1. B100X - Auto Dungeon RPG
  2. News

B100X - Auto Dungeon RPG News

v1.6.0 “Setting Sun” update now available!

[h3]New features[/h3]
  • Added the function to skip combat for the pause time.
    • When the application is put to sleep and then restored, the battle screen display is automatically skipped for the time it was in sleep mode.
  • Plans to add mini-missions to celebrate the 500,000th registered user (11/2-)
  • New season “Leaning Sun” scheduled to be held (11/2-)
  • Addition of 2 types of “Road of Humanity”
  • Addition of lineup for craft menu “Captured monster extraction”

[h3]Improvements[/h3]
  • Unlocking conditions for event scenes have been changed to mission-based.
    • They will no longer automatically play immediately when the conditions are met, but can be viewed at your discretion by completing the corresponding mission.
  • Added a function to indicate in the log when damage is reduced by a specific effect
  • Addition of items specifying “capture” and “essence” to search conditions.
    • Please be careful when using the existing search criteria for this change.
  • Added “unique drop” search function to the item search screen.
  • (Searchable by text search “unique drop”)
  • Skill type designations are unified throughout the game
  • When operating on a PC, the Backspace key is no longer recognized as a cancel key when pressed.
  • The amount of information in each status description displayed in the adventure screen has been changed to be equivalent to that displayed in the adventure preparation screen.
  • Some material items have been designated as “destructive mixture”.
  • Scrolling speed of the log on the adventure screen has been adjusted.
  • Added the ability to read the full text of a line by touching the log on the adventure screen.
  • Changed the way some event scenes are presented.
  • Removed the list of captured monsters from each dungeon’s item catalog.

[h3]Adjustment[/h3]
  • Change in specifications for “Influence”
    • The effect has been changed to “lower the enemy’s abnormality resistance value” just by possessing the ability.
    • (For example, if you have “Influence +50” against an enemy that originally has an Abnormal Resistance Value of 200, the enemy’s Resistance Value will always be 150.)
  • Skills that refer to influence will work as before.
  • Adjustment of the performance of “Prestige of the Shogun”.
  • (Damage will be reduced to 5% of its original value.)
  • Performance adjustment of “Grinding stones”
  • (Effect amount changed to 5%, junk consumption increased according to the level of the target item when used)
  • Changes to the effect of “Careful preparation”.
  • (Changed to “Critical rate against unshielded enemies greatly increased”)
  • Adjustment of overall monster performance}
  • In line with this, some monsters will retain special abilities such as “Hide and Seek” and “Firststrike”.
  • Ability effects that trigger “when you grant” or “when you are granted” are now only triggered when it is actually granted
  • (Previously, for example, “Power Drain” could trigger even in cases where it was not actually granted.)
  • Some effects have been changed from activating once per turn to activating once per turn for both the user and the enemy.
  • “Immunity” has been changed so that it can also be disabled by ability effects other than those derived from skills.
  • (It is not possible to disable the constant effect)
  • “Additional Magic Damage +%” and “Reflectg Damage +%” effects now apply to values added by other effects

[h3]Fixes[/h3]
  • Fixed a bug in which the effects of “Appraiser,” “Blessing of Forest God,” “Parry,” “Burst Heal,” and “Iron Body” did not work properly.
  • Fixed an issue where when an enemy has “Prestige”, 1 Pursuit damage is dealt even though the enemy does not have “Pursuit”.
  • Fixed a bug in which the effect triggered when curing against dungeon jinx and certain abilities that inflicted a constant state abnormality would be triggered each time a healing skill was used.
  • Fixed a bug in Fractal Layer where “First Strike” and “Immunity” were not applied.
  • Fixed a bug in which the cost of mixture was sometimes set to 1 instead of the original cost in some cases.
  • Fixed a bug in which the search condition item filter using text search sometimes did not work properly.
  • Fixed an issue in which when the “Allow destructive mixture of protected items” setting is off, the predicted synthesis result of a protected item and some material items would show a different item than the original mixture result.
  • Fixed a bug in which the name given to an causative monster was not displayed during an adventure.
  • Fixed an issue where captured monsters were not salvaged when “Salvage Unprotected” was performed at the end of an adventure.
  • Fixed an issue in which the lineup for “Create God’s articles” could be renewed without increasing the number of challenges due to certain operations.
  • Fixed an issue in which the skills of a lost job could still be used after the job level was refunded.
  • Fixed an issue where the rune name would remain in the item name in some synthesis cases.
  • Fixed an issue where some parameters may not be displayed on the parameter confirmation screen.
  • Improved application stability
  • Fix some graphics
  • Fix some texts

v1.5.8 has been released.

[h3]Fixes[/h3]
  • Fixed a bug that prevented past purchases from being properly referenced.

v1.5.7 has been released.

On October 5th, we will change the price of in-app item billing.
Along with this, we will respond to dynamic price changes in this update.

v1.5.6 has been released.

[h3]Improvements[/h3]
  • Fixed a problem with Holly’s 3D model being choppy.
  • Color-coding of options has been added for each dungeon difficulty level.
    • This is also reflected in the dungeon names when challenging dungeons.
  • When leveling up a job, jobs below lvl 10 can only be raised to lvl 10 at a time.
    • Once a job is allocated up to lvl 10, subsequent job points can be allocated.
    • This feature is intended to prevent accidental over-allocation of job points.
[h3]Fixes[/h3]
  • Fixed a bug in which the “volume during battle” setting was not reflected correctly.
  • Fixed a case in which some battle logs were not displayed properly.
  • Fixed a bug that caused some games to freeze/crash.
  • Fixed some graphics.
  • Fixed some text.

v1.5.5 has been released.

[h3]New features[/h3]
  • Add “Disable 2 finger touch action” setting to the settings screen.
    • Since v1.5.4, mobile devices can close the screen by 2-finger touch.
    • Since this operation is prone to malfunction depending on how the device is held, it can be toggled on and off in the settings.

[h3]Improvements[/h3]
  • If the application is closed during a battle, it will not consume hearts if the battle result has not yet been done in the internal processes.
  • If language data, master data, etc. cannot be downloaded, the cache will be cleared automatically on the next game launches.
  • Captured monsters can now be temporarily protected during and at the end of an adventure.

[h3]Fixes[/h3]
  • Fixed a bug that prevented Holly’s body touch from working.
  • Fixed a bug that could cause unmixed items to be lost by performing certain steps.
  • Fix some item icons.
  • Fix some texts.