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Species Field Guide - Qianzhousaurus

Welcome back, Park Managers, to our latest Species Field Guide!

In this series of articles, we will be spotlighting and discussing some of the incredible dinosaurs and reptiles you will be caring for and bioengineering in Jurassic World Evolution 2. With over 75 different species of prehistoric animals available in the game, you'll be meeting both new and familiar faces, and we are incredibly excited to share them with you!

Last time saw the re-introduction to an iconic flying reptile: Pteranodon. This week we're moving back to ground level to introduce you to another newcomer to Jurassic World Evolution 2's roster of dinosaurs: Qianzhousaurus, cousin of the mighty T. rex.

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Qianzhousaurus is a genus of medium sized tyrannosaurid dinosaur that lived in China during the late Cretaceous period. The dinosaur is a fairly recent discovery, found in Qianzhou, China in 2010 during the construction of an industrial park. Uncovering the fossil eventually lead to the conclusion that long-snouted tyrannosaurs were a distinct breed, and not juvenile tyrannosaurs who hadn't grown into their adult snouts! It's snout is 35% longer than other dinosaurs of its size, and research is still ongoing about the evolutionary advantage of such a long snout.



Qianzhousaurus was a carnivore like its cousin, the T. rex, albeit with a slightly weaker jaw and bite. Being carnivorous, and a keen hunter, they prefer to chase live prey, but will also eat meat from standard carnivore feeders if they're hungry.

A social animal, this dinosaur prefers staying with their own kind only, with a small social group as a bare minimum. Make sure they don't get lonely! They won't, however, get along with other carnivores, so it might be a good idea to keep them to their own enclosure, or have enough space for other species to stay outside their territory so a fight doesn't break out. As long as they're happy within their own area, with plenty of water surrounding them, they shouldn't give you too much trouble!

We are very excited to reveal Qianzhousaurus to the community. We think both you and your guests will enjoy this fascinating dinosaur. Will you be bio-engineering them for your parks? Let us know in the comments below!

There are even more dinosaurs and reptiles to reveal in the coming weeks and months, and we can't wait to see your reactions. Be prepared to see both new and familiar faces as we highlight a small portion of the ancient animals you will be able to bioengineer in Jurassic World Evolution 2. Don't forget to follow us on Facebook, Twitter and Instagram for all things Jurassic World Evolution 2!

Jurassic World Evolution 2's tourists are no longer safe in Gyrospheres

Jurassic World Evolution 2 is bringing back guided tours through dinosaur enclosures, but is set to change things up significantly by adding the possibility of Tour guests being attacked - or alternatively, they may get a lovely photo of themselves instead.


The first Jurassic World Evolution featured guided park tours as a good way for managers to boost their income, but it was rather basic - putting the recognisable Gyrospheres, that featured in major action scenes both Jurassic World movies, on a boring set path through dinosaur enclosures. There was the option to ride them, but that's as far as the excitement went.


The sequel's version of guided tours has received a major shot in the arm, according to the latest Frontier 'feature focus' post. Tours can now go through several enclosures and can be placed through paths and fences, including through the new Aviary for the flying dinosaurs - so it's possible to have one single automated tour running across the entire park, much like in the original Jurassic Park.


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Keep Jurassic World Evolution 2's scientists happy or suffer "dire consequences"

Jurassic World Evolution 2's new dinosaur behaviours let raptors hunt in packs

Jurassic World Evolution 2 is cutting back on the annoying busywork

Keep Jurassic World Evolution 2's scientists happy or suffer "dire consequences"

While it still doesn't have a release date, Jurassic World Evolution 2 is still planned to be out for PC later this year, and the eagerly-awaited dinosaur management follow-up has a fair number of new features already planned. A big new addition is the inclusion of a scientist team to individually manage - and if you don't, expect them to go all Dennis Nedry on your park.


Scientists are the new park management support team being introduced in Jurassic World Evolution 2, which were briefly revealed in the game's first development diary last month - except you were probably distracted by the news that those clever girls the Velociraptors are now able to hunt in packs.


Now developer Frontier has released a new video guide specifically dedicated to Jurassic World Evolution 2's scientists, giving a lot of detail on how they can help or hinder the player's park. While they can help improve various park functions - such as cheaper dinosaur incubation or faster fossil excavation - they can also get stressed, which can lead to "dire consequences".


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Jurassic World Evolution 2's new dinosaur behaviours let raptors hunt in packs

Jurassic World Evolution 2 is cutting back on the annoying busywork

Jurassic World Evolution 2's new dinosaur behaviours let raptors hunt in packs

Jurassic World Evolution 2 aims to make some big improvements over the original game, building on the authentic recreation of the movies' dinosaurs with more robust behaviour systems and management gameplay. A new devlog from the team breaks down some of those systems, including one that'll let velociraptors hunt in just the way Alan Grant warned us about all those years ago.


"We've been working really hard on improving the hunting and fighting systems so they're more dynamic," game director Rich Newbold says in the video. "We have group attacks now so packs of velociraptors will attack their prey. We've also been adding more depth to their social and environmental behaviors so they'll now interact with the world around them in a more authentic way."


In a few brief in-game clips, we see a group of raptors surrounding a stegosaurus, and a raptor pouncing on a goat for a fresh meal. In other examples of the new behaviour systems, there are a pair of triceratops locking horns with each other, and two compsognathus getting snippy.


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Jurassic World Evolution 2 is cutting back on the annoying busywork

Jurassic World Evolution 2 is cutting back on the annoying busywork

The first Jurassic World Evolution did a fantastic job bringing the dinosaurs of the film series to digital life, but it wasn't quite able to measure up to the gameplay of other management games. Developer Frontier has promised that the core business of running the park will be heavily improved for Jurassic World Evolution 2, and a new dev blog explains how some of the original game's most annoying busywork is going away.


Hatcheries are getting streamlined so that you can create multiple dinosaurs at once. The synthesis portion of the process will still let you apply genetic modifications to your animals, while the incubation process will still have you waiting for your dinos to reach adulthood before releasing them into the park. (In keeping with the post-Fallen Kingdom plot, you'll also be able to capture wild dinosaurs for your park.)


You can now release dinosaurs in groups into the park, and you can choose to do remote releases, too - meaning you can directly transport newly-grown dinosaurs from your hatchery to other enclosures. No more finding space in your enclosures to attach hatcheries, if you don't want to.


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