, 2022! We've got a lot to unpack here, so lets begin!

*Deep Breath*

[h3]Sandbox Changes[/h3]
There are several major changes and new features coming to Sandbox Mode. The biggest is that all dinosaurs, skins and patterns will be available by default when starting a new Sandbox level, regardless of whether or not they have already been unlocked. This does not apply to the cosmetic awards you get in Challenge Mode, but everything else is unlocked by default. All buildings and upgrades will also be available by default when starting a Sandbox level. Please be aware that we are not getting rid of era specific buildings, but simply removing the unlock requirement to have them available in Sandbox Mode. If you want to start building a park or facility right away, with everything at your fingertips, you can do that after Update 2 drops. 

Another new feature coming to Sandbox Mode is the option to play with Research and Expeditions mechanics. This means that you can start completely from scratch and work your way up in any and all Sandbox maps in Jurassic World Evolution 2.

Expeditions and Research can also be toggled on/off on the fly as you play, with no need to start a new park. Turning these off will instantly unlock all research and dinosaurs, and turning them back on again will set your Research and Expedition progress back to where it was.



Sandbox Mode can be further customised by adjusting Task Time Length in Sandbox Settings (10%, 25%, 50%, 75%, 100%). This lets you change the amount of time it takes to complete timed tasks on the fly. You can also give yourself an even greater challenge with Jurassic level difficulty for Money and Appeal goals. 

Finally, we're adding the option to fully turn off the need for Scientists in Sandbox Mode. With Scientists turned off, all tasks will simply complete as if a Scientist was assigned - from dinosaur creation to Research and Expeditions. 

With this update you will have even more tools to create the Sandbox experience of your choice.

[h3]More Decorations[/h3]
Good news, Park Managers: we're adding in over 40 new placeables for your parks, letting you further customise and add detail to your parks and facilities. These placeables are split into Facility Pieces and Decoration Pieces. Facility Pieces are made mainly to work with the DFW building sets, but are also perfect for Jurassic Park and Jurassic World era parks! Decoration Pieces will help your parks pop with new signs, planters and fountains. You'll also be able to add the Velociraptor Paddock and a Spinosaurus skeleton to your parks.



Some of these new placeables are available in all eras, but some are restricted to specific eras. Players on PC and new-generation consoles (PlayStation 5 and Xbox Series X|S) are able to access all eras in Sandbox Mode and can mix and match decorations. We can't wait to see what kind of parks and enclosures you build with these new placeables! Check back at release for the full list of new decorations in our patch notes.

[h3]Placeable Tree[/h3]
Speaking of placeables, you will soon be able to place individual trees in your parks and facilities. These will not only look great in both your parks and enclosures, they will also add to your dinosaurs' Forest comfort needs when used inside an enclosure. The trees are unique to each environment and come in 4 different varieties: Large, Medium, Small and Bushy. You won't be able to mix trees from different environments, but you can mix and match the different sizes as you see fit.



With these individually placeable trees, and the new decorative placeables, you'll have more control over how your parks and your enclosures look and feel, and we're looking forward to see how you use them in your parks!

[h3]First Person View[/h3]
Soon you will be able to experience and explore your parks like never before! Update 2 adds a First Person View option to all modes in Jurassic World Evolution 2. While playing you'll be able to access First Person View from a dedicated button in the Build Menu on the left side of your screen. Select it, then choose a starting position in your park, and you'll instantly be on ground level. You can move around any open areas of your parks, change your movement speed, and alternate your viewing height. There's even a light you can turn on when it gets dark!

From First Person View you can interact with buildings and vehicles in your parks - you can begin synthesising dinosaurs, manage your Scientists, start a new Research task, or make changes to your Amenities buildings. You can also jump into a Ride or enter Viewing Galleries and Platforms from First Person View. 

Given the right circumstances you can even walk into your dinosaur enclosures and get an up-close and personal view of these majestic animals. Luckily they won't try to attack or eat you!



[h3]Species Viewer[/h3]
With Update 2 we're adding a new Species Viewer to Jurassic World Evolution 2. This will be added as a new option in the Main Menu and allow you to look at the game's dinosaurs and reptiles in more detail. All species are viewable in the Species Viewer by default, but Challenge Mode skins will be unavailable until you unlock them. You can cycle through the Skin and Pattern colours you've unlocked, as well as adjust the positioning of the lighting and colour grading, and you can also play a few looped animations to see how they move when they walk, run, fly, or swim, to name a few.

Finally, if you're looking to learn how to pronounce dinosaur names, there's a name pronunciation guide built into the Species Viewer. Just click a button and you can both see and hear the species name pronunciation of a specific dinosaur or reptile.



[h3]Quality of Life Improvements[/h3]
We are also rolling out a whole host of quality of life improvements with this free update. All the changes will be listed in our patch notes on 8 March, but we wanted to give you some highlights. After Update 2, you will be able to instantly sell all Minerals you unearth during expeditions. Where you would previously have to add them to the Extraction Queue, you can now instantly sell them to get some money back.

The Ranger Post is seeing some improvements as well. You will be able to assign MVUs to patrol Ranger Posts. MVUs patrolling the area covered by a Ranger Post will automatically treat Minor Injuries and Diseases that can be cured by medical darts, as well as heal dinosaurs in Critical Health conditions. MVU, Ranger and Capture Teams can also be assigned from specific Ranger Posts.

Certain Operations Buildings will get several new upgrades that will let you cut down on both task time and cost. You will also be able to give your MVU, Ranger and Capture Teams unlimited fuel and resources, as well as increase the Scientist Limit of various tasks. 

On the Tour Rides side of things we're adding in a Jurassic World Gate that you can use for the Jurassic Tour and Gyrosphere attractions. This works similarly to the Jurassic Park Gate, acting as an imposing and impressive doorway on your Park Tours.
There's a ton of new contracts being rolled out for Jurassic World Evolution 2, to further encourage you to add to or improve your parks and facilities. These range from increasing the largest territory size, to building Lagoons and Aviaries, to releasing specific dinosaurs or photographing multiple species at once. In addition to this we're adding a time completion bonus to a large number of contracts, so if you want that extra bit of cash it's worth it to finish them quickly!

Finally, certain dinosaur behaviours are getting a small update, specifically related to group attacks and hunts. Prey dinosaurs now have the potential to flee when a group attack starts, and prey can even outrun predators if the predator runs out of stamina. Some defending dinosaurs may even attempt to charge an oncoming group of predators! We've also made a slight tweak to Indominus Rex and Velociraptor cohabitation, letting the two species form a single territory together.

[h3]NVIDIA DLAA Support[/h3]
With Update 2, Jurassic World Evolution 2 is getting NVIDIA DLAA support on PC for GeForce RTX 20 Series and GeForce RTX 30 Series graphics cards. This new anti-aliasing feature uses A.I.-assisted technology to improve anti-aliasing at native resolution, leading to smoother edges on objects.

These were just the highlights, and there are more details to come about Update 2 when we release the full patch notes on 8 March. 

We're incredibly excited about this next step forward for Jurassic World Evolution 2, and we can't wait to hear what you have to say. Do you have a favourite from Camp Cretaceous that you're excited to include in your park? Or perhaps one of the features in the free update has caught your eye? Let us know in the comments below!

Be sure to keep an eye out on our socials for more information and screenshots about the dinosaurs from the Camp Cretaceous Dinosaur Pack. You can follow us on TwitterFacebook and Instagram, or join the discussions on our forums!

Jurassic World Evolution 2 - Update 1.2.2 Patch Notes

Hello Park Managers,

Update 1.2.2 is available on all platforms. Read the full change log below:

Audio
  • Fixed an issue that caused audio to be muted inside the Jurassic Park Era Aviary
Dinosaurs/Reptiles
  • Renamed the Pteranodon 1997 skin to "Pteranodon 2001".
  • The Pteranodon 2001 skin is now unlocked by playing Isla Sorna: Site B Chaos Theory, instead of Jurassic Park: San Diego Chaos Theory
  • Added quills back to the 2001A Velociraptor skin
  • Fixed an issue that caused 2001 Velociraptors to be missing teeth
  • Fixed an instance of dinosaurs becoming stuck
  • Fixed an issue that sometimes allowed flying reptiles to phase through aviaries
Sandbox
  • Balanced target appeal, target income and target visitors
  • Target income now changes when the difficulty is changed
Settings
  • (consoles only) Fixed HDR brightness screen setup on consoles
Stability
  • Various stability fixes