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[JP] 日本公式YouTubeチャンネル開設のご案内

『BLESS UNLEASHED PC』運営チームです。

本日3月22日(月)、日本のゲームファンに向けて『BLESS UNLEASHED PC』の日本公式YouTubeチャンネルを開設いたしました。

『BLESS UNLEASHED PC』は白熱のアクションバトルだけでなく、冒険の合間の息抜きや次なる戦いへの準備にも魅力的で楽しめるコンテンツが多く存在しております。


そんな『BLESS UNLEASHED PC』の魅力を余すところなくお伝えするべく、順次さまざまなコンテンツ紹介動画やトレーラーなどを公開してまいりますので、是非ご確認ください。

なお、公式メンバーサイト下部のリンクにつきましては、3/25(木)に日本公式YouTubeチャンネルへのリンク変更を予定しております。

『BLESS UNLEASHED PC』日本公式YouTubeチャンネル
https://www.youtube.com/channel/UC5iDO-wxCxas9idLcCj28PQ

[公式チャンネル]

Bless Unleashed: Awakened #2 UI/UX & System

Today, we will be introducing the second update topic in regards to the “UI/UX and System”.

Many users have been extremely curious in regards to UI/UX updates so we believe this will be an intriguing post.

Make sure to check out the previous posts about the future development direction of Bless Unleashed as well as the first update topic, combat, below.

[Big Changes to Come, Bless Unleashed: Awakened]
[Bless Unleashed: Awakened #1 Combat]

Keep on reading to check out how the UI/UX is planning to change!


[h2]UI/UX Enhancements For Upgraded PC Optimization[/h2]

The Round8 development team is working extremely hard to provide various conveniences in terms of Bless Unleashed PC’s gameplay environment.

This is a result of the difference between a console and PC platform, and includes addition and improvement of features that may be helpful for game play that have not been considered before. With these improvements, we expect users who have previously experienced the game as well as first time users to be able to play in a more comfortable PC environment.


[h3]1) Operation Improvements[/h3]

Since Bless Unleashed PC is built on the basis of a console service, many components are geared towards operating using a gamepad.

Through several development discussions and tests, we realized that a simple conversion was not enough to provide sufficient operational convenience, and are currently improving many aspects so users who enjoy games using the keyboard and mouse can enjoy the game in a more comfortable manner.

The inconvenience of having to use both the keyboard and mouse when navigating through the system menu has been improved so that the majority of operation can be done with just the mouse, and the use of the mouse cursor can be more intuitive.


Ex) In the previous CBT, users had to switch windows using a separate keyboard button in order to check their bag status in the store UI. In this update, improvements have been made so that users can easily switch windows with a simple mouse click.



※ Draft under development.


The convenience of the Hold (a long press) operation is also being improved.

Previously, the Hold operation was used to prevent mistakes or the need to make important decisions, and there were no specific inconveniences when operating with a gamepad. However, in the PC environment, we recognized that it is particularly inconvenient to operate Hold using the mouse.

Although it is difficult to completely delete the Hold operation itself, improvements are being made in the following directions.

1. Review deleting operations that do not require Hold
2. Adjust time reduction if Hold time is set to be unnecessarily long
3. Strengthen the expression for easier distinction between pressing once and operating Hold


Representatively, when purchasing items in the store, the Hold operation was necessary. However, this has been modified to be possible without having to Hold!


※ Draft under development.


Although these changes may not seem large, users will be able to feel the improvements more naturally when directly playing the game.


[h3]2) UI Improvements[/h3]

This upcoming Bless Unleashed PC update is not just a mere improvement to better fit the PC platform. In order to make the game more convenient, we are conducting various important changes that haven’t been made before in the live service.

A representative change is that the number of quests that can be simultaneously shown in the quest list on the right side of the screen will be increased. This was one of the main feedback given by users, so we expect it to be a huge boost to the convenience of game play.

In addition, a semi-transparent map function will be added so users can conveniently check the map while navigating through the game. Moreover, although previously it was difficult to check the tooltip when the icons were overlaid on the world map, there will be improvements such as adding a button to help facilitate this.


※ Draft under development.


In relation, a UI that allows the user to quickly and easily check the various effects being applied to the character is under further development.

Communication devices will also be added!

We believe that convenience functions for communication are necessary to stimulate exciting action combat play. Therefore, an emoticon system will be added to increase the expression of emotions in a quick manner. By preparing various emoticons, users will be able to communicate quickly without having to use the chat.


※ Draft under development.

Moreover, we realize that when various texts are displayed in the chat window, it is difficult to see a specific message that the user wants. This has been improved so users can avoid viewing contents they do not want to necessarily see by adding a chat custom function that allows them to select and view only the contents they choose to see.



The Round8 development team understands the importance of controls and UI and are consistently working to better improve the game so users can have a satisfied gaming experience.

We hope you enjoyed this post and hope to see you in the next Bless Unleashed PC update news coming in the following week.


Thank you.

[NA/EU] 18th Dev's Discussion Response

  1. Will there be a founder's pack that will allow a 30 days head start to the game? There is no date for the availbility of the Founder's Pack yet. We will announce through the official website if there is a specific date for that.

  2. Will there be a PVP ranking system? The ranking system for the PVP contents(15vs15, 3vs3) is currently applied, and it works in the same way for the PC version.




For more upcoming news and discussion, join our official Discord channel!
https://discord.com/invite/round8studio

Bless Unleashed: Awakened #1 Combat

Today, we will be introducing the first update topic in regards to “combat”.

This update will talk about a wide range of changes that will take place from the overall system to the small details.

Prior to this, Bless Unleashed PC’s PD Koven Park talks about the future development direction of Bless Unleashed in a separate post which users can check out below.

[Big Changes to Come, Bless Unleashed: Awakened]

Keep on reading to check out how the combat system is planning to change!



[h2]Fundamental Changes to the Combat System[/h2]
The Round8 studio development team is currently preparing for updates that will change the fundamentals of the combat system and aims to provide a completely different combat experience. Key elements of this combat update focus on “deep strategic skills and enhanced combo” and “speedy character growth through the fast combat flow”.


[h3]1) Changes in the blessings and skill system[/h3]

The current skill system is designed in such a way so that the fixed skill changes as users equip blessings. The purpose was to allow users to choose blessings according to the situation by giving each blessing a different personality.

However, this means that the skill selection after selecting the blessing is limited, therefore the degree of freedom of skill selection is restricted. These factors have been identified through a number of feedbacks, and internal reviews to discuss improvements in this aspect were conducted.

As a result, skills can be acquired through character level regardless of blessings, and without the skills being dependent on blessings, the blessings can naturally be selected and used according to user preference.

Please refer below for more details.


➤ Unique buffs for each blessings and strengthening the variety of combat

Each blessing has a unique combat mechanism, so character operation differs based on the equipped blessings.
E.g.) If wearing a specialized blessing for the Crusader class burning blade skill, the skill will be strengthened, the usability of the skill will be improved, and the cooldown and consumption amount will be lowered. This effect changes the characteristics and propensity of the class and the way the skill works, deriving different combo roots and making more diverse combos available.


In this upcoming update, there will be a fundamental change in the skill system, which we believe will allow users to experience the ‘freedom in choosing and using skills’.

In addition to simply using combos and skills, please look forward to the changes that will allow users to experience various combat styles depending on their blessings.



[h3]2) Strengthen class personality by improving skill usability
[/h3]
The Round8 development team is currently reviewing ways to enhance the usability of all skills. We believe users will be able to see the individuality and combat capabilities of each class as skill system improvements are applied.


➤ The main skill updates are as follows.

Improved usability for all skills
Improved performance for less popular skills
Addition of new skills to enhance class personality
Combination/deletion of skills with similar concepts

E.g.) Berserker
‘Madness Explosion’ (tentative name), which deals wide-area damage is an upcoming class skill that will blow away nearby enemies as its anger explodes. Of course, with the improvement of this new skill, there will be risks to damage oneself as well.

As shown in the short example above, we are undergoing major updates with the motto of changing to a skill suitable for each class, or a skill composition that can better represent the class personality. Through this update, users will definitely be able to find each class more attractive.



[h3]3) Changes in skill & combo usability to improve combat flow[/h3]

While expanding upon the current combat method, an update is in progress to increase the usability of combos, skills, and dodge, the three crucial elements of combat.

First, the most representative change users can feel is that the combo phase will not break even if users dodge while using the combo. This change will be applied equally to specific skills. Even when using skills to help combat, such as the Ranger’s reload or Crusader’s warcry, the combo phase will not be initialized and will be changed to avoid interfering with the combat flow.

In addition, after using the skill by strengthening the association between the skill and combo, a new skill specific combo can be followed. The update will add various elements so users can continue to experience a more natural combat flow. For example, when using a skill in the midst of a combo, the skill activates faster than before.

Finally, even if users try to dodge during an action, they will feel the change in the overall combat experience through the quicker timing that triggers the dodge.


In addition to the changes mentioned above, the Bless Unleashed development team is reviewing other updates and improvement plans in diverse areas based on user feedback.

As a sneak peek to additional contents being added/changed in the future, the range of distance classes will be increased. Moreover, the lock-on method will be improved so there is no inconvenience of the camera view being fixed.

As explained above, we are reviewing and adjusting each and every one of these user feedbacks. Please look forward to the next Bless Unleashed PC update news coming in the following week.


Thank you.

[Official Channels]


Big Changes to Come, Bless Unleashed: Awakened

Greetings,
This is Koven Park, the PD of Bless Unleashed.

Through the previous CBT, we were able to analyze all user feedback and responses.
Thankfully, we were able to discover how to further improve the game through these feedbacks, and establish bigger goals to create an even better gaming experience. Once again, I would like to thank all the users who participated in the CBT and showed their passion and interest in the game.

The development team has been constantly preparing to greatly improve the game and maximize user needs in the wake of Bless Unleashed PC’s launch. The main goal is to improve the depth and quality of combat, to significantly ease growth and economic stress, and to make contact with key contents at a much easier and diverse level than before. Rough details regarding these changes as well as our plans will be explained below.


[h2]Why is the Final Test in May?[/h2]
First, I would like to apologize to all users who have constantly been waiting for the PC launch.
The Round8 development team strives to share deep communication and apply various feedback from users, so we believed it was more important to begin official service after implementing all the positive changes to Bless Unleashed rather than proceeding quickly at the current level. Moreover, we believe the correct path is to meet users through the Final Test with the upcoming updates and collect further feedback.

We believe that users will understand our motive if we explain the upcoming changes as well as our purpose. Therefore, through the upcoming Final Test in May, we will introduce a new Unleashed world.
We will try our best to meet user expectations.

[h2]Bless Unleashed’s Revolutionary Change [/h2]
As mentioned previously, we will present more seamless and diverse content, including the transformation of Bless Unleashed’s combat system and a better optimized PC environment.
Based on user feedback, we plan to share our development progress on a weekly basis.



Listed below are the three major development directions we are currently working on.

[h2]"Increasing skill and class personality to maximize combat enjoyment"[/h2]
  • Strengthen class propensity + significantly change the bless system for strategic skill management
  • Strengthen continuity of combos and skills, and provide a smoother dodge by expanding action cancel
  • Deeper character action, extended and smoother character growth


For example, the characters of each class will be enhanced by the ability to add or change class unique skills, allowing users to customize skills they would like to use. Users can organize their desired combination of skills without being limited to blessings, and depending on the blessings equipped, the strength, usability and skill combos will change.

In addition, a variety of item effects will be opened, a combination that can be equipped with specialized blessings/skill specific option composition will be created, and the stress of enhancement will be greatly relieved by reinforcing items and reducing hurdles in collection.

Moreover, there will be a big change based on user feedback given about the cut off of combo. Skills for resource replenishment and buff skills can be cast in the middle of the combo, and dodge will not interfere with connecting combos. This will result in a faster overall flow of combat and easier skill dodge.



[h3]"Providing UI/UX optimized for the PC platform, enhancing the convenience of in-game communication between global users:[/h3]
  • Enhancement of keyboard + mouse operation for better convenience
  • Chat update to align with our global one build
  • Addition of an expression method other than text


Among the inconveniences identified by previous CBT feedback, we placed the highest priority on improving keyboard & mouse operation and applying all related improvements. Because Bless Unleashed started off as a console service, we are aware of the various inconveniences experienced in PC and are making improvements that can be provided in a form suitable for the PC environment as much as possible.
In addition, we recognize there are some difficulties in communication from chatting to community and plan to make overall communication easier.

There are many more points of improvements that we plan to share in future detailed posts.



[h2]“Make existing content more fun, comfortable, and challenging while delivering new additional content”[/h2]
  • Appearance of more enhanced Unique Bosses
  • Supplementation of quest production and contents to increase game immersion
  • Strengthen convenience of dungeons
  • Additional content from new experiences


In the case of main content, the most important point is to improve participation methods, such as the difficulty level, the low playtime, and the need to wait for matchmaking. More opportunities will be made available to improve the experience with Unique and Elite Bosses, and we are also planning on adding new monsters and dungeons to provide equipment with the various effects mentioned earlier.

Dungeon matchmaking will become easier, rewards will be more powerful, and the difficulty level will be subdivided. A challenging dungeon will be an opportunity to earn more valuable items, which will further reduce accessibility restrictions so many users can access key content.

Due to the many changes mentioned above, March will consist of sharing the overall changes of the combat system, UI/UX, and content. From April, we will further explain the changes in more detail through CM streams, videos, and screenshots.



[h3]Round8 considers user communication to be the most important factor.[/h3]
We are continuously communicating with Bless Unleashed users and are working hard to collect questions and communicate various topics through our Dev Discussion content shared on our community channels.
We will continue to listen and actively reflect on user feedback.
The development team will also continue to develop the upcoming updates for a better gaming experience.

We look forward to your continued support, and please make sure to check out the updated post regarding Bless Unleashed: Awakened #1 Combat! [link]


Thank you.

[Official Channels]