1. Roots of Pacha
  2. News

Roots of Pacha News

1.0.12 (Build #11360576) Hotfix

Fixes
  • Steam Deck now uses the Native Linux build instead of Proton by default, after we sent it for verification by Steam. Some players who had been using the Proton build could not see their saves. This version will copy the save files from the Proton save file location to the Native Build location automatically.

Prehistoric farming sim Roots Of Pacha returns to Steam following a rights dispute


Two weeks ago, the up-and-coming farmlife sim Roots Of Pacha was pulled from Steam following a rights dispute between the publisher Crytivo and developer Soda Den. The prehistoric Stardew-like has now returned to storefronts after both parties agreed to “amicably part ways under conditions that are mutually beneficial.”


Read more

Stone Age farming life-sim Roots of Pacha has returned to Steam

After a messy situation with their publisher, Soda Den has now split from Crytivo and Roots of Pacha has returned for sale on Steam.

Read the full article here: https://www.gamingonlinux.com/2023/05/stone-age-farming-life-sim-roots-of-pacha-has-returned-to-steam

1.0.12

Feats
- Storage boxes and belts can now be auto-sorted by tags.
- Improved performance of tall grasses in the Savanna.
- Improved animal herd regeneration.

Fixes
- Trading didn’t subtract more than 255 of the same item.
- Prickly Pear didn’t look ready to harvest when domesticated.
- Some tall grasses in the Savanna remained after cutting them.
- Tag order was inconsistent between items.
- Fences were invisible but still collidable in interactive cutscenes.
- Torch buff not working when mounted.
- Taming Steam Achievements used to count only currently tamed and not ever tamed.
- Repeatable plants behaved like non-repeatable in the jungle
- Ada’s sick animals quest finished before talking to her, making it impossible to craft medicines.
- Some players were unable to water the vines in the last sand room.
- In multiplayer, players were sent to bed, and other errors when joining a game after it had been paused for a long time.
- In multiplayer, racing could lead to errors because of time desync.
- Typos and variable injections.
- Reported schedule errors.
- Reported dialogue errors.

1.0.11.1 Hotfix

Fixes
- Some players in the US are unable to host a room in their region ("Error: Can't Connect To Network Region.")