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Mist Legacy News

Playtest Server Now Open!

Greetings,

Our playtest server is now open with the content for next update. We would really like to have mid-level players testing this version as the changes to the daily and weekly will require players that have not evolved all reputations. You can get the Playtest version of the game on our game page in Steam: https://store.steampowered.com/app/1259440/Mist_Legacy/ .

Overall, this update was really a pain to do so we are glad that it's now out for testing. Working in existing content without breaking the game progression is much harder than going forward.

We hope the changes will help future player progress in the game, so we have more player sticking with us until the end game begin.

We handle the playtest on our Discord server that you can join here: https://discord.gg/DD77FCm

Thanks for your help!




Playtest Changelog:

[h3]Features and Changes[/h3]
· Golden companions can now wear special gears to improve them. They get more slots after each upgrade. The final upgrade unlocks a special "Relic" item to equip. There are two relics per companion available for now.
· Golden companions can now perform various passive tasks and adventures from the domain. They get more options after each upgrade.
· Companions can now be revived in the field by using healing consumable on them. (Bandages and heal potions)
· Multiplayer bosses will now give 2500 coins, 2x more combat XP and 20x more combat mastery XP for players that are helping. The fight initiator must not flee and helpers must have the boss on cooldown.
· Flee bad luck protection, each time a flee failed, 10% bonus is granted on the next try.
· When dismantling buildings, 50% of the materials will be given back.
[h3]Content Changes[/h3]
· Heroes now has 1 more life point per level.
· All light bonuses reduced by 5%.
· Revision of some of the high tier level resources cooldown.
· Dar'hon heroic level lowered to 55.
· Pierce, slashing, and blunt bonuses increased by 5%.
· All companions now have more life points.
· Badouk max level raised to 45 and Axe skill cap raised to 60.
· Bolnis, Yonar, Mara and Sally max level is now 35.
· All tamable creature max level is now 40.
· Smash initial cooldown on the Tamed Worm lowered to 3.
· Tamed Tortolion now has 30% resist magic.
· Tamed Spider requirement skill solidity reduced to 25.
· Lowered the requirements for some of the tamable creatures quests.
· Cybelfly egg now can drops from regular Cybelfly.

All Hail the Somberseason!

Hail Somberwalkers!

Now is time for the return of the Somberseason. Our players from the Early Access may remember this in game event. A new tree has grown this year so you can expect the final reward for the scenario to be a bit different.

The Somberseason is now becoming a shop event too. This is your chance to get a new player frame and a new pet. We also added a few cosmetic that you can use to create new style for your character.

And lastly, we have the content update that was promised for a long time. Check out the changelog for more details.

We would like to thank everyone that connected to the playtest server to help us get the release as bug free as possible.

Thanks for playing!


Changelog

[h2]October 26 - Version: 1.0.1.0[/h2]
[h3]Features and Changes[/h3]
  • Some buildings, including the Mist Tower, can now gather resources passively while not playing.

[h3]Fixes[/h3]
  • Fixed an issue in combat position when a player flees and another join.
  • Removed bones from material requesting weekly/daily.

[h3]Content Changes[/h3]
  • New main story quest.
  • A new special challenging companion to acquire and upgrade. A total of nine upgrades available.
  • Finn third upgrade.
  • Two new rare level 5 resources.
  • Two new building slots.
  • Three new specialized gathering buildings.
  • Longuard Pass reduced to 32 Mountain.
  • Heroic Dar'hon.
  • All non-max level 40 tamable creature max level raised by 5.
  • All tamable creature now has some bonus life point. Must be leveled at least once for that to take effect.
  • Terror bosses in Garrun'gol now give a considerable amount of Mist shards as loot to incentivize help.
  • New season.

Last Chance for Virtysia Event

Greetings,

You have one day left to get the items of the Virtysia event! On October 26, we will release the new shop event linked to the Somberseason in game event and the new content for high/mid level players.

Thanks for playing!

One Year And One Day!

Greetings

One year and one day ago we started our Early Access. Yes, time passes so quickly that we literally forgot about the anniversary of our grand opening. We already did some kind of recap of our last year when we released the game so we won’t go into the details one more time, thanks a lot to everyone that participated in our Early Access!

Moving forward, here is what is coming to the game in October. First, we will continue the main storyline with Palenne and Badouk, trying to get to see the lord of Wellnear. To do it, you will unlock two new dungeon zones that will also offer an alternative gameplay challenge for very high-level heroes to get a new type of companions.

For the core of the game, we will release a new feature that will allow you to do offline work. For those who played the first Alpha, this is a return to an original idea that some gathering will be done offline. Our goal is to reduce the “grinding feeling” and to allow players to get what they need between play sessions. The first thing we will release will be linked to the Misthouse at the center of your domain, it will offer you to automatically harvest resources that you have discovered so far with your character. As a side effect, the Misthouse will also become upgradable, meaning a better building will allow you to reach better harvesting skills to get the more difficult resources.

Passive features like the one on the Misthouse will continue to appear in the game as we want to create a better balance between management gameplay and live gameplay. Our next target will be on passive work for your companions. But we will first test the features on the Misthouse.

Our current planning tells us that we will open the playtest for the new version of the game around the 17th of October and we will have an official release around October 25. This means that we will be just in time for the next shop event, the Somberseason. We will upgrade our offering compared to last year but you can expect similarities for those that were with us since the last time.

As always, we will also have many balancing fixes and some improvements based on the community comments. We tried to spot the most commonly reported problem and improve them as much as we can without breaking the basics of the game.

Happy one-year-and-one-day everyone!

Playtest the Playetest System

Hi!

Yup, we are doing it, we are testing our playtest system today!

We have uploaded a new build of the game and created the "Playtest Steam App" for the game. On the steam page of Mist Legacy, you will now find a playtest version that you can download and add to your library.

At the start of each playtest, we will clone the existing servers and you will be able to test the new game engine and content with clones that already have all your progress.

For today test, there will be no change to game content. We will focus on two fundamental changes we have made on networking that should improve stability.

Please visit our Discord server and search for the Playtest section where we will guide you on what are the tasks for the current playtest and how to reports the problem to us.

Visit the store page now!

Thank you for playtesting!