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Mist Legacy News

Out of Early Access!

Greeting Mistwalkers,

First, we want to say a big THANK YOU to everyone that participated in the Early Access. It was a wonderful experience and, together with you, we created a very unique game during those eleven months.

We never intended to do a "forever in EA'' game. So this was important to us to get out of this status as soon as we feel that the core of the game is ready. Does it mean that we will stop adding features and content? No, of course it doesn't.

What will change it is that now we consider that we have a solid game concept that we can build on. In our early access pipeline, we were constantly monitoring the introduction of the game and the player progression, we adjusted the game introduction so many times that it's barely unrecognizable from last year's version.

Now that the game is released, we consider that new players will be able to get into the game without any major modification to the low and mid level gameplay. There are a few tweaks still on our list, but nothing major.

This means we will now go forward with the main storyline and expand the world map with new resources and challenges. The main storyline will unlock new golden companions as well as their upgrade quests. Guilds and Cities reputation quests will resume as soon as the main storyline has progressed enough. For sandbox gameplay, the team is looking to open the way to Viperin in the west as some coming adventures are linked to this region.

Some of you may still rely on our last year's roadmap. We decided to delay some of the features to transform them in major release events that will take place in the future. As we are not in early access anymore, this means that new features will have to create new gameplay that does not render your past progression obsolete.

Quality of life improvement will continue to appear, these are not related to the released status of the game. There is always room to improve buttons, user interface, player interaction, chat, in-game game guide and so on. As a teaser, the team is currently looking for a way to help players get together for a boss fight.

On the day to day interaction with us, not much will change. Falkarma and Sicklab will continue to check on the game communication channel and we will be there to build the game for you. Some of you may not know this, but Virtys (that’s us) is a four person studio with a few freelancers to help us. This means that every comment you make on the game goes directly to the heads of the business, this is a rare opportunity for you to chat with the developers and have a significant impact on the game creation. That being said, we look forward to increasing the size of the team in the future so we can produce more content for you to enjoy.

A new server, Rylenback, will open today for the player that wants to start on a brand new world.

All right, this is getting too long, let's play now!

A New Home





Greeting Mistwalkers,

For the last update of our EA we wanted to improve the game user interface for the domain. A lot of work has been done on the building’s management so you can feel at home.

We are also releasing a lot of fine tweaks on the game progression so the new player experience is improved again.

This is especially important as we will have a new server opening next week to mark the end of our Early Access.

Here are the details about the new server:
  • One character only.
  • Shared Between servers:

    • Companion slots.
    • Trade slots.
    • Premium status perks.
  • Not shared between servers:

    • Combat talent slots.
    • Blue Crowns.
    • Items from the game shop.
  • The server will open at 2PM Québec time.

More details on the end of the Early Access should be posted soon.

As always, thanks for playing!


Changelog

[h2]September 7 - Version: 0.1.26.0[/h2]
[h3]Features and Changes[/h3]
  • New building rooms management UI.
  • The building rooms and their bonus cap are now visible during crafting.
  • Joystick support is now an option and is off by default.

[h3]Content Changes[/h3]
  • Bolnis, Yonar, Mara, Oryctus, Blob, Boar companion max level is now 20.
  • Fly, Legosus, Spider companion max level is now 30.
  • Taming quests for wild companions now indicates the max level and the requirements in the domain to host it.
  • Fixed the straw man quest.
  • Moved +1 building room bonus cap to the building base score.
  • New Lunar Caravan low-level quests.
  • First Lunar Caravan daily simplified.
  • "Workshop" renamed to "Machine workshop".
  • Fixed a rare empty loot on Kofo-Lun chest.

Changing the Way





Greetings!

There was something that we (and many of you too) did not like in the player evolution: The cap that forced you to hunt for books while losing all your progression on useless task. We did a lot of calculation and have come up with a solution that should make the game far better (and a bit easier):

[h3]The new rules:[/h3]
  • The cap of each skill will now be a global setting (around 30).
  • The max bonus skill will stay as they were (starting around 14 and going to around 30).
  • Books will now raise your possible bonus cap only.


The main benefit of this new way is that you will not encounter useless tasks anymore. You will eventually block on tasks that you cannot do until you find a book to raise your bonus skill, but you will never waste any of them.

There is new content for low, mid and high level players in the update too. Check out the changelog for more details.



[h3]Changelog[/h3]
[h2]August 25 - Version: 0.1.25.0[/h2]
[h3]Features and Changes[/h3]
  • Skills are no longer capped. Only the bonus value is now.
  • Market: Create a buy offer from another buy offer.
  • Market: Ignore player market offers until next login.
  • Time of day UI along with party members are now visible in the domain.

[h3]Fixes[/h3]
  • Fixed currency on an NPC store not updating when selling items.

[h3]Content Changes[/h3]
  • Early game skill books are now cheaper to buy.
  • Added many dailies for mid-game to help make gold and progress more easily.
  • Added skills to Algunar Leather and Nicherois Fabrics that drops from Kofo-Lun.
  • Arcanist and Circle hoods now available for a high price.



Virtysia





Greetings everyone!

It starts now! The last shop event of our Early Access. We want this event to celebrate the transition to the fully released state by offering you a series of items on the theme of Virtys, our game studio. To us, it's the confirmation of the idea that the community is a true active member of the team. We could not have achieved our dream of creating this indie MMORPG without you all, and we cannot thank you enough for that.

Celebration of our cooperation will not be the only thing in today patch. We are also releasing the last mandatory features that we needed for the grand opening: the market offer! Yes, you will be able to create requests ("I want to buy 400 domanes for 40 gold each") at the market. We know this feature will create a new kind of interaction between players as those market offers act a bit like player generated quests.

We also have a lot of quality of life improvement on the game client, balancing and a few surprises. Check out the changelog for the fine prints.

Thank a lot for participating in the adventure!


Changelog

[h2]August 16 - Version: 0.1.24.0[/h2]
[h3]Features and Changes[/h3]
  • Market buy offer system.
  • New event in the shop.
  • New character creation UI.
  • The chat window can now be resized.
  • Spacebar will no longer perform tasks that have requirements.
  • /help command in chat to list all available commands.

[h3]Fixes[/h3]
  • Fixed tooltip of resources that could stick on screen.
  • Carts portrait now has their real colors shown.

[h3]Content Changes[/h3]
  • Eligratine domane is now accessible (how?).
  • Early game quests rewards improved.
  • Creatures to tame quest requirements lowered.
  • Creatures to tame now have transport capacity.


New Shop Event Soon!





Hail Mistwalkers!

It's with a great pleasure that we announce today that a new shop event will start sometime next week. This will be the event that will unify the players that were with us during our transition from Early Access to a fully released game. You will have access to new clothes, pet and a special player frame.

This also means that you have about one week left to get the Valantom items that are currently in the shop. Make sure you don't miss your last chance to get these items.

Thanks for playing!