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Mist Legacy News

Patch Notes for Version: 0.1.3.0

November 1 - Version: 0.1.3.0

[h2]Features and changes[/h2]
  • Chat window now has a scrollbar and is paused when reading old messages.
  • When an item cannot be bought, the exact reason is specified in a tooltip.
  • The user interface can now be scaled up in the option window. Result will depend on your screen width/height ratio.
  • Server location is now specified in server selection window.

[h2]Fixes[/h2]
  • Fixed an issue with friend last connected status.
  • Fixed an issue where only 1 resource could be gathered even though an infusion is active.

[h2]Content Changes[/h2]
  • More region polygons fixes.
  • Fixed dyes with missing name.
  • Fixed startup scraper with wrong materials.

Hail to the Somberseason!

You get up today with a strange feeling, as if something has changed. After a moment of panic triggered by the belief that the veil of the Mists had just fallen, you realize that it is only the change of seasons that affects the vegetation on your domain.

Later, passing by Kortombe Market, you notice that people greet each other with playful phrases citing the Somberseason. With a little investigation, you understand that a festivity organized by the Circle of the Great Tree is going to start soon.

A should really visit to Maratatinus.

Patch Notes for Version: 0.1.2.0

October 29 - Version: 0.1.2.0
[h2]Features and changes[/h2]
  • Abilities that require certain conditions on a target will appear as non-clickable when no targets meet the condition.
  • Better support for very narrow screen resolution like 4:3 and less.

[h2]Fixes[/h2]
  • Improve general stability of the game
  • Fixed many user inputs weakness that could result in unwanted behavior.
  • Playful Strike can no longer be used right away when equipping a short sword.
  • Journal now correctly display item female version when playing a female character.

[h2]Content Changes[/h2]
  • Reduced damage % variation values to make certain abilities more predictable.
  • Serassert and some other 24 hours cooldown have been reduced to 20 hours.
  • Gulazorb summon cooldown reduced by 5 hours.

Patch Notes for Version: 0.1.1.0

October 26 - Version: 0.1.1.0

Features and changes

· Optimization of network communication and stability.
· Optimization of the speed related to items manipulation.
· Most combat now has sharable loot, including, random encounter while traveling and harvesting. Exceptions are combats that come from events.
· Ambush risk in dungeons and caves are now higher.

Fixes

· Fixed the double chat in groups and combat channel when grouped.
· Fixed Market issue where the status of an item could have the wrong color. Also, when an item actually expires, it will show right away.
· Better handling of disconnected players in multiplayer combat.
· Fixed the combat skill value glitch on certain companions.
· Fixed an issue where a non-crafted item could be upgraded.
· All stackable items cannot be upgraded anymore. (Bandages, potions, etc.)
· Fix issues during the craft of stackable items where durability use estimation was wrong.

Content Changes

· Fixed the "Fine Blade" that had a problematic skill distribution.
· Improved balance drop chances between "Common" and "Uncommon" resources.
· Some resources have been flagged as "Uncommon" based on their craft difficulty.
· Fixed the "Restore" talent missing from two quest line branches.
· Increased durability of magic user items.
· Removed extra quest-related item "Boar Meet".
· Removed extra quest-related item "Victims Information".
· Game world polygon fixes.
· Language-related fixes.

Early Access: Week 3

Greetings!

This is the end of our third week of the Early Access! Many new players have experienced the game this week and we are starting to have more data on the player's progression.

On the technical site, we are still working hard on stability and we are happy to see that, even if we still have problems, the game is improving at a steady pace. We are working on ways for the client to recover from connection failures right now. We think we will need another week on that, but we could release some surprises.

Regarding the game content, first we will be releasing a few game balance update. These changes will be about the day/night cycle and about the durability unbalance of some part of the game.

We are also doing a database analysis to see how the players are progressing. It's very cool to talk with you on Discord, the chat or on Steam forum but there is always a silent part of the players that just play and give no feedback. To see how these players are progressing we need to go inside the data.

Based on the data, we see that the majority of current active players have not yet reached the end of the available content. Yet, based on the study of those who has, we should reach a point in November where many people will be waiting for new content.

It should be possible for us to deliver a content update on time, our next big update should normally focus on raising reputation score everywhere in the game so you can get new combat talents and recipes. This mean new quests, new challenges, new boss and new companions.

See you in the game!

Virtys