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Mist Legacy News

Two Years Since the Early Access Started!

Greeting Mistwalkers,

Two years it has been since the start of our Early Access on Steam! That was fun, but it was also a lot of work. You may not be aware of that, but Virtys is basically two, sometimes three, game developers with one artist. For a team of this size, we can consider that it went pretty well!



During these two years, the game evolved quite a lot. In the first year of the EA we had to work a lot on our technology to have the game more stable until we got to a point at the end of 2022 that we considered the engine solid enough to make our official release. We also added two platforms to the game and, with the help of the community, translated the game to two new languages.



We would like to give a big thank to all Portal Pioneer that are still around after all these times. Even if it's only to come back from time to time to check out what is new or to give us your opinion on community topic (or even just to remind us to have a miłego dnia). Your support has been very important to us!



So, what are we up to? Well, if you are following us on Discord or the Steam Community Forum you already know that we are currently reworking core elements of the game to make it more sustainable. We started the refactoring with an open discussion with our players to get as much feedback as we could.

The most obvious problem with the game seems to be the fact that our current game shop cannot sustain the game, we need to create a more appealing offer. This will have us move away from cosmetics and offer more options to improve the game progression for new players and add conveniences for long-time players. We should be able to show the changes to the game shop soon in a play test.

The second part of our refactoring will be about the grinding part of the game. We will try to target the most obvious problems and change some of the requirements. The game is about character progression, we won’t be able to change that, but there are ways to make it more balanced.

There are also parts of the game that we did not really like. The PVP arena is one of those systems. These arenas will be removed, and the Mists region will be included in the main storyline with Leonidas. Other features like the delete character will be added for players that want to restart the game. We are also working on clarity of the game concept as it was something that was mentioned often.

Our discussion with the community had brought us to the possibility of far deeper changes like removing the universality of the character (meaning you need to raise every skill). As much as we today consider that it was not the best choice from the start, we don’t have yet a way to remove this problem (well, problem for some players) without having to restart the whole game. This means that this concept is likely to stay until our next game.

On the other hand, one of the topics that was also brought to us by the player and that we now consider very important is the fact that after a very rich start in the game the player reaches some kind of empty middle game with only ”grind gates” to do. We were way too much focused on player introduction and then on improving the endgame. The result was that we left a hole in the middle. For us, it means that as soon as the big features for the refactoring are done, we need to go back to mid game content and give you more adventures with Sorka, Leonidas and all the colorful characters already existing in the game that just stopped giving you meaningful quests to do way too early. We come to think that this hole in the middle amplifies all the other problems because the balance between pure progression and storytelling is lost.



For now, let’s celebrate our two years of Mist Legacy with you sharing what you like most about the game so we can also see the bright side of this game that a few folks created just because doing games is what they like the most.

Bests,

Fixes and Changes

Greetings Mistwalkers,

We had a few bugs to fix related to the last update that we needed to do. Check out the following changelog for the changes.

The team will take a short break for the summer but we will be around to make sure everything run smoothly.

Thanks for playing!




Changelog

[h2]Fixes[/h2]
· Melee critical strikes now scale correctly when combined with melee combo damage bonuses.
· Crafted items with power levels can now be upgraded correctly.
· Some abilities were giving melee combo bonuses that were not supposed to.
· Fixed a daily quest in Wellnear and one in Quara.
· Fixed a translation bug for Regis the foreman.
· Arcane Relics are no longer bound.

The Collector

Dear Mistwalkers,

It is with great excitement that we announce the arrival of the long-awaited content update for Mist Legacy!

First and foremost, we would like to express our gratitude to all those who participated in the playtest and provided valuable feedback on the new content. Your involvement has allowed us to fine-tune the update and ensure a solid experience for all players.


This update introduces a new level of advancement for guilds and cities, allowing players to further enhance their reputation through long term gameplay content. You will also have a new territory to explore.


For our "endgame" players, a new dungeon mechanic awaits, offering a fresh and challenging experience with the progressive raid system.


On the main story front, prepare to meet a new mage companion who will accompany you on your adventures.


We are delighted to introduce our first two community-based translations of the game, thanks to the dedicated efforts of the German and Russian communities. This will enable more players to enjoy Mist Legacy in their native language.

As always, we encourage you to refer to the changelog for detailed information on the new features and updates.

We sincerely hope that you will enjoy this update and its offerings. Thank you for your continued support!

Best regards,




Changelogs

[h2]June 8 - Version: 1.0.5.0[/h2]
[h3]Features and Changes[/h3]
  • A new challenging end-game dungeon that can scale up in difficulty that offers unique rewards.
  • All melee abilities that uses the weapon damage will now trigger a new melee combo alteration effect. Each sucessive melee weapon ability will give a bonus of 10% up to 50%.
  • All melee abilities that hit adjacent targets with weapon damage, including the Sweeping stike effect proc, will now gets a bonus of 100% damage if only one target is hit, and a bonus of 50% damage if two targets is hit.
  • Abandoning a crafted vehicule will now re-imburse 75% of its materials.
  • Alteration bonuses on items now scales up with the item level value.

[h3]Content Changes[/h3]
  • Leviathan Plateau region.
  • Tarzakon valley region.
  • Tarkakon portal.
  • Point Ruins.
  • Skill cap for crafting raised to 45+45.
  • Skill cap for weapons raised to 40+40.
  • All guild next reputation level.
  • All cities next reputation level.
  • All enchantments T3 recipes.
  • Five new magic weapons recipes.
  • All recipes for next level crating building.
  • All recipes for precision tools for crafting.
  • First prestige building for the domain.
  • New golden companion with one evolution.
  • New prestige companion for crafting.
  • 29 new talents.
  • All the catalyst buff value has been lowered a bit since now they can scale even higher that their original values due to the item scaling feature.
  • The Swift alterations that grants a chance to counter strike, are now 20%, 25% and 30%. Up from 5%, 7% and 10%.
  • Slam ability now uses the weapon damage.
  • Blood thirst now uses the weapon damage.
  • Vicious Hit now uses the weapon damage.


Playtest 2023-A, Phase One, As Started

Greetings,

We are now doing the playtest for the new content of the game. We will be handling the playtest on our Discord server. This is phase one of our playtest as we have decided to do another one for the new dungeon mechanics. Link to our Discord: https://discord.gg/DD77FCm . To get in the playtest, request access to of the game on our Steam page: https://store.steampowered.com/app/1259440/Mist_Legacy/

Changelog
Please be aware that all the changes below are in active evaluation and might be subject to change. Give us your feedback during the playtest so that we can improve the game in the right direction.

[h3]Features and Changes[/h3]
  • All melee abilities that uses the weapon damage will now trigger a new melee combo alteration effect. Each sucessive melee weapon ability will give a bonus of 10% up to 50%.
  • All melee abilities that hit adjacent targets with weapon damage, including the Sweeping stike effect proc, will now gets a bonus of 100% damage if only one target is hit, and a bonus of 50% damage if two targets is hit.
  • Abandoning a crafted vehicule will now re-imburse 75% of its materials.
  • Alteration bonuses on items now scales up with the item level value.

[h3]Content Changes[/h3]
  • Leviathan Plateau region.
  • Tarzakon valley region.
  • Tarkakon portal.
  • Point Ruins.
  • Skill cap for crafting raised to 45+45.
  • Skill cap for weapons raised to 40+40.
  • All guild next reputation level.
  • All cities next reputation level.
  • All enchantments T3 recipes.
  • Five new magic weapons recipes.
  • All recipes for next level crating building.
  • All recipes for precision tools for crafting.
  • First prestige building for the domain.
  • New golden companion with one evolution.
  • New prestige companion for crafting.
  • 29 new talents.
  • Boldar of Maliken now sells Mistglass for gold.
  • All the catalyst buff value has been lowered a bit since now they can scale even higher that their original values due to the item scaling feature.
  • The Swift alterations that grants a chance to counter strike, are now 20%, 25% and 30%. Up from 5%, 7% and 10%.
  • Slam ability now uses the weapon damage.
  • Blood thirst now uses the weapon damage.
  • Vicious Hit now uses the weapon damage.

Roadmap Update

Dear Mistwalkers,

We have an update regarding our next release. While working on the upcoming update, we discovered that certain elements we intended to include in the summer release were essential for our spring update. Consequently, we made the decision to incorporate these features into the current update to ensure a more satisfying experience for you.

Our development progress has been steady, and we are now close to the point where we can provide you with a timeframe for the start of the playtest.

We thank you for your patience and support as we strive to enhance your gaming experience.

Sincerely,
Virtys