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Introducing the Assassin Class to the World of The Celtos!

Have you ever dreamed of moving through the shadows like a silent ghost, setting deadly ambushes for your enemies? Do you wish to master the poisonous power of nature and turn your touch into a lethal weapon? If so, then we are thrilled to introduce the latest addition to the realm of The Celtos: The Assassin Class!

**Discover the Hidden Power of Shadows:**
Assassins are masters in the art of stealth and agility. They move with the grace of a night breeze and strike with the precision of a venomous snake. If you value speed and cunning above all else, this is the perfect class for you.

**Deadly Poison at Your Fingertips:**
Assassins are adept at using natural poisons. They can create lethal potions and apply them to their blades, arrows, or even the palms of their hands. Your enemies will never know what hit them until it's too late.

**Vanishing Skills:**
Assassins can become virtually invisible in the shadows. With camouflage and disguise abilities, they can hide from prying eyes and choose the perfect moment to strike.

**Deadly Weapons:**
The Assassin class is versatile when it comes to weaponry. They can choose from sharp daggers, precision bows, and even throwing weapons, depending on their playstyle.

**Unique Missions and Challenges:**
Take on secret missions and intriguing challenges that only an Assassin can accomplish. Uncover dark secrets, eliminate high-value targets, and become a legend in the shadows of The Celtos.

**Master the Art of the Assassin:**
To become a true Assassin, you must train your skills, enhance your knowledge of poisons, and learn to manipulate the shadows to your advantage. The more you practice, the deadlier you become.

**Get Ready to Hide in the Shadows!**
The Assassin class is coming to The Celtos, and with it, a new era of stealth, poison, and rapid attacks. Are you ready to embrace the darkness and become your enemies' worst nightmare?

Join us in the world of The Celtos and discover the power of the Assassin! Venture into the shadows, prepare to strike, and become a master of the hidden arts.

*Get ready for the game of your life!*
**The Celtos: The Realm of Shadows awaits you!**

Calling all players!

After a long time waiting, we're finally entering the Beta phase, that doesn't mean we're 100%, but we're ready to give content for hours to everyone and form our community! Finally!

So I invite everyone to join our DISCORD!



New Community! Forum!



Greetings dear adventurers!

Through this announcement, I'm here to recruit all members, who are waiting for the much-desired release of the game, and with it the new forum!

In it you will find tips, tutorials, support and interact with other members!

Sign up and be one of the first to be part of this family!
CLICK HERE TO GO TO THE FORUM

Discord updates here...

Adjusted the Drops of items from all mobs, now they didn't always drop the same amount, they dropped randomly from 1 to the maximum defined in the monster's drop.

Elves, for example, were always dropping 15 gold, now it's dropping 1 to 15 gold.

All Valkyries including the Boss have been adjusted.

Improved teams, odds, and amounts.

A reduction in the size of skill animations has been made.
Leaving for example a file that used to weigh 2mb, now it weighs 253kbts

Items appear when equipping (this is a standard for common items, as it appears, I make different images for each equipment)




Many spells of all classes were buffed.
the minimum level was also defined for them to be used.
Valkyrie Magister will not cast Shadow Terrain spell, because as it happens to be a higher level spell, it makes no sense for this monster to summon it.

Added Cemetery Dungeon
Added new monster:

Ghol
Seeker
Doppelganger
Added new command:
/alpha
So they can exchange their alpha points for items that will help you in the UP
Remembering that Hunt is Level 35+


Swordsman Skill (Stone Aura)
now it's level 15

Thanks @Katsuno (Magi)(Templario) for the idea.

Added XP penalty if the player tries to kill monsters 15 levels apart.

New signs to signal


#NoMoreNaked


- Added Set Valkyrie (Skin) when equipped.
- Added Set Demon (Skin) when equipped.
- Added a new button in the start menu, for sponsorship.



Changed some things and positions in the city.
Added Forge and Blacksmith;
Changed Depot Floor;
Changed Floor of the house of the elves;
Added Iron Set (Visual).
Map resources are dropping random amount now.

Working on the new GUI


Added PK system

1 Kill = Nick Orange
2 Kill = Nick Red
3 Kill = Dark Red Nick

0 Kill = Nick Green

Died to a player = Loses 1 PK point.

Ex: If you have a dark red nick, you have a red nick, consecutively with an orange nick.


Plans for the future:
Your PK level may prevent you from entering certain places, such as cities, boats and other safe areas, even talking to some NPCS.
(The npcs will either be afraid of you, or they will hate you, and hunt you down)


Added 2 new monsters for a future dungeon where there will be a boss.



Fish are now visible.



Discord news here. Last updates

Added options for bows, staffs, and swords.


2 new commands added.

/bank - Open the character bank.
/guildbank - Open the Guild Bank.

Guild Ranks - Permissions

"Title": "Master",
"Limit": 1,
"Permissions":
"Invite": true,
"Kick": true,
"Promote": true,
"Demote": true,
"BankRetrieve": true,
"BankDeposit": true,
"BankMove": true

"Title": "Officer",
"Limit": 10,
"Permissions": {
"Invite": true,
"Kick": true,
"Promote": true,
"Demote": true,
"BankRetrieve": true,
"BankDeposit": true,
"BankMove": true

"Title": "Member",
"Limit": -1,
"Permissions":
"Invite": false,
"Kick": false,
"Promote": false,
"Demote": false,
"BankRetrieve": false,
"BankDeposit": true,
"BankMove": false

"Title": "Newbie",
"Limit": -1,
"Permissions":
"Invite": false,
"Kick": false,
"Promote": false,
"Demote": false,
"BankRetrieve": false,
"BankDeposit": false,
"BankMove": false

- Added new animations.

- New Wizard Spell
Fire Push

- Tutorial Island is now complete.
The construction of the Valkyrie Necromante Quest begins.


Added more scene items and farming features.


- Attribute System is now working!

Thanks @ninppu for the tests
That's right guys, you know those 100 def your character has? now it works!
- Now the monsters (Orcs) make sound when attacking you

- Fixed the initial quest, where he didn't equip sword and shield again in the mission to hunt the Gimos