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Hadean Tactics News

Upcoming 1.0 Update, Console Port, and More

Hello everyone!

We hope you've been enjoying Hadean Tactics and all the updates we've brought you so far. Today, we have some exciting news to share about our upcoming 1.0 release, as well as our continued commitment to improving the game with smaller patches.

Firstly, we want to apologize for our recent absence. We've had to deal with some personal issues, which took us away from development for a while. However, we're back on track and working harder than ever to bring you the best game experience possible!

As we move closer to the 1.0 release, we're focusing on polishing and fine-tuning the game, as well as implementing quality of life improvements. We're working hard on adding official translations to several languages, which we know many of you have been eagerly waiting for. The first ones to be implemented will be Simplified Chinese, followed by German and Brazilian Portuguese, and we will keep adding new languages over time.

Additionally, we're thrilled to announce that we're working on controller support for Hadean Tactics. This means you'll soon be able to enjoy our game from the comfort of your couch, with your favorite controller in hand!

But that's not all! We've heard your requests, and we're also in the process of porting Hadean Tactics to consoles. We will get the game Deck Verified, for you Steam Deck players out there, and we're also aiming for an Xbox and Switch release.

As we continue to work on the 1.0 update, we'll keep releasing smaller patches to address any bugs or issues that may arise. Your feedback is invaluable in this process, so please keep sharing your thoughts and experiences with us. You can post here on our Steam community or on our Discord.

Once again, we want to thank you all for your support and understanding during our absence. We're back, and we can't wait to bring you the best version of Hadean Tactics yet!

Cheers,
Doug and Lili @ Emberfish Games

Patch 0.5.20

-- Fixed issue where the game wouldn't end with Hardcore Mode enabled and allied Ephemerals on the board.
-- Fixed Skill Possess text.
-- Fixed Weekly Hero Leaderboard occasionally failing to reset correctly.
-- Fixed Relic Heart in a Jar not saving values correctly when resuming a run.
-- Fixed Event The Third Sister text.
-- Fixed Event Idol of Wrath text.
-- Fixed camera keybindings malfunction.

-- Expanded Compendium with new entries for Timber Wolf, Viper, Alpha Wolf, Kobold, Mud Talus, Giant Viper, Masked Mage, Gopher, Shadowgoblin, Necroeye, Bark Corsair, Giant Gopher, Thug, Clay Talus, Pet Slime, Scarlet Spider, Flame Wolf, Middling Golem, Magma Talus, Ash Kobold, Shadow Archmage, The Ire, Giant Slime, Don Gobleone, Cloaked Mage, Mirror Slime, Hell Crab, Yeren.
-- Refined Weekly Hero's status distribution.
-- Decreased Clay Talus Health and Mana Regeneration.
-- Enhanced feedback form upload speed.
-- Shops now provide upgraded cards and higher-tier units in advanced Circles.
-- Introduced Relic Idol of Greed.
-- Modified Event Idol of Greed.
-- Essence Absorb (Orchid Dryad) now targets the nearest Ephemeral unit instead of random selection.
-- Card Purification gains Stable upon upgrading.
-- Added statistics to the Run History Panel.
-- Skill Ice Mirror (Winter Satyr) now grants Reflection and Shield to 3 random allies instead of all allies.

Patch 0.5.19 (HOT FIX)

-- Fixed not able to progress corruption without 4th circle enabled.
-- Fixed Reward Screen Bug.

Patch 0.5.18

-- Fixed Linux folder path, causing desync between Steam Deck and windows.
-- Fixed bug where sometimes after an event and an upgrade your unit starts giving shield to the enemy.
-- Fixed unit never coming back after using Vanish/Hatch skill when on Hardcore mode.
-- Fixed UI on ultrawide screens for the Shop, Unit Draft, Event, Victory Screen and more.
-- Fixed Random Hero not having score.
-- Fixed dupe Demon Hunter double portrait at the Crypt.
-- Fixed being able to put units on the Bench right after the battle ended.
-- Fixed Warlock's Fireball + card Puppetry interaction on the first turn causing the skill to not work properly.
-- Fixed Traps appearing as random heroes.
-- Fixed event Pick A Card, Any Card's text in Brazilian Portuguese.

-- Enabled Event Dragon Egg on the 3rd circle.
-- Hero upgrade will now have at least one option from the already upgraded paths.
-- Reworked units' page in the Compendium.
-- Unit ailment icons now have a red ring instead of a green ring.
-- If you lose on the 4th circle you still unlock the next corruption level.
-- (warning) Event Netherbank will be reworked in the next patch.
-- Overall buff to Decay.
-- Weekly Hero's start Corruption is now based on the max Corruption you reached with your other Heroes.
-- Finished updating old skills' artwork.
-- Golem's Purpose Skill is now named Hit Me.
-- Hit Me Skill is now named Potential Energy.
-- Pump It Up Skill is now named Spiritual Vigor.
-- Thug Destroy Skill is now named Unleashed.
-- Racing Dog Skill is now named Speedster.
-- Rally Howl Skill is now named Nightmare Howl.
-- Headbutt Skill is now named Bodyguard.
-- Alarm Bark Skill is now named Rapidfire.
-- Skoll Skill is now named Feral.
-- Hati Skill is now named Moon Essence.
-- Wolfdregil Skill is now named Wolfstep.
-- Wolfdregil+ Skill is now named Precision Shot.
-- Wulfstan Skill is now named Shush.
-- Wulfstan+ Skill is now named Self Protection.
-- Started revamping units' descriptions in the Compendium, will be adding more files with time.
-- Edited some events' text for length.

--Added Card Rotting Touch (Nightshade).
--Added Card Necrotic Blast (Nightshade).

-- Changed card Spiked Shield cost from 3/3 to 2/2.
-- Changed Skill Vanish, now if it's an ally they will reappear after the duration.
-- Changed Card Malevolence type from Spell to Ailment.
-- Changed Card Poison Dart type from Spell to Ailment.
-- Changed Card Amputate multiplier from 10/15 to 5/7; cost from 2/2 to 0/0.
-- Changed Card Acid Rain value from 15/25 to 20/30.
-- Changed Alliance Toxic value from 3 to 5.
-- Changed Card Hit Job gold gain from 10/10 to 15/20, Might from 75/125 to 100/150 and duration from 2/3 to 1/1.

Patch 0.5.17

-- Raised amount of gold gained per combat.
-- Translations are under maintenance while we work on them.
-- Fixed Hero upgrade options not always showing 3 options when possible.
-- Added Demon Hunter to the compendium.
-- Added 2 upgrades paths to Demon Hunter.
-- Reduced Demon Hunter Event number of Burdens option.
-- Fixed sometimes stuck compendium filters.
-- Changed Card Forsaken cost from 1/0 to 0/0.
-- Added green and red circles to distinguish allies and enemies.
-- Fixed Card Prophecy sometimes retrieving the wrong card.
-- Removed Relic Grave Shovel from the solo Hero relics pool
-- Remove Event Biting Booth from solo Hero mode.
-- Skill Possess now also leeches Health.
-- Nerf to 4th Circle enemies :crab:.
-- Added Decay Totem.
-- Raised stats for subsequent Weekly Heroes.
-- Added highlight to Unowned buttons to show that you can buy Skills/Alliances/Cards/Appearances in the Crypt.
-- Reduced the chance of getting duplicates when opening custom Hero chests.
-- Fixed some instances where ultrawide have weird UI and clipping some screens.
-- Updated some old skill artwork.