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Ninshi Masuta News

Ninshi Masuta is available now!

It is with great joy that we announce that Ninshi Masuta is being released today!

If you are a fan of action games with ninjas, don't waste your time and play Ninshi Masuta, with more than 20 levels and 10 bosses to face.

Ninshi Masuta supports achievements and leaderboards, allowing you to buy your scores and time with your friends and the best players in the world.

If you are a fan of speedrun, the game allows you to display a clock on the screen to try to improve your time.

Furthermore Ninshi Masuta has control support, allowing you to configure the buttons in the way you like.

Don't waste your time and buy the game now, which is 10% off during the week of launch.

The demo version of Ninshi Masuta is now available on Steam!

The demo version of Ninshi Masuta is now available on Steam!

Containing the first area of the game (the full version have 10), this demonstration will let you know the game and the beginning of the adventure.

Go to Ninshi Masuta's store page on Steam and download now:

https://store.steampowered.com/app/1249680/Ninshi_Masuta/

Leaderboards

One of the aspects that always amused me in old games was the scoring system, always bringing an extra challenge and making us wanting to play a little more to beat your own record or that of our friend.

So, I implemented a scoring system in Ninshi Masuta that supports the leaderboards of Steam, so you can compare and try to beat your friends (and even the world) in the game.



In addition to the score, the game also saves the time you spend completing a level or boss stage, also supporting the Steam leaderboards.

The rankings are per stage, with ranking tables for each of them, in addition to a table for the complete game, both for time and score. And after finishing the game, you can go back to each stage and try to improve the time and the score, as this will update your total playing time for Steam.



And how does the scoring system work? Each enemy in the game gives you a number of points, and the way you defeat it gives you more or less points.



That is, whoever wants to have more points will need to be precise and approach the enemies to defeat them or have a good aim with the grenade that is limited.

Ready to be on first on leaderboards?

Hello everyone!

First I would like to introduce myself, my name is Felipe and I am the programmer and creator of the game Ninshi Masuta.

I started developing this game in 2017, using Game Maker as the engine because it is completely 2D.

I am a longtime player, and my goal was to make a game focused on the action like the old games, including a scoring system with support for leaderboards to remember the record disputes that were common at the time.

The game focuses on being easy to play and difficult to finish, using a few buttons, two of which are attack (shuriken and grenade) and one for jumping, with the challenge of passing the levels using agility and calm.



My goal is for Ninshi Masuta to be released soon, I'm already in the finishing touches on the level design of the last phases.

I intend to use this space to comment on this end of development and keep informed about the launch of this game!

Feel free and welcome :)