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Space Station 14 News

(Oct 15 - 22) Update - Stun Baton Nerf, QM Digi-board, C4 Cost Decrease

The quartermaster has been granted a digital cargo request board, letting them have greater control over what gets shipped to the station. The syndicate has taken great interest in this item, however. Also this week brings stun baton nerfs, c4 buffs, grille tweaks, as well as dozens of bug fixes and various tweaks.

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Patch Notes


[h2]Additions[/h2]

- Added a new Steal objective for traitors, as this new fancy clipboard has access to most of Nanotrasen's accounting details!
- Added the Requisition Digi-board, a wireless cargo computer (and high-capacity clipboard) for the Quartermaster's Locker.
- Added a s-social anxiety trait that m-makes you st-stutter your w-words when you t-talk.
- Common internet slang now gets replaced in IC chat. (example: brb --> be right back)
- Added dart game!
- Added various types of Tacos
- Added Taco shells and recipe
- Added Tortilla doughs and variants.
- The AME controller now shows the current load and maximum capacity.

[h2]Tweaks[/h2]

- Replaced wielding do_after with an interaction cooldown.
- Emitters now destroy rocks in 1 hit like crushers and PKAs, you can use them for laser mining.
- Meats now cook based on internal temperature. Don't make steak in a plasma fire unless you want to scorch the outside before the inside can even cook.
- C4 now costs 2 TC instead of 4TC, the bundle costs 12TC instead of 20TC
- Atmospheric technician's casual jumpsuit was resprited.
- Electric shocks now scale with the amount of power in the cables instead of the type of cable.
- Changed naming of the original taco to soft shell taco
- The grey stick that shows up when you wide swing a weapon now looks like the weapon used.
- Spears and arrows can now only hold up to 2u of liquids instead of 5u.
- Pneumatic Cannons can no longer shoot arrows.
- Stun batons now take three hits to stun and have had their battery use dropped by half.
- Uranium crabs are more radioactive!

[h2]Fixes[/h2]

- Fixed a bug that caused items to get stuck to vehicles when unequipping clothing.
- Fix tile placement mispredicting and flickering.
- Players can no longer telekinetically pry open doors while they are not under the effects of gravity.
- Fixed the expeditions console not showing any expeditions
- Fixed shuttle thrusters and gyroscopes being disabled by default.
- Fixed not being able to use the help command to see another command's help text.
- Fixed not being able to run server commands without >.
- Fix replays not starting.
- You will no longer be picked as a head revolutionary if you have not checked it in the antag picker. Note you can still become a revolutionary if someone converts you.
- Being gibbed through normal means will no longer delete all items on the body.
- Temperature alerts are now more accurate for different species.
- Fix vaulting mispredict.
- Fix item drops mispredicting.
- Fixed being permanently cuffed if you transformed into a zombie with cuffs on.
- Fixed duplicate gib sound when the material reclaimer processes a mob.
- Fixed material reclaimer sound error when processing something.
- Behonkers are fixed (in combat use right click to fire laser)
- Secure crates are now weldable!

(Oct 8 - 15) Update - Radio QoL, Igniter, Fixed Table Climbing

This week brings a wonderful quality of life improvement for radio commands; no longer will accidentally pressing shift ruin your radio message. Vaulting tables no longer rubber bands you, and igniters allow for more practical and efficient fire starting.

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Patch Notes


[h2]Additions[/h2]

- Added the igniter for sparking flames, can be found in the vendomat and robotics vendor or produced by science.
- Added chem dispensers to barratry.
- Added mindshields to meta station armory.
- Added the igniter for sparking flames, can be found in the vendomat and robotics vendor or produced by science.
- Animals now give cute hearts when you pet them.
- Reptilians can now choose to have floppy kobold ears.
- The nukie ship now has syndicate access airlocks.
- Added replay_toggle_screenshot_mode command, which toggles the HUD in replay mode to look similar to ingame.
- Added toggleselfghost command, which toggles being able to see your own ghost.
- Crabs will seek out food to eat now.
- Added the sensible suit and skirt.
- Added the CuraDrobe.
- Reenabled Kudzu (again) (for real this time)
- Contributors are automatically updated now once a week in the credits section.
- Added flannel jackets, find them at your local winterdrobe or dark maint corridor.

[h2]Tweaks[/h2]

- All non-high-security airlocks can now be pried open by hand when unpowered, albeit much slower than using a crowbar.
- Reduced the bombsuit helmet's explosive resistance.
- Increased the stability of the AME, it now takes about three minutes for the AME to overload.
- Increased containment field duration after power loss.
- The radiation collector has been updated to provide better visual feedback on its status.
- Revamped the Paramedic Void Suit sprite.
- Carbon dioxide poisoning is now more deadly. Victims of carbon dioxide poisoning now gasp visibly.
- Changed unary devices such as scrubbers and vents to not be able to stack with each other
- Rehargers can be examined to show the charge of the battery or weapon inside.
- Ninja uncloak after attacking with melee weapons.
- Organs now contain uncooked proteins instead of edible nutriment. Animals will be able to consume this.
- Resprited the librarian jumpsuit.
- Using capital letters for your department specific radio channels will work now!

[h2]Fixes[/h2]

- Fixed librarians, lawyers, ninjas and nukeops having their starting in-hand items dropped on the floor.
- Fixed explosion resistance from clothing/equipment not being applied.
- Potentially fix (or hopefully at least reduce) electrical anomaly lagging everyone on supercrit.
- Buckling is now predicted.
- Fix buckle sound not playing.
- Vaulting tables is now predicted.
- Fix expedition faction sometimes not aligning with the mission faction.
- Fix shuttles sometimes clipping planet marker entities such as ore.
- Lizards can eat organs again!
- Fixed the librarian not having their own jumpskirt.
- Dionas are actually the same speed as other species now.
- Fixed kudzu, foam, smoke, and puddles spreading at extremely high rates.
- Brains now function properly when inserted into an MMI.

(Oct 1 - 8) Update - Revolutionaries, New Anomalies, Lizard Rework

A new antagonist can be found on the station. They are revolutionaries with the goal of overtaking the station by killing all of the command staff. Two new anomalies have been discovered. One makes rocks that can be mined to sometimes reveal a living rock creature inside. Liquid anomalies can contain a wide variety of reagents, from drugs to deadly toxins. Lizards have also received some tweaks as well as other changes over the past week.

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Patch Notes


[h2]Additions[/h2]

- Certain mobs will now fight back when provoked. Try not to get robusted.
- Now the Secret Doors can be welded shut.
- Beer anomaly added! And no, it's an anomaly of omnizine. Hmm. No. It seems to be capable of - producing ANY substance.
- Monkey's are now able to equip gas masks.
- Onion rings!
- Rock anomalies have been detected by nanotrasen scientists.
- Added the Revolutionaries gamemode.
- Added Head Revolutionaries and conversion for the flash
- Added Rev status icons.
- Added Mindshields.
- Clipboards are now available to the Head of Personnel and Quartermaster.
- Pizza recipes now require flat dough. Get a rolling pin from the dinnerware vendor.

[h2]Tweaks[/h2]

- Updated the PDA ringtone UI to have a small delay between sets.
- Diona now move at the same speed as other species.
- Humanoid species now passively regenerate small bruises and burns.
- Traitor gamemode is rarer, nukies and revs are more common
- Tarantulas now inject real toxins into victims and they can pass through armour.
- Reptilians have received a minor rework. Notable features include a diet restriction to only meat, fruit and pills, and the ability to pull objects using their tail.
- The Clothesmate now dispenses berets.
- Syndicate bombs collide again.
- The trees and rocks are now rotating to follow the camera.
- The syndicate has begun to recruit more experienced people into the ranks of nuclear operatives. (Roletimers for nukies)
- The north star gloves have had their damage changed back to 8, as was originally intended.

[h2]Fixes[/h2]

- Fixed not being able to sleep on a bed.
- Fixed not being able to throw items into disposals from close up.
- Fixed wire panels on bombs and vending machines not opening correctly.
- Slimes no longer rot again.
- Fixed access while riding vehicles and mechs.
- Cyborgs can toggle their flashlights again.
- The omnitool (advanced tool cyborg module) can pry airlocks and firelocks again.
- Plant species mutations correctly mutate reagents.
- The immovable rod gibs you instead of deleting your character again.

(Sep 24 - Oct 1) Update - Speech Cut Offs, Electric Grill, Treatment Module

Speech can now be forced out when getting hit, stunned, slipped, or critically injured. An electric grill allows the chef to cook raw meat at very high speeds, and medical borgs can now be crafted advanced treatment modules for more rapid and precise treatment. As well as dozens of fixes, tweaks, and other additions over the week.

[previewyoutube][/previewyoutube]

Patch Notes


[h2]Additions[/h2]

- Volumetric pumps now indicate if they can't pump.
- Being damaged, being stunned, or going into crit will now force you to send whatever message you were typing, if it was in local/whisper/radio. You'll sometimes find yours-AUGH
- Necropolis Wall.
- Mine Wall.
- Signs for Mine Wall.
- Mappers can now place airlocks that can be pried open while unpowered without tools.
- Eyeglasses are now available from the ClothesMate.
- The wet floor sign can now be worn as outer clothing. This now gives syndicate janitors access to a suicide vest in form the wet floor sign mine.
- Four new lizard horn markings!
- Added a new sprite for Syndicate implanters.
- Added the electric grill for cooking steaks quickly, research food service to make them.
- Nuclear operative medics now come with a custom hardsuit.
- Science can now research practice ammunition for security.
- Added new sprites for slime organs.
- Added the advanced treatment cyborg module.
- Added two new medical tools for the borg. The borghypo and borgdropper.
- Added the wide-spectrum anomaly locator.
- Winter boots are now available in the Winterdrobe.
- QM now has a mantle, available at HoP’s uniform printer.
- Nanotrasen suppliers now carry restocks for ChefVends and condiment stations. Order them at your nearest cargo depot.
- Pressing F11 now toggles between full-screen and windowed modes.

[h2]Tweaks[/h2]

- Space dragons get a proper greentext in the round end summary, along with objectives in the character menu.
- Kettle's medical ward was reworked.
- Changed the player actions panel to ask for confirmation when kicking and respawning players.
- Tweaked archaic issues to fix capitalization issues, and removed the replacement for 'request' for consistency.
- The health alerts now have text to help discern how gravely injured you are.
- What moths consider as food is now more consistent.
- Interaction outlines have been slightly reworked, and feature finer artistic control. Edge cases no longer result in interaction outlines being faintly visible in pitch black areas, out-of-range outlines - are far less visible in dim conditions, outlines now properly fade when over a fullbright backdrop like parallax, and outlines now do a much better job at fading with penumbras.
- Syndicate bomb no longer has anomalous properties.
- Fire extinguishers now use less fluid per burst and launch the user farther in low-gravity.
- The health analyzer no longer shows zero-damage groups.
- Space ninjas now have random appearances.
- Small firearms now fit in boots.
- Slime mobs now breathe nitrogen too

[h2]Fixes[/h2]

- Holofans can now be destroyed by explosions.
- Fixed cognizine not creating ghost roles.
- Fixed the true name of disguised players being shown when electrocuted.
- Fixed skeletons spawning in folded containers.
- Fixed AHelp progressively gaining more panels.
- Fixed the HoP's id card computer not opening.
- Fixed not being able to choose a role that you were unbanned from in the same round without reconnecting.
- Fixed everyone being bald.
- Arcade machine maintenance panels can be opened again.
- Pun Pun now shows on crew monitoring.
- Bingus is no longer fuzzy.
- You can now pet Runtime instead of petting >the< Runtime. Also, Smile is now a girl.
- Fixed getting moved briefly when closing a crematorium that you are standing over.
- Fixed there being no confirmation for role bans.
- Nocturine and welder blindness work again.
- People and animals no longer have two hearts, livers, sets of lungs or kidneys. You probably didn't need the extra pair anyways.
- Fix prying door hacking protections.
- Plant species mutation no longer resets other mutations.
- Telescopic shields no longer glow in the dark while deployed.
- Space Cats no longer suffocate in space.

(Sep 17 - 24) Update Video - Rat King Rework, Bows, Combat QoL

The rat king has been reworked, allowing the king much more control over his army. Salvage has been tweaked massively to feature a faster pace with more loot in the dungeons. Bows and arrows join the makeshift arsenal, and harm mode receives massive QoL improvements.

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