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Space Station 14 News

(Dec 31 - Jan 7) Update - Syndi Assault Borg, Flatpacker, Magnet Changes

The syndicate has acquired cyborgs of their own. The assault borg is equipped with a light machine gun, a cryptographic sequencer, and an energy sword. They aren't cheap, though, costing 65 telecrystals. Science also received some new machines, one of them being the Flatpacker 1001. The Flatpacker allows you to construct machines in a flatpack to be unpacked at a separate location. The salvage magnet is undergoing some changes as well; you can now select the type of asteroid to mine. As well as numerous other changes and tweaks over the week.

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(Dec 17 - 24) Update - Thief Antag, Terminator Antag, Ore Bag Of Holding

Merry Christmas, and Happy Holidays! Two new antagonists were introduced during the week. The thief is a minor antagonist whose goal is to steal various objects of various quantities and sizes. The Terminator is a mid round antagonist who is sent from the future to kill one specific person and die. Ore bags of holding allow miners to carry practically an infinite amount of ore, as well as many other changes over the week.
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(Dec 10 - 17) Update - New Grenades, DNA Additions, Rebalanced Atmos

This week brings a lot of new content. There are a bunch of new grenades available to both security officers and syndicate agents. Atmos has been rebalanced in various areas, such as destroying pipes, turning gas into a liquid, and removing the plasma gas miner. New DNA additions have created additional ways to uncover a crime scene, and many more additions, fixes, and quality of life improvements.

Patch Notes


[h2]Additions[/h2]

- Added Poppy the Safety Opposum!
- Chemistry now has vials, similar to bottles but are much more durable.
- Added brother of cak - bread dog! 5 cognizine, sausage bread, animal heart, cooked spaceshrooms and 15 second in microwave = bread dog.
- A variety of chemicals can now be decomposed via electrolysis or centrifugal force.
- Added 9 new cargo bounties!
- Lawyers, librarians and reporters now spawn with a luxury pen in their PDA.
- Scientists can now fabricate faux grass planet and ice tiles with a tier 2 civilian services research! They're just as good as the real thing, while being removable.
- Added tear gas grenades to the SecTech and security belts, use them to control riots.
- Added smoke grenades to the syndicate uplink for 1 TC, they create a large smoke cloud to provide cover for your heinous activities.
- Smaller explosions now make a distinct sound compared to larger ones.
- You will now hear a reverbed explosion sound effect for explosions that are far away from you.
- Explosion visuals now last slightly longer
- Added 2 new artifact effect: attraction and repulsion
- Added hypodart into uplink. It is capable of piercing armor and injecting up to 7u reagents.
- Added the electrolysis unit and the centrifuge. These will be used for chemistry in the future.
- Chaplains can smack their bible on water to create holy water.
- Added Charges information to action tooltips for actions with charges
- Added commands to upgrade actions.
- Added the Action Upgrade System - used to upgrade specific actions!
- Crusher Glaives can be made with the Salvage Weapons technology.
- Discord bot Changelog now includes hyperlinks to the PRs.
- Extended emergency nitrogen tanks can now be found on the station.
- Added gas condensers. These machines are available at the circuit imprinter and can convert gases into liquids. Tasty!
- Incendiary grenades, Shrapnel grenades, Cluster grenades and the Slipocalypse ClusterSoap are now available in the syndicate uplink, clowns also get a Clusterbanana in their uplink.
- Stinger grenades and ClusterBangs are now available in sectech.
- A new type of grenade has been developed, these grenades release a spray of bullets instead of exploding: Shrapnel grenade, Stinger grenade and Incendiary grenade.
- Added a new "uneven" hair style.
- Ninjas and Nukies now get new sprites for their pinpointers.
- RD now has a custom-made lab coat.
- Added the ability to toggle on and off the Discord Rich Presence.
- Added a General settings tab, and moved a bunch of options into it.
- You can drag items out of the inventory window to drop them on the ground.
- CentCom has begun unceremoniously plucking Mothroaches out of Maintenance and selling them to nearby Space Stations after the discovery that they make decent pets.
- Added the artifact crusher to research! Crush things today!
- Added info to botany guidebook entry.
- Familiar Garbs may now appear as maintenance loot.
- Added yellow tinted jensen glasses that may show up in maints from time to time.
- Beer goggles can now scan solutions.
- Added cosmetic sunglasses to the clothesmate.
- Arrivals is now stationed on a planet.
- Added 4 new HUD themes: Plasmafire, Slimecore, Clockwork, and Retro.
- Hardsuit helmets added to chameleon menu
- Added black gloves to the clothesmate
- Added two eye scar markings for humans and dwarves.

[h2]Tweaks[/h2]

- Opossums have received some new sprites. Old sprites are still available to be spawned in by admins.
- Everyone can toggle fire alarms now, not just atmos.
- Resprited the Kammerer, Double-Barrel, and Enforcer shotguns using sprites courtesy of /tg/station.
- Chefs get black pepper packets in their lockers.
- Crayons boxes now hold a white crayon.
- Chasms no longer spawn on lava expeditions.
- Borgs can wear hats now. Time to get festive!
- Cyborg jobs now start with a positronic brain.
- Artistic toolboxes now have a filled variant that can be found in maintenance occasionally.
- The flare gun now explodes, damages and stuns the player when used with wrong ammo
- Open tanks will no longer make noise at very low release pressure.
- Soap and rags can be used to clean evidence off of items, but leave evidence of their own..
- Melee weapons that deal blunt/slash/pierce damage transfer DNA
- Implanters, syringes, hyposprays, medipens, and cigarettes transfer DNA.
- Gibbed body parts contain their victim's DNA.
- Reptilians no longer innately take 30% less heat damage.
- Mercury poisoning now causes stuttering.
- Acidifier now has a sprite effect.
- Mothroach crates are now twice as expensive
- Explosive banana peels are now more dangerous.
- Plasma and tritium fires spread more slowly and are now more survivable.
- Cybersun and centcom pens can now edit stamped paper.
- Some jetpacks can be now worn in more slots.
- Added fill visuals to Hot Chocolate
- Pill canisters are slightly better than cig packs, go talk to the chemists.
- Sec belt holds sidearms and sidearm ammo.
- The syndie holster now holds the guns you always wanted it to.
- Jar now fills.
- Cig Cartons are slightly smaller.
- Cigar cases can now hold Small items.
- Pipes now have slightly bigger bowls! (30u)
- Long guns are now actually long.
- syndicate pens now come in suitably sized discarding boxes.
- Mops are now larger!
- Defibs are now larger!
- Mayo Jar is bigger (50u)
- Tritium and frezon can once again be sold for profit.
- Removed Senior Researcher, Senior Engineer, Senior Physician, and Senior Officer.
- Pumps, vents, scrubbers, and heaters now work faster.
- Pacified players can no longer throw dangerous objects such as spears, bolas, and bottles.
- Stations no longer produce limitless plasma. Plasma refills can now be ordered at cargo.
- Removed the Handheld Electrical Propulsion technology and its associated item, tasers, from research.
- Syndicate duffel bags heavily protect their items from explosions, and regular bags have minor protection.
- Musician and Bartender now have cosmetic sunglasses.
- The modernized HUD theme has been renamed to "Eris."
- The default HUD theme is now Classic. The old default HUD theme still exists under the name
- The kobold ear marking has received a new sprite.
- Emergency light radius and energy is now much lower.
- Emergency lights no longer make sound
- Pipes now leak their contents when destroyed. Make sure to drain pipes before removing them.

[h2]Fixes[/h2]

- Ejecting a tank from a canister will now try to put it in your hand first.
- Fix map boundaries not pushing you back.
- The guidebook now shows you if a chemical's recipe needs an alternative mixing method, such as a chaplain's blessing or electrolysis.
- Fixed spray nozzle not getting ammo from the back pack tank.
- A dying person's Last Words can no longer be sent to radio channels.
- Fixed secret doors not requiring metal rods
- Fix arrivals fog not actually blocking, no more free roaming.
- Incapacitated mobs can no longer be shoved for a speed boost.

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(Dec 3 - 10) Update - Grid Inventory, Crew Monitor UI, New Reagents

Inventory has been reworked to feature a grid-style inventory. You will now have to organize your inventory more effectively, and it will also slow down how fast you can interact with your inventory in general. The crew monitor UI was overhauled to be much more readable. New reagents that are designed to treat specific brute injuries and also cause brute damage. As well as a bunch of other balance tweaks and adjustments.

Patch Notes


[h2]Additions[/h2]

- Added 7 new winter boots textures!
- Added various gauze wraps to most species in the form of markings
- Add color picker to color selection, e.g. for character colors.
- Some knives now deal some damage when thrown
- When viewing a storage container, the item that will be removed via smart-equip is now marked with a small star icon.
- V and shift-V can now be used to open the bag and belt, respectively.
- Adds a bed for the psychologist's office.
- Hovering over an item in storage now shows a tooltip with the name.
- Speed penalties for duffels and hardsuits now apply when held, not just when worn.
- Added Razorium, which is basically liquid razor blades.
- Added three new specialized brute healing chemicals and a guidebook entry on how to safely use them.
- Adds snake meat and fancy snakeskin boots.
- Adds Space Cobras, invisible at rest and venom blind.
- Added a new lizard chest marking, an underbelly.
- You can now make the storage window opaque with the "enable opaque storage window" toggle in the graphics menu.
- Paper cups are now available at water coolers.
- The rejuvenate command/verb resets all action cooldowns.
- added medical doctor jumpsuits and skirts to the medidrobe
- Added a new stomach for mice and "hunger thresholds" in mice's prototype
- Added Nitrogen Tanks to Emergency Closets
- Added Emergency Nitrogen Tanks
- Paramedics are now available on Marathon and Barratry
- Clowns can now craft the Banana Clown outfit.
- Speech bubbles now display the name of whatever or whoever spoke them! The options menu has a setting to disable this outright, or add a background to the name for the sake of accessibility, for anyone who would like those options.
- The storage window is now a fixed singleton above the hands. You can make it moveable by toggling "Static storage UI" in the controls menu.
- Storage now uses a grid-based system. You can drag around items in your bag, left click to remove them, and use right click to rotate them while dragging.

[h2]Tweaks[/h2]

- Moths that are turned into zombies will now prefer cloth instead of brains.
- Adjusted welder blindness to be much less forgiving.
- Updated the crew monitoring console user interface
- Reduced MIDI audio range so it's easier to reduce the volume to a comfortable level.
- Command staff has brig access.
- Rat king generates more miasma to fill larger rooms.
- Chemical explosions are powerful again.
- The too weak space spider has been strengthened.
- Pickaxes have a more accurate shape in storage.
- Combat boots and friends use a slot for sidearms instead of a storage window.
- Chloral Hydrate sleep effect will start at 11 units, down from 16.
- The bubbles associated with emotes and LOOC now display exactly what the associated message prints in your chatbox.
- Pun Pun can become a revolutionary again
- Autolathes can now print the snazzy orange "sodium" and blue "exterior" light tubes.
- Removed the spare paramedic clothes and EVA suit from the medidrobe

[h2]Fixes[/h2]

- Animals now require a more reasonable amount of satiation before producing eggs, milk, or wool (unless they are undead)
- Fix drag-drop interaction outline not updating properly.
- Entities without hands (like mice and mothroaches) are now forbidden from operating Syndicate Bombs, C4, and other timed explosives.
- Radiation now works again.
- Fix crash on options menu while the game sim not running.
- Fixed a bug where the audio slider can get saved at 50% audio with no sound. Unfortunately this means your audio sliders will reset.
- Opening the chat channel selector works again.
- Rat king no longer rummages from an infinite distance.
- Rat king and his servants properly heal from miasma.
- Interacting with a storage item now has context-sensitive logic based on whether or not the window is open or focused.
- Fixed explosion resistance being ignored.
- Speech bubbles for the living now again have names when fancy speech bubbles are enabled
- Fix toggleable clothing still being interactable e.g. hardsuit helmets.
- Fixed emagged medibots not injecting healthy people with chloral hydrate.
- Predict helmet toggling.
- Reverted duffel bags to their original storage capacity.
- Ghosts now have speech bubbles again
- Empty hot cocoa can go in trash bags
- Fixed inadequate hunger in mice
- Fixed Christmas tree bounding box
- Doors can close over conveyor belts.
- The jaws of life can now fit inside of regular toolbelts.
- When ghosting from a critical state, the ghost command now kills with damage relative to current health instead of flat 200.
- Included missing damage type localization for armor examination.

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(Nov 26 - Dec 3) Update - Core Station, Christmas Event, Audio Rework

This week brings another station to the game. This station is called "Core." It features a singularity engine at the center of the station. It is a medium-population station. The Christmas event has started to bring both joy and chaos to this holiday season. You can Indiana Jones the nuke by hoping in a fridge; nukies can now choose to use a death acidifier to melt their bodies; audio has been reworked; and many other additions and fixes over the week.

Patch Notes


[h2]Additions[/h2]

- Improvised explosive devices now have unreliable timers that can take anywhere from 0 to 60 seconds to explode.
- Added sound effects for throwing/inserting into disposals, and when missing a throw.
- Ash can now be created by burning oil.
- Added sodium polyacrylate, an industrial desiccant. You probably should not consume this.
- Added the microbomb implanter back to nukie uplinks.
- Added the Death Acidifier, an implant that destroys your body and equipment without harming allies.
- Lemon has been discovered to be a mutation species, lemoon, which could be grind for milk.
- Nuclear operative agents now spawn with a PDA that can scan for injuries.
- Core has been reworked and added back into the map pool.
- Added a green central command cap like the captain's blue one.
- Blood now has a sprite when placed in metamorphic glasses.
- The HoP now starts with a pair of papercut-proof gloves.
- An entry regarding cyborgs has been added to the guidebook.
- Moth accent added! Buzzz!!!
- Audio rework got re-merged, the changelog has been re-posted here for brevity.

[h2]Tweaks[/h2]

- Speed boots give a much more pronounced speed boost. Research them today!
- Roller skates are slower and have less friction and acceleration.
- CentCom officers now finally have a jumpsuit that matches the ever stylish green hue of CentCom equipment.
- Skeletons now regain more health when coming in contact with milk.
- Replaced the Engivend's individual inflatables with the boxed version.
- Remilia's sprite made larger and more detailed
- Plant chemical mutations can no longer produce any reagent in the game.
- Ambrosia Deus and Koibeans's chemical amounts have been reduced.
- Mothroaches and rats cannot pull items anymore.
- Mothroaches have been vaccinated to be weaker and slower. Also, they are more valuable!
- Cyborgs can now speak while in a Critical state.
- Nukies have exchanged microbomb implants for Death Acidifiers.
- Recognizable solutions now appear sorted by volume first, then by name
- The senior physician beret now matches their outfit more.
- Skeletons are zombie immune now.
- Update MIDI audio every frame rather than every 1/10 seconds to fix positioning and occlusion weirdness.
- Remove the Captain's spare gloves from his locker.
- When Revolution rounds end each headrev has their number of converted people shown.
- The Captain's Carapace no longer has a 10% movement speed penalty.
- Refrigerators are now nearly immune to explosions and even nukes.
- Changed audio attenuation from InverseDistanceClamped to LinearDistanceClamped so it's smoother. You may need to adjust your master audio volume.
- Removed artifact spam on roundend due to the ensuing lag.

[h2]Fixes[/h2]

- Fixed ninja calling in a dragon not actually spawning a dragon.
- Potentially fix audio filters.
- Tacos can be eaten by Lizards now. It's fricken Taco Tuesday!
- Agent ID not longer resets name when changing its appearance
- Fix remaining audio left-right transitioning too quickly.
- Fix getting stuck between tables.
- Fix left-right ear weirdness caused by floating-point imprecision on audio positioning.
- Fix doppler effect on shuttles by also setting player's velocity in the audio API.
- Fix some sound sources not playing positionally (e.g. glass breaking).
- Fix audio not playing during weather.
- Fix global audio not being global.
- Fixed riot shield audio and popup spam
- Fix ambient audio not playing.
- Fixed janitorial items (wet floor signs, spray bottles, light replacers, and plungers) not fitting in the janitor's trolley.
- Gibbed mothroaches won't drop all normal moth species parts, just animal organs.
- Revenants can no longer emag evac to instantly launch the shuttle.
- Fix ahelp audio.
- Audio can now start at an offset so if an audio source comes into range so it won't play from the start.
- FTL sound should no longer persist as it's attached to the shuttle instead of being global.
- Grid audio will now attenuate properly over distance and won't be ear rupturingly loud.

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